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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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CarrionCrow: I'll make a deal with you - if you say you're sorry for being an asshole, then I'll be happy to go buy a burger from McDonald's, just to fit your stereotype for that one bright shining moment. You'll be able to say, "I got it right, those Americans really do all eat McDonald's! I so smart! Heh, heh, heh."

You're welcome.
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paulrainer: i dont deal with americans - i just dont like/trust you lot at all.

sorry
That's okay. I don't like or trust assholes, regardless of their nationality. So at least in that one area we find common ground. =)
yes and this change of policy is heralded as "good news"
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synfresh: How do you change those standards when the biggest boy on the block (Steam) promotes those standards to a degree and continues to grow every day (both in titles and users)?
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Matruchus: Well the problem is when gog changes their standards to turn them into steam standards just without drm.
And these are the changes they made:
Yesterdays policy:https://www.youtube.com/watch?v=nRdfYwvGTos
Todays policy: https://www.youtube.com/watch?v=dvjzg7yiOOQ
If the fight is basically unwinnable, what the point of continuing to try to pursue it. Especially if it's something (regional pricing) that GoG has no control over anyway. You either accept the reality or just continue to not offer certain titles, a large majority of which make a lot of money for everyone else but GoG.
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Davane: Please, let's not get into insults about who comes from where. This is exactly the sort of divisiveness that allows such industry standards as Regional Pricing in the first place. It is classic divide and conquer tactics, that prevent people from seeing who the true enemy is, and such nothing EVER changes.

I am not happy that GOG is going with Regional Pricing, particularly for their classic catalogue. This smacks of a "If you can't beat them, join them" outlook which is in direct contrast to their original priorities. But, it isn't necessarily the fault of GOG. They may have mitigating pressures on them.

What we should be doing is lending our voices to GOG, so that the real issues can be tackled at the appropriate level. We live in a world where people just don't represent us any more, but rather just represent themselves, and are easily bought off if they can find a way to pass the buck.

GOG should NOT be conforming to the "industry standard." They should be striving to change the "industry standard." We, in turn, should be challenging the industry. In addition, for every excuse that the industry has for it's unfair practices, we should be either crying bullshit, or lending our voices to the industry to resolve them.

What this means is that if the issue of Regional Pricing is based on regional tax laws, we should be lending our voices to repeal regional tax laws, so that the issue is removed. If the issue is developer and publisher greed, we should be lending our voices to call out and end such greed.

What we should not be doing is insulting each other and fighting amongst ourselves. While we are doing this, we are not lending our voices to anybody, and the issues that we are opposing continue to exist, and even get worse.
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synfresh: How do you change those standards when the biggest boy on the block (Steam) promotes those standards to a degree and continues to grow every day (both in titles and users)?
By backing the second biggest boy on the block that continues to grow every day (both in titles and users)? According to their 5 year video GOG claims 50 million gamers. One would think that would give them a large enough market share to push their weight around and make a stand. Especially since it is that same stand that earned them the 50 mil users in the first place.
Post edited February 28, 2014 by Melhelix
high rated
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Matruchus: Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy. I would like to play the games but at this point with that type off sales policy no way. Afterall for most people on this planet price is paramount.
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GabiMoro: Quit spreading lies about GOG.
Last night you said that TET consider games he didn't like to be rubish while in fact he said the adventure games form MobyGames are rubish or are very hard to obtain. And most of them are, they look very bad (they were made for Commodore, Amiga and so on) and it would sell very bad, not worthing the effort.
How does "made for Commodore Amiga" mean that games look bad, or are bad games otherwise?

Making a statement like that means that either you have very unique preferences, or know absolutely nothing about gaming history. Either way, I think you are making a statement which is not true. MOST gamers would actually prefer Amiga versions over same period PC version, because they have better graphics, better audio and sometimes better controls (for instance some Sierra title had mouse control for Amiga, keyboard only for PC-DOS). You are entitled to think otherwise, of course, but Amiga versions would probably sell more than the PC versions which are being sold today.

And I repeat my earlier comment on the subject:
I think it shows arrogant intellectual superiority on GOG's part to be deciding which games are good and which are bad, and which we would consider gems and which we consider rubbish.
Of course, what they really mean is that some games are not profitable... to them.

What GOG should say is that some games sell so bad, that they don't want them in the catalogue. Plain, honest and simple statement, which would be matter-of-factly just as things are. Trying to present absence of certain games as a service, "keeping rubbish away from you" mentality, is not sounding at all right.

And with that mentality, certain titles would never be on sale.
Old text-only adventures? Rubbish. No graphics, and all you do is type. Take 'em and shove 'em. It doesn't matter if that happens to be the very foundation of the later adventure genre.


I think it's very disappointing that these days GOG is telling us that
- regional pricing is good, because we get new games which help GOG staff to keep their jobs
- adding conversion rates to game price is a good thing, even though some users have never been affected by that, and now some users get charged for it twice, first by GOG and then by banks
- not being able to buy certain game means that we are being protected from rubbish, because someone has decided what is good for us.

This certainly is not the GOG I was glad to discover back in 2009, when I followed a link from ScummVM site.
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synfresh: How do you change those standards when the biggest boy on the block (Steam) promotes those standards to a degree and continues to grow every day (both in titles and users)?
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Melhelix: By backing the second biggest boy on the black that continues to grow every day (both in titles and users)? According to their 5 year video GOG claims 50 million gamers. One would think that would give them a large enough market share to push their weight around and make a stand. Especially since it is that same stand that earned them the 50 mil in the first place.
this^

but the chance to earn bigger money by screwing your customers just for abandoning your principles is a no brainer to these guys.

they do not a give flying fook
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TheEnigmaticT: At that point, it still comes back to the quality of the title or the fit for our audience (since that's another aspect I didn't go into last night; you could make the best Flappy Bird clone in the world, but we'll never carry it here). We've turned down games offered in that manner before simply because either the calibre of the game or the type of game it was doesn't match what we sell.

Exact numbers, sadly, I can't share. Both because I should not and because it's the job of TurnipSlayer and others to project if it's worth it for us to acquire a game.
This is most likely a bit off-topic but what if the conditions of a game come up but the developer made the game a free download, or it became a public domain title? What are the factors for GOG hosting it? I ask because there are some games that have been made free however are a bit tricky to get running and the GOG would be a welcome bonus (such as Traffic Department 2192 a nice overhead arcade style game with a very mature storyline and a good set of well written characters)
Post edited February 28, 2014 by wolfsite
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synfresh: How do you change those standards when the biggest boy on the block (Steam) promotes those standards to a degree and continues to grow every day (both in titles and users)?
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Melhelix: By backing the second biggest boy on the black that continues to grow every day (both in titles and users)? According to their 5 year video GOG claims 50 million gamers. One would think that would give them a large enough market share to push their weight around and make a stand. Especially since it is that same stand that earned them the 50 mil in the first place.
GoG has been in business for 5 years, tell me now. Has DRM-Free or regional pricing changed one iota in this industry? GoG does not have a large marketshare, look at any sales comparison of games that are sold on both here and Steam and you tell me what percentage GoG averages? The only game where GoG comes out looking ok is their own title (Witcher).
just a reminder:
http://www.gog.com/wishlist/site/ban_all_regional_pricing_from_gog_stick_with_your_principles

share your love for the new (spineless) gog ;)
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Funreaver: @ GoG
I hope this does not backfire and some protesters put the AoW III/ Divinity Original Sin/ Witcher 3 GoG versions on pirate sites just to be contrary.
For one thing, every game is pirated period regardless of what GOG, Steam or anyone else does good, bad, neutral, or pineapple upside down cake. Nobody can state a single game ever released anywhere ever that was not pirated, and if one is determined, one can probably go and find every game ever released for any platform ever online somewhere right now, whether it is one of the torrent sites, file dump sites, archive.org or whatever.

Regardless of that truth however - and GOG.com knows this and states the above fact in their own words in numerous interviews explaining why DRM does not work and is a waste of time, anyone who purposefully goes and pirates a GOG game boldly and loudly just to spite GOG is harming themselves and the entire gaming community worldwide with the "splash damage" they cause by doing so, because it actually sends a loud message out there to all game developers that their game is going to be pirated on purpose. So a game developer thinks "gee, we were coaxed and coaxed to embrace this DRM-free thing, and we negotiated some concessions unrelated to DRM itself and came to an agreement and have decided to give DRM-free on GOG.com a shot to see how it goes, and the users are furious and saying they're going to purposefully pirate our game? Hrm, maybe we were wrong to consider DRM-free afterall, and we now know for sure that we were right all along - releasing games DRM-free encourages piracy unless you cave into every single demand of every single user. That's not a viable business model for us so we're not going to do it again. We're also going to share this information with other game developers and publishers at the next major gaming conference to warn them of the dangers of going DRM-free. I guess we need to create a new presentation entitled "DRM-free distribution bad for business, puts too much control into the hands of customers who can cause major profit loss, avoid"

Is that the message people want to send to companies like GOG and game publishers? To be quite honest, if people are that dishonest of human beings to have a childish temper tantrum over something minor like this and break the law and try to harm a business, I honestly don't see how someone can do that and feel that they are any better morally or ethically than the so called "evil" game company they wish to harm who is following the law and trying to make a profitable business and find a middle ground that gives gamers what they want while getting profit that they want in return.

Seriously, if the options you have available are unfavourable to you, don't spend your money. Vote with your wallet, and of course express your opinion about it so that the companies know how you feel - preferably in a civilized manner. But if people are going to react like cavemen and try to harm a company by breaking the law then they show that they have no moral compass to stand on while they're throwing stones in glass houses.

I'm just saying.
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Melhelix: By backing the second biggest boy on the black that continues to grow every day (both in titles and users)? According to their 5 year video GOG claims 50 million gamers. One would think that would give them a large enough market share to push their weight around and make a stand. Especially since it is that same stand that earned them the 50 mil in the first place.
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synfresh: GoG has been in business for 5 years, tell me now. Has DRM-Free or regional pricing changed one iota in this industry? GoG does not have a large marketshare, look at any sales comparison of games that are sold on both here and Steam and you tell me what percentage GoG averages? The only game where GoG comes out looking ok is their own title (Witcher).
I didn't realize everyone's objective in this world was to become rich. Why should they aspire to have a large market share in comparison to Valve? Earn a (more than) decent living and promote good healthy values for the industry. Isn't that enough?
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kpz: just a reminder:
http://www.gog.com/wishlist/site/ban_all_regional_pricing_from_gog_stick_with_your_principles

share your love for the new (spineless) gog ;)
Loving GOG a hell of a lot more than those who've decided that straight-up insulting them, on the site they pay for, on the forum they maintain, is a good way to go.
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PaladinWay: You know, if your desire here is to be fair with regional pricing as an option on old games, why not offer the choice? Nobody could be mad about that. So for Eurozone customers with old games list both the US $ and Euro prices on the store page and at checkout put a radio button saying "Pay in Euros" or "Pay in US dollars" and let the individuals decide which is better for them personally. Anyone who says you're being greedy bastards for giving them an additional option is clearly dumb, however you can have a lot of people who've figured out nice exchange rate tricks or perhaps keep an account in US dollars that they populate at favorable exchange rates for this sort of purchase and you can't argue with all the possible scenarios there.
Offering the choice causes a few problems:

1. We've complicated checkout. That's not good from a business perspective, a usability perspective, and even a customer support perspective.

2. Suppose we don't care about complicating checkout because all of our users are smart enough to not get lost when presented with a choice like that. From there we have two choices on our side: fixed local currency prices or dynamic local currency prices.

2a. Fixed prices make us more or less a ForEx speculation website. Before buying, then you have to check to see which is better for you today.

2b. Dynamic pricing means that we can't advertise our prices anywhere, because we have no idea what the price will be the day after the ad is done.

Wrap into that the fact that the complications on reporting and paying royalties to our partners are literally inconceivable (as in, I literally cannot conceive of all of the ways that could go badly for us), and I think you can see how this is not a good choice for us.

I do not argue that offering pricing in EUR or RUB is not ideal; our previous flat pricing worldwide was also not ideal. We believe that this new alternative is better for users and developers alike than what we had been doing in the past.

I'll be going through and trying to answer more questions here, but if you've got another one please hit me up and I'll try to reply. :)
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synfresh: GoG has been in business for 5 years, tell me now. Has DRM-Free or regional pricing changed one iota in this industry? GoG does not have a large marketshare, look at any sales comparison of games that are sold on both here and Steam and you tell me what percentage GoG averages? The only game where GoG comes out looking ok is their own title (Witcher).
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Sallen: I didn't realize everyone's objective in this world was to become rich. Why should they aspire to have a large market share in comparison to Valve? Earn a (more than) decent living and promote good healthy values for the industry. Isn't that enough?
The objective is to have a profitable business, not in the short term but in the long term. They are the ones that say they are competing with steam, you're not competing with Steam if you're only carrying 5% of the pie:

http://www.gamasutra.com/view/feature/186940/Defenders_Quest_By_the_Numbers_Part_2.php
So after a few days of thinking about this (and cooling down, since I was very unhappy at the beginning), the onliest thing I really want is that they promise us not to bring regional locking and censored/different versions for different countries. If they promise that and keep it, I think they should go on with their new AAA titles with regional prices, I don't need to buy them if I think it is too expensive.
But I still don't see why they need to change the pricing system for the whole catalogue especially when probably not all currencies will be supported or will they? And what about the people in Europe not using Euro, will they be charged in Euro or Dollar?
Post edited February 28, 2014 by moonshineshadow