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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
if anyone from gog's still around:

are you going to wind up doing region locking?
if you region lock, are you going to censor games?
if you region lock, if we "move regions" how will that be handled?
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tammerwhisk: With the new policy, is there anything actually in place to prevent the IP holder's of potential classic/older titles from requesting bullshit regional pricing, and saying screw "fair" pricing of any form.
It's all a game of negotiation power. GOG's position has been weakened naturally, so chances are increased that publishers can set their prices. In principal there is no limit to what they can do, because they seem to have more negotiation power, especially after GOG surrendered.

As a rule of thumb: it will be as bad as regional pricing on Steam is. GOG is just copying Steam here. So I guess that $1=1€ is a given.
Post edited February 28, 2014 by Trilarion
ps:

for those folks in this thread that saw my very weird looking screenshots yesterday of what the site looks like in 800x600, a promotion's finally arrived!

so here: have more pictures of how weird the site turns out when it's in low resolution ;)
Attachments:
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lostwolfe: ps:

for those folks in this thread that saw my very weird looking screenshots yesterday of what the site looks like in 800x600, a promotion's finally arrived!

so here: have more pictures of how weird the site turns out when it's in low resolution ;)
It's ironic. They sell games that run on lower resolutions than that, but the site doesn't scale anywhere near there ;D
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tammerwhisk: With the new policy, is there anything actually in place to prevent the IP holder's of potential classic/older titles from requesting bullshit regional pricing, and saying screw "fair" pricing of any form.
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Trilarion: It's all a game of negotiation power. GOG's position has been weakened naturally, so chances are increased that publishers can set their prices. In principal there is no limit to what they can do, because they have more negotiation power.

As a rule of thumb: it will be as bad as regional pricing on Steam is. GOG is just copying Steam here.
If they've undermined their position to be able to bring even classic/older games here at the previously established price-points then they've really screwed themselves.
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lostwolfe: ps:

for those folks in this thread that saw my very weird looking screenshots yesterday of what the site looks like in 800x600, a promotion's finally arrived!

so here: have more pictures of how weird the site turns out when it's in low resolution ;)
avatar
Ekaros: It's ironic. They sell games that run on lower resolutions than that, but the site doesn't scale anywhere near there ;D
it is pretty amusing :P

my guess is that the web design guys do everything in pixels, and naturally, this works fine on higher resolutions, but on lower resolutions, it just ends up a mess.
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CarrionCrow: Eye of the beholder franchise
Blade Runner
No One Lives Forever
Aliens vs. Predator 1+2
Emperor of the Fading Suns
Heavy gear
Mechwarrior games
The Wheel of Time

Gotta love grim realities of a situation. 8 names listed as 31 flavors of screwed, and personally interested in 5 of 'em.
Speaking on a few...

Eye of the Beholder and the other AD&D games appear to require Hasbro and Ubisoft getting together to make a deal. Both are publishers on GOG, but we haven't seen releases from them in quite some time, and presumably neither wants to get the smaller piece of the pie.

Blade Runner would require, like, EA and some rights' holders coming together. (AvP is presumably similar.) Since it is based on a movie, it is probably quite unlikely to come unless GOG can get more negotiating power.

No One Lives Forever is indeed a really weird situation.

Mechwarrior is Microsoft, afaik; maybe having regional pricing will finally convince them to come aboard, but who knows.
One question about the billing in regional currency, am I missing something? So far all the games I´ve checked are still ticketed in (or with?) USD. Will I see the price in € once I check out and then actually pay in € or how does this work? And if this is true, why not showing prices in the respective currency right from the start?
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TheEnigmaticT: My previous reply seems to have people thinking I was saying that everything we haven't released is crap. Some examples of games from your list above that we would like to add but, if I recall correctly, the rights are a complete wreck:

Aliens vs. Predator 1+2

Are all extremely difficult to sign. As in, no one owns all of the rights to any of them. They're all licensed, and the licenses for them are no longer clear...
http://www.dotemu.com/en/download-game/366/aliens-versus-predator-classic-2000

http://store.steampowered.com/app/3730/


That would be a good start, maybe?
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Trilarion: It's all a game of negotiation power. GOG's position has been weakened naturally, so chances are increased that publishers can set their prices. In principal there is no limit to what they can do, because they have more negotiation power.

As a rule of thumb: it will be as bad as regional pricing on Steam is. GOG is just copying Steam here.
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tammerwhisk: If they've undermined their position to be able to bring even classic/older games here at the previously established price-points then they've really screwed themselves.
It's difficult. They have given more flexibility to the publishers. So more of them may come. But then the prices may also be higher on average but maybe even higher in your region.

I think they increased their ability to bring new games but decreased their competitiveness pricewise.
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dhundahl: Yes, policies matter, but ultimately they're just words and rhetoric.
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Darkalex6: My example will be drastic and overdrawn but... not allowing experiments on humans is also just a policy. Would you feel ok, if some medical company had announced "GREAT NEWS! Now we are testing everyting on humans! Even our stupides ides! That way we can quicker deliver better drugs!".
Of course I wouldn't feel great, because rather than just fumble on words, they'd actually do something quite unplesant. To stay with your analogy, what I'm saying is that I don't care one bit what official policies that medical company has, but rather what they do. It's not about rhetoric, it's about actions.

Human testing is actually quite okay, as long as it's done right. It's often necessary to perform human testing to learn if a medicine or a procedure works, but of course it requires informed consent and of course that consent can't be obtained under duress. If the medical company has previously made a big deal out of being against human testing, then it wouldn't bother me if they softened up under special circumstances. Massive outbreaks of antibiotic resistant bacteria our the next Spanish flu would arguably be such special circumstances, wouldn't they?

Some times you'll have to choose between two priorities. It's a shame but it happens. What matters then, at least to me, isn't the broken rhetoric in itself but how you move forward.
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AngryAlien: One question about the billing in regional currency, am I missing something? So far all the games I´ve checked are still ticketed in (or with?) USD. Will I see the price in € once I check out and then actually pay in € or how does this work? And if this is true, why not showing prices in the respective currency right from the start?
Read the letter, it's their stated intention to do this (a promise even). It's not in effect yet, but they've said it's what they want by the end of the year.
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CarrionCrow: Eye of the beholder franchise
Blade Runner
No One Lives Forever
Aliens vs. Predator 1+2
Emperor of the Fading Suns
Heavy gear
Mechwarrior games
The Wheel of Time

Gotta love grim realities of a situation. 8 names listed as 31 flavors of screwed, and personally interested in 5 of 'em.
avatar
tfishell: Speaking on a few...

Eye of the Beholder and the other AD&D games appear to require Hasbro and Ubisoft getting together to make a deal. Both are publishers on GOG, but we haven't seen releases from them in quite some time, and presumably neither wants to get the smaller piece of the pie.

Blade Runner would require, like, EA and some rights' holders coming together. (AvP is presumably similar.) Since it is based on a movie, it is probably quite unlikely to come unless GOG can get more negotiating power.

No One Lives Forever is indeed a really weird situation.

Mechwarrior is Microsoft, afaik; maybe having regional pricing will finally convince them to come aboard, but who knows.
Would probably be easier to get ahold of Mech Commander 1 Gold and 2 than it'll be to get things like Mechwarrior 2 and its expansions. And I remember how much of a bitch it was trying to get the Mechwarrior items to run properly, just to add a squirming maggot to the shit sundae.
well look, here you see the new prising in effect.

http://www.gog.com/game/age_of_wonders_3_deluxe_edition

ups this was inteded as an answer to AngryAlien's question:

Quote "One question about the billing in regional currency, am I missing something? So far all the games I´ve checked are still ticketed in (or with?) USD. Will I see the price in € once I check out and then actually pay in € or how does this work? And if this is true, why not showing prices in the respective currency right from the start?"
Post edited February 28, 2014 by Agrilla
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bouncedk: Regional pricing / locking = DRM. Not full fledged super annoying DRM, but it certainly IS DRM. So you better eat your hat Enigmatic T ...
As much as I hate both DRM and regional pricing, they are not the same thing. DRM can be used to enforce region locking but that is not what is happening here. A GOG bought in any region will function in any other region.