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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Bloodygoodgames: LOL, I've been in the PR and Marketing field for 25 years. I'd say I have a few more 'credentials' than you have on that score.

I must say I'm loving reading some of the comments on here from the GOG fanboys though. I'm going to enjoy reading them even more when new games come on GOG where you're all being shafted with ripoff prices. The outrage then will be hilarious to watch.

I'll laugh even harder when GOG introduces DRM. Which......they eventually will.....with yet another excuse as to why they 'had to'.
Let's begin by saying that I agree with you completely about GOG's future. I significantly reduced my purchases here when they first introduced DLC as it was already obvious then which way they were going.

But, anyhow, given your PR experience, I thought I might at least learn something useful from this fiasco. Are you up to writing a sample "letter" exemplifying how you would have handled this, assuming your kind "M.D." gave you the pleasant task of introducing the new "fair local pricing" policy to GOG's customers?
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Ichwillnichtmehr: Even though I am against GOG.com's move, this is something I would have accepted.

Unhappily accepted, but accepted nontheless.
I'm not actually impacted by this, as I live in the US (actually haven't ever set foot out of the US). However, I'm still upset, not because of what they've done (as I said, doesn't impact me personally), but because they've gone back on something that appeared to be a promise and when someone's gone back on one promise, it's only rational to ask how many others are similarly convenient to set aside.

I'm not boycotting them. I'm just watching them very carefully and going to be less likely to buy things that I might have previously (actually happened today with Guild bundle on sale).
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Bloodygoodgames: LOL, I've been in the PR and Marketing field for 25 years. I'd say I have a few more 'credentials' than you have on that score.

I must say I'm loving reading some of the comments on here from the GOG fanboys though. I'm going to enjoy reading them even more when new games come on GOG where you're all being shafted with ripoff prices. The outrage then will be hilarious to watch.

I'll laugh even harder when GOG introduces DRM. Which......they eventually will.....with yet another excuse as to why they 'had to'.
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dhundahl: Well, if you're claiming to have worked PR for 25 years then I'm sure you have. Why would you lie about it? But it does give me pause that you're inclined to write "LOL", which is not something I've seen from 40+ year old veterans in the communication business, and you're also displaying a very odd use of the ellipsis. Then again, I don't know anyone with 25 years of experience from marketing in Thailand, so admittedly my instincts aren't exactly super accurate.

By the way, I'm also not sure many 40 year olds are busy trying to troll like you are. Accusing people of being fanboys, looking forward to their outrage, and so on. Yada, yada. A guy who has been doing marketing for 25 years should know better, shouldn't he?

In any case, as long as GOG is offering DRM-free games at a good price then I'm game. When they stop doing that, I'm gone. That's business. DRM-free they have a fairly solid niche. With DRM they're a miniature version of Steam with angry customers and no competitive advantages. If your 25 years of experience is telling you that they'll think it's a smart decision to go with DRM then I think your 25 years of experience aren't serving you too well.
LOL, you obviously don't get out much.

a) LOL has been used all over the internet since I first signed up back in 1995 along with ROTFL and a whole slew of others.

b) Sorry to disappoint you that someone who will be 51 in a couple of months still uses it. We're not all grey-haired and walking around with the aid of a walker you know.

c) 'A guy who has been doing marketing for 25 years should know better, shouldn't he?' Well.......I don't know about 'a guy'......... as I'm a woman.

Which once again proves your cluelessness as, you must think only men are gamers. Hate to disappoint you but women aged between 30 and 50 is the fastest growing gaming group.

d) I'm British-American not Thai. So your assumptions about 'someone in Thailand' are just that - assumptions or very poor 'instincts'. People do move to countries that are different from where they were born you know. I've done it three times.

d) As far as I know I'm not doing PR for the company I own right now, I'm writing a few posts in an internet forum. The language I use with my clients, or for my business, is far different than what I use in an internet forum as I presume yours is compared to how you would phrase things at work.

For instance, I would never have used the word 'shit' as Guillaume Rambourg did in his post if I was trying to persuade customers my company was run by trustworthy individuals that should stick with it. It's simply not professional.

Then again......I'm just a woman. What would I know :) ROTFL (Happy now?)
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hedwards: Dude, this is a forum post on a forum where he's not representing anybody.
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MoP: You're talking about a woman btw. ;)
LOL, thanks MoP :)
Post edited February 27, 2014 by Bloodygoodgames
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PaladinWay: I'll agree their response has been far less than savvy. However, I can't completely criticize them for that. At work we were looking for some computer hardware, and IBM was selling it for over $3k. We looked around more and found a small company with good reviews we'd never heard of that had a more modular and repairable product that met our requirements for under $1k. When we tried to buy from them, their sales department was slow and far from polished, but we got the product and it's been solid. My conclusion from that is that the small company spent their money on their product and not on their sales department, and as much as that was irritating when I tried to buy it, I still appreciated it in the end.

By the same token, I will not hold ham-handed marketing and communication against GoG in even the tiniest degree if they manage to prove that they're after a good product and simply put most of their money in their product and skimped on PR. Granted, at this point, I'm not sure what would "prove" that other than deciding to not release any of these games. And from the stance of wanting to be reasonable I don't like saying that, as it's effectively saying, "No negotiation, capitulate or you're scum." Unfortunately, that's pretty much where my level of trust is with GoG just now, and I can't even honestly say that them doing an immediate 180 would restore all the trust they've lost (in fact I'm pretty sure it wouldn't, though it would certainly help).
I agree, I'd rather an honest blunder than something with all the facts smoothed out of it. GOG has given us, and everyone, a look at their business plan for this year. That's not common and should be encouraged. We might not like all of it. Oh well. I'd rather get a heads-up for things I don't like than have them sprung on me.

If GOG gets the regional prices they plan to for classic games, that's 'proof' for me that they really are trying to do the best buy their customers. They'll have come up with a plan to address customer needs and successfully seen it through. Sometimes I think everyone forgets all the posts we see from international customers complaining about:

1) Conversion and bank fees. These crop up regularly.

2) Prices being out of reach for wherever they live. The proposed scheme isn't perfect, but if GOG pulls it off it is a step in the direction on honest localized pricing.
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hedwards: Dude, this is a forum post on a forum where he's not representing anybody.
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MoP: You're talking about a woman btw. ;)
I agree with Tammer, this isn't exactly FB, we don't have a little gender indicator by our names. Plus, what woman in her right mind tells people on the internet.

Then there's the issue of it not really being relevant.
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cmdr_flashheart: There's nothing they can do today, tomorrow, or even in the next few days which will make regional pricing go away.
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PaladinWay: Agreed. However there are things they can do today, tomorrow, the next few days, and the next few weeks/months/years which will help customer confidence.

There are also ways that the same action, from a pragmatic/realistic business stance, can be done which will be positive, negative, or neutral regarding customer confidence.

For example, something my employer did regarding delaying a benefit had an excellent reason that they didn't make public but I happened to know from other sources. With what they did make public and communicate to employees (and the knowledge I had was actually of a level that was in our local newspaper, so they could've said), they sounded like complete jackasses. If they would've given the real reason, most people would've said, "Ah, ok. Sucks, but I can see that." Instead they said "Trust us, even though we know you don't because of things we've done and the way we've done them in the past." Can you guess how most people reacted? [HINT - If you have trouble guessing, go through this whole thread and count the Godwins, I counted two just on very sporadic looking for other things.]
Last reply, sorry, but feel free to respond.

Customer confidence isn't won by words, and I think they know this.

I guess the reason why people are saying that they could have done it better etc., while making nebulous demands and not really saying anything specific about what it is they think will make their grievances go away at this point, is so they have some reason to keep going on in this thread.

If you have specific ideas or requests to address your specific grievance, then feel free to list them out- I am sure they're reading.

But no one can go back and change the past, so it's pointless to play the "what should have been done in hindsight" game, other than to stroke one's own ego about how they themselves could probably, possibly, perhaps have been more capable than someone else.

Whatever, I think the direction GOG is taking is exciting because of the possibilities it includes, but it's up to GOG to explore them. Too bad about regional pricing, but like I've said before, it's nothing a bit of patience doesn't fix.
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dudalb: Painfully apparent a lot of people here have no idea of the realities of running a business.
You are making a quite broad assumption there.

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dudalb: GOG needs to sell new product to stay in business. They are quickly exhuasting the catalog of classsic game sthey have access to ,and frankly, seem to have reached a impasse with getting access to the libraries of the publishes they do not have a deal with like Lucasarts,etc.
Lucasarts is essentially defunct, so I assume any negotiations would be made with Disney at this point.

Of course GOG.com needs to keep selling more products to remain in business. I don't think I've seen anyone questioning that.

Whether the pool of classic games they have access to is diminishing at a rapid rate is questionable, and as others have pointed out, there are many, many hundreds of old games still not on offer here (or elsewhere for that matter). Some of that is down to not being able to untangle who holds the rights to some games, some of it is down to some developers not wanting their games here, and some of it is down to weeding out the dross. However, no one here knows exactly how many games GOG.com could still potentially have access to that they could sign up for sale on their storefront.

Now, what you could argue is that there are a finite number of customers who use GOG.com on a regular basis, and those customers may have bought all of the old classics they desire, so are not spending money here due to a lack of fresh games. That would be a perfectly reasonable argument. However, as indicated by others in this thread, there is little evidence of that in their financial statements, where they have exhibited growing revenue and profits.

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dudalb: Some of the most likely large selling new games have publishers that insist on regional pricing. So GOG has the choice of either doing regional pricing or not selling the games.
Would you rather have regional pricing or have GOG go bankrupt?
Again, you're making an assumption about GOG.com's financial viability that so far has not been borne out in their financial statements. They have been growing, and making more profits each year simply doing what they are doing now. There appears to be no immediate sign of bankruptcy looming on the horizon, and I have to say I found some of the statements in the letter above to be somewhat melodramatic, like firing all of the staff.

I've seen many arguments from people in this thread that if people don't agree with the price, they shouldn't buy the games. That is a fair statement. However, follow it to a hypothetical conclusion - what if sales of these new DRM-Free AAA games tank across certain regions because people are unwilling (or unable) to buy them at that price? That also would not help GOG.com's bottom line. It is one thing for an individual not to buy a game - and something else for the majority of a region not to buy it.

Customers are fickle, driven by personal needs, and many look for the best bargains. If GOG.com cannot offer them that, they will take their business elsewhere. Many people posting here have threatened to do so, but these are a vocal minority. No one can know the wider effects of this pricing policy change for some time yet - no one can know how those who do not post here will react to the prices.

Obviously GOG.com feel they have done their homework, and are willing to take the risk. However, it is a big financial risk, and it may not pay off. Whether it was intended or not (and by their various media I believe it was), many customers view GOG.com as a more 'ethical' company, with the interests of their customers at heart. The way they have revealed this policy change, however, leaves a great deal to be desired, and has put a serious dent in their image and credibility. As a business person, you should know better than anyone that it is hard to get customers to speak well of your company to others - and very easy for them to speak poorly and warn potential custom away when you drop the ball.

The fact that members of the GOG.com staff have posted answers to some of the more worrying issues here is laudable, but they still have some way to go to appease the fears, quell the anger, and deal with the other pertinent questions of their consumer base.
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monkeydelarge: I can't believe you are putting someone down for using "LOL".
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dhundahl: I wouldn't do it if we were talking about a youth. Or someone who was a youth a some point during the last decade. But a 25 year veteran with a solid education? Call me sensitive, but that just totally freaks me out. It's like when your grandparents start using youthful slang to try and sound like they're not senior citizens. Some things just shouldn't be said by old people. "LOL" is one of them. :-)
I've got 5 years college and I not only use the acronym LOL, I also YOLO, because YOLO.

Plus, a lot of this "slang" isn't so much slang as a result of the fact that you can't see me looking at you derisively right now.
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Ichwillnichtmehr: Even though I am against GOG.com's move, this is something I would have accepted.

Unhappily accepted, but accepted nontheless.
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PaladinWay: I'm not actually impacted by this, as I live in the US (actually haven't ever set foot out of the US). However, I'm still upset, not because of what they've done (as I said, doesn't impact me personally), but because they've gone back on something that appeared to be a promise and when someone's gone back on one promise, it's only rational to ask how many others are similarly convenient to set aside.

I'm not boycotting them. I'm just watching them very carefully and going to be less likely to buy things that I might have previously (actually happened today with Guild bundle on sale).
Same here.

I've got over 300 games on GOG.com, but would still buy ever more games, even if I had only a passing interest in them because: "Hey, it's GOG.com, if anyone deserves my hard earned money, it's a company like them."

But now.....
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MoP: You're talking about a woman btw. ;)
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hedwards: I agree with Tammer, this isn't exactly FB, we don't have a little gender indicator by our names. Plus, what woman in her right mind tells people on the internet.

Then there's the issue of it not really being relevant.
Come on man, that's too serious-business even for the prestigious gog forums. The mass exodus to Mother Russia made this place tense. :throws monocle:
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Bloodygoodgames: LOL, I've been in the PR and Marketing field for 25 years. I'd say I have a few more 'credentials' than you have on that score.

I must say I'm loving reading some of the comments on here from the GOG fanboys though. I'm going to enjoy reading them even more when new games come on GOG where you're all being shafted with ripoff prices. The outrage then will be hilarious to watch.

I'll laugh even harder when GOG introduces DRM. Which......they eventually will.....with yet another excuse as to why they 'had to'.
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mrkgnao: Let's begin by saying that I agree with you completely about GOG's future. I significantly reduced my purchases here when they first introduced DLC as it was already obvious then which way they were going.

But, anyhow, given your PR experience, I thought I might at least learn something useful from this fiasco. Are you up to writing a sample "letter" exemplifying how you would have handled this, assuming your kind "M.D." gave you the pleasant task of introducing the new "fair local pricing" policy to GOG's customers?
No, sorry. Time is money and, while I might have time to dash off a few lines on an internet forum while I'm downloading the rest of my games from GOG, I don't have time to give GOG a free marketing and PR lessons. They make enough money. They can pay for it.

But.....I will say this.

From the fiascos they have already been involved in previously and that severely damaged their company and their reputation, they should have either hired someone who obviously had PR and Marketing skills or Guillaume Rambourg should have taken classes himself.

The first rule of thumb in PR if you know it's going to be bad news, is to treat your customers like intelligent individuals and not like clueless 12 year olds that will swallow bad news couched as "Yay, good news". We might be gamers, but wer're not idiots.

Second rule of thumb in PR - when your customers see through your lies, you then mea culpa as much as you possibly can. You don't come up with a whole slew of other lies ('we had to accept regional pricing') and you certainly don't play the victim role. "People will be fired", as your customers will say, as they have rightfully done here either "Bullshit" or "I don't care".

Finally, the internet is a marvelous tool (as I'm beginning to think Guillaume Rambourg is!), as it's quite easy to quickly look up GOG and CDProjekt Red's financials and see they are so far from firing anyone or not making large profits. Guillaume Rambourg should have thought of that before he intimated half of GOG was going to be let go.

Finally here is where they went wrong:

Give me the truth with reasonable reasons as to why you FELT you had to do what you did, and I may very well be angry but I will probably still give you my custom. Give me lies and treat me like an idiot. I will never buy from you again.
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mrkgnao: Let's begin by saying that I agree with you completely about GOG's future. I significantly reduced my purchases here when they first introduced DLC as it was already obvious then which way they were going.

But, anyhow, given your PR experience, I thought I might at least learn something useful from this fiasco. Are you up to writing a sample "letter" exemplifying how you would have handled this, assuming your kind "M.D." gave you the pleasant task of introducing the new "fair local pricing" policy to GOG's customers?
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Bloodygoodgames: No, sorry. Time is money and, while I might have time to dash off a few lines on an internet forum while I'm downloading the rest of my games from GOG, I don't have time to give GOG a free marketing and PR lessons. They make enough money. They can pay for it.

But.....I will say this.

From the fiascos they have already been involved in previously and that severely damaged their company and their reputation, they should have either hired someone who obviously had PR and Marketing skills or Guillaume Rambourg should have taken classes himself.

The first rule of thumb in PR if you know it's going to be bad news, is to treat your customers like intelligent individuals and not like clueless 12 year olds that will swallow bad news couched as "Yay, good news". We might be gamers, but wer're not idiots.

Second rule of thumb in PR - when your customers see through your lies, you then mea culpa as much as you possibly can. You don't come up with a whole slew of other lies ('we had to accept regional pricing') and you certainly don't play the victim role. "People will be fired", as your customers will say, as they have rightfully done here either "Bullshit" or "I don't care".

Finally, the internet is a marvelous tool (as I'm beginning to think Guillaume Rambourg is!), as it's quite easy to quickly look up GOG and CDProjekt Red's financials and see they are so far from firing anyone or not making large profits. Guillaume Rambourg should have thought of that before he intimated half of GOG was going to be let go.

Finally here is where they went wrong:

Give me the truth with reasonable reasons as to why you FELT you had to do what you did, and I may very well be angry but I will probably still give you my custom. Give me lies and treat me like an idiot. I will never buy from you again.
With all the money from those "fair locally priced" AAA blockbuster that will come out here on GOG.com, maybe they can hire you as PR personal. ;)
high rated
I am not impressed. You called it good news. You pretend you have no choice.

I have lost faith in this company and it's now just a another Steam and GG competitor as far as I'm concerned.
Rationality always seems to take a back seat whenever the slightest excuse to act irrationally presents itself.
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cmdr_flashheart: Last reply, sorry, but feel free to respond.

Customer confidence isn't won by words, and I think they know this.

I guess the reason why people are saying that they could have done it better etc., while making nebulous demands and not really saying anything specific about what it is they think will make their grievances go away at this point, is so they have some reason to keep going on in this thread.

If you have specific ideas or requests to address your specific grievance, then feel free to list them out- I am sure they're reading.

But no one can go back and change the past, so it's pointless to play the "what should have been done in hindsight" game, other than to stroke one's own ego about how they themselves could probably, possibly, perhaps have been more capable than someone else.

Whatever, I think the direction GOG is taking is exciting because of the possibilities it includes, but it's up to GOG to explore them. Too bad about regional pricing, but like I've said before, it's nothing a bit of patience doesn't fix.
I've both made specific information requests from GoG and stated things that I think would've helped in the past, depending on what seems relevant to the comment I'm replying to. The general gist of all of them have been that while complete transparency isn't possible (for example commenting on non-final negotiations where the other party requires secrecy until a deal is reached), there are things that could increase transparency and increased transparency generally increases trust. This thread is increased transparency over the previous one, and I did comment that I felt better after reading it. I also commented several times about things that I thought were still left too much in the dark. If I value GoG as a company offering a service that I'm interested in, which was very strongly my opinion of them a month ago, then the best thing I can do in a situation like this is give them honest and open feedback, which I've tried to do. In this situation, that feedback is not entirely positive because their statements and their actions have caused me to second-guess the amount of trustworthiness I had previously granted them.

As to comments about what would've helped in the past that cannot now be done, there's a saying along the lines of, "He who forgets history is doomed to repeat it." When I say, "If GoG would've done X then I'd feel better," I'm not saying that to say they need to figure out time travel and change things. I'm saying that to attempt to give them feedback and data points to help them figure out how they can regain some amount of my trust which they've lost. I hope that they do look at that and look at what else is said by others and come up with a course of action that makes me feel silly and ashamed for doubting them. That would be absolutely fantastic, and I would LOVE it if that happened and I'd be smiling ear to ear as I admitted how wrong I was. However, I can't think of a course of action that would do that. So, the best I can do is give them information on what would've changed things in the past, what I'd like to see in the future, and hope that they can come up with something good enough that I don't get to the point of needing to abandon yet another digital game distributor (Impulse and Steam if you're curious).

Hopefully this is the last reply from me, too. It's getting late here, lots of people are sick at work so my immune system is likely getting battered, and I haven't gotten much sleep this month. On the other hand the set of what I should do and what I do doesn't have as large of an overlap as might be ideal.