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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
high rated
I'll be honest GoG, with the changes you're making to your pricing and the fact that you're one of the few digital stores left that don't support Linux in any shape or form, you risk becoming irrelevant. I have been a fan of GoG for a few years now, particularly for your high level of dedication towards your customers but also because of your pricing policy and tough stance against DRM, but you're no longer my first stop for games. Given that most of your newer titles are available on the Humble Store DRM free with comparable pricing and full Linux support (for the titles that have Linux support), I have little reason to purchase the games from GoG. For newer games you simply don't have the edge that made you the best choice in the past, and that's a damn shame.

You have been pioneers of the DRM free movement, and I'm glad that you're sticking to your principles on that, but I'm afraid being DRM free alone isn't enough to carry you when you neglect to support platforms that other digital stores support.

I'm not saying don't go ahead with your regional pricing plans, I can live with that. What I'm saying is, don't become complacent and assume that customers will choose you over other stores that offer more for the same money, when you throw away most of the qualities that have defined you as the best choice in the past.
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mobutu: I was already stated that your statement is false because they have older games unreleased yet on their platform PLUS all the games that are new today will become old tomorrow. Its a neverending cycle.
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paulrainer: back in 1998/99/ 2000 pc games were released in the uk every friday on average 5 - 10 games per week , some weeks more , some weeks less but there should be no shortage of these games.

The truth is GOG dont want old games anymore as their cash grab future plans dont extend to classic games - just new releases where customers can be shafted on regional pricing

thats the truth ^
You have obviously never tried to track down rights for an old game. Or get one working on modern PCs.

FYI, most early Windows games *can't* work properly. There is no emulator (like DOSBox) and Windows' underlying architecture has changed dramatically. Until something drastic changes, the number of classic games that can work somewhat reasonably isn't nearly as big as the number of games released.

Rights negotiations for games are an incredible mess. If you want to help, there are several threads collecting lists of games not already on GOG. Pick one of those, or one of your favorites. Look up the rights. Send the information to GOG.
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oneworldoneprice: Maybe GOG should accept games like Mage's Initiation instead of giving the developers a cold shoulder?

Maybe they can work to rescue more old games outside of the ones from LucasArts and other giant companies?

Maybe they can focus on other newer titles that aren't AA+ or don't require regional pricing?
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HGiles: GOG didn't reject Mage's Initiation. If you read the thread on this very subject, you'll see that the developers actually misunderstood what GOG was saying, and then behaved very unprofessionally. Personally, I'm glad that GOG does reject indie games that aren't up to their standards. It means I can trust a GOG game more.

They're already working on games outside the big studios. Those are often more of a mess, since the rights weren't important enough to keep records of.

They're already releasing newer games from small studios and indies.
I said GOG should accept Mage's Initiation instead of giving the developers a cold shoulder. I didn't say it was outright rejected - yes I am quite familiar with the situation.

It's funny you mention that GOG rejects games that aren't up to their standards - ever hear of Dark Matter?
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paulrainer: back in 1998/99/ 2000 pc games were released in the uk every friday on average 5 - 10 games per week , some weeks more , some weeks less but there should be no shortage of these games.

The truth is GOG dont want old games anymore as their cash grab future plans dont extend to classic games - just new releases where customers can be shafted on regional pricing

thats the truth ^
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Matruchus: second that - if you look at all release for sometime now there are now old games being released on gog
In the past few weeks these old games have been released:

Summoner
Doomdark's Revenge
7th Legion
3 S.T.A.L.K.E.R. games
SiN games
Silent Service 1 + 2
Covert Action

Do you even pay attention to the new game announcements?
Post edited February 27, 2014 by HGiles
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Mr_Chaos: Why should I buy a game for 40€ instead of 40 bucks (40€=approx. $52)?
By publisher will and gog allowance it is exactly 40€ = $55

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ScareYa: when they will deny gifting games across borders of "fair pricing zones".
Soon, because it will be abused to death (russians gifting galore)
Post edited February 27, 2014 by mobutu
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v1989: Maybe solution is giving the choice in which currency the customer will pay.
I completely agree. It could be implemented by placing an option, which would either display regional prices or just using the old system whenever possible.
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Matruchus: second that - if you look at all release for sometime now there are now old games being released on gog
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HGiles: In the past few weeks, Summoner, Doomdark's Revenge, 7th Legion, the S.T.A.L.K.E.R. games, SiN games, Silent Service 1 + 2 have been released. Do you even pay attention to the new game announcements?
Yeah I do but that was two weeks ago for these games so. They promised last year to release two old games a week so where is that. And again most of them mediocre games.
Post edited February 27, 2014 by Matruchus
high rated
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ElarionAbendglan: I think this pricing thing is just something many people grow accustomed to. I did so myself and i won't buy new Games as fast as with the old pricing tag.
Oh, I've already become accustomed to regional pricing. So much so, in fact, that my reaction to the bullshit 1$=1€ is always the same: "Fuck you! I'll wait for a bundle or 80+% sale before even considering buying this thing."

I won't even bother using VPN to get a cheaper regional price, I'll wait until the price drops even below the cheapest initial regional price. And then I might use a VPN on top of that. Try to screw me over and your bound to see less of my money than in any other scenario. It's called "voting with your wallet". I wish more people would do that.
At the moment, when I buy a game using PayPal as the payment method, I'm spending somewhere between £0.50 and £1 more than the stated amounts (i.e. when I convert $5.99 into GBP, the amount is always lower than my final bill). Checking my email receipts from the last 5 years, this has been pretty consistent. Assuming GOG isn't lying about the new £3.49/£5.99 model, I'll be saving money with the new pricing system.

I live on government benefits, I can't work, so I rarely have any spare cash. When I want to buy a game which only costs a measly $5.99, I often have to get someone else in my family to pay for it for me. Even with my financial status being what it is, I am completely and thoroughly unable to give a single nugget of shit about this new pricing model. If the stated prices from the M.D.'s letter are accurate, I'll actually be better off. If it turns out I have to spend an extra £1, or even £2 or £3, my shit-giving won't have increased any. When it comes to AAA titles, I already do what the M.D. suggested - I wait for sales - but having the choice of buying an overpriced AAA game from GOG rather than Steam or a retail store, with all of the benefits that GOG offers, is a state of affairs I can live with.

I don't like the idea of charging people different amounts based on where they live, but what GOG is proposing seems to be light years away from the international shaft-line every other company treads. A year or two ago, when the community wish-list started, there was an entry asking for prices to be displayed in local currencies - just displayed in local currencies (i.e. converted from the dollar amount for convenience). The reaction to even that completely innocuous idea was more hysterical than the Scientologist Lawsuit Olympics. So, you can imagine how difficult it is for me to take this current orgasm of anger seriously.
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paulrainer: back in 1998/99/ 2000 pc games were released in the uk every friday on average 5 - 10 games per week , some weeks more , some weeks less but there should be no shortage of these games.

The truth is GOG dont want old games anymore as their cash grab future plans dont extend to classic games - just new releases where customers can be shafted on regional pricing

thats the truth ^
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HGiles: You have obviously never tried to track down rights for an old game. Or get one working on modern PCs.

FYI, most early Windows games *can't* work properly. There is no emulator (like DOSBox) and Windows' underlying architecture has changed dramatically. Until something drastic changes, the number of classic games that can work somewhat reasonably isn't nearly as big as the number of games released.

Rights negotiations for games are an incredible mess. If you want to help, there are several threads collecting lists of games not already on GOG. Pick one of those, or one of your favorites. Look up the rights. Send the information to GOG.
err , why should i do the donkey work so GOG can profit from me.
This is why GOG exist so people can pay them to do this, but old games are no longer part of their plans

and FYI games like homeworld, black and white, unreal, etc all work fine on win 64bit and these arent in the store - massive sellers back in the day but that must be a rights issue i guess.
If there were wanky RPGS like baulder gater or neverwinter nights they would be here..oh..wait..
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paulrainer: back in 1998/99/ 2000 pc games were released in the uk every friday on average 5 - 10 games per week , some weeks more , some weeks less but there should be no shortage of these games.

The truth is GOG dont want old games anymore as their cash grab future plans dont extend to classic games - just new releases where customers can be shafted on regional pricing

thats the truth ^
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HGiles: You have obviously never tried to track down rights for an old game. Or get one working on modern PCs.

FYI, most early Windows games *can't* work properly. There is no emulator (like DOSBox) and Windows' underlying architecture has changed dramatically. Until something drastic changes, the number of classic games that can work somewhat reasonably isn't nearly as big as the number of games released.

Rights negotiations for games are an incredible mess. If you want to help, there are several threads collecting lists of games not already on GOG. Pick one of those, or one of your favorites. Look up the rights. Send the information to GOG.
I don't think that's entirely true. Win 3.1 would be appropriate and that fit on a couple of floopy disks, so doing an emulator for that shouldn't be too hard.

But, beyond that, there's always Wine, which should support most or all of the relevant API calls for the Win 9x games. And there's always the possibility of running that on Window via that software package I can't remember for compiling Linux applications on Windows.
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HGiles: In the past few weeks, Summoner, Doomdark's Revenge, 7th Legion, the S.T.A.L.K.E.R. games, SiN games, Silent Service 1 + 2 have been released. Do you even pay attention to the new game announcements?
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Matruchus: Yeah I do but that was two weeks ago for these games so. They promised last year to release two old games a week so where is that. And again most of them mediocre games.
7th Legion and Doomdark's Revenge were both last week.

GOG doesn't release a ton of games at once. Been around since 2011, you should know this.
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v1989: Maybe solution is giving the choice in which currency the customer will pay.
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Lillesort131: I completely agree. It could be implemented by placing an option, which would either display regional prices or just using the old system whenever possible.
As we have here two sides of europe: UK/Eurozone and those without Euro it seems legit.
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HGiles: In the past few weeks, Summoner, Doomdark's Revenge, 7th Legion, the S.T.A.L.K.E.R. games, SiN games, Silent Service 1 + 2 have been released. Do you even pay attention to the new game announcements?
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Matruchus: Yeah I do but that was two weeks ago for these games so. They promised last year to release two old games a week so where is that. And again most of them mediocre games.
They also released The Guild 2 (it's 8 years old) and Full Spectrum Warrior (10 years old).
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HGiles: You have obviously never tried to track down rights for an old game. Or get one working on modern PCs.

FYI, most early Windows games *can't* work properly. There is no emulator (like DOSBox) and Windows' underlying architecture has changed dramatically. Until something drastic changes, the number of classic games that can work somewhat reasonably isn't nearly as big as the number of games released.

Rights negotiations for games are an incredible mess. If you want to help, there are several threads collecting lists of games not already on GOG. Pick one of those, or one of your favorites. Look up the rights. Send the information to GOG.
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hedwards: I don't think that's entirely true. Win 3.1 would be appropriate and that fit on a couple of floopy disks, so doing an emulator for that shouldn't be too hard.

But, beyond that, there's always Wine, which should support most or all of the relevant API calls for the Win 9x games. And there's always the possibility of running that on Window via that software package I can't remember for compiling Linux applications on Windows.
WINE is great, but 1) Not ready to be used in production releases, and 2) Doesn't work on Windows very well AFAIK. That may have changed since I last checked. If WINE could be used that would be great. There's always a cost-benefit analysis though. My attempt last year wasn't promising.

Win3.1 is one of the early versions that have a different architecture.
Post edited February 27, 2014 by HGiles