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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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mrking58: What is stopping people from changing their IP address?
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JetSetUBet: Your credit card or paypal information will have your proper address.
It doesn't work that way, I've bought some games through VPN.
When you have something in your shopping basket for some price, it doesn't matter on who is the credit card written, you pay what you see in the basket, because otherwise it would be a scam. You can't expect to pay 6$ and find out that you are missing 6€ from your account instead.
When I'm on vacation in the US for example, I can log into my steam account and STEAM doesn't care that I have in my profile that I'm from Slovakia, it sees that my IP is from US so it'll show me US version of the shop with games which I would not be able to normally buy from my country, with prices in $ etc.
Post edited February 25, 2014 by MichiGen
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Kuchenschlachter: Well, if that's the price i have to pay for the "DRM-Free Revolution" so be it. :)
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Trilarion: The revolution came already today to russia in form of a rebate. Russians are always the first to receive revolutions. But who knows, maybe tomorrow it is someone else.
Given that the chief in charge of GOG is naming himself "TheFrenchMonk" and the Frenchs are rather familiar with the idea of revolution, I think we can rest assured now. ^^
My wife, the household accountant, will welcome proper regional prices (£s). She gets pissed off every time I buy from GOG - having to wait until the next credit card statement to find out the actual cost. Sometimes it can be 2 statements - they arent always that fast at taking the money.

Mind you, the $ has been worth shit the last few years so its been in our favour ;)
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haydenaurion: I have a question:

I'm in the US and my bank charges a fee for each time I use my card to purchase on GOG because it's considered a foreign purchase, would this change eliminate that fee?
Probably not. If the fee already occured now when prices are in $, then the fee will probably still occur in the future when you are in a region where prices are still in $. I guess it has something to do with where there end of the transaction is located. Maybe that changes with time. Best to ask per private message. Here in the thread it might get lost.
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Good letter, very blunt and matter-of-fact. Business realities are business realities.

I support GOG for simple DRM installers. Until that changes you have my support, and I am glad more new games will be coming.
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You didn't get it, did you? We don't have a problem with money. We gamers didn't say that the game is too expensive for us and we can't afford it or anything. You broke a promise, that's what you did. This is what made us supporters so upset. You didn't only do that, you did it through the backdoor. You've heard the people complain about that, you've heard they were planning a boycott of your site until you change your policy. And now you have the AUDACITY to apply this regional pricing for all your games?
This isn't to say you should have never done that. But you could have asked that. If you wanted to expand like you did, you could have made a poll of some sorts, asking us if we wanted the change. Asking us for our opinion. Instead, you just sold your soul and expect your customers to follow you.
You said you are against DRM because it is unfair towards us. We believed you cared about us, the consumer. But the way you put it here, you merely think that DRM makes less sales and believe you can make more money by selling games without DRM. I trusted your site because I used to think you had us, the consumer in your mind. But as it turned out, you are just another cold, soulless company that tries to maximize its profits by any means necessary.

“If there is a backbone of your business and you change it, you are destroying your business. It will come in time, maybe today you will make a fast dollar, but afterwards you will deeply regret it. That’s how we see that.”
“The moment we will betray our values, the whole GOG will explode and that’s the end of it.”
That's what you two said? Remember it? Probably not.

I really hope you were right back then. Because it would mean the end of one more profit-monger.
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JetSetUBet: Your credit card or paypal information will have your proper address.
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Grargar: What about paysafe then? Can it be tracked?
Since you have to buy paysafe at your local shop, I think it would be in Euros. I'm assuming... I've never used paysafe, though I was wondering this myself, and checked their website and there was no option to buy online.
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Vestin: I'm amazed.
People here have neatly divided themselves into 3 separate camps: The Betrayed, The Content, and The Appeased...
Hell - A, B, C ;P.
You missed out "The Unanswered".
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Shambhala: Someone made a valid point that, as not all currencies are supported, many poorer countries will just find themselves having to convert from a different currency. Eg: Hungarians will now pay in euro, thus having to pay more since the initial price is higher and they will still have to convert (to whatever currency they use, I am ignorant on the matter).
That makes sense. Though didn't they have to convert to USD as well? I know some countries accept USDs alongside their own currency (such as Costa Rica), so in those cases it was probably more convenient.
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While I understand the reasoning behind this, I am very much opposed to it.
I'm from Germany, and the pricing for games here is horrendous.
Before GoG and a very few other places showed up I kept buying my games in other countries, because even with import tax and other costs I still easily saved 10€ and more on every game.

While I love DRM free games very much and would like to continue supporting this place because of the stance it has taken towards DRM, when I suddenly have to pay 6-10€ more per game, I simply will shop elsewhere.
I don't even have to think about it. I won't have this done to me, thank you very much.

Age of Wonders III is a great example. It asks the same in € as it does in $. That's insane and I won't buy it here. I'll get it somewhere, where I can simply pay in $ and save 9 €.
To be quite honest, I am not impressed.

I don't really see any relevant information in comparison to the original statement. It is more detailed, yes (and appreciated), but it had already been obvious and in fact said in the original statement that you introduce regional pricing to take AAA-Games on board (even with pre-order DLC, awesome). It seems a popular strategy to announce something unpleasant and then say "oh sorry, we communicated it the wrong way" while in fact no information was missing.

What you write in your letter about DRM-free you, as GOG, wrote and said a while ago about regional pricing as well. Yet here we go. I do sort of believe, that you won't (extensively) introduce it.

Your suggested fair pricing for classic games is also not fair. With the suggested prices Europeans still pay more than the Americans. It might be the other way round. Fair? I don't think so (just watch your advertisments).

I really used to love GOG and argued in GOGs favour recently when the Humble Store introduced regional pricing (they, at least, use the current exchange rate if the publisher does not set different prices for different regions).

I understand that you want to grow, but every year there comes a new cycle of classic games, obviously. You now grow at the cost of your own company values.

So disappointing. I won't buy on GOG again.
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turbosnake: You should also fight against pre order (exclusiv) DLCs. This is for me more disappointing as DRM, maybe even as always-online DRM or regional prices, because the game ist incomplete for everyone else.
I agree with this, DLC is a plague and this fetish that game developers have with it is becoming a bane for this industry.
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StingingVelvet: Good letter, very blunt and matter-of-fact. Business realities are business realities.

I support GOG for simple DRM installers. Until that changes you have my support, and I am glad more new games will be coming.
The installers is one of the things I dislike when buying newer games. I always have to re-download the entire thing when a new patch comes out. For old games it's great since they won't change anytime soon.
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vampiro13: So disappointing. I won't buy on GOG again.
GG will miss your contributions. :p
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cmdr_flashheart: But seriously, GOG did not invent regional pricing. It's a big deal in and of itself that we're getting DRM-free versions of such games, which might encourage other big titles to come here as well.

It just seems to me like there's not enough consideration of people who want DRM-free non-indie, non-classic games.
Or, which is much more possible it will show "other big titles" that GOG will agree on their terms if they drop some extra bucks as a lure. And if have absolutely no problem at all to sending to the crapper their own promises that they publicly annouced as "core principles" just few months ago - like, you know, "no DRM".
And please, spare me "but they don't do this!", because it's already happened, right here, right now. And no, Facebook-tier giggles "we make a movie of us eating cockroaches if we lied" are not convincing me either.

What make it extra hilarious is using a game that NEVER suppose to have any form of DRM (D:OS) as an excuse for "sacrifices" to keep DRM away.

Long story short - what I see in this letter is a collection of platitudes and PR BS. That's not what I'm eager to pay with my hard earned money.