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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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synfresh: At some point the market for classic games will dry up, at that point what do suggest GoG do?
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lostwolfe: a snip, because this is the relevant bit for me.

with all due respect, i beg to differ. the pool of "classic games" will keep growing, steadily but surely. that's how this whole thing works.

it's now 2014. if we take the cutoff date for "classics" at 7 years ago, then that leaves every game from +/- 1979 to 2007 as a potential product gog can sell.

when it's 2015, that cutoff date goes to 2008. then 2009. etc.

so there will always be "classic games" to sell.
Great point.
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Ichwillnichtmehr: They have....sorry had the ability to refuse publishers ripping off their customers.
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synfresh: You're right and what's been the end result of that? GoG continues to watch Steam grow in average daily usage. Enigmatic is telling you that there is a ceiling to what they are currently selling and they cannot grow without having new releases on the site.
Considering their growth so far, that ceiling doesn't seem to be close. Someone posted the numbers either here or in the original thread about regional pricing. 2013 was by far their best year.
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dhundahl: ...local McDonald's ... gas for your car ... hardware for your computer ... all businesses everywhere will adapt their local prices to the local market.
There is no "local" on the interwebs. This is why it was invented/implemented: to be global

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TheEnigmaticT: Alien Rape Escape: 44 MobyScore
uhm ... I think I really want this game on GOG lol ;)

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HGiles: I think that GOG could have expanded into newer games without regional pricing, and that not expanding was also a viable choice. They chose this method of expansion. We'll have to see how it plays out.
While what you're saying is true you have to put yourself in .eu shoes and this means paying 55bucks for a game that costs 40bucks.
It's easy for you to say "wait and see" because you're not the one being discriminated here ...
Post edited February 27, 2014 by mobutu
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synfresh: You're right and what's been the end result of that? GoG continues to watch Steam grow in average daily usage. Enigmatic is telling you that there is a ceiling to what they are currently selling and they cannot grow without having new releases on the site.
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silentbob1138: Considering their growth so far, that ceiling doesn't seem to be close. Someone posted the numbers either here or in the original thread about regional pricing. 2013 was by far their best year.
https://www.cdprojekt.com/Press_Room/Informacje_prasowe,news_id,1905

Google Translate:

[i]More than 4 million zł profit in the first quarter , excellent results GOG.com Added: 2013-05-15

Group CD PROJECT eight improves profit last year and ends the first quarter with 4.07 million zł consolidated net profit.

The Company continues to generate positive cash flow , while funding work on two high-profile video games highest quality.

Very dynamic growth results in the segment "global digital distribution " - GOG.com .

Consolidated net profit of the CD PROJECT in the first quarter of 2013 totaled 4.07 million to 0.47 million zł zł year before. Consolidated revenues totaled 27.81 million to 17.68 million zł zł in the first three months of last year. Group efficiently generate cash and net cash flow from operating activities amounted to 4.98 million to 0.91 million zł zł year before.

"We produce at this time two big -budget video games, and although since the release of The Witcher 2 on Xbox 360 passing year , continues to generate positive cash flow and high . " - Said the president of the CD PROJECT Adam Kicinski .

In the first quarter, the Group improved its financial results in all three business segments . Particularly dynamic development of global service made ​​digital distribution of games - GOG.com . Its revenue rose to 13.26 mln zł zł to 6.25 million in the previous year and net profit to 2.72 million to 0.89 million zł zł . GOG.com , recently recognized by the magazine " Time" as one of the 50 best websites in the world , at the beginning of the year, announced that it has already offered 500 computer games from more than hundreds of manufacturers and publishers. Service is one of the most popular independent digital distributors of computer games in the world and a serious alternative to the global market leader - Steam service . Area of ​​digital distribution, but limited to the Polish market is developing very dynamically also belongs to a group company CDP.pl. To offer a platform CDP.pl introduced , in addition to games, including e -books and comics in a digital version . Including them offer a platform CDP.pl is already more than 600 products . Even after the end of the first quarter CDP.pl signed a very important agreement for the digital distribution of Electronic Arts .

The most important event of the first quarter for the Group was the announcement of release in 2014, "The Witcher 3: The Wild Hunt " . The third part of the saga became the subject of a cover of the March issue of " Game Informer " - the biggest and most prestigious magazine devoted to games in the world and will soon be presented at June's E3 game expo in Los Angeles. Studio CD Projekt RED continues to simultaneously work on the game, " Cyberpunk 2077 " . Increased interest in the press and fans future titles studio CD Projekt RED preferred translates into sales animation currently available on the market Witcher series of games .
[/i]
Post edited February 27, 2014 by Ichwillnichtmehr
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lostwolfe: so there will always be "classic games" to sell.
Exactly. And in addition to that there will be lots of indie games. So many existing quality indies are not even on Gog yet and new ones will follow. There is no shortage of games for Gog to sell.
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lostwolfe:
Keep in mind the "new" classic games will have already have had years of exposure on Steam by the time they're "classic", and assuming that Steam continues, the majority of people that will have wanted it will probably STILL have it by then.

A lot of the "real" classics don't have that kind of redundancy, since CDs get old and CD-keys get lost.
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ShadowWulfe: Keep in mind the "new" classic games will have already have had years of exposure on Steam by the time they're "classic", and assuming that Steam continues, the majority of people that will have wanted it will probably STILL have it by then.
And most of those people will buy them on gog too. It is whats already happening.
But now that the trust is questioned I'm not sure anymore about future endeavours.
Post edited February 27, 2014 by mobutu
Dear sir, your french was forgivable, vu qu'il n'y en avait pas tant que ça.

But I have a suggestion for punishment if you prove yourself not worthy of your word.
Put on diving googles and tape your mouth.
Cover yourself with a big seal of white paint.
Go in street.
Free hug everyone you see and tell them:
"I brought shame to my house and family."
Don't run from anyone.
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wintermute.: I find it somehow ironic how you ignore the fact nobody could force them to step away from principals hey sold us as core principals they would never step away from. Their customers mostly went to them because of those ideals. Now they dictate new terms on their customers, see reprising of old titles and there are many questions unanswered like the one what happens if they are bigger changes in exchange rates. Plus intransparency is the last thing they should aim at after this stunt.
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synfresh: Look, if you want to get on them because they need to abandon their 'core' principles because it's not long term business viable, then so be it. But at the same time you're not putting food on their table and you are not running their business. At some point the market for classic games will dry up, at that point what do suggest GoG do?
Well, the publishers get pressure from indie studios, the steam early access market and the indiegogo/kickstarter campaigns. It's a slow process but i#m sure they will also bend a bit to their customers they ignored for so long to increase their marketshare. This said I'm also convinced gog wouldn't die of stagnation in the near future because of the indies and crowdfunding. Also there are some studios which already began moving towards gog. So this is even poor timing as I would think some publishers will be quite reasonable in a year or so if they need to get closer to their customers to get their sales. But even if not: YES, they should stay to those principals because thats what they sell, thats what they used to attract customers and you can't change the game on your end without upset your customers. Gog without their ideals is obsolete. Deal with it.
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mobutu: ....
While what you're saying is true you have to put yourself in .eu shoes and this means paying 55bucks for a game that costs 40bucks.
It's easy for you to say "wait and see" because you're not the one being discriminated here ...
The example would be for example:

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NeoZeed: I feel betrayed. Why should i pay more than an american if my salary is around 1100€? And salaries in eastern europe are half mine, so it's far worse for people living in those countries. This is an open door to piracy and I am seriously considering not buying more games from GoG.
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Matruchus: Gog is not introducing fair pricing for classics for the price differences will be fixed and not bound to daily currency changes so there is nothing fair in that.
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dhundahl: Depends on your definition of the word "fair", doesn't it? It's arguably unfair that a Russian and a Swede aren't paying the same price, but then again, once you take purchasing power into account, they really wouldn't be paying the same price anyway, would they? ...
Looking at the local prices for AoW3 there must have been a huuuge increase of purchasing power and wealth in africa during the last weeks. Wow.
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Morkisageek: tape your mouth.
...tell them ...
;)
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Morkisageek: Dear sir, your french was forgivable, vu qu'il n'y en avait pas tant que ça.

But I have a suggestion for punishment if you prove yourself not worthy of your word.
Put on diving googles and tape your mouth.
Cover yourself with a big seal of white paint.
Go in street.
Free hug everyone you see and tell them:
"I brought shame to my house and family."
Don't run from anyone.
How will he tell them that with tape on his mouth? :-)
ninja'd!
Post edited February 27, 2014 by donsanderson
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lostwolfe:
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ShadowWulfe: Keep in mind the "new" classic games will have already have had years of exposure on Steam by the time they're "classic", and assuming that Steam continues, the majority of people that will have wanted it will probably STILL have it by then.

A lot of the "real" classics don't have that kind of redundancy, since CDs get old and CD-keys get lost.
I know I can only speak for myself, but I don't buy games on Steam, I buy games on GOG.com.

But after this....
Post edited February 27, 2014 by Ichwillnichtmehr
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TheEnigmaticT: My previous reply sounded dismissive. I'm sorry and that wasn't my intent. I wasn't saying that GOG.com has abandoned our efforts to bring back classic games to users. I was simply stating the fact that, out of the thousands and thousands of games that are classics that we *could* acquire, the number of games that *should* acquire is much lower.
I can agree with the lower number of "should acquire" games, but I sincerely hope that you have other criteria than a mobygame rating above 70 ( a very subjective measure of quality) and the wishlist (which is even worse imho as it is biased toward some iconic games. Voters probably explore very little towards things they do not know )

2 Examples that would fail these criteria

Return of the Phantom (Microprose). Mobygames 61 , whishlist : 58 votes
Sword of the Samurai (Microprose) : not rated ! , 246 votes

I couldn't check but I guess Rex Nebular, Task Force 1942, European Air War 1943 , Pacific Air war 1942 are in the same situation

And if you have possible acquisition but a doubt about our interest, why don't you do as wargame publisher GMT does : they announce a project but will only launch it if they have 500 firm purchases