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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Props to skeletonbow for being a voice of reason amid the sea of drama.
Bloody Hell! First the Humble Store and now GOG. What did the international Game Industry Mafia do to you to have their way? Threaten you to sleep with copies of ET the Extra-Terrestrial? Use you as target practise to iron out those last kinks for the perfect rag doll effect? Whatever happened it couldn't have been an easy decision, but perhaps there is something you can do to regain some dignity and show that you have some spine left. Link the prices of games to an exchange rate, updated once a day or so. That way the prices paid by everybody who isn't an American citizen won't be too inflated! Food for thought!
According to the Google Currency Converter $5.99 = €4.38.
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zambrey: I see price for AOW3 in PL as exception. On Steam most games in our region are regular 1EUR=1$ crap.
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Matruchus: As most people now say - there is no difference between gog and other sellers now.
Then I'd say they are overreacting.
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skeletonbow: Sure is a lot of reading/thinking to take on, you've got your work cut out for you for sure! :o) If I might pass along one suggestion to save away somewhere should it ever be needed... If this regional pricing thing doesn't end up working out due to complaints etc. and you find yourselves in the position to need to consider reverting it - CD Projekt parent company could always start up a brand new subsidiary that focuses solely on newer games made in the last n years which are DRM-free but do have regional pricing from the start. There would be no promises to the otherwise for people to complain about and people could have their GOG and eat it too, and people could opt into buying newer releases from GNG.com (Good New Games) if they're ok with regional pricing. Just an idea, although personally I hope this whole thing works out on gog.com without that as it's an established brand. Having said that, I'm sure CD Projekt/GOG people are smart enough to have considered that as an option already too and it's always an option in the future regardless of what happens now. Count me in as a customer either way. ;)
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sbenrap: This.

This is a way to have your cake and eat it.
NGOG (New GOG), or whatever you wish to call it, will carry DRM Free, region restricted, region locked etc. games.
You can also have the option to combine GOG and NGOG shelves if the user desires and have tons of cross promotions.
After a certain time has passed, you can then re-negotiate with the publisher to 'upgrade' to the more beloved GOG.com, at which point they waive their region restrictions (because it's a classy, highly respected club that only worthwhile titles are allowed to enter), this will probably allow them to also have more revenue for a now less shiny title.
Hehe, I actually suggested something very similar although not as much detail in another post you possibly haven't gotten to yet. Hard to keep current on this thread, it's expanding faster than I can read it. LOL
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DiscipleJF: They have to do this or the games catalog stays "as is".
It was already stated that your statement is false because they have older games unreleased yet on their platform PLUS all the games that are new today will become old tomorrow. Its a neverending cycle.
Post edited February 27, 2014 by mobutu
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Matruchus: As most people now say - there is no difference between gog and other sellers now.
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zambrey: Then I'd say they are overreacting.
No overraction there. I know that Poland at the moment is an exception in gogs regional price increase so you my not be that hurt as most of the people on this thread.
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Zephsilver: (Machine Translation) I wanted to read the whole thread of the conversation but apparently I was late . And I'm a little lazy, so I checked a few comments . But I read the letter . GoG is good. Funny, but we live in a time when the anonymity of the internet appears to cause increased bipolar comments. Do normal things and people closes in one of two responses : Love or Hate.
Heh made me think of this this when you said that.
high rated
As you may know I'm a physicist (experimentalist I might add) and since I had no idea whatsoever about regional pricing, taxes, VATs and other stuff like this (I guess you know that too;) I've decided to use the same methodology that I'm using in a lab to educate myself a bit about this matter. I should have known better than to bring my fancy-schmancy scientific methods into this. I feel even more stupid now than before but oh, well at least there were some nice side effects to make it up for me.

Anyway, the first thing of any successful research is data acquisition. So I spent some time visiting other DD sites, asked my friends from different countries to bring me more information. I'll keep it short: regional pricing in the form that is currently present makes no sense. At all. But that's not what I want to share in this post...

My next thought was that perhaps I should visit some local retailers to see what's what. Now, that was pure madness. Please keep in mind that I didn't visit flea markets but large chain stores!

Don't get me wrong, I was expecting to see a lot of cheap games. AAA section was more less what I expected: lower price than DDs, with obligatory online activation on Steam/Uplay/Origin, in many case with region locks. But I don't use those services and therefore I wasn't interested in those games so I started browsing shelves with older games. Please remember that the games I'll be discussing next do not have any online activation (with one exception but I'll clearly specify that)

Seeing games like Diablo 2 or Warcraft 3 (both with expansions) for 30 PLN (~9.8$) without any online activations was pretty normal. My eyebrow raised a bit when I saw Majesty Anthology (Majesty 1 + expansion and Majesty 2 + 3 expansions) for 9 PLN (~2.94$) but let's be honest: Majesty is 14 years old and Majesty 2 is not a very good game.

But hey, do you think it was the only collection there? Nooo... that would be too easy. What's next? How about The Settlers anthology which contained Settlers I - V with every possible expansion for 35 PLN (~11.44$). Not your cup of tea? You want more action? Lara! It's show time! Tomb Raider Ultimate Edition containing: TR I + Unfinished Business, TR II + The Golden Mask, TR III + The Lost Artifact, TR The Last Revelation, TR Chronicles, TR The Angel of Darkness, TR Legend, TR Anniversary and TR Underworld (pretty much everything without 2013 reboot). How much? 30 PLN (~9.8$). I'm simply speechless... yeah, I know, I know, digital goods are more convenient and yadda, yadda, yadda but please! What kind of sorcery is this?!

Up to that moment I was still able to think about potential explanations for such a lower prices but then I reached a shelf with Civilization games. Why both Civilization III Complete (base game + 2 expansions) and Civilization IV Complete (base game + 2 expansions) had the same price, namely 10 PLN (~3.27$)? I was willing to accept that an old game couldn't get any cheaper and both collections had already hit the lowest price. Yes, I was willing to accept that. But then I saw that right next to the Civ IV box was another Civ IV box which contained the same game with same expansions and without any difference whatsoever except for the slightly different box. But the price of the second compilation was 35 PLN (~11.44$). And I swear it, both boxes were right next to each other! WTF?! But wait it gets even better! Civilization IV: Colonization was there too! Price: 19 PLN (~6.21$) And next to it here was Civilization IV Complete Enhanced Edition which contained the base game, 2 expansions and colonization. Price? 70 PLN (~22.88$). Everything very close (or even directly next) to each other. What kind of madness is it? The same store offers you the same games for 29 PLN (~9,48$) in two boxes and for 70 PLN (~22.88$) in one box. Are they completely nuts or are they completely nuts?

Larian Studio was responsible for coup de grâce. I was a bit suspicious why both Divinity 2: Developer's Cut and Divinity: Dragon Commander had the same price, namely 40 PLN (~13.07$). The latter is significantly newer (theoretically only one year but Developer's Cut was mostly just repacking so I don't count it). But then I saw that Dragon Commander required Steam activation. Finally something logical! My tranquility lasted only few seconds. Why? Because I saw a small print on Dragon Commander box: "This version contains free gift code for Divinity: Dragon Commander which can be redeemed on GOG.com" My mind was blown...

tl;dr prices for games are completely fucked up and I cannot possibly hope to understand it any time soon!

If you want to enlighten me and try to explain why it's like that and why those price differences make sense I really appreciate your spirit but please don't - I'm sure I won't comprehend it anyway. If you, however, still want to help me I may have another question: shall I start with Settlers, Tomb Raider or Dragon Commander?
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DiscipleJF: They have to do this or the games catalog stays "as is".
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mobutu: I was already stated that your statement is false because they have older games unreleased yet on their platform PLUS all the games that are new today will become old tomorrow. Its a neverending cycle.
back in 1998/99/ 2000 pc games were released in the uk every friday on average 5 - 10 games per week , some weeks more , some weeks less but there should be no shortage of these games.

The truth is GOG dont want old games anymore as their cash grab future plans dont extend to classic games - just new releases where customers can be shafted on regional pricing

thats the truth ^
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Tooms: Props to skeletonbow for being a voice of reason amid the sea of drama.
I second that!
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DiscipleJF: It's business. They have to do this or the games catalog stays "as is". No new games, no new releases. I'll give you an option. You can buy your game off Steam, and be online in order to install and play it. Or you can buy the same game off GOG and play it on whatever machine you want, how many you want, and not have to be connected or do any online checks.

I prefer GOG, that's the way it will stay.
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oneworldoneprice: Maybe GOG should accept games like Mage's Initiation instead of giving the developers a cold shoulder?

Maybe they can work to rescue more old games outside of the ones from LucasArts and other giant companies?

Maybe they can focus on other newer titles that aren't AA+ or don't require regional pricing?
GOG didn't reject Mage's Initiation. If you read the thread on this very subject, you'll see that the developers actually misunderstood what GOG was saying, and then behaved very unprofessionally. Personally, I'm glad that GOG does reject indie games that aren't up to their standards. It means I can trust a GOG game more.

They're already working on games outside the big studios. Those are often more of a mess, since the rights weren't important enough to keep records of.

They're already releasing newer games from small studios and indies.
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paulrainer: although its just as easy to get a friend in the cheap region to buy it for me and gift it over to me.
Well, I am starting to wonder when they will deny gifting games across borders of "fair pricing zones". I am sure there are publishers already standing by with such requests since fair pricing can't be circumvented...

And another - even better - idea: Why not just mandatory email your payslip prior every purchase? Then it would be possible to match the asked price with respect to the buyer's income. THAT would be fair! Well, there's a little communist taste with it. But IT'S SO STUPENDOUSLY FAIR!
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PixelBoy: Well, there are those thousands of C64, Amiga, Atari ST, etc. games that are just waiting to be bought. Not a stellar business probably, but as no one is offering those legally at the moment, the moment some company does, they gain a monopoly in that business overnight.
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skeletonbow: There might be thousands of C64/Amiga/Atari ST games waiting to be bought, but are there even 5 people on earth waiting to buy them? There might be a market for such things but in my personal opinion it would be an extremely small and niche market at best compared to the massive market of people like myself lining up wallet open to buy brand new AAA titles for PC made in the last N years or even fresh off the printing press, with prices and thus profit margins much higher. It's not a matter of greed either, it's a matter of business common sense in terms of how many man hours of effort you put in to how many dollars profit you make from the available market size for a given amount of resource expendage.
Maybe we can ask the people on GOG.com, the "Good Old Games"-people, if they want those games.
Maybe solution is giving the choice in which currency the customer will pay.
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mobutu: I was already stated that your statement is false because they have older games unreleased yet on their platform PLUS all the games that are new today will become old tomorrow. Its a neverending cycle.
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paulrainer: back in 1998/99/ 2000 pc games were released in the uk every friday on average 5 - 10 games per week , some weeks more , some weeks less but there should be no shortage of these games.

The truth is GOG dont want old games anymore as their cash grab future plans dont extend to classic games - just new releases where customers can be shafted on regional pricing

thats the truth ^
second that - if you look at all release for sometime now there are no old games being released on gog
Post edited February 27, 2014 by Matruchus