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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Matruchus: Not by EU law valid for EU citizens. Private gifting without paying tax for some time now (i can speak only my country really) is illegal.
Do you even understand the concept of VAT? VAT is paid by only to some companies which are VAT registered. You can have a small company (I think around 50000 euros/year gross income in my country) and not even have to register for VAT. When buying something from a VAT registered company you pay the VAT to that company. I won't go into the details how companies deduct VAT etc. The main idea is that between private entities there is no VAT. There can be some sort of income tax for cash gifts in some countries though.
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Bloodygoodgames: If you watch closely, you can see it's already having a negative effect on GOG's sales.
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Novotnus: I'm not buying because I'm not too much into strategy. Give me some old obscure point and click with low metascore and no brand recognition and I'll happily reach into my wallet :)
(this post by TET seriously disturbs me more than the pricing experiment...)
They really need to bring "Bad Milk" to GOG x)
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GabiMoro: If my country impose an aditional tax of 50% for every game sold to a customer in Romania, tax that is payed by the buyer what should GOG do? Pay it from his own pocket, not only gaining anything from a sale, but in fact losing money?
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mobutu: Big strawman you got there.
Just answer the question, what should they do? Yes 50% is an exageration, so what. Romania has 24% VAT, Hungary 27%.

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GabiMoro: one flat price is unfair for both GOG and the developers
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mobutu: You can't say that, at maximum you can say that they make less money from selling to vat customers in eu.
..and that's unfair for them.

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blotunga: Price is usually a result of supply and demand. And for many goods it doesn't depends on taxes. Meaning that taxes won't necessarily rise the price. Read: http://mises.org/books/economics_in_one_lesson_hazlitt.pdf
Games are not something that people need to live. So if the price is higher (because of taxes) they won't buy them. This is why gog was keeping the flat price structure.
So the developer should accept a smaller income from a game sold in a country with high taxation? Why wouldn't the customer pay his own taxes? Or solve their own problems by voting other politicians who promote lesser VAT?
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GabiMoro: So the developer should accept a smaller income from a game sold in a country with high taxation? Why wouldn't the customer pay his own taxes? Or solve their own problems by voting other politicians who promote lesser VAT?
Short answer: Yes. Long answer: if 10000 people are willing buy a game for $10 and 5000 for 12.5. What would you prefer if you would be the developer? Get 12.5 from 5000 people or get 10 from 10000?
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GabiMoro: So the developer should accept a smaller income from a game sold in a country with high taxation? Why wouldn't the customer pay his own taxes? Or solve their own problems by voting other politicians who promote lesser VAT?
What you have to understand is that regardless of taxes people have the same amount of money to spend. So for example an average Romanian has $400 to spend each month. Now demand for some goods is more or less inelastic (meaning that if the price goes up, people will buy the same amount because they need it), most those goods are on the bottom of Maslow's Pyramid. Thus the more taxes grow up, the more prices for inelastic goods go up, thus less disposable income for the people. Games however are on the top of the pyramid (people can live quite well even without ever buying/playing games). Thus demand for them for them is pretty elastic. For some people the difference of 2.5 USD (tax) could mean that they won't buy the game. Thus my assertion that sometimes it's better to swallow up the tax from the profit margin than to loose sales.
Post edited February 28, 2014 by blotunga
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GabiMoro: doesn't make "one flat price" to be fair
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mobutu: Yes, both flat and regional pricing are unfair to some extent. But it is 100% sure that the current implementation of regional pricing is more unfair that flat pricing. Thats a fact.
So do you agree with me that, although the new "1$=1euro" price is unfair, the "flat price" is also unfair and GOG not sticking to this shouldn't deserved the shit they got?
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GabiMoro: So the developer should accept a smaller income from a game sold in a country with high taxation? Why wouldn't the customer pay his own taxes? Or solve their own problems by voting other politicians who promote lesser VAT?
The word you are looking for is "reality" and in the reality there are reasons behind the VAT as taxes are used to run a country. Might be a new concept but they aren't there to rip you or others off. They are needed so schools, roads, public transportation and such things got paid or get subvention for the good of all. Voting for a party that reduces the taxes beyond reason will hurt everyone in this country. There is corruption and misuse and other problems in most if not all countries, but in general this is how things work.
Also there is the reality about how you can sell a product, how much you can charge for it and if you are going to sell it or not. What you don't understand is as a publisher/distributor you can either take part of the VAT on your own pocket but you SELL games in the country or you put the VAT and even more than that on top of the price and sell less or even nothing at all. Welcome to the wonderful world of reality.
And this is how boys and girls you hijack a shitstorm thread into an economic one.
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blotunga: I think it's because many of us were buying on GOG (even if the games were more expensive) because we liked the company's ethics and treatment of customers. But them making a U turn on one of their "core values" made many of us question that reputation.
Does this mean that there is a service other than GoG which gives away DRM free games with cheaper prices? And that other company does not have "core values", so instead of that place you bought the games here?
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blotunga: And this is how boys and girls you hijack a shitstorm thread into an economic one.
LOL, indeed.
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Matruchus: Not by EU law valid for EU citizens. Private gifting without paying tax for some time now (i can speak only my country really) is illegal.
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blotunga: Do you even understand the concept of VAT? VAT is paid by only to some companies which are VAT registered. You can have a small company (I think around 50000 euros/year gross income in my country) and not even have to register for VAT. When buying something from a VAT registered company you pay the VAT to that company. I won't go into the details how companies deduct VAT etc. The main idea is that between private entities there is no VAT. There can be some sort of income tax for cash gifts in some countries though.
Yeah i understand what you mean which does not exclude our local laws and no its not a separate tax here. The resoning behind it is that since reselling or gifting a product gives it an added value you have to pay VAT.
Post edited February 28, 2014 by Matruchus
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feamatar: Does this mean that there is a service other than GoG which gives away DRM free games with cheaper prices? And that other company does not have "core values", so instead of that place you bought the games here?
What many people don't understand is that not everybody is fixated on DRM free. Yes it's nice to have them DRM free. You can back them up, you can let your brother play them if you want. But they are still not your games (you can't sell them for example). And as far as games go, I'm content even with using steam (with no added DRM). The offline mode seems to be fixed so I have no reason to complain.
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feamatar: Does this mean that there is a service other than GoG which gives away DRM free games with cheaper prices? And that other company does not have "core values", so instead of that place you bought the games here?
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blotunga: What many people don't understand is that not everybody is fixated on DRM free. Yes it's nice to have them DRM free. You can back them up, you can let your brother play them if you want. But they are still not your games (you can't sell them for example). And as far as games go, I'm content even with using steam (with no added DRM). The offline mode seems to be fixed so I have no reason to complain.
Yeah people still dont understand that if you buy a game here you officialy dont own it. You just own the license that allows you usage of the game. That is all. Same as every other platform. Just that the license is a bit more liberal.
And there is no clients as of yet.
Post edited February 28, 2014 by Matruchus
@GOG; Well, if there are going to be answers, here's my thoughts, for whatever it's worth.
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GOG.com: Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them?
The VAT-argument, all right. You know, in theory, I believe I could even be convinced that that is reasonable. But why make the same mistakes Steam did? They simply slap the net price everywhere and explain nothing, If I look at the page of AoW3, it's much the same here now. What I *would* expect is to see the gross price in USD, then another line for regio-dependent VAT, then the netprice in USD and in EUR/GBP/whatever. And obviously, the gross price would be the same all over the world.

If you, however, sell AoW3 für 40 bucks in the US, and for 55 bucks in the EU, then what I see is that 55 - 55*0,19 (the VAT in Germany) is 44.55, which is still not 40. If you have any argument to make at all to the publishers of AAA games, then use that leeway to make this one. Keeping the gross price consistent would at least be some sort of consistent price, in fact, that solution is so obvious that I don't believe you never thought of it yourselves.

Regarding the pricing of classics, if you e.g. sell $5.99 titles for €4.49, it means a ratio of 1:1.33. The actual ratio right now is 1:1.38, however, and more importantly, it can be as low as 1:1 and as high as 1:1.6. How are you going to handle that? Regional pricing brings with it a whole lot of problems, and I really do believe you'd do best to show the gross (USD-) price everywhere and only afterwards add taxes and conversion rates, which could be current on top of that, so you'd avoid re-pricing the games every time the conversion rate fluctuates.
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Matruchus: Yeah i understand what you mean which does not exclude our local laws and no its not a separate tax here. The resoning behind it is that since reselling or gifting a product gives it an added value you have to pay tax.
And how do you calculate the "added value" when gifting it? Besides VAT makes only sense if you can claim back your VAT. For example I buy raw materials for $100 + VAT (total 124 in my case). I do something with them, create some product and sell the product for 180+VAT. Total received 223.2. So 43.2 VAT. From this I can deduct my VAT paid for my materials. Thus my total VAT payable is 19.2
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mobutu: Yes, both flat and regional pricing are unfair to some extent. But it is 100% sure that the current implementation of regional pricing is more unfair that flat pricing. Thats a fact.
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GabiMoro: So do you agree with me that, although the new "1$=1euro" price is unfair, the "flat price" is also unfair and GOG not sticking to this shouldn't deserved the shit they got?
No, as the previous global price was fair in the sense that everyone paid exactly the same for the same product. There is a level of unfairness as it doesn't take into account the relative value of money in different parts of the world. It also doesn't take into account if the customer is rich or poor. But it was much fairer than the regional pricing we have now. And Gog always claimed that global prices were one of their core values. Giving up on values for a system that is more unfair makes this shitstorm very much deserved. Giving up on values and trying to spin it as good news makes it even more deserved.