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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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dhundahl: purchasing power makes both flat and regional pricing models unfair
While that is true, so is the fact that the current implementation of regional prices is more unfair than one flat price.
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Matruchus: There are no currecy conversion fees for european customers at least that does not happen to me on paypal so I dont know where is Gog coming from with this.
Some banks will probably take a comission on that (as some don't hesitate to charge extra for buying from a company based in cyprus).

Edit : mine doesn't so I can't be more accurate on the matter.
Post edited February 27, 2014 by Potzato
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Ichwillnichtmehr: That doesn't mean there isn't a ceiling to that. Not only that, they are growing but in relation to Steam/Origin/Amazon, it's peanuts in the big picture. And before everyone claims they say they are the #2 distributor, tell me how they know that when digital distributors do not release their sales numbers.

In the big picture, they made it from almost nothing to where they are now, despite their "core values" holding them back, despite Steam dominating the market, despite several other competitors for the same customers.

Despite all that, they grew each year, had more games/customers each year, and made more money each year.

But all that isn't enough for GOG.com it seems.
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Matruchus: No it's not and this is just showing us that they don't really care about their core principles on which they built their business. At this moment there is only drm-free thing left. But the question is for how long if they so arbitrarly change their principles on a whim.
Not arbitrary, they will change to "The Industry Standard(TM)"
Post edited February 27, 2014 by Ichwillnichtmehr
All this discussion is going around in endless circles.......give GOG some ideas
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dhundahl: What's fair one place will not be fair everywhere else. Regional pricing can actually offset this issue
Ok, that's the theory.

In practice, regional pricing is implemented very differently. It is very much possible that the price charged in Burundi, or to make it more relevant to our case, Romania or Bulgaria, ends up higher than the US price that is often the reference for the flat price .

Or, look at Steam, that the ratio between currencies varies from one game to another. Implementing a fair , purchasing power based, regional pricing would be a legal nightmare,by the way, because you should even go into a sub-country level of detail ( purchasing power in Kamchatka is not the same as in Moskow, and the same can be said for much smaller countries ). And would make cash management a true nightmare...
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dhundahl: What's fair one place will not be fair everywhere else. Regional pricing can actually offset this issue
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Phc7006: Ok, that's the theory.

In practice, regional pricing is implemented very differently. It is very much possible that the price charged in Burundi, or to make it more relevant to our case, Romania or Bulgaria, ends up higher than the US price that is often the reference for the flat price .

Or, look at Steam, that the ratio between currencies varies from one game to another. Implementing a fair , purchasing power based, regional pricing would be a legal nightmare,by the way, because you should even go into a sub-country level of detail ( purchasing power in Kamchatka is not the same as in Moskow, and the same can be said for much smaller countries ). And would make cash management a true nightmare...
At the moment all regionaly priced games on steam (for reference) cost more in the european union zone 2 than in US so there is really no chance that this is good for us. And since gog is going the steam way the answers comes from itself.
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Niggles: All this discussion is going around in endless circles.......give GOG some ideas
You want ideas.

Forget about the regional pricing. Stay with flat pricing. Dont bring regional priced games on gog. Stay true to your core.
Post edited February 27, 2014 by Matruchus
high rated
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Niggles: All this discussion is going around in endless circles.......give GOG some ideas
My idea would be for GOG.com to listen to 2 people who know this industry, who build a successfull business in this industry, and take their advice to heart:

http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
Post edited February 27, 2014 by Ichwillnichtmehr
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dhundahl: And at what purchasing power will you define a game's price? Should all people in the world pay American prices or should the game be set at the price that's fair in Burundi? Having one price for the entire world is rubbish for the same reason that having one Euro for all of EU is rubbish. Conditions are different, politically, socially, and economically, and you just can't reach a fair evaluation when conditions are that wildly different. What's fair one place will not be fair everywhere else. Regional pricing can actually offset this issue but of course it can also be used to screw people over. But what's guaranteed is that many, many people *will* get screwed with a flat price.
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wintermute.: You can see on the pricing table of AoW3 how it is used to offset the fairness issue. In fact the flat price screw only few people as besides Russia there is no country in THAT list thats lower than the US price if I didn't overlooked something.
I'm quite aware that "regional prices" is generally used to screw over customers with higher prices but what's generally done and what GOG does is not the same thing. Games generally come with a crapton of DRM on them. GOG games do not. It is consequently conceivable that althought regional prices generally only serve to screw over customers, GOG might choose not to do so.

What I can see from the pricing table of AOW3 is how hopelessly different prices are in various regions. It would be nicer for many people to only pay American prices, absolutely. But that's just never been an option for a new release game, has it? If you go on Steam or every other digital distributor, are you then going to find lower prices for AOW3? The answer is no. The question was never whether GOG should sell new release games at a flat price or with regional prices but rather whether GOG should sell new release games with regional prices or not sell new release games at all.

And keep in mind that GOG has very little say in what the "recommended" price for new release games is supposed to be. In a few years, AoW is going to be a dusty old game, long forgotten by most physical stores, and the early earning rush will be over. And that's when GOG becomes a lot more influential, giving them a lot more influence on the game prices. Then we'll see how GOG actually does regional pricing.

My guess, based on the conversion numbers they've mentioned, is that it will be a mostly fair conversion rounded to the nearest half unit of currency. It's mostly going to be the same price as it is now. If we are going to talk fairness, then it strikes me as a lot more unfair that a Polish man has to work a day to earn enough to buy a game while an American only has to work for an hour. That puts the regional cost of a game in Poland at a day's work and the regional cost in the US at an hour's work. How's that for a flat cost? :-)
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ShadowWulfe: Steam was not always around, but now that it is people that have the games linked to their accounts will STILL have it linked to their accounts X amount of years from now.
For example, if Baldur's Gate came out now and was considered a classic later on, if I got it on Steam I wouldn't have to worry as much as losing the CDs when it became a "classic".
We-e-e-ell, there was that matter with some Activision games (Deadpool for example)...
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ShadowWulfe: Steam was not always around, but now that it is people that have the games linked to their accounts will STILL have it linked to their accounts X amount of years from now.
For example, if Baldur's Gate came out now and was considered a classic later on, if I got it on Steam I wouldn't have to worry as much as losing the CDs when it became a "classic".
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Sanjuro: We-e-e-ell, there was that matter with some Activision games (Deadpool for example)...
Deadpool stayed on steam for people who bought the game. Its the same to what happened to fallout on gog.
high rated
I just realized something. Even though things changed for the worse we, the GOG community, can be really proud of ourselves because this must be the most polite shitstorm ever.
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Sanjuro:
Can't click on the link, but I'm guessing something involving people that bought a game having their privileges to use the game be revoked. I'll err on the side of caution just because I kind of think Steam sucks.

My point was in general though, super general and super theoretical, which is how it is commonly when you're buying Steam stuff.

What exactly did happen with that though?
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wintermute.: You can see on the pricing table of AoW3 how it is used to offset the fairness issue. In fact the flat price screw only few people as besides Russia there is no country in THAT list thats lower than the US price if I didn't overlooked something.
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dhundahl: I'm quite aware that "regional prices" is generally used to screw over customers with higher prices but what's generally done and what GOG does is not the same thing. Games generally come with a crapton of DRM on them. GOG games do not. It is consequently conceivable that althought regional prices generally only serve to screw over customers, GOG might choose not to do so.

What I can see from the pricing table of AOW3 is how hopelessly different prices are in various regions. It would be nicer for many people to only pay American prices, absolutely. But that's just never been an option for a new release game, has it? If you go on Steam or every other digital distributor, are you then going to find lower prices for AOW3? The answer is no. The question was never whether GOG should sell new release games at a flat price or with regional prices but rather whether GOG should sell new release games with regional prices or not sell new release games at all.

And keep in mind that GOG has very little say in what the "recommended" price for new release games is supposed to be. In a few years, AoW is going to be a dusty old game, long forgotten by most physical stores, and the early earning rush will be over. And that's when GOG becomes a lot more influential, giving them a lot more influence on the game prices. Then we'll see how GOG actually does regional pricing.

My guess, based on the conversion numbers they've mentioned, is that it will be a mostly fair conversion rounded to the nearest half unit of currency. It's mostly going to be the same price as it is now. If we are going to talk fairness, then it strikes me as a lot more unfair that a Polish man has to work a day to earn enough to buy a game while an American only has to work for an hour. That puts the regional cost of a game in Poland at a day's work and the regional cost in the US at an hour's work. How's that for a flat cost? :-)
Well no regional priced game is ever going to be fair it certainly is less fair than a flat price. For if a flat price is in dollars the most of the people on this planet dont have to pay more. If its regionally priced the most of people not in US have to pay more.
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Niggles: All this discussion is going around in endless circles.......give GOG some ideas
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Ichwillnichtmehr: My idea would be for GOG.com to listen to 2 people who know this industry, who build a successfull business in this industry, and take their advice to heart:

http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
Oh the irony.
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Matruchus: Deadpool stayed on steam for people who bought the game. Its the same to what happened to fallout on gog.
OK, then I guess I'll just disregard this comment:

hazelam
Member
Since: Feb 2009

Steam remove a game from peoples library,
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Sanjuro:
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ShadowWulfe: Can't click on the link, but I'm guessing something involving people that bought a game having their privileges to use the game be revoked. I'll err on the side of caution just because I kind of think Steam sucks.

My point was in general though, super general and super theoretical, which is how it is commonly when you're buying Steam stuff.

What exactly did happen with that though?
Stuff was removed from the store and, judging by some comments, from the peoples' libraries.