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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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PixelBoy: Well, there are those thousands of C64, Amiga, Atari ST, etc. games that are just waiting to be bought. Not a stellar business probably, but as no one is offering those legally at the moment, the moment some company does, they gain a monopoly in that business overnight.
There might be thousands of C64/Amiga/Atari ST games waiting to be bought, but are there even 5 people on earth waiting to buy them? There might be a market for such things but in my personal opinion it would be an extremely small and niche market at best compared to the massive market of people like myself lining up wallet open to buy brand new AAA titles for PC made in the last N years or even fresh off the printing press, with prices and thus profit margins much higher. It's not a matter of greed either, it's a matter of business common sense in terms of how many man hours of effort you put in to how many dollars profit you make from the available market size for a given amount of resource expendage.

I wont pretend to know the market size of games for those ancient legacy computer systems, nor what a game for any of them would sell for realistically in 2014 on the open digital distribution markets, but I can't imagine for the life of me that it is a multi-million dollar business proposition globally or even stretched to encompass the entire Milky Way galaxy. I don't mean any disrespect to anyone who uses and enjoys those platforms either. I was a huge Amiga fan back in the timeframe in which the computer was relevant and although I never owned one, I drooled at the thought. But the number of Amiga fans out there who love or loved the platform who would consider buying games for it in 2014 is going to be extremely small I imagine, and unless they're willing to pay $10000 per game I can't see it being anything more than an unnoticeable blip on GOG's (or anyone else's) financial statements.

Every company in existence has finite resources, limited manpower, limited money. Might be big limits but they're still finite, and of all the possible things they could do with their money and manpower their ultimate goal is to be profitable, and hopefully as profitable as possible within the goals they are hoping to achieve. To do so means looking at the various business opportunities and markets you can potentially tap into and estimate how much of your financial resources, manpower resources and time you might have to expend to make a given opportunity happen, and what your market size might be for that effort, and your profit projection. Then when you consider your different options of actually using your resources and chasing a market opportunity you're obviously going to choose one that has a larger market with higher profits and lower risks over one with a small niche market, lower profits and higher risks unless you're out to lunch. ;o) I might be badly misinformed about the size of the potential market for Amiga/Atari/C64/whatever video games in 2014, but I just can't fathom it being anything for someone to pursue as a business venture with any non-trivial amount of resources put into it.
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skw33tis: ... I don't understand what the problem is; it looks like prices will fall in some regions, and stay the same in others. I don't see why that's bad.
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PaterAlf: Sorry, but that's not true. Price will fall in exactly two regions (Russia and Poland), stay the same for some (mainly North America and Oceania) and will raise for the rest of the world (including most countries in Africa, Eastern Europe and some in Asia).

Here's a complete list of the regional prices for Age of Wonders III:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
I see price for AOW3 in PL as exception. On Steam most games in our region are regular 1EUR=1$ crap.
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PaterAlf: Sorry, but that's not true. Price will fall in exactly two regions (Russia and Poland), stay the same for some (mainly North America and Oceania) and will raise for the rest of the world (including most countries in Africa, Eastern Europe and some in Asia).

Here's a complete list of the regional prices for Age of Wonders III:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
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zambrey: I see price for AOW3 in PL as exception. On Steam most games in our region are regular 1EUR=1$ crap.
As most people now say - there is no difference between gog and other sellers now.
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paulrainer: if its a point and click rpg and not what mnost would call a good classic then YES the gog guys have a hardon for the fantasy rpgs and class other games as crap
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Matruchus: To explain what he means. The GOG guy TEnigmatic today on this thread said that the games he doesnt like are crap and are not going to be ever on sale here because he does not like them. Thats why there is always a mass off classic rpgs there and nothing else. So GOG has really gone down the drain in one day. And you can see the new GOG today - nobody answering to any of our arguments in over 36 hours.
Actually, they TeT wrote something just a few hours ago: http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post2115/?staff=yes.
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Matruchus: As most people now say - there is no difference between gog and other sellers now.
Cool! That means I get SecuROM, Starforce and a persistant internet connection requirement!
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paulrainer: once consumers lose confidence then that is unfixable as these customers will not buy anything from them anymore.
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paulrainer: customers who happily bought - will buy no longer
no cash = no business
They knowingly and intentionally gutted almost all of their current customer base (aka their existing marketshare) for the hope/bet that the new target market that they shift to with this announcement will provide a winning strategy allowing bigger growth and marketshare.

Aka they are gunning after the mindless steam drones with the hope that what is left from their existing customers PLUS the new gained steam drones will be better for them in the long run.

We will see, but betting so heavily on the drones now will probably bite them in the arse somewhere in the future.

It is extremely sad, yes.
Post edited February 27, 2014 by mobutu
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Matruchus: To explain what he means. The GOG guy TEnigmatic today on this thread said that the games he doesnt like are crap and are not going to be ever on sale here because he does not like them. Thats why there is always a mass off classic rpgs there and nothing else. So GOG has really gone down the drain in one day. And you can see the new GOG today - nobody answering to any of our arguments in over 36 hours.
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Lillesort131: Actually, they TeT wrote something just a few hours ago: http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post2115/?staff=yes.
Well I would not call that an answer, he did not say anything about their former fair price policy.
(Machine Translation) I wanted to read the whole thread of the conversation but apparently I was late . And I'm a little lazy, so I checked a few comments . But I read the letter . GoG is good. Funny, but we live in a time when the anonymity of the internet appears to cause increased bipolar comments. Do normal things and people closes in one of two responses : Love or Hate.

GoG you're a business, you 've offered me games, I copied illegally before . You need not be my relative to wish you all success or to buy what you offer , and I do it anyway . I do not say "do not listen to the negative comments". You must listen because the irrationality of the crowd can be powerful to destroy what with all your effort you have made .

Maybe I can not fully appreciate my personal perspective , but I'm pretty sure my comment touched the side of fanboy, but I wish you all success , I think what you do is well and as long as I want what you offer I'll keep buying.

There are countries where people rebel because a dictator, torture, corruption, here in the first world we hate a company trying to make money by giving new titles with regional pricing.
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paulrainer: customers who happily bought - will buy no longer
no cash = no business
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mobutu: They knowingly and intentionally gutted almost all of their current customer base (aka their existing marketshare) for the hope/bet that the new target market that they shift to with this announcement will provide a winning strategy allowing bigger growth and marketshare.

Aka they are gunning after the mindless steam drones with the hope that what is left from their existing customers PLUS the new gained steam drones will be better for them in the long run.

We will see, but betting so heavily on the drones now will probably bite them in the arse somewhere in the future.

It is extremely sad, yes.
Exactly my feeling.
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Matruchus: As most people now say - there is no difference between gog and other sellers now.
time to start buying second hand off ebay and forget about these assclowns with zero values / principles.
IMO, they are not going to get Lucas Arts, Microsoft etc and they know they are not going to get them. As a business they have simply moved on to another source of income. Had they not done this then they could have potentially been a period of stagnation.

Living in the UK yes I am pissed, but it's also not the end of the world (for me personally).

I also feel as though the MD has made himself look a little silly with the contents of the letter and use of the word SHIT in it. It's not professional and if I had done that here I'd be sacked.

Oh well. Time to move on for me.

PS: Would love to actually see Grim Fandango but there is Bob Hope and no hope of that happening.
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skeletonbow: You're absolutely correct about that. There is a backup feature in Steam though too which can allegedly back up an installed game so you are able to install it again on the same computer or another computer without having to download it again. I've never used it myself so I don't know how well it works in practice, but I did find this:

https://support.steampowered.com/kb_article.php?ref=8794-yphv-2033

So it looks like it is at least possible to backup game installations for future reinstall, which is nice to know it exists even if it requires you to install the game in the first place. It'd be nice if Valve extended it in the future to allow just downloading without installing though so that people had that option from the start.
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Franpa: I believe it backs up the entire game except for some critical components like the EXE files. You need to download those from their server when restoring from the backup.

I haven't actually made use of the feature though as I just copy/paste the games folder from my Steam Folder to elsewhere as a backup.
Ah, that's kind of shitty if that's the case. I never used the feature either figuring it was probably weird in some way. I've got 25Mbps broadband so I can reinstall a huge game in a timeframe reasonable for me with it downloading itself again anyway. Of course I'd prefer backups that don't require some online service over that, and with GOG.com I have that for some games at least. ;)
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mozzington: IMO, they are not going to get Lucas Arts, Microsoft etc and they know they are not going to get them. As a business they have simply moved on to another source of income. Had they not done this then they could have potentially been a period of stagnation.

Living in the UK yes I am pissed, but it's also not the end of the world (for me personally).

I also feel as though the MD has made himself look a little silly with the contents of the letter and use of the word SHIT in it. It's not professional and if I had done that here I'd be sacked.

Oh well. Time to move on for me.

PS: Would love to actually see Grim Fandango but there is Bob Hope and no hope of that happening.
$9.99 USD is £5.99. So you have been paying it all along just with the currency exchange added to it.
Dear GoG, you gave me so much fun since i came here i just give you the benefit of the doubt so to speak. You always seemed caring, someone who listens and even explains why things happened.

I think this pricing thing is just something many people grow accustomed to. I did so myself and i won't buy new Games as fast as with the old pricing tag. But that is understandable i think, cause Games were much cheaper for me in the past compared to the local price. Don't get me wrong, i can understand the question if DRM will be the next "Bastion" to fall. But i personally think we all should take a deep breath, if you don't like the new approach keep your wallets shut, and then we should take a look how it will play out in the end. Maybe we will see a return of World-Pricing, maybe not. But i can't wish the GoG-Team harm because they try to improve themselves and their platform.

For me GoGs most valued principle is DRM-Free. As long as this road is taken and the pricing will stay fair (as i think they will given time and experimentation) i will stay your customer.

Much love Guys and Gals who have to work in such a storm.
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Franpa: I believe it backs up the entire game except for some critical components like the EXE files. You need to download those from their server when restoring from the backup.

I haven't actually made use of the feature though as I just copy/paste the games folder from my Steam Folder to elsewhere as a backup.
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skeletonbow: Ah, that's kind of shitty if that's the case. I never used the feature either figuring it was probably weird in some way. I've got 25Mbps broadband so I can reinstall a huge game in a timeframe reasonable for me with it downloading itself again anyway. Of course I'd prefer backups that don't require some online service over that, and with GOG.com I have that for some games at least. ;)
You do know you can just copy the game folder from steam and paste it in the new client on another computer and just verify the game cache. You dont need to use steam backup.
Post edited February 27, 2014 by Matruchus