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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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GabiMoro: So you would probably liked a poll: "Would you like to have AOW 3 regional priced now or not at all?".
I admit it would have been more diplomatic.

But the people would have voted NAY just because if' they don't like why should some people benefit from this.
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wintermute.: And it would have hurt you, and this is important because ... it's you. Got it already. ;)
In fact, no, I'm not gonna buy them at full prices, so try again!
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Matruchus: Yeah but that is the reason why I did not buy Baldurs gate or Icewind dale its just unfair policy. I would like to play the games but at this point with that type off sales policy no way. Afterall for most people on this planet price is paramount.
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Jakov: Absurdly the games you mention are worth full price GOG asks for them without discount. So if you waited for a discount and did not purchased them when they were 40% (or 80% for full D&D RPG package), its only your loss
No its not and they are not worth that price. You know what the economic situation is in Slovenia and Croatia you being from Croatia so you know I can't throw my money out of the window. As most of people can't do now. And yes every cent counts.
Post edited February 28, 2014 by Matruchus
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GabiMoro: Yes, but we must think to other people too. Some could afford and buy this game NOW. Why would they wait? Just because some of us are screwed by the price? If I don't like the price I'll ignore the game until I can afford it.
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blotunga: I *can* afford it. But I'm not willing to pay $62 for a game (which btw will probably have lots of DLCs coming). $62 in my book is a lot of money, I mean I pay less than half for electricity than that.
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SirPrimalform: It's not to do with affording it, it's to do with GOG massively compromising their principles.
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blotunga: ^And this also.
Plus I have my own principles - never preorder. Wait until a game is "complete" with all Add-ons (I have violated this a couple of times and paid 3x the price I would've if I would've waited and still didn't had time to play the game).
I'm the same. I can afford it, but I'm not going to pay 33 percent more for a game than 25 percent of the rest of the people on GOG and a massive increase above what an American will pay when I live in a country where the monthly salary is less than $300.

And, yep, I'm the same as you. I pay around 30 bucks a month for electricity. I'm sure as heck not going to pay two months electricity bills for a B computer game and, no, it's not a AAA game, no matter how much GOG tries to spin it as such.
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Matruchus: Yeah thats right. The problem is that most AAA games comes drm only. And to be frank there are no real AAA titles on Gog now.
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blotunga: GOG's focus shouldn't have been AAA titles of today, but AAA titles of a couple of years ago. I don't think publishers "care" about them that much anymore to really need DRM. If someone wanted to pirate them, they already did.
This.

I'd double-dip even for the quality titles.
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GabiMoro: Quit spreading lies about GOG.
Last night you said that TET consider games he didn't like to be rubish while in fact he said the adventure games form MobyGames are rubish or are very hard to obtain. And most of them are, they look very bad (they were made for Commodore, Amiga and so on) and it would sell very bad, not worthing the effort.
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Matruchus: Sorry but moby catalog includes all games (from 1971 to 2014) that exist from all platforms - not just old games. Its a reference list for all games released. But yes he was talking about around 1700 adventure games listed there in their catalog of which most of them for him are crap.
Here is the link to moby games so that you know what you are talking about: https://www.mobygames.com/browse/games

And if he thinks that most of the old games are bad then there is no hope for gog anymore.
I must admit even I was surprised to see him say something like that, and in such a condescending manner. Some of my favorite games are on that list, as I would guess are many other people's.

His outburst about it, though, just seemed to me to be a desperate attempt to justify these regional prices and outrageous ripoffs of at least 50 percent of GOG's customers, rather than there being any truth in the statement.
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Matruchus: Sorry but moby catalog includes all games (from 1971 to 2014) that exist from all platforms - not just old games. Its a reference list for all games released. But yes he was talking about around 1700 adventure games listed there in their catalog of which most of them for him are crap.
Here is the link to moby games so that you know what you are talking about: https://www.mobygames.com/browse/games

And if he thinks that most of the old games are bad then there is no hope for gog anymore.
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Bloodygoodgames: I must admit even I was surprised to see him say something like that, and in such a condescending manner. Some of my favorite games are on that list, as I would guess are many other people's.

His outburst about it, though, just seemed to me to be a desperate attempt to justify these regional prices and outrageous ripoffs of at least 50 percent of GOG's customers, rather than there being any truth in the statement.
Well he should have watched out what he was saying, cause people will hold him to his words. Afterall he is gog PR guy so what he says is gog policy. He is always officialy on this thread representing the company. It seems to be getting really bad with god now.
Post edited February 28, 2014 by Matruchus
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SirPrimalform: It's not to do with affording it, it's to do with GOG massively compromising their principles.
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GabiMoro: So you would probably liked a poll: "Would you like to have AOW 3 regional priced now or not at all?".
I admit it would have been more diplomatic.

But the people would have voted NAY just because if' they don't like why should some people benefit from this.
Well I wasn't too happy about the 3 new titles being regionally priced, but not unhappy enough to object. Still, it undoubtedly weakens GOG's position. Smaller developers that would previously have agreed to universal pricing will now see regional pricing as an option.

But really, it's actually this letter that has pissed me off the most. The promise to update the catalogue to "fair" local pricing, that's terrible. These are games that are already on GOG, so clearly it's not necessary to get them (because GOG already has them).

I wouldn't object to the option to pick a currency to pay in at the checkout, but even GOG's proposed "fair" prices are rounded to the nearest 49 or 99. The proposed UK price would actually save me a tiny bit of money, but it's not worth it to me for the loss of GOG's principles.

Even if the pricing is more or less fair, there's still a lack of transparency. If GOG uses my IP to show me only GBP prices then I don't know what is and isn't fair, it's all obfuscated.

So I'm only ok with more currencies on the existing catalogue if it's something displayed along side the $ price and is an actual conversion based on the current exchange rate. I believe "One world, one price" was GOG's way of putting it? So yeah, I'm all for the addition of other currencies but not regional pricing.

Dead set against regional pricing on the classics, moderately against regional pricing on new games (I think in the long run it will weaken GOG).
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GabiMoro: So you would probably liked a poll: "Would you like to have AOW 3 regional priced now or not at all?".
I admit it would have been more diplomatic.

But the people would have voted NAY just because if' they don't like why should some people benefit from this.
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wintermute.: And it would have hurt you, and this is important because ... it's you. Got it already. ;)
Actually, people would have voted pretty much with how they responded in the Pre-Order thread: They would have opposed Regional Pricing, and warned against the policy as compromising the key principles of GOG.com, but in the terms of choice, would probably have just let it slide and boycotted AOW if they didn't agree with Regional Pricing.

It ultimately came down to New Games vs. Principles. But at least it was choice.

The switch for the ENTIRE CATALOGUE to Regional Pricing is different (and what many people called in the Pre-Order Thread). What does Regionally Priced classic games got to do with getting new games? By new games, I am talking about any new acquisitions by GOG, not just the latest releases. Switching King's Quest to Regional Pricing isn't going to do anything to get Command & Conquer: Red Alert on to GOG.

The only real reason to be had, besides a simple money grab by GOG, is that developers are pushing for Regional Pricing in their renegotiation contracts. For example, Bethesda might be pushing it before returning the Fallout games to this site.

It doesn't sound like GOG are actually sticking to their principles if they are prepared to be bullied by the liked of Bethesda. That isn't the act of a champion. That is the act of a coward that has given up the fight.

In which case, this just gives strength to the bullies, and questions GOG's ability to stand up for DRM-Free games.
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Davane: The only real reason to be had, besides a simple money grab by GOG, is that developers are pushing for Regional Pricing in their renegotiation contracts. For example, Bethesda might be pushing it before returning the Fallout games to this site.
I'm not sure if it's a that big money grap (the regional prices for classics I mean), except us euro-monkeys, everyone will pay roughly the same or less. And even for us it's a couple of cents. But it will introduce a lot of unnecessary confusion.
One thing that puzzles me the GOG userbase never really seemed terribly enthusiastic for pre-ordering to begin with, which is a large part of the AAA "culture". Everyone I personally know that is big on pre-ordering doesn't give a rat's ass about anything but the cost, convenience, and the terrible pre-order bonuses. Three things GOG seldom actually manages to compete with.
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SirPrimalform: ...Still, it undoubtedly weakens GOG's position. Smaller developers that would previously have agreed to universal pricing will now see regional pricing as an option. ...
I guess it is the hidden threat of the "industry standard" argument. There can only be one industry standard and it also should go backwards in time.

For us there is not much we can do. Only maybe we can make a bet now how many older games will have regional pricing with significant differences between regions within the next two years. I guess at least 30%. That way later I can say that already at this time I knew it. Not that this helps anything.
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zels: They already have a client that requires logging in to download your games - the gog downloader. I don't see your point.
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JudasIscariot: Yes, it does require logging in but the Downloader (because that's what it is) is entirely optional i.e. no game actually requires it to run. You can freely download all of your games via your browser from your account shelf :)
Oh really? Perhaps you should tell your support about this, because they seem to have given up on downloading from browsers.

Last Friday when people were reporting problems downloading from GOG I put in a support ticket asking for help, clearly stating that I didn't want to use the downloader. When I eventually got a reply on Monday afternoon after being unable to access the game I wanted for three days, GOG's response was just to tell me to use the downloader and to offer instructions on how to install it. Thanks for nothing.
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silentbob1138: That is not true. The prices for old games could be raised when the contracts need to be renegotiated. Gog may or may not urge publishers to stay with global prices for old games, but if the publishers want regional prices for old games they will get them.
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Matruchus: Agreed gog is letting the pricing policy open. There is no price quarantee left.
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GabiMoro: trolling?
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Matruchus: No trolling just pointing out gog policy.
Hoping and praying that you actually are attempting to troll with that statement. The alternative is exceedingly depressing.
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SirPrimalform: ...Still, it undoubtedly weakens GOG's position. Smaller developers that would previously have agreed to universal pricing will now see regional pricing as an option. ...
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Trilarion: I guess it is the hidden threat of the "industry standard" argument. There can only be one industry standard and it also should go backwards in time.

For us there is not much we can do. Only maybe we can make a bet now how many older games will have regional pricing with significant differences between regions within the next two years. I guess at least 30%. That way later I can say that already at this time I knew it. Not that this helps anything.
Yeah thats why there is this thread to show them that we do care about fair pricing even if they dont.
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Matruchus: Sorry but moby catalog includes all games (from 1974 to 2014) that exist from all platforms - not just old games. Its a reference list for all games released. But yes he was talking about around 1700 adventure games listed there in their catalog which he thinks are crap.
Yes. Because they are. Someone posted a list of nearly every game ever made and you're shocked to hear that most of them are crap?

Most new games are crap, most old games are crap, most of everything ever made is crap. Do you honestly think those 1700 adventure games are all worth the time and effort to sign? Even if you can pick out 100 high-quality games that GOG doesn't have, that's barely 5% of the total you keep repeating.

Most old games aren't worth digging up. It's no scandal to say that, so give it a rest.