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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Bloodygoodgames: When they did finally respond, it was several hours later than they had promised (also a PR no-no) and the letter we finally got was condescending, treated us like we were idiots and then tried to get our sympathy by saying they'd have to 'fire GOG staff' if they didn't get more games. BULLSHIT. A $4 million dollar profit last year and all signs showing the profit is increasing every quarter, so unless they also don't care about their staff, there was never any reason to fire anyone.
I don't have to argue about the rest but $4 million (if they make by absurdum 0 revenue this year) will get you only like 10 yearly salaries for 1 employee or 1 year for 10 employees. Anyway GOG is a company and it should be making profit. On the other hand they could've found better ways than giving up an advertised "core value" for preorders.
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Davane: I am not against the idea of people paying in their own currencies - This would be a good thing. But, it should be something that is better applied at the checkout with the latest conversion rate, not something set in the catalogue. Something that costs $5.99 should cost $5.99 regardless of what currency I pay in. I shouldn't find that I am paying $6.50 for something that costs $5.99.
This this this.
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CarrionCrow: Hoping and praying that you actually are attempting to troll with that statement. The alternative is exceedingly depressing.
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GabiMoro: That's not what I responded to.
He said GOG never do discounts unless they are 5 games off 80% (if you buy them all). Which is obvious wrong. Or trolling.
Its not trolling. They don't do real discount for games I like. Its like they just don't mind them sitting there in their catalog.
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blotunga: I don't have to argue about the rest but $4 million (if they make by absurdum 0 revenue this year) will get you only like 10 yearly salaries for 1 employee or 1 year for 10 employees.
lol what? I think you mix up profit and revenue.
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Davane: A couple of cents PER customer. How long was Deus Ex on sale with the 30 years of gaming sale they held? if you imagine those kinds of numbers, combined with the "few cents" increase per sale, you can easily see how it would actually add up to that big a money grab.

In the UK, we have a charity drive where you can round up your shopping bill in supermarkets to the nearest pound, and give the resulting difference to charity. It may only be up to 99 pence at a time, but when you think of how many people pass through the tills of a supermarket, even such a small amount quickly adds up.

The Witcher 2 sold 40,000 copies on GOG, apparently. Even if the difference is just a single cent, that is still a profit increase of $400.
Those cents might even out. 10 cents extra from a EU customer - 10 cents less by a russian or a british could even those. Still I agree that it's confusing and unnecessary.
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jamotide: lol what? I think you mix up profit and revenue.
No I don't. They had 4 milion profit. Now If this your they wouldn't make any revenue (at all) then they'd have to use last year's profit to pay the bills.
Post edited February 28, 2014 by blotunga
Went to check on GOG facebook site and you see people talking about unfair/regional pricing on GOG and that is bad for GOG. They should really rethink their strategy.
Post edited February 28, 2014 by Matruchus
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CarrionCrow: Hoping and praying that you actually are attempting to troll with that statement. The alternative is exceedingly depressing.
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GabiMoro: That's not what I responded to.
He said GOG never do discounts unless they are 5 games off 80% (if you buy them all). Which is obvious wrong. Or trolling.
Yeah, that's also what I was responding to. Don't have the fine points of post editing down.
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GabiMoro: That's not what I responded to.
He said GOG never do discounts unless they are 5 games off 80% (if you buy them all). Which is obvious wrong. Or trolling.
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CarrionCrow: Yeah, that's also what I was responding to. Don't have the fine points of post editing down.
Look I was just pointing out the type of discount gog does. And there is no normal discount for games I would buy here. Look I dont like price discrimation even with discounts. Like buy 5 games and get them 80% off. Buy 1 game and get 40% off and that happens all the time.There is like every other month an Interplay games catalog discount and I really dont care about those games.
Post edited February 28, 2014 by Matruchus
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blotunga: No I don't. They had 4 milion profit. Now If this your they wouldn't make any revenue (at all) then they'd have to use last year's profit to pay the bills.
So you are saying they only had 4m profit so they couldn't afford more than 10 employees but now you say they have enough revenue to pay bills, wtf is your point, walter?
Post edited February 28, 2014 by jamotide
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Davane: I am not against the idea of people paying in their own currencies - This would be a good thing. But, it should be something that is better applied at the checkout with the latest conversion rate, not something set in the catalogue. Something that costs $5.99 should cost $5.99 regardless of what currency I pay in. I shouldn't find that I am paying $6.50 for something that costs $5.99.
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SirPrimalform: This this this.
I also agree.
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SirPrimalform: This this this.
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szparanGoG: I also agree.
Agree.
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jamotide: So you are saying they only had small profit so they could afford more than 10 employees but now you say they have enough revenue to pay bills, wtf is your point, walter?
How hard is it to follow me? Normally revenue - bills = profit right? Now if there is no revenue, then you still have bills right? Where do you pay that from? From your pocket (which is last years profit incidentally). That's why I said that in this perspective 4mil is not a huge sum.
Mhm, so.. I was a bit worried when i stared to read. It's a BIG change. Thanks for the letter. Now, i'm less worried and I know better your point of view and situation. I agree with you. Do that.
Just don't change value 1:1 €:£:$ or there will be a desert here on GOG.com. Sorry, just kidding. It will be the worst way of dealing with us.

Besides the new pricing as you plan it seems good. Money value change day by day and you want to give to publishers and developers a clear opportunity of gaining something

In coclusion, your way of making big changes it's better than Humblebunble.com, it was a fuckin' trap: on moring risen2 was 6$ on afternoon 6€, bastards..

Good Luck!
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Matruchus: Went to check on GOG facebook site and you see people talking about unfair pricing on GOG and that is bad for GOG. They should really rethink their strategy.
People are talking about this in many places, and barely any of them are as civilized as this forum when it comes to regional price gauging (which it is, there is nothing fair about a regional price).... what I wonder is where the staff post is that was said to come in the morning today that answers the most pressing questions we had....

And gog takes 30% of the price for itself while 70% goes to the publisher or developer, so you can guess why they are all for regional pricing and betrayed their principle post-haste for what is at best a better indy game and a kickstart project (Kickstarter by the way, does not have regional pricing ,p).
thought i would check in to see what these clowns have responded with and guess what

still no response .... they are in check mate and they know it

my advice is to forget about GOG and buy elsewhere as these jokers clearly just want to piss over everyone with region prices and tell us its champagne "good news"