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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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lostwolfe: [most notably, off the top of my head, i can think of one game that exemplifies this: "okami" was a critical darling, but sold so poorly that it killed clover studios.]
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Ichwillnichtmehr: I still weep about that.
You both realize that Clover was reborn as Platinum Games, right?
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dhundahl: On a new release title that they really couldn't do much about. What you're saying is essentially that you'd rather not have the option of getting AOW DRM-free on release day if you have to pay the market price for it, which would in turn result in everybody who wanted to pay the market price ending up without the DRM-free alternative that is GOG.

You can throw that AOW3 list around as much as you want but the hard truth remains that it's a new release title and GOG just isn't a big enough player to dictate how they should be priced. What's much more interesting is how GOG ends up pricing the classics, which is a scene where GOG actually is a big player. If that ends up being as imbalanced as the AOW3 pricing then clearly they've abandoned their principle of keeping prices fair. If it ends up being withing a few cents of the local currency equivalent to the dollar price then the change is really quite minimal.
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Matruchus: If the regional pricing is going to be on real time currency exchange value then i could agree on that but fixed currency exchange no way.
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cmdr_flashheart: But what if people don't like the three games on the list. Maybe we should have a vote on what three games go for the vote, and maybe a vote for that, and that, ad infinitum.

Or we can vote for the games we want in the Wishlist section.
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Matruchus: Well they could make a weekly 3 games list. I just must say that the games that are coming on gog in the last year are mostly rpg, adventure, platformer of which i dont really care about. They are really boring.
this is kind of why i wish the wishlist was sorted better and consolidated.

what i would do, if i were gog, is, as you say, present - say - the top three wishes from a genre. let's say adventure. then gog goes out, does it's thing and gives us a timeline: let's say two weeks to a month. when they're done, they report back to us on how they fared with all three.

then the repeat the cycle with, say, shoot-em-ups. etc.

sure, it'd b pretty slow going, but in the end more "wishes" would be granted [or not, as the case may be.]
low rated
I hope one of the affected customers is a master of DDOS attack.
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TheEnigmaticT: You mean to tell me that your currency exchange fees are less than 26 eurocents?
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weissel: I fully expected to answer you, "Paypal doesn't charge me fees, they just have a slightly worse conversion rate, to the tune of 3% at a guess. Which means 0,26 EUR fee => ~8,67 EUR price, which is more than your $9.99 games ..."

Then I thought, "What the heck, let's use REAL numbers. I pay via PayPal, let's see if I can't get out what I paid GOG in USD and what PayPal made of that in EUR ...". Turns out you can get the data (max 2 years at a time), even in CSV. With conversion data. But each transaction is 4 lines. ByeBye spreadsheed, hello manual labour.

So instead I wrote a small Perl script. I debugged it, making sure the values add up and make sense.

Then I threw it at all the data ... and it said (I quote it completely):
USD: 520.03
EUR: 402.76

I spent ~520 USD on GOG since October 13th, 2012 --- which matches my first purchase, Evil Genius.
I paid a bit over 400 EUR for that ~520 USD.

Let's see: If GOG had the conversion rate $9.99 => EUR 7,49, I'd have paid ...

520.03 USD / (7,49 EUR / 9.99 USD) = 389,89 EUR

and at $5.99 => 4,49 EUR ...

520.03 USD / (4,49 EUR / 5.99 USD) = 389,81 EUR

That means: IF GOG HAD HAD REGIONAL PRICING all the time I was there IT WOULD HAVE COST ME -12,87 EUR or - 3.20% more. (observe the fact that the numbers are negative!)

F...iddlesticks. F...IDDLESTICKS!!
Here I go and collect incriminating, unrefutable data that GOG's gonna cheat me out of EUR 0,26 per whatever and that that is $HUGE_SUM by now from someone who bought well over 150 games and ... F...iddlesticks ... my own data backstabs me.

As to the "fair price" --- is it the same sum, the same sum proportional to available income (for a rather poor country $10 is way more than for a well-off country), the same sum proportional to the local prices, or what? Sure, there's an exchange rate from USD to everything, but does it convert proportional value-to-the-buyer-of-games? If the EUR crashes down, is it fair to me to pay more and more EUR for the same thing --- especially if I don't get a raise that sorta matches the currency fall? Is it fair if due to a rising EUR I pay less and less for the same item?

Just sayin', the "identical USD value" may be "easy", but not necessarily fair.
The amounts in currencys are false. Lowest exchange for 9.99$ is 7.16€
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tammerwhisk: .....since our collective purchasing habits may not be necessarily in line with the "industry standard".
I love the "industry standard", like DRM and regional prices.

Why do you think I'm on GOG.com? ;)
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dhundahl: On a new release title that they really couldn't do much about. What you're saying is essentially that you'd rather not have the option of getting AOW DRM-free on release day if you have to pay the market price for it, which would in turn result in everybody who wanted to pay the market price ending up without the DRM-free alternative that is GOG.

You can throw that AOW3 list around as much as you want but the hard truth remains that it's a new release title and GOG just isn't a big enough player to dictate how they should be priced. What's much more interesting is how GOG ends up pricing the classics, which is a scene where GOG actually is a big player. If that ends up being as imbalanced as the AOW3 pricing then clearly they've abandoned their principle of keeping prices fair. If it ends up being withing a few cents of the local currency equivalent to the dollar price then the change is really quite minimal.
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Matruchus: If the regional pricing is going to be on real time currency exchange value then i could agree on that but fixed currency exchange no way.
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cmdr_flashheart: But what if people don't like the three games on the list. Maybe we should have a vote on what three games go for the vote, and maybe a vote for that, and that, ad infinitum.

Or we can vote for the games we want in the Wishlist section.
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Matruchus: Well they could make a weekly 3 games list. I just must say that the games that are coming on gog in the last year are mostly rpg, adventure, platformer of which i dont really care about. They are really boring.
But there will always be those whose games are left out. The current wishlist system works because if someone wants to bring extra attention to their wishlist game, then they just make a post about it in the general forum, like "vote for X!". I think maybe you should do that, but seriously, you're not the only person on GOG, and others like the games you dislike, no offense :]

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Matruchus: If the regional pricing is going to be on real time currency exchange value then i could agree on that but fixed currency exchange no way.

Well they could make a weekly 3 games list. I just must say that the games that are coming on gog in the last year are mostly rpg, adventure, platformer of which i dont really care about. They are really boring.
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lostwolfe: this is kind of why i wish the wishlist was sorted better and consolidated.

what i would do, if i were gog, is, as you say, present - say - the top three wishes from a genre. let's say adventure. then gog goes out, does it's thing and gives us a timeline: let's say two weeks to a month. when they're done, they report back to us on how they fared with all three.

then the repeat the cycle with, say, shoot-em-ups. etc.

sure, it'd b pretty slow going, but in the end more "wishes" would be granted [or not, as the case may be.]
I am sorry, but one reason why voting for games isn't a good idea is because current and potential customers don't all visit the forum, and so the votes are not going to be reflective of what people, overall, want to buy- they will only be reflective of a subset of forum dwellers.
Post edited February 27, 2014 by cmdr_flashheart
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Wishbone: Of course we have seen the kind of price hikes which forces "outside their control" "force" them to do.
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dhundahl: On a new release title that they really couldn't do much about. What you're saying is essentially that you'd rather not have the option of getting AOW DRM-free on release day if you have to pay the market price for it, which would in turn result in everybody who wanted to pay the market price ending up without the DRM-free alternative that is GOG.

You can throw that AOW3 list around as much as you want but the hard truth remains that it's a new release title and GOG just isn't a big enough player to dictate how they should be priced. What's much more interesting is how GOG ends up pricing the classics, which is a scene where GOG actually is a big player. If that ends up being as imbalanced as the AOW3 pricing then clearly they've abandoned their principle of keeping prices fair. If it ends up being withing a few cents of the local currency equivalent to the dollar price then the change is really quite minimal.
What is to ever stop the cop-out excuse that it is "out of [our] hands". As much of a juggernaut as Steam is in the market people still use the excuse that pricing and policy is entirely "out of Valve's control". Is anyone ever going to hit a point of growth where they are confident enough to say "No fuck you and your policies." to these publishers cannibalizing the industry?
Critical hit! It was super effective!
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Matruchus: If the regional pricing is going to be on real time currency exchange value then i could agree on that but fixed currency exchange no way.

Well they could make a weekly 3 games list. I just must say that the games that are coming on gog in the last year are mostly rpg, adventure, platformer of which i dont really care about. They are really boring.
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lostwolfe: this is kind of why i wish the wishlist was sorted better and consolidated.

what i would do, if i were gog, is, as you say, present - say - the top three wishes from a genre. let's say adventure. then gog goes out, does it's thing and gives us a timeline: let's say two weeks to a month. when they're done, they report back to us on how they fared with all three.

then the repeat the cycle with, say, shoot-em-ups. etc.

sure, it'd b pretty slow going, but in the end more "wishes" would be granted [or not, as the case may be.]
Yeah thats the reason I was not buying anything here for a long time since must of the games that get released are just boring for me, which doesnt mean that they are for other people.
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Wishbone: Of course we have seen the kind of price hikes which forces "outside their control" "force" them to do.
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dhundahl: On a new release title that they really couldn't do much about. What you're saying is essentially that you'd rather not have the option of getting AOW DRM-free on release day if you have to pay the market price for it, which would in turn result in everybody who wanted to pay the market price ending up without the DRM-free alternative that is GOG.

You can throw that AOW3 list around as much as you want but the hard truth remains that it's a new release title and GOG just isn't a big enough player to dictate how they should be priced. What's much more interesting is how GOG ends up pricing the classics, which is a scene where GOG actually is a big player. If that ends up being as imbalanced as the AOW3 pricing then clearly they've abandoned their principle of keeping prices fair. If it ends up being withing a few cents of the local currency equivalent to the dollar price then the change is really quite minimal.
I much more wonder and i'm afraid of how they from now on will handle indies also how transparent the regional pricing will be. For example if you want right now compare on humble store you have put realy into it. And who is willing to do that for a lets say 5$=5€ pricepoint indie game when the difference realy comes down to a few cents? As long as indie games are that cheap probably nobody will care.

But take bigger indie tittles (AA+) eg wasteland 2 / Dreamfall Chapters / Torment / "Star Citizen" / Pillars of Eternity.
with this tittles we talk about the $30 / $40 or even maybe $50 pricepoint where it realy is different and many off them where forced to be on GOG cause of the backers (basically the persons which fought for GOG as they knew it back).

How will GOG ever be able to refuse again regional pricing if it is allowed once?
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Ichwillnichtmehr: I still weep about that.
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Darvond: You both realize that Clover was reborn as Platinum Games, right?
sure. but it took the death of clover so that they could become platinum games. that whole period of them dying couldn't have been much fun for the company at the time.
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dhundahl: On a new release title that they really couldn't do much about. What you're saying is essentially that you'd rather not have the option of getting AOW DRM-free on release day if you have to pay the market price for it, which would in turn result in everybody who wanted to pay the market price ending up without the DRM-free alternative that is GOG.

You can throw that AOW3 list around as much as you want but the hard truth remains that it's a new release title and GOG just isn't a big enough player to dictate how they should be priced. What's much more interesting is how GOG ends up pricing the classics, which is a scene where GOG actually is a big player. If that ends up being as imbalanced as the AOW3 pricing then clearly they've abandoned their principle of keeping prices fair. If it ends up being withing a few cents of the local currency equivalent to the dollar price then the change is really quite minimal.
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unknown78: I much more wonder and i'm afraid of how they from now on will handle indies also how transparent the regional pricing will be. For example if you want right now compare on humble store you have put realy into it. And who is willing to do that for a lets say 5$=5€ pricepoint indie game when the difference realy comes down to a few cents? As long as indie games are that cheap probably nobody will care.

But take bigger indie tittles (AA+) eg wasteland 2 / Dreamfall Chapters / Torment / "Star Citizen" / Pillars of Eternity.
with this tittles we talk about the $30 / $40 or even maybe $50 pricepoint where it realy is different and many off them where forced to be on GOG cause of the backers (basically the persons which fought for GOG as they knew it back).

How will GOG ever be able to refuse again regional pricing if it is allowed once?
Take in mind for example Hegemony Rise of Caesar (indie game) is now 24.99$=24.99€ on steam. And this will be gog standard.

A question for GOG - why dont you sell Hegemony Gold: Wars of Ancient Greece here since it is drm free and has no regional pricing lock. The game has been released for several years now.
Post edited February 27, 2014 by Matruchus
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StormHammer: For the sake of clarity for other members of the community, here is the list of countries that would currently be affected by a price rise (using the AOW3 list as a basis for other games utilising regional pricing):
And what does the AOW3 list tell us? How GOG wants to price games or how the industry is currently pricing them?
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thelovebat: Critical hit! It was super effective!
+5 damage when attacking hypocritical leadership.
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StormHammer: For the sake of clarity for other members of the community, here is the list of countries that would currently be affected by a price rise (using the AOW3 list as a basis for other games utilising regional pricing):
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dhundahl: And what does the AOW3 list tell us? How GOG wants to price games or how the industry is currently pricing them?
It tells us that gog agrees with the pricing model. And that is a big problem.