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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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ShadowWulfe: Keep in mind the "new" classic games will have already have had years of exposure on Steam by the time they're "classic", and assuming that Steam continues, the majority of people that will have wanted it will probably STILL have it by then.

A lot of the "real" classics don't have that kind of redundancy, since CDs get old and CD-keys get lost.
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Ichwillnichtmehr: I know I can only speak for myself, but I don't buy games on Steam, I buy games on GOG.com.
There are also people like me that refuse to pay $60.00 for a game.
We are paitient until it's 'classic' status brings it down within our budget range.
At this GOG has excelled in the past.
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lostwolfe: so there will always be "classic games" to sell.
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silentbob1138: Exactly. And in addition to that there will be lots of indie games. So many existing quality indies are not even on Gog yet and new ones will follow. There is no shortage of games for Gog to sell.
But there is certainly a shortage of GOOD games for GOG to sell that aren't already sold on steam....

We'll see what they say tomorrow I guess ;)

I highly doubt GOG will adapt the prices so that currency exchange rate isn't ripping us off. But hey, there is always wonders.
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synfresh: ...At some point the market for classic games will dry up, at that point what do suggest GoG do?
It sounds like classics are a resource ready to dig up. Maybe they even were after they got forgotten for some years.

But now the situation should be more like new games becoming old and maybe (if they are good) also classics. So from a principal point of view the market for classics should never dry up as long as there are new games.

I guess it's more about making more money with newer games than with older games Dealing in newer games is more lucrative.
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mobutu:
I meant if GOG theoretically waited 6-7 years before adding new stuff.
Steam was not always around, but now that it is people that have the games linked to their accounts will STILL have it linked to their accounts X amount of years from now.
For example, if Baldur's Gate came out now and was considered a classic later on, if I got it on Steam I wouldn't have to worry as much as losing the CDs when it became a "classic".

The trust is damaged, but whatever it is they're doing I think they intended to get the rage out now and try to have time to curb it rather than having more of a surprise slamming us in the face... harder.
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lostwolfe:
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ShadowWulfe: Keep in mind the "new" classic games will have already have had years of exposure on Steam by the time they're "classic", and assuming that Steam continues, the majority of people that will have wanted it will probably STILL have it by then.

A lot of the "real" classics don't have that kind of redundancy, since CDs get old and CD-keys get lost.
for people here [not people in general, i mean. just people who buy from gog, specifically] - if a game - let's take shadowrun returns, because that's a good example - gets released and it gets released with only a drm-based version via steam and it turns into a classic, chances are, as has been stated, people here would /re/ buy the game because they want it drm-free.

i think you can make use this general anecdotal "evidence" to suggest that people not-on-gog will probably do exactly the same thing once they become aware of gog's non-drm stance.

"modern" games that are download-only can be trapped in a drm'd system and if they get offered here, then they are "freed" and people will re-buy them to have that freedom.

[or, if the consumer is not at all into drm and they're aware that "modern" games pitch up here, too, they're likely to simply sit out the original release and wait for it to happen here or on some other non-drm storefront. obviously there are games where this is never going to happen, but the folks who would not buy the game with drm will simply shrug and move on with their lives. i'm one such person. i really liked the idea of from software's "dark souls: prepare to die," but when it became abundantly clear that from software had no plans to release a non-drm version of the game, i moved on with my life.]
high rated
That they slipped the change into a "good news" side post made me angry and I was realy curious which 3 titles managed to make GoG cave in.

I was really suprised by the line up of titles to make this interesting cut in their former company policy pillars.

I mean Age of Wonder III, well I liked the old games but it's not that much of a breaking title to justify sawing off one of your own legs if you catch my drift. The full pack of odd business practices like exclusive pre-oder campaign + DLC already before release is kinda meh anyway.

Divinity Original Sin, this was a kickstarter founded game and it saddens me that by helping them to fund them I participated in GoG loosing one of its CORE values.

WITCHER 3, their very own game. Yes I am aware that Witcher 2 did this as well but back then they were forced to do it. Now it is their own choice. But yes as they wrote in the open letter, can you blame anyone for not wanting to miss out on 19%-25% more money?

I am just so dissapointed and somehow I feel the need to express this as I used to be Pro-GoG all the way but right now I am not sure of my position anymore and will await the changes and see for myself how to deal with them.
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Trilarion: I guess it's more about making more money with newer games than with older games Dealing in newer games is more lucrative.
Exactly
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Ichwillnichtmehr: I know I can only speak for myself, but I don't buy games on Steam, I buy games on GOG.com.
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donsanderson: There are also people like me that refuse to pay $60.00 for a game.
We are paitient until it's 'classic' status brings it down within our budget range.
At this GOG has excelled in the past.
You know what's really funny?

I support a lot of NEW games on Kickstarter/Indiegogo, and a lot of them will go to all platforms, including GOG.com

When I saw that, I thought: "Yes, we are winning!" + "Another step in the right direction!"

....Yeah....
Post edited February 27, 2014 by Ichwillnichtmehr
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I have an idea what GOG could try to put some contrast between them and other distributors. Worldwide equal prices. Sounds like a very refreshing new idea. Not sure if it has been done before but I would definitely give it a try - maybe it works and people will buy alot.
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TheEnigmaticT: snip
May I suggest next time when you try to change something major to have an ace up sleeve: a Grim Fandango release, a new Insomnia Sale, something :)

Age of Wonders 3 is nice, but it's not quite the same.
Post edited February 27, 2014 by GabiMoro
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Trilarion: I have an idea what GOG could try to put some contrast between them and other distributors. Worldwide equal prices. Sounds like a very refreshing new idea. Not sure if it has been done before but I would definitely give it a try - maybe it works and people will buy alot.
LOL, love it. :)
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TheEnigmaticT: My previous reply sounded dismissive. I'm sorry and that wasn't my intent. I wasn't saying that GOG.com has abandoned our efforts to bring back classic games to users. I was simply stating the fact that, out of the thousands and thousands of games that are classics that we *could* acquire, the number of games that *should* acquire is much lower.
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Phc7006: I couldn't check but I guess Rex Nebular, Task Force 1942, European Air War 1943 , Pacific Air war 1942 are in the same situation
+repped for rex.
what a strange, strange game that was.
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Trilarion: I have an idea what GOG could try to put some contrast between them and other distributors. Worldwide equal prices. Sounds like a very refreshing new idea. Not sure if it has been done before but I would definitely give it a try - maybe it works and people will buy alot.
Good idea! ;)
Hm you have to be happy about not to be charged 1€ for 1$ nowadays, I guess... :-/

That's the core problem of regional pricing, isn't it? I really wouldn't care about a few Cents that I may be actually saving if my price would be converted from $ to € based on an up-to-date free fluctuating exchange fee.
1.) I still think this move hurts your brand more than it helps to get new people over here.

2.) If you need to go this way add what gamolith did (transparency for the customer and a fairprice badge) so the customer can vote on it with his money if this principle you droped is something he wants or not. Transparency = showing all prices / fairprice badge for games which do the real currency translation like in point 3

3.) Also i agree with all the people on the classic's catalog ... make the translation from $ to any other currency on a daily or hourly base.

4.) If you don't like regional prices there should realy be a realy good explination why TW3 is on the list for being one of the first. I supose it will have $=€ ... which completly makes you look like you like regional pirces and already this alone reduces my trust to no existence right now. (The same people which needs to agree on GOG business moves need to agree on CDPR business moves)

5.) Also i hope the questions towards gift's / local versions (crippled versions) / drm to enforce this new paying methods are adressed,
Post edited February 27, 2014 by unknown78