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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Everything I could say has been said.

LOTS of anger brought about by this and without surprise.

Whose head will roll?!
I read the letter very attentively and some of my fears were calmed, but it doesn't particularly change my position of "wait and see". GOG deserves some of my trust, I'm willing to stick around and trust this change is beneficial, despite all it has going against it.

In all honesty, though, of the three games the only one that could sway people's opinion was The Witcher 3 -- weren't it for the fact we already knew it was coming. Age of Wonders III and Divinity: Original Sin barely qualify as AA titles, let alone the AAA you promised. I guess I was expecting something else. I don't think these games will do much in terms of selling enough to prove publishers and developers GOG is a safe bet and that DRM-free is a viable option in the future. It's also hard to believe Larian and Triumph have such argumentative power over you, guys, in order to put you between a rock and a hard place when it comes to this decision... Larian, the maker of some overhyped and overrated small Euro-CRPGs and Triumph, which I only know as a lingerie/underwear brand have enough influence to dictate what GOG can or can't do, in terms of pricing?! I would expect that from a ZeniMax, from a Disney, a Microsoft, 2K, EA, Ubisoft... but... Larian and Triumph?! I'm utterly unimpressed.

Still, hope it all turns out fine and that The Witcher 3 sales help bring actual AAA studios on board.
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
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TheEnigmaticT: You mean to tell me that your currency exchange fees are less than 26 eurocents?
In fact they are. I pay with my Visa card and for me the exchange fees are 1% which means about 8 cents for a 10 dollar game.
But I can live with the new prices for the old games. Depending on the currency rate, we might be even better of if the Dollar gets just a little stronger.

Besides that I'm quite disappointed with the letter. No word about our worries that it might come to regional restrictions and censored versions for certain countries and no word about how they will handle gifting and what they will do in case that users hide their real location (will they ban the accounts?).

And about the three announced games: None of them is so spectacular that it's worth to throw away one of the core principles of GOG. And Divine Divinity: OS is hardly an AAA game. It's a Kickstarter game and the developers should be ashamed to do regional pricing with it. Without the help of the gaming community (who backed it) the game probably wouldn't even exist (at least not in the form it is now).
Post edited February 25, 2014 by PaterAlf
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Chacranajxy: Man... some people are just impossible to please or reason with.

Anyway, I think this change is for the best, now more than ever.
for who?
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_Bruce_: In Australia there is no local tax applied in this case. It is just profit margin.
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stoicsentry: There is no tax? Why do games usually cost so much more in Australia than, for example, the States? As far as I knew, Australians had less in the way of disposable income than Americans (more government services but less disposable income in general). Is that not the case? What about your censorship bureau or whatever that thing is that you have over there--is there some kind of surcharge to pay them? Thanks for filling me in.
Publishers can get away with it... Because many sides comply and now GoG will likely do too...
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Niggles: Im probably in the minority, but while i dislike regional pricing for new games, *IF* the structure they plan for old games holds true, at LEAST they are trying to get publishers to not make outrageous demands when old games come up to renogiate contracts - at least there is some semblance of control if they can keep publisher demands for pricing for old games to be changed.
True but introducing regional prices for the old classics also makes it easily adaptable to publishers demands for 'standard' regional pricing at a later stage.
Actions speak louder than words. You were forced to bend on your principles to avoid having to eventually fire people? Implement this wishlist entry:

Fair Price / Regional Price Badge

Stick a "Fair Price" on anything not regionally-priced so that, as with "Organic", and "Fair Trade", customers who don't care will ignore it but, for those who do care, a publisher's inability or unwillingness to live up to the higher standard will be an implicit mark of shame.

As for earning less from flat pricing, In that case, I expect to see you fighting hard for publishers to choose either something calibrated to a citizen's buying power or "U.S. price + VAT".
as a rookie in the subject, can I please ask how does this work?

I mean the VAT being substracted in EU and not in US? if the GOG resides in EU, shouldn't it have been necessary earlier? or does it only matter from where the purchase is made? what stops people from setting their country to US then?
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Shambhala: Wait, I do see that, what I said is that you will be paying 40% more only if you'll decide to buy one of these big new games.
For the rest of the catalog, you shouldn't perceive a substantial difference.
True, it will be only a couple of cents more. Still it will be more. Why can't they simply use USD and display the current rate. I don't care that the price for them looks nicer if it has a 9 in the end. For me it doesn't.
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Pseudospawn: Soooooo GOG decided to stand down on one of their core principles because of pressure from:
a) the publisher of a game no-one expressed much demand for or interest in (Age of Wonders 3)
b) a publisher THEY chose for THEIR game (The Witcher 3) and has bullied them into regional pricing before
c) a crowdfunded game being self published by the studio, that was NEVER going to have DRM anyway!!!!

It appears that you have no backbone but at least you have the balls to keep your original catalog at roughly the same price, lets see if you can hold onto them in the face of any other big bad publishers wanting a few more nickels and cents.
It's a bloody excuse is what it is. They're just using it as leverage for implementation of Regional Pricing. And they couldn't even care to have some real AAA games to use as leverage. For shame GoG, for shame.
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.
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blotunga: My country's currency is not EURO. It's RON. And Visa for example has better conversion rate for USD than for EUR. So I'd prefer to keep on buying with USD.
Yes, same here (in my case it's LTL). So this change is a bit unfortunate.

Speaking of which, it would be nice if there was a list of what countries exactly fall under what pricing. For instance, would Switzerland also have prices in EUR? Or New Zealand in AUD? Or would they have USD prices? Also, what about the current situation, where I see a price in EUR, but above it is a price in USD (which is higher, by the way) and it says that it will bill in USD; will that continue to be the case (in which case the exchange tax argument would be moot), ir is it a temporary solution only? More clarity on these sorts of things would be nice.

And yes, a UI update that shows all prices and highlights the price that is applicable to the buyer would be nice as well.
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stoicsentry: Just out of curiosity, I get the objections to regional pricing but to some extent aren't you just objecting to your own country's VAT and if so, why no complaints about that?
Unfortunately not to the extent that is reflected in the current prices. The argument of GOG is basically not complete. They only tell you part of the story. If only for VAT they would have worldwide flat prices plus taxes. But instead the prices vary by a 100% easily (for AoW3 on GOG for selected regions). So most people are okay with VAT but here, there is much more happening.
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ssokolow: As for earning less from flat pricing, In that case, I expect to see you fighting hard for publishers to choose either something calibrated to a citizen's buying power or "U.S. price + VAT".
or GOG could have even taken a cut of their own profits from sales to some regions to maintain a single price - which would have been a better way if truly required.
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Ichwillnichtmehr: I hope your circle of French friends like it when you tell them:

"39.99 USD for a new game, really?" and you are like "No, it 55 USD which is 39.99€"
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haradan7: This.

Made me laugh a lot. Brilliant.
Gallows humor ;)
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_Bruce_: In Australia there is no local tax applied in this case. It is just profit margin.
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stoicsentry: There is no tax? Why do games usually cost so much more in Australia than, for example, the States? As far as I knew, Australians had less in the way of disposable income than Americans (more government services but less disposable income in general). Is that not the case? What about your censorship bureau or whatever that thing is that you have over there--is there some kind of surcharge to pay them? Thanks for filling me in.
In Australia we have income tax (when you earn money) company tax (if the company operates in Australia) and GST (10% of goods/services). GST only applies to imports greater that $1000, so none of these taxes apply.

We pay heaps because ..... F*&#( you, sucks to be in Australia.