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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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StormHammer: I just thought that needed pointing out. Personally, I think those prices are fairly reasonable, especially because using regional currencies will negate most bank currency conversion charges for many people.
^
this!
I think if people are going to complain about 0,1 eur or heaven forbid 0,2 difference they should just move to another digital distributor. Oh wait, each and every one of them thinks 1$=1eur. What do?
/sarcasm
IMHO on further thought, the reason they put up the three games mentioned is probably to try and persuade the big boys to part with their AAA releases drm free here. Weak but hey. They are trying.

Anyone hammered Triumph and Larian as to why they are forcing regional pricing?
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You know I didn't complain in the other topic. It seems somewhat fair for new games you could not get otherwise. I mean that was the selling point. Can't get those games without the regional pricing!!! Right?

Bullshit! For Original Sin, they promised a GOG copy as a kickstarter reward, so unless you planned for this since a year ago, the pressure was on them to release with you, not the other way around.

And Witcher 3?! You don't have control to release your own game??? I know about the lawsuit with Witcher 2, but one would assume you'd sign with another distributor for W3 so not to step onto your so called principles, at least for your own game.

So yeah, disappointing. Witcher 2 release price was the most I payed for a game. Cause I thought you deserved the support. I can tell you, this will not be the case with Witcher 3.

And what a load of bullshit changing the rest of the prices so that we no longer pay exchange fees. Really ? You are polish company and last I heard the currency over there is not the Euro, so you'd pay fees regardless if you echange to euro or usd. Just like every other East European country, which just so happens to be the countries hit harder by this regional price bullshit.

Anyway, got a full backlog and I'll stick to retail for future AAA games. You know, the big bad retail which forces you to charge us more. Surprisingly they have the fair regional pricing over here.
Just out of curiosity, I get the objections to regional pricing but to some extent aren't you just objecting to your own country's VAT and if so, why no complaints about that?
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Chacranajxy: Man... some people are just impossible to please or reason with.

Anyway, I think this change is for the best, now more than ever. It'll be nice to be able to buy newer games on GOG rather than Steam, because if I'm shelling out more than $40 for a game, I really don't want it to come saddled with DRM, too.

Naturally, I'll be preordering AoW III, if only to support this effort on GOG's part.
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blotunga: And you really don't care that people who earn about 10% what you do have to pay 40% more?
No, not really.

It's unfortunate that that's the situation, but I don't feel any particular need to burden myself with the world's myriad inequities.
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blotunga: ... And then please explain me why should I pay in a completely different currency. I don't earn euros. And certainly not like someone in Germany. So why should I pay as much?
No depending on the region GOG and the publishers put your ... region you may pay less than before. In this case I would appreciate the new system. That's only fair that everybody looks after his own interest first.
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graspee: Doing something new like one dollar = one euro? Don't make me laugh.
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TheEnigmaticT: That's exactly the opposite of what the letter says.
Excuse me if I pay a bit more attention to what you HAVE DONE TODAY than to what you are saying you will do tomorrow. Especially since you've been saying for a long time that you wouldn't do what you've done today.
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Snickersnack: I'm surprised so many gamers are outright rejecting GOG for price increases. I guess their remaining differentiators aren't as widely valued as I thought. :/
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Lykaon: for you in the US, nothing changes for the worse. how about some empathy?
Indeed. I'm unlikely to be directly affected by this, but I'm pissed that a store I've supported and pushed people to use is doing this in other regions. I thought GOG was different, but it's pretty clear that that was a ruse.
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Shambhala: If the gifting process doesn't change we'll all want a Russian buddy!
A very important "if", I should say,
Hmm, I wonder if this issue will be made clear. 'Cause, you know, publishers are never content.
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cmdr_flashheart: If history tells us anything, most likely not.

But seriously, GOG did not invent regional pricing. It's a big deal in and of itself that we're getting DRM-free versions of such games, which might encourage other big titles to come here as well.

It just seems to me like there's not enough consideration of people who want DRM-free non-indie, non-classic games.
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Professor_Cake: As I mention in the rest of the post you quote, there may be no problem with future sales at all. Time will tell, though I strongly suspect that you are correct.

Non indie, non classic games tend to be released on sites and in stores where customers typically have a different set of priorities in terms of what they value when making a purchase to the average GOG customer. I would wager that most go for price. It will be interesting to see if GOG is successful in attracting a significant amount of customers in on the basis of DRM free gaming as, if AoW3 is anything to go by, their regional pricing has made them uncompetitve in terms of price compared to some of its new competition. That being said, they already have customers here that only buy DRM free, but will it be enough to get more companies to take the chance as GOG have stated they wanted? Again, time will tell.
Exactly, part of me wishes all this regional price drama could be sequestered somewhere instead of infecting the whole forum because it's not a reflection on the value of DRM-free games, and neither on that of the game itself; I was highly anticipating AOW3, but I already have many of the free games, and neither the price nor the DLC is enticing to me.
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
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TheEnigmaticT: You mean to tell me that your currency exchange fees are less than 26 eurocents?
I pay 1.25% with my credit card. That is 12 US-Cent, which is less than 9 Eurocents. The price difference is 23 eurocents. This means, the new, fair pricing system allows me to pay 14 eurocents more. While this might not seem much, it is also a matter of principle. (Hello, principles!)
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Emob78: Second, it's not GOG's fault that some country's decide to gut their currencies with inflation taxes or VATs. Have a problem with having to pay more for the same? Seems to me that would be an issue to bring up with your Congress, Parliament or other elected government. Things don't really go up in price with devaluation and inflation, the value your money has to purchase goods declines, hence the overall price increases. Some people call it cost of living... I call it the financial rape train... and it has no brakes.
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blotunga: And then please explain me why should I pay in a completely different currency. I don't earn euros. And certainly not like someone in Germany. So why should I pay as much?
You can or may pay in whatever form GOG and its financial setup will allow. Bitcoin, perhaps? Paypal? I don't know how VAT works with online banking... though it seems to me that this is a financial legislative issue with the EU member states more than it is GOG's pricing policy. One is the symptom, the other is the cause. Companies are just trying to stay competitive in an increasingly volatile economic world.

I just can't grasp the rage here. If GOG had decided to whack out their older titles or implement some kind of draconian DRM scheme, I could definitely see the flame wars going on... but this? I'm sorry. Free market principles take effect in a voluntary economic interaction, whether you want them to or not. GOG is just trying to stay ahead of the game and remain economically viable. But it's like they say, you can't please them all.
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silentbob1138: ...There are quite a few answers by Gog staff in the thread where regional pricing was introduced last week that more regionally priced games (including older games when contracts get renegotiated) are possible. ...
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Trilarion: The funny thing about this is that they said it was possible on friday and now they say it is sure to come. Somehow I doubt it was less sure then.
True. Though when I wrote regionally priced I meant the drastic differences set by publishers, not the (still annoying) smaller ones because of fixed exchange rates. And I think TeT meant that, too.
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Snickersnack: I'm surprised so many gamers are outright rejecting GOG for price increases. I guess their remaining differentiators aren't as widely valued as I thought. :/
I'm not one of those jumping ship just yet, but I'm not calling this a good thing, either. For me, at least, you're right. It calls into doubt how valuable those "remaining differentiators" are... to the decision makers. If expanding the catalog is justification for dropping one of the things that made them stand out, what's to say we won't lose the rest, one at a time, as the publishers get more and more pushy.
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GOG.com: ...
I appreciate the open-hearted-ness and info. However, I personally don't really care about newer games, so my questions are about the older ones.

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"...we've signed a big percentage of all of the classic content that can be legally untangled."

Perhaps from the overall percentage, but if a significant portion of the info I gathered is correct, there are still many classics from publishers already here that can be brought - http://www.gog.com/forum/general/the_mostvoted_games_not_here_from_publishers_that_are.

Has GOG not been able to bring these because, even though the publishers are here, GOG still has to convince them to spend the time digging up the rights?

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Do you believe allowing regional pricing will allow or interest other publishers in bringing their classics to GOG?

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Would you consider adding a new "principle" about games being compatible with modern machines?