It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I'm surprised so many gamers are outright rejecting GOG for price increases. I guess their remaining differentiators aren't as widely valued as I thought. :/
avatar
Vestin: I'm amazed.
People here have neatly divided themselves into 3 separate camps: The Betrayed, The Content, and The Appeased...
Hell - A, B, C ;P.
We should make a movie out of it. Or didn't you think about The Good, the Bad and the Ugly? :)
high rated
avatar
blotunga: The installers is one of the things I dislike when buying newer games. I always have to re-download the entire thing when a new patch comes out. For old games it's great since they won't change anytime soon.
The patching process on newer titles can be really annoying, I agree. I made a thread about it myself and lost a ton of rep for daring to complain. At the end of the day though I'll take annoying patch issues over DRM.
avatar
Darkalex6: Have you read the letter ? The will introduce regionaly pricing to the whole catalogue.
avatar
BinaryPoet: Have you read the letter? It says: "Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?"
Key being "so far". There are quite a few answers by Gog staff in the thread where regional pricing was introduced last week that more regionally priced games (including older games when contracts get renegotiated) are possible. Region locks were also not ruled out. And now that Gog accepted region pricing they are in a terrible position when prices have to be negotiated.
high rated
avatar
GOG.com: I hope that this explanation has helped ease your worry a bit [...]
Thank you for writing this so verbosely. It is what you should have done in the first place, though. :)
While I hugely dislike regional pricing, getting more DRM-free games here is *way* more important to me.

There is one big concern left for me:
As a German, I am frequently affected by censorship, since my beloved government deems us grown-ups too immature to handle a few more red pixels (and a couple of other things) on our screens.
What are your plans regarding this?

Also, to my fellow Goglodytes:
Please stop bitching about the new prices for classic titles, if you are affected very litte by it. A few cents left or right don't matter terribly much to most (not all!) of us and can easily be offset by skipping an offer occasionally or waiting for a (later) sale.
The better approach, though, would be to stick to actual exchange rates, updated daily or so.
Gameolith does it hourly, even.

Thank you for reading this, to all a good night / day. :-)

(Spelling corrected.)
Post edited February 25, 2014 by user deleted
avatar
Snickersnack: I'm surprised so many gamers are outright rejecting GOG for price increases. I guess their remaining differentiators aren't as widely valued as I thought. :/
for you in the US, nothing changes for the worse. how about some empathy?
high rated
In my opinion GOG has betrayed its ideals and abandoned one of its core principals. I've written to GOG to express my dismay over the farce that is regional pricing and I encourage every one of you to do the same.

Over the next few weeks I will make local copies of every game in my account and then I will request the closure of my GOG account. Although I respect GOGs stance on DRM free gaming I refuse to support a company that so casually abandons its core values.
Post edited February 25, 2014 by rmuchall
avatar
blotunga: The installers is one of the things I dislike when buying newer games. I always have to re-download the entire thing when a new patch comes out. For old games it's great since they won't change anytime soon.
avatar
StingingVelvet: The patching process on newer titles can be really annoying, I agree. I made a thread about it myself and lost a ton of rep for daring to complain. At the end of the day though I'll take annoying patch issues over DRM.
Personally I prefer one complete installer without the need to patch it, but I think for newer releases it would be more reasonable providing small updates until the game is really finished.
I rarely play games at release (bugs, performance tuning), so I don't care about Day 1 releases. I do care a lot about DRM free, though, and I'm cautiously optimistic that we might now get games which were previously not available DRM free.

The local currency pricing for older games seems acceptable.and won't cost you my business. (Not offering Linux versions on the other hand does - if a game is available DRM free and has a Linux version, then chances are very high that I'm not buying it at GOG, but I digress.)
avatar
Vestin: I'm amazed.
People here have neatly divided themselves into 3 separate camps: The Betrayed, The Content, and The Appeased...
Hell - A, B, C ;P.
avatar
wpegg: You missed out "The Unanswered".
Unfortunately they are always missed out. It's their fate.
avatar
Shambhala: Someone made a valid point that, as not all currencies are supported, many poorer countries will just find themselves having to convert from a different currency. Eg: Hungarians will now pay in euro, thus having to pay more since the initial price is higher and they will still have to convert (to whatever currency they use, I am ignorant on the matter).
avatar
IAmSinistar: That makes sense. Though didn't they have to convert to USD as well? I know some countries accept USDs alongside their own currency (such as Costa Rica), so in those cases it was probably more convenient.
They do, but the base USD price is still a little cheaper (15 euro cent more for the 5.99$ games), so they'll convert from a slightly worse starting price (I do not know if I phrased this well).
Also, the conversion rates varies with the currency, so often converting from USD may be cheaper.
Anyway, I don't believe it should make any real difference, can't talk for others though.
avatar
RS1978: Personally I prefer one complete installer without the need to patch it, but I think for newer releases it would be more reasonable providing small updates until the game is really finished.
And this is why I don't really buy new releases. And on GOG for one more reason: NO LINUX SUPPORT.
avatar
Kuchenschlachter: Well, if that's the price i have to pay for the "DRM-Free Revolution" so be it. :)
avatar
Trilarion: The revolution came already today to russia in form of a rebate. Russians are always the first to receive revolutions. But who knows, maybe tomorrow it is someone else.
Whoa, now. We didn't ask for it, you know (not that I'm complaining though).
Also, we have a neighbor called Ukraine so right now we're feeling a little nervous about the very word "revolution".
avatar
JetSetUBet: Your credit card or paypal information will have your proper address.
avatar
MichiGen: It doesn't work that way, I've bought some games through VPN.
When you have something in your shopping basket for some price, it doesn't matter on who is the credit card written, you pay what you see in the basket, because otherwise it would be a scam. You can't expect to pay 6$ and find out that you are missing 6€ from your account instead.
When I'm on vacation in the US for example, I can log into my steam account and STEAM doesn't care that I have in my profile that I'm from Slovakia, it sees that my IP is from US so it'll show me US version of the shop with games which I would not be able to normally buy from my country, with prices in $ etc.
You could be right. I'm from Canada and I preordered the new South Park game from gamefly $47.99 USD, which isn't actually available in Canada, using a VPN, and I paid with paypal. The sale went through but then I got an email and phone call from gamefly which worried me, but all they wanted was to confirm my address (which is in Canada), once I did they processed the sale. Now we'll see what happens when I download it and try to activate it (on steam, unfortunately).
low rated
I can tell I'm definitely one of those in the minority here, but I'll take a swing anyhow.

First off, it's GOG's right to charge whatever price they want for their titles... whether it be flat rate or regional. When you compare their prices and sales to other outlets, even Steam these days, it's more than fairly priced... even when you add in a small addition for regional price adjustments.

Second, it's not GOG's fault that some country's decide to gut their currencies with inflation taxes or VATs. Have a problem with having to pay more for the same? Seems to me that would be an issue to bring up with your Congress, Parliament or other elected government. Things don't really go up in price with devaluation and inflation, the value your money has to purchase goods declines, hence the overall price increases. Some people call it cost of living... I call it the financial rape train... and it has no brakes.

Third, they haven't said anything about doing away with their DRM-free policy, which is probably the biggest foundational virtue that they have going for them. So long as GOG remains true to its DRM-free ethics and keeps a consistent catalog with old AND new titles to choose from, I'm more than happy to pay pretty much whatever they choose.