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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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JudasIscariot: It's showing it to the right of the announcement for the Shadowrun DLC :)
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lostwolfe: your site design breaks on 800x600 :P

no wonder i missed it :P
Ummm tell me that's a tablet? :D
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lostwolfe: your site design breaks on 800x600 :P

no wonder i missed it :P
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JudasIscariot: Ummm tell me that's a tablet? :D
no. it's my computer monitor.
i'll get you a screen shot in case you've never seen this behaviour before. hold on.
I have already told my humble opinion in some previous post, but now I have done my math and I'm a little pissed.

Shall we look at the pre-order of AoW3? Let aside the presence of DLC, we can see the cost: 39.99$, 29.99£ or 39.99€.
At the actual change 29.99£=49.99$ while 39.99€=54.71$; even adding the VAT, price for non-$ payer are higher.
Uk citizen are charged for a 20% VAT for a net price of 41.65$, while poor Hungarian fellows, who already suffer 27% VAT, will still pay a net price of 43.07$. Luxembourgers, wit their ridicoulous 15% VAT will pay a net price of 47.57$
Me, with a 22% VAT (probably 23% soon) I would be charged for a net price of 44.84$.

I would'n have bought it anyway, so it really doesn't matter in this case, but still it doesn't seem fair to me.
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CarrionCrow: It seems to me that the one big thing right now that GOG is guilty of is pulling a Molyneux. Just read an article where he talks about how he gets so excited for how he wants things to be that he inevitably gets blasted to crap when he isn't able to pull off the vision he has in his head. He gets all worked up, extremely passionate, but the technical side can't measure up. Of course GOG wants fair pricing worldwide. Hell, even as a near-sociopathic, empathy-devoid American, I don't like the idea of people in other countries getting nailed on prices unfairly. But walking into a rigged game and saying you want to change everything up doesn't instantly make everything change. Steam is taking their core away, bit by bit. That can't be emphasized enough. The more Steam has classic games, the more GOG has got to feel the pressure to bring more to the table. And so they get squeezed between what they prefer and what the game is right now.
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skeletonbow: You make a great point there that I hadn't considered before too, and that is that Steam is adding many games that were previously only available from GOG. Not only that, but the Steam versions of the games *ARE* the GOG version of the game, complete with GOG created files! I'm dead serious too. Look at Tomb Raider 1 on Steam. It is the GOG version of Tomb Raider. How do I know? Well gogwrap.exe and GAME.GOG in my Steam Tomb Raider 1 directory installed on my hard disk kind of tipped me off. How did Valve get GOG's version of Tomb Raider in their store to begin with? Well, instead of asking such a question with outrage I have to consider all of the various possibilities that could be the reason and then if I'm going to make any assumption at all, I have to consider the most plausible one.

1) Valve downloaded Tomb Raider GOG version from Pirate Bay and started selling it. Feasible? No. Why not? If I have to explain that to someone - they're a total idiot. ;o)

2) Valve has some kind of arrangement with GOG.com directly. Feasible? I suppose it is feasible to some degree but probably unlikely as Steam is the competition and even if Valve were to pay them 50% of the profits or more from it, that works more against GOG than for them. Also, why wouldn't every GOG game be on Steam in its GOG version then? Makes no sense. So it's feasible as in it's possible - but seems very unlikely.

3) The game publisher and rights owner's agreement with GOG to permit them to sell the game, in return gets any patches or hacks GOG has to create to make the game run with which they now have the right to do with it whatever they want including offering said patches/hacks/executables to other retailers as well. This is the most plausible explanation, and I think GOG would be more acceptable for the developer to own the rights to their changes in order to be able to offer the game even if it means that those changes might be usable by the competition.

So I've no official idea what the story is, but by a logical process of reasoned critical thinking I'm led to believe option 3 is the reason I have found a GOG game on Steam.

Why do I have Tomb Raider from Steam installed? Aha! Now that's a great question! Especially since I bought it from GOG not long ago. Truth is, after I bought it, about a week or two later the entire Tomb Raider super duper holy shit everything collection came on sale on Amazon.com for $12 and it included all the Tomb Raider games that are available on GOG and all of the ones that are NOT available on GOG, and it was too good of a deal to pass up while it appeared unlikely to me to see the remaining Tomb Raider games show up on GOG.com anytime in the next decade or 57... So, I spent the $12, and then installed all of them one after the other to give them a test run and see the progression of the game engine over the last 15+ years. While futzing around to get the game working in high resolution I discovered the GOG files in the dir and my eyes popped out. ;o)

Anyhow...
O/T, I got the bundle too when it was on sale. That was a great price, haven't played any of them yet though.
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JudasIscariot: Ummm tell me that's a tablet? :D
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lostwolfe: no. it's my computer monitor.
i'll get you a screen shot in case you've never seen this behaviour before. hold on.
Interesting but I'd recommend sending that screenshot to Support :)
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dr4gz0r: "Shooting for" is the keyword (along with "we do have a lot of influence"), because unless Rambourg's wording is really poor there, my take is that all GOG can do when contracts are up for re-negotiation is to suggest prices. However, if, say, publisher X wants to use a 1 $ = 1 €/£ price conversion for their classic, GOG will have to comply, else they lose the game. Many have already touched upon how that gives more and more power to the game's publisher and how things could ultimately go downhill from there, so there's really no point in me stressing that.

The reason behind regional pricing for classic games however is still unknown: one can speculate it concerns exchange fees, VATs, or simply to please publishers, but as others pointed out someone is gonna get shafted in the end, even if it's just 0,10-0,20 cents per game (I know this'll happen to me at least, given my bank's current exchange rates).
Just look at The Enigmatic T's post #909 in the announcement thread from last Friday. Someone asked:
Can you promise that only new, big publisher releases of new games will be affected by regional stuff?
He responded:
No, I can't; contracts come up for re-negotiation all the time, and when they do there's no telling what may happen. I can promise that we did not go into this change with the intent of re-pricing swathes of our catalog of classic games in a manner that's unfair to gamers around the world. I can promise you that we will strive our utmost to keep things fair for gamers everywhere in the world. But I'm not gonna make a promise on something like this and then find in 18 months or 2 years that things turned out differently than we had thought they would.
After all, nothing says, "We did not go into this change with the intent of re-pricing swathes of our catalog of classic games in a manner that's unfair to gamers around the world," like "shooting for" a regional pricing system by the end of the year so that it is easier for publishers to change the prices of classics upon contract renewal. GOG is essentially rolling out the red carpet for publishers and setting the system up in advanace for when publishers decide to change prices of existing catalog games. GOG has folded and thrown in the towel before the "negotiations" have even happened.
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lostwolfe: no. it's my computer monitor.
i'll get you a screen shot in case you've never seen this behaviour before. hold on.
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JudasIscariot: Interesting but I'd recommend sending that screenshot to Support :)
sure.

here's what i'm seeing, anyhow. [will pass it along to support, just the same.]
Attachments:
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skeletonbow: I have to admit too that I have been on the receiving end of the wrath of the public in my former job after having made changes from time to time things for the greater good of everyone in my mind, and often some of those changes that I myself didn't like for my own use - but I recognized something was better for the default for people at large and made the change - to get my head bitten off by people and called every name in the book, including many of the things I see people throwing at GOG people.
Regional prices...sorry "fair local prices", are good for the publishers.

I personally don't consider publishers getting more money by ripping of their customers as the "greater good".
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dhundahl: Depends on your definition of the word "fair", doesn't it? It's arguably unfair that a Russian and a Swede aren't paying the same price, but then again, once you take purchasing power into account, they really wouldn't be paying the same price anyway, would they?

Regardless of the few cents of difference on the classics, the price remains at the bargain bin range. That's a fair price, isn't it? There might even be a discount every now and again, which is even more fair, isn't it?
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blotunga: How about a swiss paying less than a Romanian/Bulgarian/Hungarian.
A Swiss would be paying much less than a Bulgarian even with a fixed price. The price itself only denotes the amount of a currency you have to pay. It tells you nothing of how much the amount of said currency is actually worth, which is the one thing that actually matters if we're talking about the "moral fairness" of a price.

And obviously it's not getting more "morally fair" that games are cheaper for Swiss people than they are for people in Eastern Europe, but at the same time, I think you'd be hard pressed to find games cheaper than 6-10 dollars or the euro equivalents. Paying that price for a GOG-restored classic strikes me as fair in the sense that buying a game at GOG isn't expensive relative to the alternative gaming options.
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JudasIscariot: Interesting but I'd recommend sending that screenshot to Support :)
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lostwolfe: sure.

here's what i'm seeing, anyhow. [will pass it along to support, just the same.]
Wow that is weird O.o
Sounds good to me! I always get foreign currency charges and £3.49 instead of $5.99 sounds fair to me (expecially as I will stop giving my bank extra money!)
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lostwolfe: sure.

here's what i'm seeing, anyhow. [will pass it along to support, just the same.]
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JudasIscariot: Wow that is weird O.o
it isn't only that.

there's related issues.

it has to do, i think, with the way your web guys size things.

they're probably sizing in pixels and not percentages, and so some things just "float off" the side of the screen.

when i look at - for example - a list of games [like when you have sales] it looks /incredibly/ messed up.
Post edited February 27, 2014 by lostwolfe
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TheEnigmaticT: The challenge here is that:

1. Many of those games you're talking about are rubbish. Our back catalog of classics isn't just old games.
2. The ones that aren't rubbish are exceedingly difficult to sign, or else you would see them here already. Trust me, we've been trying.
Classics like Daikatana? Angel of Darkness? Simon the Sorceror 3d?

Yea, no rubbish here!
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jules5956: Sounds good to me! I always get foreign currency charges and £3.49 instead of $5.99 sounds fair to me (expecially as I will stop giving my bank extra money!)
Don't know what kind of scam your bank is perpetrating, but 16% of currency charges (1$=1€ minus 20%VAT) seems a bit too much
Post edited February 27, 2014 by Beregorn
Look, there's a lot of complaining about this move, but I think it's fair for both consumers and for Gog, which is clearly trying to respond to market pressures in a fair manner. There's nothing wrong with that. That is an expression of the free market that allows companies like Gog to exist in the first place.

Good luck, you guys. I've been a member here for nearly 2000 days (1996 as of the writing of this post) and I hope that you're around for another 2000. I will continue to support the site and your mission of DRM-free gaming.