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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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HGiles: They're treating classic and new games differently. New games get publisher set rates. Probably just as bad as people are expecting.

Classic games get a pretty close conversion. It's discussed in the letter. Some are higher by a few cents, some are lower by a few cents.
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Ichwillnichtmehr: Until the publishers decides, that they want $1 = €1, and since GOG.com has now allowed that for other games on the site, there is no reason why they shouldn't get it for their games too.

After all, it's the industry standard.
That's why people are worried. But as things stand now, GOG is trying to do localized pricing for classic games correctly.
uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
Post edited February 27, 2014 by lostwolfe
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Shendue: Funny. I don't remember being charged for way more then normal taxes on a coffee or newspaper. I clearly remember being asked 60 dollars for a 40 dollars game, tho, despite the cost of the game plus taxes being about 48 bucks, because of the magically nonexistant 1$-to-1€ exchange rate.
That's why i buy my console games second-hand, btw.
Visit your local McDonald's. Buy gas for your car. Try to buy hardware for your computer. It's more obvious with digital sales but virtually all businesses everywhere will adapt their local prices to the local market. It's nothing personal, just business, and not doing it would incur an opportunity cost. Unless it's part of a strategy, it's something that hurts the shareholders for no reason, which is something they respond to about as well as the US Secret Service responds to people throwing shoes after the current president. It's a sad situation but that is how the world works.

A flat euro to dollar conversion is of course complete nonsense but as long as games are selling, it will continue to be a classic marketing stunt, even though it's been quite a while since a dollar was worth a euro. It's potential profit and not taking that profit results in an opportunity cost. Again, a business will of course adapt prices to the local market. If the local market price is based on a ridiculous dollar to euro conversion then that's what the local market price is, regardless of how ridiculous it is.
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ElarionAbendglan: Ahhh i see your point. :) Okay i can understand what you mean. The problem is still the same: A deal always has to be made by both sides. There is still no reason GoG can't say "no" either if they think the price is to high. So still no change for me to see there and no "publisher controlled GoG". :)
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Ichwillnichtmehr: I know, and completely agree with you, that a deal has to be made by both sides.

Only in this deal, GOG.com weakend their position for all future deals, because they backed down from something which they repeatedly said they would never back down from.

They showed weakness(exaggeration, I know) and that will not be forgotten.
They did weaken their position here and now and did make a compromise on the pricing issue. You can see it like that. The thing for me is this: Imagine GoG an even bigger player in the digital distribution of Games because you can get the new Games here not "just" the Classics that may become some kind of niche one day and not really relevant on a global scale.
And you get the Games here DRM-Free for a similar price as most places. Just imagine how strong a position can be in a few years when there are millions of people here? And they are buying the Games DRM-Free, paying the publisher the full price on launch day. Then they are actually on the strong side of the bargain. It's one way this could play out. Or it just smashes the thing down and they have to make up for it and start anew. You never know exactly with these decisions. You only can try. But i don't see how we can now try to roast them like in this forum as if they came to our homes and robbed us.

Except from the If's and When's:
If one thing was always true with GoG for me: If the make a mistake, they always did up for it in one way or the other.
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Ichwillnichtmehr: Until the publishers decides, that they want $1 = €1, and since GOG.com has now allowed that for other games on the site, there is no reason why they shouldn't get it for their games too.

After all, it's the industry standard.
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HGiles: That's why people are worried. But as things stand now, GOG is trying to do localized pricing for classic games correctly.
They have given up on one of their rules/core values for publishers.

What reason would other publishers have, for not asking to be treated the same?
Post edited February 27, 2014 by Ichwillnichtmehr
low rated
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paulrainer: anyhow , im finished with goodoldgames or GOG or whatever they will be cvalling them selves tomorrow

complete bucnh of bastards that are happy to rob people the world over because of some "industry standard" that no one can justify for digital media.

Fucking assclowns the lot of them

and a lack of response to this thread says everything - they really do not give a flying fuck

buy our shit or dont - we really dont give a fuck

GOG - go and fuckyourselves
Shut up you fucking bolshevik
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lostwolfe: uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
It's showing it to the right of the announcement for the Shadowrun DLC :)
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lostwolfe: uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
Have you tried looking at the very top? Just between Shadowrun and Guild 2 release notes?

EDIT: Judasiscariot beat me to it :-)
Post edited February 27, 2014 by Lilim
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CarrionCrow: It seems to me that the one big thing right now that GOG is guilty of is pulling a Molyneux. Just read an article where he talks about how he gets so excited for how he wants things to be that he inevitably gets blasted to crap when he isn't able to pull off the vision he has in his head. He gets all worked up, extremely passionate, but the technical side can't measure up. Of course GOG wants fair pricing worldwide. Hell, even as a near-sociopathic, empathy-devoid American, I don't like the idea of people in other countries getting nailed on prices unfairly. But walking into a rigged game and saying you want to change everything up doesn't instantly make everything change. Steam is taking their core away, bit by bit. That can't be emphasized enough. The more Steam has classic games, the more GOG has got to feel the pressure to bring more to the table. And so they get squeezed between what they prefer and what the game is right now.
You make a great point there that I hadn't considered before too, and that is that Steam is adding many games that were previously only available from GOG. Not only that, but the Steam versions of the games *ARE* the GOG version of the game, complete with GOG created files! I'm dead serious too. Look at Tomb Raider 1 on Steam. It is the GOG version of Tomb Raider. How do I know? Well gogwrap.exe and GAME.GOG in my Steam Tomb Raider 1 directory installed on my hard disk kind of tipped me off. How did Valve get GOG's version of Tomb Raider in their store to begin with? Well, instead of asking such a question with outrage I have to consider all of the various possibilities that could be the reason and then if I'm going to make any assumption at all, I have to consider the most plausible one.

1) Valve downloaded Tomb Raider GOG version from Pirate Bay and started selling it. Feasible? No. Why not? If I have to explain that to someone - they're a total idiot. ;o)

2) Valve has some kind of arrangement with GOG.com directly. Feasible? I suppose it is feasible to some degree but probably unlikely as Steam is the competition and even if Valve were to pay them 50% of the profits or more from it, that works more against GOG than for them. Also, why wouldn't every GOG game be on Steam in its GOG version then? Makes no sense. So it's feasible as in it's possible - but seems very unlikely.

3) The game publisher and rights owner's agreement with GOG to permit them to sell the game, in return gets any patches or hacks GOG has to create to make the game run with which they now have the right to do with it whatever they want including offering said patches/hacks/executables to other retailers as well. This is the most plausible explanation, and I think GOG would be more acceptable for the developer to own the rights to their changes in order to be able to offer the game even if it means that those changes might be usable by the competition.

So I've no official idea what the story is, but by a logical process of reasoned critical thinking I'm led to believe option 3 is the reason I have found a GOG game on Steam.

Why do I have Tomb Raider from Steam installed? Aha! Now that's a great question! Especially since I bought it from GOG not long ago. Truth is, after I bought it, about a week or two later the entire Tomb Raider super duper holy shit everything collection came on sale on Amazon.com for $12 and it included all the Tomb Raider games that are available on GOG and all of the ones that are NOT available on GOG, and it was too good of a deal to pass up while it appeared unlikely to me to see the remaining Tomb Raider games show up on GOG.com anytime in the next decade or 57... So, I spent the $12, and then installed all of them one after the other to give them a test run and see the progression of the game engine over the last 15+ years. While futzing around to get the game working in high resolution I discovered the GOG files in the dir and my eyes popped out. ;o)

Anyhow...
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DiscipleJF: True, but what are the rates? They haven't finalised anything yet.
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Matruchus: Look the rates for AOW3 are 39.99$=39.99€ that says it all. If they had any brains they would have waited with the release of this game. It has revealed their intentions.
The rates for classics are quite different but it's quite conceivable that GOG isn't the only distributor of AOW3, which means they can't just go solo with their own prices. They have to sell at the same prices everybody else are selling at and those prices are hugely affected by physical store prices. It's hardly uncommon for games to have different prices on different markets and indeed it isn't even uncommon for games to be released at different times either.

But what's really important here is that once the game ages and GOG becomes a bigger player in the distribution, GOG can in fact influence the price. Which is also why that 1 euro = 1 dollar thing only affects new releases and not classic games.
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wintermute.: Sorry, but the "To prove to publishers that DRM-free can sell as much as DRM." sounds like made up, because how would this prove here anything? And I didn't read this part anywhere in an official statement.
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synfresh: Well, from GoG's perspective they feel (or perhaps have been told) that the reason there is DRM on titles is to prevent piracy so if a title wouldn't have DRM, it would increase piracy and hurt sales (this is the publisher thinking). What GoG did say in the letter is to bring more releases (new) on here. Well again, the only saving grace that a publisher who has DRM on their titles is going to go DRM free is if they see other games (new releases) selling well in a DRM free marketplace.
Well, the letter doesn't say to prove DRM-free sell as much as DRM, but they try to convince them about DRM-free isn't hurting sales. Which is different in some way. Also the pricing doesn't reflect the VAT, thats a part some guys got rather furious and emotional about. What the publishers are asking isn't the fault of gog, but gog sold an ideal they sold first to us. ;) However, I only wanted to make a point about you can't prove the sales numbers this way as the distribution channel is different and the customerbase also. It's about not hurting sales the first place and even this is hard to prove as the publisher could dream up some juicy numbers besides the reality. :) You can't convince people that way in my opinion, the will start to rethink if more and more DRM free games get success stories o their own while the pressure on DRM is rising and the license fees for DRM doesn't make up for them (something I would question for the last years already).
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lostwolfe: uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
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JudasIscariot: It's showing it to the right of the announcement for the Shadowrun DLC :)
your site design breaks on 800x600 :P

no wonder i missed it :P
Thanks a bunch, was the first thing that got in front of me when I first checked the forum today and couldn't stop laughing.

Very nicely done, loved the part where Hitler's actual lines are also "they're going to pay".
Why are you crying? You're an American.
Downloaded and saved in my GOG-vids directory - I think I'm going to be watching it with every regionally priced release ;-P
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lostwolfe: uh oh.

i just went to the main page.

the releases sidebar is no longer showing the "letter from the md." ;)

i have a feeling this didn't turn out quite the way they expected.
Except it still is?

On mine it's sitting right next to the Shadowrun DLC announcement.
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Ichwillnichtmehr: I know, and completely agree with you, that a deal has to be made by both sides.

Only in this deal, GOG.com weakend their position for all future deals, because they backed down from something which they repeatedly said they would never back down from.

They showed weakness(exaggeration, I know) and that will not be forgotten.
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ElarionAbendglan: They did weaken their position here and now and did make a compromise on the pricing issue. You can see it like that. The thing for me is this: Imagine GoG an even bigger player in the digital distribution of Games because you can get the new Games here not "just" the Classics that may become some kind of niche one day and not really relevant on a global scale.
And you get the Games here DRM-Free for a similar price as most places. Just imagine how strong a position can be in a few years when there are millions of people here? And they are buying the Games DRM-Free, paying the publisher the full price on launch day. Then they are actually on the strong side of the bargain. It's one way this could play out. Or it just smashes the thing down and they have to make up for it and start anew. You never know exactly with these decisions. You only can try. But i don't see how we can now try to roast them like in this forum as if they came to our homes and robbed us.

Except from the If's and When's:
If one thing was always true with GoG for me: If the make a mistake, they always did up for it in one way or the other.
As far as I know, GOG.com was the only store where you got games DRM-free + flat prices.

Now they are one of several stores, where you can get games DRM-free.

I doubt that this will stregthen their position, but you are correct, that only time will tell.

And GOG.com doesn't think they made a mistake.

They think abandoning one of their core values, something they proudly said they wouldn't do, is a good idea.