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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Aningan: You know I didn't complain in the other topic. It seems somewhat fair for new games you could not get otherwise. I mean that was the selling point. Can't get those games without the regional pricing!!! Right?

Bullshit! For Original Sin, they promised a GOG copy as a kickstarter reward, so unless you planned for this since a year ago, the pressure was on them to release with you, not the other way around.
Or it could indicate that the deal had already been signed prior, and in fact the region free pledge was something that, in reality, was broken months before the recent announcement. At this point, I wouldn't put anything past GOG.
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Ichwillnichtmehr: If "We stick to our core values!" is your main selling point, throwing out your core values could(and should) have consequences.
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Paradoks: It will. They just don't realise it yet.
And I, on my part, will do my best to see this happen.
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Emob78: I just can't grasp the rage here.
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pdedinski: Of course you can't.. Being from the US, nothing changes in GOG's policy for you.
Should I remind that the pre-order of AoW3 costs Europeans like $15 more. This might be publisher's pricing but GoG's principle is broken on this.. No more "One world. One price" value
Ok, but again, what does your country's financial laws and economic reality have anything to do with GOG's pricing policy? A company can set its own policies anytime and in anyway it chooses. The consequences for its decisions are reflected in the success or failure of its investments and sales.

And it seems to me that many of your are seriously considering abandoning the GOG ship because of a small, 25-50 cent increase due to regional pricing. Does that make sense? Are you willing to throw away your support of the only real DRM-free game outlet left in the market because of a tiny price increase? Well... it's your choice. Personally, I'd be standing with them even if my prices were affected. I think you guys are jumping the gun a bit on your moral crusade to keep flat pricing in.
My view is that I will continue to be a GOG customer and I will continue to judge the price of each game against how much I desire it.

Flat pricing is a nice idea. But it doesn't fit in with Gog's strategy for growth. I guess I can either accept it or go elsewhere - and if there is nowhere else with that policy, that tells me something about how successful that business model might be. If fair pricing is such a winner in business terms, then I am sure some of those walking away could make it work. I look forward to 'son of gog' being born (no sarcasm intended). Perhaps a bit more competition would be good.

On the subject of a penalty if you fail to achieve 'fair regional pricing' by the end of the year, how about the three of you sign your resignations and video it. As a real incentive you could determine whether you have achieved the goal using a poll.

By the, the UK is part of the EU and part of Western Europe - I think you were talking about the Eurozone.
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stoicsentry: There is no tax? Why do games usually cost so much more in Australia than, for example, the States? As far as I knew, Australians had less in the way of disposable income than Americans (more government services but less disposable income in general). Is that not the case? What about your censorship bureau or whatever that thing is that you have over there--is there some kind of surcharge to pay them? Thanks for filling me in.
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_Bruce_: In Australia we have income tax (when you earn money) company tax (if the company operates in Australia) and GST (10% of goods/services). GST only applies to imports greater that $1000, so none of these taxes apply.

We pay heaps because ..... F*&#( you, sucks to be in Australia.
GST replaced the 20% (or so) tax previously on software... didnt drop the prices though did it ? :/
Aaaaand GOG has just lost its edge. A pity.
If it allows my fellow europeans to avoid all the outrageous currency conversion fees, then I support regional pricing.
I hate DRM and I hate Steam. GOG is the only place I will buy PC games for this reason, otherwise I just play on console (when possible). Altering policies that were implemented when the mandate of the website was entirely different is not only reasonable, it's expected. Companies need to adapt to stay relevant and facilitate growth, and GOG is trying its best to facilitate that without impacting its classic models. For me, DRM-free is the big sticking point and so long as that's an option, 100% of my PC gaming business will be at GOG.
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Niggles: IMHO on further thought, the reason they put up the three games mentioned is probably to try and persuade the big boys to part with their AAA releases drm free here. Weak but hey. They are trying.

Anyone hammered Triumph and Larian as to why they are forcing regional pricing?
I sent a message to Triumph. Larian, not yet, but I guess I'll send largely the same one, just changing the details about their past games. Sad thing is that I liked both the AoW games and the Divinity games (well, less so Beyond Divinity) and was seriously interested in both of these upcoming launches. Not anymore I guess.
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Emob78:
Flat pricing was a "core value". Now it's not. DRM Free is a core value. Tomorrow it will come with regional locks. That day is the day I quit GOG completely and wish them happy bankruptcy.
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GOG.com: ... it is obvious that this change is making many of you guys worried.
Try furious.
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GOG.com: Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.
Not so old releases from 2010 on sound great, with time, everything gets older.
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GOG.com: Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.
If you can lie about your commitment to flat pricing you can lie about your commitment to staying DRM free. Once our trust is broken, nothing you say is to be relied on.

There's a great deal more I could respond to here, but it's so much BS I haven't the patience. I trust other forum members will step up.
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Chacranajxy: Man... some people are just impossible to please or reason with.

Anyway, I think this change is for the best, now more than ever.
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Lykaon: for who?
People who want a bigger selection of games?
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BadDecissions: $9.99 = 354.48 RUB (vs. 349 charged)
By the time GOG actually implements regional pricing, it'll be upwards of 400 RUB. #fucktheolympics

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turbosnake: You should also fight against pre order (exclusiv) DLCs. This is for me more disappointing as DRM, maybe even as always-online DRM or regional prices, because the game ist incomplete for everyone else.
So much this.

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Kuchenschlachter: Well, if that's the price i have to pay for the "DRM-Free Revolution" so be it. :)
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Trilarion: The revolution came already today to russia in form of a rebate. Russians are always the first to receive revolutions. But who knows, maybe tomorrow it is someone else.
Eat a lollipop. People paid in roubles lost 20% off their salaries within the last month.

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Malfeas: Age of Wonders III is a great example. It asks the same in € as it does in $. That's insane and I won't buy it here. I'll get it somewhere, where I can simply pay in $ and save 9 €.
You're always welcome in my room in Moscow whenever you need to buy a game.

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Emob78: I just can't grasp the rage here.
"United States". Figures.
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blotunga: How is that not DRM?
The illustration comes from Steam. It wouldn't work exactly the same way here but if the pubs demand something to be done about inter-regional gifting,,, Well, for now it's too early for that anyway.
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Cambrey: If it allows my fellow europeans to avoid all the outrageous currency conversion fees, then I support regional pricing.
I don't think anywhere in the world currency conversion is more than 30%. And btw. for me conversion to EUR costs more than to USD. So I loose twice.