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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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TheEnigmaticT: Many of those games you're talking about are rubbish.
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mobutu:
That's not describing games, it's a generalized statement and it's arguably quite true. There are a lot of games not on GOG that are not worth trying to bring to GOG because they're not very good, would have a small market for them as a result and would consume a disproportionate amount of GOG.com's available development resources, and deal making resources not to mention other resources. Yes they need to continue to bring more games here, but they need to focus on games that are going to be popular enough to produce actual sales and profit to make doing so worthwhile. I don't want to see them waste resources on games that have very low desireability just because they are old and can't find other games, I want them to seek out other games that people actually want to play in large enough numbers for it to be beneficial to both the people buying them en masse, and to GOG's profit. I want GOG to be profitable, not because I have any vested interest in their business - I don't, but because their continued success means I get to continue to buy DRM-free games under a fantastic customer experience model so long as they continue to exist. Accepting mediocre games isn't the best use of their available resources IMHO (subjective yes, but the proof is in the actual potential profit that one can reasonably speculate might exist for a given game and GOG.com decision makers know more about this than any of us do regardless of how much we individually would love to see a favourite game from days gone by show up).
high rated
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paulrainer: customers who happily bought - will buy no longer
no cash = no business
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mobutu: They knowingly and intentionally gutted almost all of their current customer base (aka their existing marketshare) for the hope/bet that the new target market that they shift to with this announcement will provide a winning strategy allowing bigger growth and marketshare.

Aka they are gunning after the mindless steam drones with the hope that what is left from their existing customers PLUS the new gained steam drones will be better for them in the long run.

We will see, but betting so heavily on the drones now will probably bite them in the arse somewhere in the future.

It is extremely sad, yes.
Exactly. GOG spent a few years building up good will with their fans and marketing themselves as champions of consumer rights in the digital distribution business. Now that they've tasted the sweet nectar of profit, they're making a calculated risk to alienate and drive away the people that made them successful, hoping what they gain in new customers outnumbers what they lose in existing customers. It's a complete slap in the face to their loyal, long-time supporters and a complete betrayal of what they've stood for.

All the bullshit PR spin from them is awful. "It's all for the mission of DRM-free gaming!" Everyone knows that's marketing speak. We found out GOG is no different than any other successful company - start small, earn loyalty, make money, get greedy, try to make more money, trample over your principles in order to do that. I see what they are saying about the rest of the gaming industry shifting toward regional pricing, but that only affects them if they want to compete with AA+ games on day one.

The attached image is meant to be a joke but also puts the situation bluntly.
Attachments:
pk0estu.jpg (58 Kb)
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skeletonbow: Ah, that's kind of shitty if that's the case. I never used the feature either figuring it was probably weird in some way. I've got 25Mbps broadband so I can reinstall a huge game in a timeframe reasonable for me with it downloading itself again anyway. Of course I'd prefer backups that don't require some online service over that, and with GOG.com I have that for some games at least. ;)
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Matruchus: You do know you can just copy the game folder from steam and paste it in the new client on another computer and just verify the game cache. You dont need to use steam backup.
I run Steam off an external hard drive. Solves my problems.
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mobutu: They knowingly and intentionally gutted almost all of their current customer base (aka their existing marketshare) for the hope/bet that the new target market that they shift to with this announcement will provide a winning strategy allowing bigger growth and marketshare.

Aka they are gunning after the mindless steam drones with the hope that what is left from their existing customers PLUS the new gained steam drones will be better for them in the long run.

We will see, but betting so heavily on the drones now will probably bite them in the arse somewhere in the future.

It is extremely sad, yes.
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oneworldoneprice: Exactly. GOG spent a few years building up good will with their fans and marketing themselves as champions of consumer rights in the digital distribution business. Now that they've tasted the sweet nectar of profit, they're making a calculated risk to alienate and drive away the people that made them successful, hoping what they gain in new customers outnumbers what they lose in existing customers. It's a complete slap in the face to their loyal, long-time supporters and a complete betrayal of what they've stood for.

All the bullshit PR spin from them is awful. "It's all for the mission of DRM-free gaming!" Everyone knows that's marketing speak. We found out GOG is no different than any other successful company - start small, earn loyalty, make money, get greedy, try to make more money, trample over your principles in order to do that. I see what they are saying about the rest of the gaming industry shifting toward regional pricing, but that only affects them if they want to compete with AA+ games on day one.

The attached image is meant to be a joke but also puts the situation bluntly.
It's business. They have to do this or the games catalog stays "as is". No new games, no new releases. I'll give you an option. You can buy your game off Steam, and be online in order to install and play it. Or you can buy the same game off GOG and play it on whatever machine you want, how many you want, and not have to be connected or do any online checks.

I prefer GOG, that's the way it will stay.
Post edited February 27, 2014 by DiscipleJF
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Matruchus: You do know you can just copy the game folder from steam and paste it in the new client on another computer and just verify the game cache. You dont need to use steam backup.
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DiscipleJF: I run Steam off an external hard drive. Solves my problems.
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oneworldoneprice: Exactly. GOG spent a few years building up good will with their fans and marketing themselves as champions of consumer rights in the digital distribution business. Now that they've tasted the sweet nectar of profit, they're making a calculated risk to alienate and drive away the people that made them successful, hoping what they gain in new customers outnumbers what they lose in existing customers. It's a complete slap in the face to their loyal, long-time supporters and a complete betrayal of what they've stood for.

All the bullshit PR spin from them is awful. "It's all for the mission of DRM-free gaming!" Everyone knows that's marketing speak. We found out GOG is no different than any other successful company - start small, earn loyalty, make money, get greedy, try to make more money, trample over your principles in order to do that. I see what they are saying about the rest of the gaming industry shifting toward regional pricing, but that only affects them if they want to compete with AA+ games on day one.

The attached image is meant to be a joke but also puts the situation bluntly.
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DiscipleJF: It's business. They have to do this or the games catalog stays "as is". No new games, no new releases. I'll give you an option. You can buy your game off Steam, and be online in order to install and play it. Or you can buy the same game off GOG and play it on whatever machine you want, how many you want, and not have to be connected or do any online checks.

I prefer GOG, that's the way it will stay.
With most games on steam there are no install restrictions on how many computers you cann install or activate. And the games that have install restrictions arent on gog at all so that is not an issue.
Post edited February 27, 2014 by Matruchus
I am a sad about the regional pricing. Why should I buy a game for 40€ instead of 40 bucks (40€=approx. $52)? I can do that at other pages as well. Why are gaming companies thinking that this is a good idea?
Last game I bought for full price was "Alien: Colonial marines". And I just did not send it back because I already opend the collectors edition before I read the first tests... New games are usually beta software made to earn money before the people learn that they are buying crap with a lot of bugs.
Look at the new thief. Even the developers are saying that it will not a very good game.
Sorry, but not for me. I will buy games at gog for good prices but never pay to be a beta tester...

Then I can buy such games for 10€ at a store later as well. I have bought 300 games at gog the last year and I can wait. :)

MrChaos

P.S.: I am a computer scientist and a developer as well. :)

edit: typo
Post edited February 27, 2014 by Mr_Chaos
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DiscipleJF: I run Steam off an external hard drive. Solves my problems.

It's business. They have to do this or the games catalog stays "as is". No new games, no new releases. I'll give you an option. You can buy your game off Steam, and be online in order to install and play it. Or you can buy the same game off GOG and play it on whatever machine you want, how many you want, and not have to be connected or do any online checks.

I prefer GOG, that's the way it will stay.
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Matruchus: With most games on steam there are no install restrictions. And the games that have install restrictions arent on gog at all so that is not an issue.
I have seen loads of games that wont start in "offline mode", once installed, I'd prefer to pay GOG the same cash to avoid these and buy the games DRM free. Steam is a limited option, not a choice. GOG on the other hand is my choice.
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Matruchus: With most games on steam there are no install restrictions. And the games that have install restrictions arent on gog at all so that is not an issue.
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DiscipleJF: I have seen loads of games that wont start in "offline mode", once installed, I'd prefer to pay GOG the same cash to avoid these and buy the games DRM free. Steam is a limited option, not a choice. GOG on the other hand is my choice.
Well its anybodys decision.
high rated
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DiscipleJF: It's business. They have to do this or the games catalog stays "as is". No new games, no new releases. I'll give you an option. You can buy your game off Steam, and be online in order to install and play it. Or you can buy the same game off GOG and play it on whatever machine you want, how many you want, and not have to be connected or do any online checks.

I prefer GOG, that's the way it will stay.
I see you've taken the marketing speak with hook, line, and sinker. "We have to fire everyone if we don't sell these AA+ games." That's just manipulative PR spin and total nonsense.

There are plenty of games to release, old and new. Maybe GOG should accept games like Mage's Initiation instead of giving the developers a cold shoulder?

Maybe they can work to rescue more old games outside of the ones from LucasArts and other giant companies?

Maybe they can focus on other newer titles that aren't AA+ or don't require regional pricing?

Many options, but GOG isn't interested because those won't make them as much money as they hope these AA+ games will.
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CarrionCrow: That was to Matruchus. Thoughts on what you asked would be that the companies are still trying to get more revenue out of the titles, maybe thinking that if certain things come here, they'll be pirated at length. And Square Enix is just weird in general, who knows what they're thinking. They're working on a Hitman mobile game in between shitting on the corpse of Final Fantasy. Their hands are full.
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tammerwhisk: Maybe, still doesn't explain things like Devolver Digital's other Serious Sam titles not being here at all though (especially since the newer Shadow Warrior published by them is here). As for Square I have to concede, I'm not even sure they know what they are doing alternating between mobile shit, running series' into the ground, and releasing the occasional good game. Still love classic Square and most Eidos stuff though.
I don't know the reasons why those games aren't here, but it very well could be that the games are not in a state yet that is ready to be published here. Perhaps they're being worked on? Perhaps they released the first Serious Sam game here as an experiment and it cost them $X of resources and the profit they've seen back on that game wasn't up to their expectations and they don't want to expend the resources on the other games in the series. It's hard to say really, we can only speculate, but it doesn't mean that GOG isn't trying to get all of these games. I would imagine that they try their hardest to get an entire game series or even an entire publisher's catalogue but have to accept what the publisher is willing to offer.

Would people prefer to see publishers test out individual titles and decide whether or not they want to bring other games here? Or would people prefer an all or nothing mafia like approach where GOG says "No, we want all of your games or we wont take any of them." and the publisher looks at them with a doubletake and explodes into laughter and says "You want what? Hahahahaha, help yourself to some mints on the way out, be careful the door doesn't hit you as you exit."? :oP
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oneworldoneprice: Many options, but GOG isn't interested because those won't make them as much money as they hope these ALLEGED AA+ games will.
fixed that for you
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oneworldoneprice: Many options, but GOG isn't interested because those won't make them as much money as they hope these ALLEGED AA+ games will.
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paulrainer: fixed that for you
Yeah gog is all about cash now - nothing else left.
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Matruchus: To explain what he means. The GOG guy TEnigmatic today on this thread said that the games he doesnt like are crap and are not going to be ever on sale here. So GOG has really gone down the drain in one day.
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paulrainer: and thats the marketing guy - lol
i wonder if he got his marketing qualification from a mcdonalds happy meal or out of a kinder egg.
so retarded.much.sad
Thats not true. This was related t a post about MobbyGames and about the amount of games there:

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MoP: MobyGames has 1721 DOS & Windows titles in the adventure category up to the year 2000. Of course that's an exaggerated, unreliable number, there's bound to be duplicates, errors or other "false positives", many won't be "worthy" of reviving, many won't be attainable. And it's obviously not just a matter of picking it up, lying on the ground (but that's like, gogs job and stuff).
But that's a number to start with, only up to the year 2000 (without other potential platforms). In one genre alone. GOG has 92 if I counted correctly.
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TheEnigmaticT: The challenge here is that:

1. Many of those games you're talking about are rubbish. Our back catalog of classics isn't just old games.
2. The ones that aren't rubbish are exceedingly difficult to sign, or else you would see them here already. Trust me, we've been trying.
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cal74: Come on. As said by many people earlier, it understandable to not be happy by such a decision but they did not lie. They simply, at one point in time, that they don't feel that regional pricing is a good thing and that it's fair.

But, you know, when I was a kid, I dreamed to be one of these guys who landed on the Moon. After a few years, I had to make a reality-check and accept the fact that I'll be someone else. It doesn't mean that when I said to people I'll be an astronaut I was lying, it just meant that I had to chase other dreams and focus on other things.

GOG did this reality-check. I don't feel it makes them greedy or evil or liars. It makes just them people who had to make a choice.
GOG.com = Children

GOG.com =/= Responsible adults who's promises can be trusted.

This doesn't increase my confidence in them...
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skeletonbow: "No, we want all of your games or we wont take any of them." and the publisher looks at them with a doubletake and explodes into laughter and says "You want what? Hahahahaha, help yourself to some mints on the way out, be careful the door doesn't hit you as you exit."? :oP
that would be a better business idea that what they are currently doing.

mind you walking out with their clownshoes might be challenging
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paulrainer: and thats the marketing guy - lol
i wonder if he got his marketing qualification from a mcdonalds happy meal or out of a kinder egg.
so retarded.much.sad
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wintermute.: Thats not true. This was related t a post about MobbyGames and about the amount of games there:

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MoP: MobyGames has 1721 DOS & Windows titles in the adventure category up to the year 2000. Of course that's an exaggerated, unreliable number, there's bound to be duplicates, errors or other "false positives", many won't be "worthy" of reviving, many won't be attainable. And it's obviously not just a matter of picking it up, lying on the ground (but that's like, gogs job and stuff).
But that's a number to start with, only up to the year 2000 (without other potential platforms). In one genre alone. GOG has 92 if I counted correctly.
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wintermute.:
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TheEnigmaticT: The challenge here is that:

1. Many of those games you're talking about are rubbish. Our back catalog of classics isn't just old games.
2. The ones that aren't rubbish are exceedingly difficult to sign, or else you would see them here already. Trust me, we've been trying.
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wintermute.:
Yeah Moby games catalog has all the games that existed till today. Only the adventure category has 1721 games and that sums it up.
Post edited February 27, 2014 by Matruchus