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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Still no-one from gog is addressing the video you made about regional pricing, and the graphics with their tag line of "one world - fair price" and how you firmly believed that regional pricing was 'unfair" and a "rip-off".

You also seem to seemlessly segue from the talk about the regional prices for the new big games into a conversation about how the regional prices are only a few pennies different, obviously talking about the back catalog.

I still don't see why you felt the need to make the back catalog regionally priced (except for some weakish excuse about some people having to pay conversion charges- but some still will). I can almost believe that you introduced regional pricing on your back catalog so that every time someone mentioned the regional pricing being unfair, referring to the newer games and the 1 dollar = 1 euro, you could suddenly be talking about the back catalog regional pricing with its fair conversion rate.

You really do always seem to skirt round the issue of the 1 dollar = 1 euro on the newer games.
Post edited February 28, 2014 by graspee
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graspee: Still no-one from gog is addressing the video you made about regional pricing, and the graphics with their tag line of "one world - fair price" and how you firmly believed that regional pricing was 'unfair" and a "rip-off".
Don't you get it? That was like soo two weeks ago. It's still a rip-off but they chose not to care about it in favor of new games. We may as accept it:/. Anyway TeT is right: we like the price, we buy it. We don't, we won't.
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That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
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TheEnigmaticT: but with us chipping in free games out of our own pockets to help compensate for that pricing difference, we think that we're making an offer that is more fair for new games that anyone else on the market does, and we're making them available DRM-Free.
It is indeed working swell with Age Of Wonders 3. *cough* *cough* *cough*

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TheEnigmaticT: 1. Go buy the game from Steam, which is weird because you get less value and it has DRM, but I've seen a lot of people say that they will do that.
It doesn't have less value. It's literally the same offer, except for a few pictures (much value, #wow).
It does have DRM though, but I am a vidicative little bastard and I should like to buy from people that don't lie to me - Steam never claimed to have any rules, I know what I am getting into.
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TheEnigmaticT:
I guess we have to resign, because the changes will happen whether we want or not. However my main concern still is, why change the regional price for countries which don't use EUR, GBP etc? Why not just leave it in USD for them or use their actual currency?
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TheEnigmaticT: If you don't like the regional pricing, then you are always free to elect not to buy the game. But for many people, DRM is more important than regional pricing, especially since the realities of the industry are that we all know that games will go on steep sale, and at that point the difference between prices will be a few pennies at most. A 100% DRM-free game is always 100% DRM-free, no matter the price it is sold at. A regionally priced-game can find that the pricing difference is pretty minimal when it's discounted as any game ends up being, and if it's DRM-free, then it's DRM-Free at any price.
Can I call your BS right here?

Can we expect a scenario where let's say the AoW3 which is 15$ more expensive, if it were to keep that price and would receive a discount of 80% which is huge one. The price difference is still 3 dollars, if that is still a minimal cost difference to you why not drop all you prices by this amount? As it is minimal and thus insignificant difference...
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graspee: Still no-one from gog is addressing the video you made about regional pricing, and the graphics with their tag line of "one world - fair price" and how you firmly believed that regional pricing was 'unfair" and a "rip-off".

You also seem to seemlessly segue from the talk about the regional prices for the new big games into a conversation about how the regional prices are only a few pennies different, obviously talking about the back catalog.

I still don't see why you felt the need to make the back catalog regionally priced (except for some weakish excuse about some people having to pay conversion charges- but some still will). I can almost believe that you introduced regional pricing on your back catalog so that every time someone mentioned the regional pricing being unfair, referring to the newer games and the 1 dollar = 1 euro, you could suddenly be talking about the back catalog regional pricing with its fair conversion rate.

You really do always seem to skirt round the issue of the 1 dollar = 1 euro on the newer games.
Who says they still don't believe that? The problem is the reality of business and the industry only leaves them with two choices, do this or don't offer the games at all. Do you think it's fair that GoG sees a new release has sold 500,000 digital copies (across all distributors) and GoG has literally no way to try to be a part of that because they cannot offer the game here due to flat pricing?
Post edited February 28, 2014 by synfresh
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dhundahl: Of course I wouldn't feel great, because rather than just fumble on words, they'd actually do something quite unplesant. To stay with your analogy, what I'm saying is that I don't care one bit what official policies that medical company has, but rather what they do. It's not about rhetoric, it's about actions.

Human testing is actually quite okay, as long as it's done right. It's often necessary to perform human testing to learn if a medicine or a procedure works, but of course it requires informed consent and of course that consent can't be obtained under duress. If the medical company has previously made a big deal out of being against human testing, then it wouldn't bother me if they softened up under special circumstances. Massive outbreaks of antibiotic resistant bacteria our the next Spanish flu would arguably be such special circumstances, wouldn't they?

Some times you'll have to choose between two priorities. It's a shame but it happens. What matters then, at least to me, isn't the broken rhetoric in itself but how you move forward.
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Darkalex6: I do agree with you, and I know my example was sketchy.
What I don't agree on is that GOG needed to choose. And even if it did need to , GOG should at least tell us loud and clear, not trying to sell it as a great news. As it stands now, I still don't see any valid reason for making that choice - all signs I 've read say that GOG is income is growing. Not even ceasing to grow, mind you , but growing. How they can be forseeing losing their jobs if they do not introduce regional pricing, is beyond me.
Your example was fine. It enabled communication, exactly as it was meant to do. The rough edges are irrelevant to the message. And I do agree that GOG could have handled the communication better. I thought TET had been running around, digging up answers and formulating a strategy, and that he'd surely be offering something definitive yesterday evening or this morning. Well, apparently not.

Regarding the despair in growth thing, I'm fairly sure the problem is further down the line. GOG is doing well now but where are they going to go next? They're running into dead ends with the classics, there are only so many indie games, and Steam are also trying to grab what they can. Think of it like you're going hiking. It's nice that you're fed and hydrated now, but where are you going to be tomorrow? WIll there be a water source? Shelter? Any sensible business is looking for those things in order to figure out where it's supposed to be heading, and it would seem like GOG is actually worried about getting into an area where there water is only barely drinkable or worse, and I can understand why they might feel that way, even if I don't know enough details to form an opinion as to whether their fears are justified or not.
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Darkalex6: It doesn't have less value. It's literally the same offer, except for a few pictures (much value, #wow).
It does have DRM though, but I am a vidicative little bastard and I should like to buy from people that don't lie to me - Steam never claimed to have any rules, I know what I am getting into.
In my eyes that's exactly the reason why it DOES have FAR LESS value and isn't the same offer. Getting a game for a good price is only a matter of time, but getting it without DRM is an extraordinary opportunity.
Hey T, since you said you had a big list of questions to answer, should we expect some sort of comprehensive address later today?
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TheEnigmaticT: tl;dr
Seriosly, i just want to know _WHEN_ you're making the localized curencies. I need to see it than I will know if there good enough for me. Is it really so hard to come up with a straight fact answer?
1 euro = 1 doller is a grossly unfair to European costumers (38 % more expencive).
There is simply no way around that.
And GOG's sale slogan "one fair price for all regions." becomes a direct false statement (false commercial).
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TheEnigmaticT: but with us chipping in free games out of our own pockets to help compensate for that pricing difference, we think that we're making an offer that is more fair for new games that anyone else on the market does, and we're making them available DRM-Free.
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Darkalex6: It is indeed working swell with Age Of Wonders 3. *cough* *cough* *cough*

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TheEnigmaticT: 1. Go buy the game from Steam, which is weird because you get less value and it has DRM, but I've seen a lot of people say that they will do that.
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Darkalex6: It doesn't have less value. It's literally the same offer, except for a few pictures (much value, #wow).
It does have DRM though, but I am a vidicative little bastard and I should like to buy from people that don't lie to me - Steam never claimed to have any rules, I know what I am getting into.
I'll agree with you here. He may say that the same release on Steam has less value, but tons of others do not. That is straight up opinion and not fact. Especially when factor in everything else that comes with steam (achievements, cards, community, perhaps workshop, etc etc etc).
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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
I just broke my mouse from clicking the plus button like a maniac while terrifying the cat by laughing so hard.
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TheEnigmaticT: That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
This is really funny. Also many of us were concerned about inter-region gifting and such...