It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
lostwolfe: your site design breaks on 800x600 :P

no wonder i missed it :P
1992 called. They want their monitor back. ;o) I've got icons on my desktop larger than that. ;o)
avatar
Selderij: You have to admit that a publisher being in total control over retail prices is not how things should work in a healthy market because it creates a situation similar to retailers cooperating to go for the same price (which is called a cartel by the way). In normal business, the supplier of a product gets a certain amount of money for the goods it delivers and the retailers take over from there, offering the goods at a price that they deem strikes an acceptable balance between competitive (people want to buy from you) and lucrative (you get a reasonable sales margin). In the digital distribution business, the norm is that everywhere you go, the price is the same, and as a consumer your option really boils down to whether you find that one price acceptable and if yes, which store you want to give your business to. It's a consumer-hostile situation to be sure.
avatar
CarrionCrow: Should is a word guaranteed to bring disappointment. The system should be better, and customers should be able to purchase goods at an equal price regardless of location. But that isn't how things are.
It's not a matter of personal preference. It's an objective fact that the digital games business is very centralized, corporate-controlled and very much on the anti-competitive side. In digital distribution, competition almost exclusively means games competing with one another for sales if they have the same target audience, and retailers competing with one another to give the best terms to publishers: the consumer is left out of the loop.
avatar
synfresh: There is nothing fair about, but GoG doesn't have the ability to dictate what's fair or not when it comes to regional pricing. I do find it ironic that people are inflaming GoG for the same reasons they inflame Steam when it comes to regional pricing, when in the reality neither have the ability to dictate those kind of terms.
avatar
silentbob1138: Of course they have the ability. They are not forced to sell the games. That's what they have been doing for years.

And one of the regionally priced games is Divinity: Original Sin. They promised their Kickstarter backers a DRM-free version on Gog at a time when Gog didn't allow regional prices. They didn't even have the option to not be on Gog because they made a promise to their backers. Gog had all the power during negotiations with them.
Interestingly enough I haven't seen anyone being angry with the developers of Divinity for committing to GOG support knowing they didn't support regional pricing and now requiring regional pricing in order to bring the game here.
avatar
silentbob1138: Of course they have the ability. They are not forced to sell the games. That's what they have been doing for years.

And one of the regionally priced games is Divinity: Original Sin. They promised their Kickstarter backers a DRM-free version on Gog at a time when Gog didn't allow regional prices. They didn't even have the option to not be on Gog because they made a promise to their backers. Gog had all the power during negotiations with them.
avatar
skeletonbow: Interestingly enough I haven't seen anyone being angry with the developers of Divinity for committing to GOG support knowing they didn't support regional pricing and now requiring regional pricing in order to bring the game here.
I think you'll see that outrage when the game finally releases.

I'm furious as the Divine Divinity series is one of my favorites, but I'll never buy another of their games and they won't see a penny of my money for their latest one. Not now they're showing what greedy bastards they are.

Of course, Age of Wonders 3 got all the abuse because GOG threw them to the wolves right after The French Monk had issued his terrible letter and, while the abuse should be shared by all responsible, IMO, Triumph got exactly what they deserved.

Sure, they obviously won't do anything to change their policy, but it's nice they get to read the messages from hundreds of former fans who now think of them as nothing more than price-gouging assholes.

I always planned on buying the Age of Wonders series on GOG, along with the newest game. I will never buy one of their games now as I don't support greed.
avatar
CarrionCrow: Should is a word guaranteed to bring disappointment. The system should be better, and customers should be able to purchase goods at an equal price regardless of location. But that isn't how things are.
avatar
Selderij: It's not a matter of personal preference. It's an objective fact that the digital games business is very centralized, corporate-controlled and very much on the anti-competitive side. In digital distribution, competition almost exclusively means games competing with one another for sales if they have the same target audience, and retailers competing with one another to give the best terms to publishers: the consumer is left out of the loop.
The system has to shift. From what I've read, regional pricing is entangled with brick-and-mortar retailers, so it's not going to change until the net side of the world overtakes the brick-and-mortar. (Assuming I read it correctly, pretty sure I've read about 6,000 posts by now and it's beginning to merge into a blob a bit.) Was saying this previously, the best thing people can do to oppose this setup is to not buy. Don't try to rip off the system in some seemingly innocuous way, that'll only give them an excuse. That doesn't mean you have to stop buying all together, but refuse to buy anything that you don't think is right. Common sense-based theory here - if people buy the games here that they feel are reasonable while avoiding the other, the numbers will come down on your side and the new approach will be seen as untenable. But if people decide that they want to leave en masse, that would only serve to motivate GOG to go further as they would then feel like they really really need to expand to new users to make up for the old that have departed.
avatar
silentbob1138: Of course they have the ability. They are not forced to sell the games. That's what they have been doing for years.

And one of the regionally priced games is Divinity: Original Sin. They promised their Kickstarter backers a DRM-free version on Gog at a time when Gog didn't allow regional prices. They didn't even have the option to not be on Gog because they made a promise to their backers. Gog had all the power during negotiations with them.
avatar
skeletonbow: Interestingly enough I haven't seen anyone being angry with the developers of Divinity for committing to GOG support knowing they didn't support regional pricing and now requiring regional pricing in order to bring the game here.
I don't believe you understand the reason for the outcry. It's not about pricing, it's about trust.
We used to trust GOG and they broke our trust. We never trusted Divinity developers. At least I didn't.
Post edited February 28, 2014 by mrkgnao
avatar
silentbob1138: Of course they have the ability. They are not forced to sell the games. That's what they have been doing for years.

And one of the regionally priced games is Divinity: Original Sin. They promised their Kickstarter backers a DRM-free version on Gog at a time when Gog didn't allow regional prices. They didn't even have the option to not be on Gog because they made a promise to their backers. Gog had all the power during negotiations with them.
avatar
skeletonbow: Interestingly enough I haven't seen anyone being angry with the developers of Divinity for committing to GOG support knowing they didn't support regional pricing and now requiring regional pricing in order to bring the game here.
Why would we blame them? They just made the game, they made their reputation based upon creating games that people want to play. They can and should push for the deal that they thought best. Gog, however, should have said no.

GOG OTOH, built it's reputation in large part on being fair to the customers and has gone well out of it's way to bash other stores for regional restriction and price gouging.
avatar
Bloodygoodgames: Good lord, NO :)

I did that for years. I own my own internet company now. Can't imagine going back to the horrors of working for someone else.
avatar
Ichwillnichtmehr: Oh well, can't win 'em all.

But if you ever write a book about PR, and include this whole business, be sure to let us know. :)
Yes. You could call the book "Good Old Greed".
low rated
avatar
Bloodygoodgames: LOL, you obviously don't get out much.

a) LOL has been used all over the internet since I first signed up back in 1995 along with ROTFL and a whole slew of others.

b) Sorry to disappoint you that someone who will be 51 in a couple of months still uses it. We're not all grey-haired and walking around with the aid of a walker you know.

c) 'A guy who has been doing marketing for 25 years should know better, shouldn't he?' Well.......I don't know about 'a guy'......... as I'm a woman.

Which once again proves your cluelessness as, you must think only men are gamers. Hate to disappoint you but women aged between 30 and 50 is the fastest growing gaming group.

d) I'm British-American not Thai. So your assumptions about 'someone in Thailand' are just that - assumptions or very poor 'instincts'. People do move to countries that are different from where they were born you know. I've done it three times.

d) As far as I know I'm not doing PR for the company I own right now, I'm writing a few posts in an internet forum. The language I use with my clients, or for my business, is far different than what I use in an internet forum as I presume yours is compared to how you would phrase things at work.

For instance, I would never have used the word 'shit' as Guillaume Rambourg did in his post if I was trying to persuade customers my company was run by trustworthy individuals that should stick with it. It's simply not professional.

Then again......I'm just a woman. What would I know :) ROTFL (Happy now?)
You're calling me clueless beucase you hadn't specified a gender and male being the default assumption in English? That's not exactly making me trust your competencies. You specify your location as Thailand and then complain that I think you're from Thailand? That's nice. I don't assume you're female just because your avatar is vaguely female so I must think no gamers ever are female? Or perhaps I've seen male gamers with female avatars before? Nah, I couldn't have, could I? And no, I've honestly never seen any mature person who expected me to take him (or her) seriously after using the world "LOL", and yes, I've seen a fair few of them.

Regarding the more relevant part of the discussion, I think we were talking about marketing blunders done by GOG and the only thing you've mentioned is the use of the word shit as a description of DRM. Yeah, I'm sure that's why this topic exists. I'm sure that's why people are angry. Because the MD referred to DRM as shit. Oh my gawd, why won't GOG think of their customers and send their staff on a PR 101 class. Sarcasm aside, I think your analysis is terrible. I don't think all that many people here, save for those who want to be offeneded, are actually shocked that he used a word like shit to describe DRM, and while it's certainly not a language you'd see from your average marketing weasel, I don't see how it qualifies as a blunder given the context of this topic.

By the way, if you're about to be 51 years old then I'm officially spooked by you looking forward to the frustrations and rage posts of upset people once GOG jumps onto the DRM bandwaggon. That's a hilariously childish perspective to have for someone that old and while I could simply start assuming negative things about you, I much prefer to simply be given pause by that detail.
Well, I find these reasons to be woefully inadequate. The publishers mentioned aren't that big and do not have any interesting franchises/games in the pipeline. Cd Projeckt Red is part of the same GOG group so the argument stands to be on flimsy grounds.

I don't want a region anything.For me this whole region she-bang is just as annoying as DRM itself.
avatar
Bloodygoodgames: LOL, you obviously don't get out much.

a) LOL has been used all over the internet since I first signed up back in 1995 along with ROTFL and a whole slew of others.

b) Sorry to disappoint you that someone who will be 51 in a couple of months still uses it. We're not all grey-haired and walking around with the aid of a walker you know.

c) 'A guy who has been doing marketing for 25 years should know better, shouldn't he?' Well.......I don't know about 'a guy'......... as I'm a woman.

Which once again proves your cluelessness as, you must think only men are gamers. Hate to disappoint you but women aged between 30 and 50 is the fastest growing gaming group.

d) I'm British-American not Thai. So your assumptions about 'someone in Thailand' are just that - assumptions or very poor 'instincts'. People do move to countries that are different from where they were born you know. I've done it three times.

d) As far as I know I'm not doing PR for the company I own right now, I'm writing a few posts in an internet forum. The language I use with my clients, or for my business, is far different than what I use in an internet forum as I presume yours is compared to how you would phrase things at work.

For instance, I would never have used the word 'shit' as Guillaume Rambourg did in his post if I was trying to persuade customers my company was run by trustworthy individuals that should stick with it. It's simply not professional.

Then again......I'm just a woman. What would I know :) ROTFL (Happy now?)
avatar
dhundahl: You're calling me clueless beucase you hadn't specified a gender and male being the default assumption in English? That's not exactly making me trust your competencies. You specify your location as Thailand and then complain that I think you're from Thailand? That's nice. I don't assume you're female just because your avatar is vaguely female so I must think no gamers ever are female? Or perhaps I've seen male gamers with female avatars before? Nah, I couldn't have, could I? And no, I've honestly never seen any mature person who expected me to take him (or her) seriously after using the world "LOL", and yes, I've seen a fair few of them.

Regarding the more relevant part of the discussion, I think we were talking about marketing blunders done by GOG and the only thing you've mentioned is the use of the word shit as a description of DRM. Yeah, I'm sure that's why this topic exists. I'm sure that's why people are angry. Because the MD referred to DRM as shit. Oh my gawd, why won't GOG think of their customers and send their staff on a PR 101 class. Sarcasm aside, I think your analysis is terrible. I don't think all that many people here, save for those who want to be offeneded, are actually shocked that he used a word like shit to describe DRM, and while it's certainly not a language you'd see from your average marketing weasel, I don't see how it qualifies as a blunder given the context of this topic.

By the way, if you're about to be 51 years old then I'm officially spooked by you looking forward to the frustrations and rage posts of upset people once GOG jumps onto the DRM bandwaggon. That's a hilariously childish perspective to have for someone that old and while I could simply start assuming negative things about you, I much prefer to simply be given pause by that detail.
Your hang-ups on age and slang really don't contribute much (especially given all the shit you're giving people over said hang-ups). Pretty sure multiple people have addressed other things you have said (and taken a formal-esque stance to boot!) to which you hardly replied and keep ranting about "LOL" and age. Good job, I hope you are proud of your excessive wisdom and maturity.
low rated
avatar
dhundahl: I wouldn't do it if we were talking about a youth. Or someone who was a youth a some point during the last decade. But a 25 year veteran with a solid education? Call me sensitive, but that just totally freaks me out. It's like when your grandparents start using youthful slang to try and sound like they're not senior citizens. Some things just shouldn't be said by old people. "LOL" is one of them. :-)
avatar
hedwards: I've got 5 years college and I not only use the acronym LOL, I also YOLO, because YOLO.

Plus, a lot of this "slang" isn't so much slang as a result of the fact that you can't see me looking at you derisively right now.
YOLO is bullshit, though. Only living once isn't a reason to behave like a clown, it's a reason to appreciate what you have and behave as intelligently as possible. And I'm sorry, but I can't take tha YOLO-crowd all that seriously, just like I can't with mature LOL-types. I don't want to get into that "it's not you, it's me" cliche, but maybe it's just me that's a prejudiced a-hole. Even so, I just can't help but wonder why someone would prefer the illiterate chatroom shorthand version of *is laughing* over just writing the damn thing.

*stares puzzled at hedwards*
avatar
Bloodygoodgames: LOL, you obviously don't get out much.

a) LOL has been used all over the internet since I first signed up back in 1995 along with ROTFL and a whole slew of others.

b) Sorry to disappoint you that someone who will be 51 in a couple of months still uses it. We're not all grey-haired and walking around with the aid of a walker you know.

c) 'A guy who has been doing marketing for 25 years should know better, shouldn't he?' Well.......I don't know about 'a guy'......... as I'm a woman.

Which once again proves your cluelessness as, you must think only men are gamers. Hate to disappoint you but women aged between 30 and 50 is the fastest growing gaming group.

d) I'm British-American not Thai. So your assumptions about 'someone in Thailand' are just that - assumptions or very poor 'instincts'. People do move to countries that are different from where they were born you know. I've done it three times.

d) As far as I know I'm not doing PR for the company I own right now, I'm writing a few posts in an internet forum. The language I use with my clients, or for my business, is far different than what I use in an internet forum as I presume yours is compared to how you would phrase things at work.

For instance, I would never have used the word 'shit' as Guillaume Rambourg did in his post if I was trying to persuade customers my company was run by trustworthy individuals that should stick with it. It's simply not professional.

Then again......I'm just a woman. What would I know :) ROTFL (Happy now?)
avatar
dhundahl: You're calling me clueless beucase you hadn't specified a gender and male being the default assumption in English? That's not exactly making me trust your competencies. You specify your location as Thailand and then complain that I think you're from Thailand? That's nice. I don't assume you're female just because your avatar is vaguely female so I must think no gamers ever are female? Or perhaps I've seen male gamers with female avatars before? Nah, I couldn't have, could I? And no, I've honestly never seen any mature person who expected me to take him (or her) seriously after using the world "LOL", and yes, I've seen a fair few of them.

Regarding the more relevant part of the discussion, I think we were talking about marketing blunders done by GOG and the only thing you've mentioned is the use of the word shit as a description of DRM. Yeah, I'm sure that's why this topic exists. I'm sure that's why people are angry. Because the MD referred to DRM as shit. Oh my gawd, why won't GOG think of their customers and send their staff on a PR 101 class. Sarcasm aside, I think your analysis is terrible. I don't think all that many people here, save for those who want to be offeneded, are actually shocked that he used a word like shit to describe DRM, and while it's certainly not a language you'd see from your average marketing weasel, I don't see how it qualifies as a blunder given the context of this topic.

By the way, if you're about to be 51 years old then I'm officially spooked by you looking forward to the frustrations and rage posts of upset people once GOG jumps onto the DRM bandwaggon. That's a hilariously childish perspective to have for someone that old and while I could simply start assuming negative things about you, I much prefer to simply be given pause by that detail.
"Male being the default assumption in English"? Only for sexist twits. :)

Well done. You've managed to prove yourself both sexist and agist in about 10 seconds flat. Add clueless into the mix, and I see I'm wasting my time here. Off to get some actual work done.....have a nice day!
avatar
Ichwillnichtmehr: Oh well, can't win 'em all.

But if you ever write a book about PR, and include this whole business, be sure to let us know. :)
avatar
mrkgnao: Yes. You could call the book "Good Old Greed".
LOL. As I think everyone will begin to realize as time goes on and GOG shows their true colours.
Post edited February 28, 2014 by Bloodygoodgames
Any chance of keeping this thread at least somewhat on topic so GOG can catch up reading someday and reply to our legitimate questions?
Please?
I had to stop reading some time ago because of all the 50 line quotes and OT stuff. :(
avatar
tammerwhisk: Your hang-ups on age and slang really don't contribute much (especially given all the shit you're giving people over said hang-ups). Pretty sure multiple people have addressed other things you have said (and taken a formal-esque stance to boot!) to which you hardly replied and keep ranting about "LOL" and age. Good job, I hope you are proud of your excessive wisdom and maturity.
His hangup about 'LOL' is bizarre, as just about everyone I know from the ages of 12 to 75 uses it, including my elderly aunts, uncles and parents.

Read any internet forum, and you'll see LOL written hundreds of times in the space of just a few minutes. Unless people who live in Denmark are different :) (Note i said "People who live in Denmark". Just because you have a certain region down for your location does not mean you are a citizen of that country, as many people in GOG's forums can attest to).

Weirdly too, I've never understood people who think everyone should fit into some kind of 'box' they've created in their minds, especially as it usually means they themselves are rigid, narrow-minded and uncreative.

I'm female. I'm 50 years old. I love computer games and have been a gamer for more than 20 years. I own rabbits. I like the same types of movies 12 year old boys enjoy, but I also love a good French art movie. I've lived in five countries and visited 57 more. I have 2 nationalities. I tend to get along with men more than women. I have a political science degree. I'm a left-wing liberal who believes every woman has the right to have an abortion if she wants one, although I would never have one myself. My favorite continent is Europe and my favorite country is Spain but I currently live in Thailand. I'm a writer and business owner, but I've also been a PR executive, a professional fundraiser, a teacher, a gardener, a groundskeeper, a secretary, a development director, an insurance executive (don't ask!), a radio DJ and a cheesepacker.

Good luck finding a box that fits me :)

On that note... really have to go. Work to do, money to be made.

Have a nice night, morning, afternoon y'all. (And before I get jumped on for using the word 'ya'll' :) - I lived in Texas for 10 years where it is used by everyone - young and old.