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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Davane: Take the Witcher 2, which had regional pricing, and was intended to be an experiment. Many people did simply not buy it, until much later when it reverted to Worldwide Pricing. This was a concern, but it was one game. Now we have three more. That is fair enough, if the argument is that this change will bring in new games, because the same thing would happen. People who disagreed with the policy wouldn't buy the new games featuring Regional Pricing, until it reverted to Worldwide Pricing. The could at least argue that they are providing choice, but even then, the lure of new games at the cost of GOG.com's principles was a bit worrying.
You see, GoG was forced to come up with regional pricing for The Witcher 2, because retail is still a big thing all over the globe. Simply big shops won't keep your shelf-space if you come up with cheaper prices than at other places, including digital distributors. And this is something which can be included in a Sales Contract. That is one reason why digital games match retail prices.

Now it means that there was 2 options for GoG, either release Witcher 2 with the same prices as everywhere else, or not release at all on this site. You can say that people did not buy the game with Regional Pricing but it is difficult to buy a game which is not on sale at all.

Steam has regional prices for example, and I think it is not something which GoG can talk about, because CD Project has other obligations to Steam, but because most people are more aware of Steams, they cannot undermines Steam's profits, because Steam could just simply remove Witcher from their shop and that would be a big hit for GoG.

It is easy to think that GoG is big and powerful in this game, but that is far from reality.
So basically Australia is stuck paying higher prices, yet again.
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NerdiGaming: So basically Australia is stuck paying higher prices, yet again.
Yes as most of Europe. Especially countries that are in poverty.
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GabiMoro: Yes, that's why some countries (like Russia) have lesser prices, because people outhere wouldn't have buy the games at 49,99 euros anyway. Which is unfair if you ask me.
so what, many people here don't have 50 euro to spare either. It's so unfair to charge them the same as me.
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NerdiGaming: So basically Australia is stuck paying higher prices, yet again.
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Matruchus: Yes as most of Europe. Especially countries that are in poverty.
Kinda getting sick of the prices in Australia. Games that are $60 in the states cost us $100 or more. I've had to skip SO many games this last year cause it's just too damn expensive.

Looks like I'll have to skip games on Gog too now.
Post edited February 28, 2014 by NerdiGaming
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GabiMoro: The world price will still remain and after a while the new games (that wouldn't be available at GOG otherwise regionally priced) will switch to the flat price.
They never said this. From what I understood publishers might demand for a regional price when renewing contracts. So who knows.
Post edited February 28, 2014 by blotunga
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blotunga: I think I've missed the post with the $1.49 loss. I always thought that promos have publisher sanctions behind them and they both get less (GOG and publisher)
They both get less, but GOG gets so (probably less than 0,50$ per game) that after paying some transaction fee they in fact lose money. I hope I can find that post.
So you sell more for a less price, but up to a point, when in fact you lose.
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GabiMoro: Yes, that's why some countries (like Russia) have lesser prices, because people outhere wouldn't have buy the games at 49,99 euros anyway. Which is unfair if you ask me.
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jamotide: so what, many people here don't have 50 euro to spare either. It's so unfair to charge them the same as me.
Off course its unfair but you cant do it like its now 50$=50€
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GabiMoro: The world price will still remain and after a while the new games (that wouldn't be available at GOG otherwise regionally priced) will switch to the flat price.
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blotunga: They never said this. From what I understood publishers might demand for a regional when renewing contracts. So who knows.
Exactly thats the problem. There is no quarantee that the publishers wont demand higher prices for the whole catalog seeing that gog now allows regional priced games.
Post edited February 28, 2014 by Matruchus
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NerdiGaming: Kinda getting sick of the prices in Australia. Games that are $60 in the states cost us $100 or more. I've had to skip SO many games this last year cause it's just too damn expensive.
If it's a consolation for you $100 is about a week's worth of salary in Romania. Try buying new games with this perspective.
In case you missed this video during all Marketing and PR discussion or just joined, its a must see while waiting for "the director" new trick (I hope it was on some other site beside youtube so use tor):
https://www.youtube.com/watch?v=dvjzg7yiOOQ
Post edited February 28, 2014 by kaileeena
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GabiMoro: The world price will still remain and after a while the new games (that wouldn't be available at GOG otherwise regionally priced) will switch to the flat price.
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blotunga: They never said this. From what I understood publishers might demand for a regional price when renewing contracts. So who knows.
"And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!)"... on top of the page.
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NerdiGaming: Kinda getting sick of the prices in Australia. Games that are $60 in the states cost us $100 or more. I've had to skip SO many games this last year cause it's just too damn expensive.
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blotunga: If it's a consolation for you $100 is about a week's worth of salary in Romania. Try buying new games with this perspective.
Yeah i feel for them. Normal salary here is cca. 600€ now. Fixed costs between 300-400€. Then you buy food and nothing is left.
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blotunga: They never said this. From what I understood publishers might demand for a regional price when renewing contracts. So who knows.
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GabiMoro: "And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!)"... on top of the page.
Yeah as if that is a consolation since gog never has real discount. Only buy five games where you like only one and get 80% off and at the end pay 50% more.
Post edited February 28, 2014 by Matruchus
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Davane: snip
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GabiMoro: GOG said that only these new games will be regionally priced, while the old catalogue will remain at the same price, but in different currencies (almost fairly converted).
That is not true. The prices for old games could be raised when the contracts need to be renegotiated. Gog may or may not urge publishers to stay with global prices for old games, but if the publishers want regional prices for old games they will get them.
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GabiMoro: "And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!)"... on top of the page.
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Matruchus: Yeah as if that is a consolation since gog never has real discount. Only buy five games where you like only one and get 80% off and at the end pay 50% more.
trolling?
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GabiMoro: GOG said that only these new games will be regionally priced, while the old catalogue will remain at the same price, but in different currencies (almost fairly converted).
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silentbob1138: That is not true. The prices for old games could be raised when the contracts need to be renegotiated. Gog may or may not urge publishers to stay with global prices for old games, but if the publishers want regional prices for old games they will get them.
Agreed gog is letting the pricing policy open. There is no price quarantee left.
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Matruchus: Yeah as if that is a consolation since gog never has real discount. Only buy five games where you like only one and get 80% off and at the end pay 50% more.
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GabiMoro: trolling?
No trolling just pointing out gog policy.
Post edited February 28, 2014 by Matruchus