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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
its not only bad news for gogs customers but ultimately this is a big mistake for gog.

customers who happily bought - will buy no longer

no cash = no business

i'd close the website now tbh as this shit storm will still be smell 3 -4 - 5 years down the line
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cal74: Come on. As said by many people earlier, it understandable to not be happy by such a decision but they did not lie. They simply, at one point in time, that they don't feel that regional pricing is a good thing and that it's fair.

But, you know, when I was a kid, I dreamed to be one of these guys who landed on the Moon. After a few years, I had to make a reality-check and accept the fact that I'll be someone else. It doesn't mean that when I said to people I'll be an astronaut I was lying, it just meant that I had to chase other dreams and focus on other things.

GOG did this reality-check. I don't feel it makes them greedy or evil or liars. It makes just them people who had to make a choice.
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Amaror: That's really a nice story and all, but they are not kids anymore.
I at least assume that they are adults and as adults they are responsible for the promises that they make.
As a company they are even more responsible for the promises they make in advertisements.
Don't call it lying if you want. Call it "changing our policy", call it whatever you want.
My point is: They broke their principles and i can't respect or tolerate that.
I have a principle myself and that is to not buy from a company that i don't trust.
I can't trust them now and if they move on with this i will never be able to trust them.
And considering there are dozens of shops with better prices offering steam keys and steam offers way more convenience and service then GoG does i see no reason to ever buy from GoG again.
Maybe it was a bit harsh calling them greedy, but they are breaking their promises to get more games that they can sell to their customers to get more money. What do you call that?
To explain what he is talking about look at one year old gog commercial: https://www.youtube.com/watch?v=nRdfYwvGTos That's what GOG was all about.
Post edited February 27, 2014 by Matruchus
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Amaror: ...And considering there are dozens of shops with better prices offering steam keys...
Just curious. I wonder what shops this could be, if they really would be trustworthy and how much better the prices are?
I like GOG primarily for what is in the title: Good Old Games.
I liked their principles when they were starting and watched as they slowly shifted.
They added small indie games, which were quite welcome although I would have gone by without them (I got quite a bunch of indies from Humble Indie Bundles).
Then they added pricy indie games like Dragon Commander. I wouldn't buy that and I felt a little less comfortable when seeing such a big price slapped on a game in GOG's catalog but I could understand that. There are people that want those games.
After that I saw the first DLC. I really didn't like that as it could affect me. I expected buying a title and getting all the goodies at once. This had the potential to influence even the good old games I went to GOG for. As those that weren't in the catalog yet could be added in parts that required special payment. But I didn't voice my opinion then and hoped it would be ok and no more ideals would get violated.
But now... this! Regional pricing is definitely one of those things that piss me off the most. And if they want to convert their whole catalog to it, I really don't like it! We all should be treated the same! I hate it that there is regional pricing on Steam. I don't want anything like that here. I want to see my prices in USD that are same everywhere. I want to be treated exactly the same as customers from the US.
So I see this as a big violation of the principles that made GOG great and a huge slippery slope.
Also on the topic of DRM. There are, sadly, already games with limited DRM on GOG. Like Neverwitner Nights 2. You need CD keys to play that game in multiplayer. What is that if not DRM?
I, personally, would rather have a clean source of my games. No DRM, no DLC, no regional pricing, only good old games with no restrictions. Even if it means a somewhat limited catalog. But I guess it's too late to have that now.
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Matruchus: Agreed. The truth is that regional pricing is now valid for the whole GOG catalog and that is the main problem and don't bullshit me about fair local pricing.
Pretty much what caused the entire storm of reactions I figure ;) Maybe It's a language or cultural barrier, but when I read the letter above I am seeing things explained in a "be happy about this" tone. I could follow the reasoning for the 3 games, I don't buy them here or pre-order them so meh, but when it got to the entire catalog that is imo the worst part of the entire news. This was not known before this letter to me, and 4.49€ is still a decent price, assuming GOG actually bills me in € and not in $. The problem is this price is decent now, but we can't predict currency variations in 6 months or 2 years.

4.49€ in 5 years may be worth substantially more than 5.99$ ;P Or substantially less

1 price is a flat price, 3 prices are only flat, if the money I am asked to pay ALWAYS equals the $ price after conversion (and it'd be nice if "after fees" applied as well, because 5.99$ is more like 5€ when you pay with paypal.

It nearly feels like the GOG staff on the top did not think about this properly. And now they removed the "principle" from their main page "Why should you buy on GOG" page as well (that by the way, is extremely lame) because it means they no longer consider it a principle to follow AT ALL.

I really don't get GOG most of the time to be honest, it's like a store that sometimes wants to troll you just for giggles (or so it feels ,p)
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paulrainer: its not only bad news for gogs customers but ultimately this is a big mistake for gog.

customers who happily bought - will buy no longer

no cash = no business

i'd close the website now tbh as this shit storm will still be smell 3 -4 - 5 years down the line
It's not as bad as the time they 'closed' the website for a marketing stunt. GOG's survived stupider mistakes.
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Davane: No. The uproar is about the introduction of Regional Prices when they had Worldwide Pricing as one of their key principles. This makes the uproar about the fact that GOG.com, a company valued for it's ethics and principles, has apparently thrown them away for some new games.

It is understood that GOG.com is a business, first and foremost. But they can't claim to be out for the gamer, with their best interests in mind, if they can't even be open and honest about a key change in their principles. More importantly, if GOG.com knew just how much this would cost their principles - why didn't they just ask the community what we wanted from GOG.com.

In this debacle, GOG.com has thrown away much of what they claimed to care about, for a nebulous reason with no real visible benefits. The biggest issue here is not so much that GOG.com is being greedy, but more that GOG.com is being stupid. This policy is a MISTAKE.

If GOG.com were honest with ALL the facts - NDA's be damned - then this would have gone better. Even more so, if GOG.com had asked us what we want. Asked us what we think is more important - Worldwide Pricing or New Games.

The customers might not be shareholders in the company, but we are stakeholders. We care about GOG.com. but all that caring and passion seems to have just been thrown back in our faces by the M.D. Why should we care about a company which quite clearly doesn't care about us any more.

We are willing to be lenient. We are willing to forgive for mistakes. But stubbornly pushing through Regional Pricing for the entire catalogue without regard to the customer is just unforgivable. GOG.com has added insult to injury by trying to wrap this up as for our own benefit - taking us for fools. IF we thought this was for our own benefit, then we would know, and they wouldn't need to tell us.
Exactly!
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paulrainer: its not only bad news for gogs customers but ultimately this is a big mistake for gog.

customers who happily bought - will buy no longer

no cash = no business

i'd close the website now tbh as this shit storm will still be smell 3 -4 - 5 years down the line
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HGiles: It's not as bad as the time they 'closed' the website for a marketing stunt. GOG's survived stupider mistakes.
i would say this is more serious
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Darkalex6: I think that reasoning behind adding new AAA games is different (attention! Wild assumptions ahead!), maybe something along these lines:
"We have a large number of customers, who really like us and prefer us to other shops. What if we also offer games that others have in their shops ? Maybe, the customers would simply prefer to have their games in one place and decide to buy it here on GOG." - you get the idea, why go somewhere else, if I can also have product in place i like.
Well, all we can do is to make wild assumptions, only GOG staff knows all the facts, but it's unlikely they tell us all of them.

They want to expand, they want more customers, I personally welcome that.
And I understand that sticking to your principles while your larger competition does much better without them will likely prevent you from expanding, so you'll have to drop at least some of your principles.

So I don't blame them, their business is their business. But I also can't say I'm OK with it, so I stopped purchasing games here about the same time they introduced DLC and said that's gonna be the only compromise. Well, actually I couldn't resist the recent DK2 sale, so I'm not saying I won't buy anything here ever again. But I always go to steam/desura/humblestore first.
Post edited February 27, 2014 by wbrk
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Matruchus: Agreed. The truth is that regional pricing is now valid for the whole GOG catalog and that is the main problem and don't bullshit me about fair local pricing.
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eRe4s3r: Pretty much what caused the entire storm of reactions I figure ;) Maybe It's a language or cultural barrier, but when I read the letter above I am seeing things explained in a "be happy about this" tone. I could follow the reasoning for the 3 games, I don't buy them here or pre-order them so meh, but when it got to the entire catalog that is imo the worst part of the entire news. This was not known before this letter to me, and 4.49€ is still a decent price, assuming GOG actually bills me in € and not in $. The problem is this price is decent now, but we can't predict currency variations in 6 months or 2 years.

4.49€ in 5 years may be worth substantially more than 5.99$ ;P Or substantially less

1 price is a flat price, 3 prices are only flat, if the money I am asked to pay ALWAYS equals the $ price after conversion (and it'd be nice if "after fees" applied as well, because 5.99$ is more like 5€ when you pay with paypal.

It nearly feels like the GOG staff on the top did not think about this properly. And now they removed the "principle" from their main page "Why should you buy on GOG" page as well (that by the way, is extremely lame) because it means they no longer consider it a principle to follow AT ALL.

I really don't get GOG most of the time to be honest, it's like a store that sometimes wants to troll you just for giggles (or so it feels ,p)
Exactly how im feeling about it. Its as if they are out off contact with reality, with their buyers.
I really dont know about the fears of developpers regarding DRM.

They say regional pricing is mandatory.

As a foreigner I feel myself insulted, tbh... Web and internet are on world wide scale, so do the banking system; my Visa allow me to purchase into foreign countries, in the currency of this country (though i'mm charged a change/trade fee)...
So, i can understand for physical items and release that every country and market is different, there is vat and so on... but for digital goods, come on... this is nonsense. The maximum ground I could honnestly give is Digital US price in $ - US VAT + Local VAT added = final price for foreigner, provided gog website accept paiments in other currencies than $ so we are not charged for change fee.PLUS no 1$ = 1€ conversion bullshit, PLUS you add regional VAT then you are under company financial rules and law of the states of your customer (means no "i make money with your citizen, but i declare all my benefit income to ireland so your state wont have any share if some french around here see what i mean... i do not have english name for "impots" or "fisc" sorry)

They say drm free will increase piracy, they will earn less money...
So let those people hear it: (those = devs/distributeors... not gog)
(numbers are completely random)
Lets say you have 100 people who are interested in your game.
Lets say you insist on price being, maybe 40$
Let say 20 people has only 30 or so (bam, you just loose them)
now lets take the 80 who can afford
nowadays when you buy a box retail physical copy of a game, it's the disc with the installer of the game so you dont have to download it whole BUT the game needs a mandatory steam accound to register the game (and having right to play it...) and even play it (even for solo non multi/online title)
Lets say you even charge them for same price between physical and digital copy... bam you just loose 5 angry nerds out of the 80 remaining
Let say 20 people had the money/or not) to buy it but wont cause they rather spend cash on something else and they download it through piracy... those ones you'll never recover them, they are lost, and no matter the drm you put, they'll either download it or wont play it.
Now with the other remaining, lets say you have 15 person who refuse DRM because they already had trouble once/twice with it... Bam those one are definitively lost (especially on big franchises... i stopped HoMM because of the VI)
Now on those who are left, lets say you have 5 angry nerds who refuse DRM by ethic, and even if you offer them a discount on the game (you know, the kind of discount who could have gained you the purchase of the 20 you slammed door in face earlier), you already loose them.
And now if you EVER think "wow, some people really want this "no drm shit" even if higher price than normal digital steam releasE.. lets make DRM free a valuable feature... BAM you already lost those one the minute you start thinking this way..

To be honnest, making GOOD games, with enough content, update, player support, communauty, bonuses... without DRM and at fair price, will bring you more people willing to purchase your stuff.. True the price unit is lower, but the number of customer is higher.
PLUS: not using DRM saves you money on authentification server, anticpy software licence, etc

does anyone remember in the 2005*2006 about the sale success that was Sin of a Solar Empire (unknown devs releasing a GOOD game, DRM free, in a sea of starforce/whater AAA games) ?
Post edited February 27, 2014 by Djaron
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Matruchus: Exactly how im feeling about it. Its as if they are out off contact with reality, with their buyers.
this ^
now wheres that hitler video explaining the gog business planning meeting lol
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Amaror: ...And considering there are dozens of shops with better prices offering steam keys...
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Trilarion: Just curious. I wonder what shops this could be, if they really would be trustworthy and how much better the prices are?
cdkeysdiscount for example. They don't have a massive library but most AAA new releases. I bought from them a few times and everything went just fine. Sometimes even better than similar more expensive services like greenmangaming.
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paulrainer: its not only bad news for gogs customers but ultimately this is a big mistake for gog.

customers who happily bought - will buy no longer

no cash = no business

i'd close the website now tbh as this shit storm will still be smell 3 -4 - 5 years down the line
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HGiles: It's not as bad as the time they 'closed' the website for a marketing stunt. GOG's survived stupider mistakes.
The difference is that didn't have a lasting effect. It was a joke that went wrong, but at the end of the day nobody lost anything. This has long term, permanent effects since all games will be affected in some why. It really will challenge the consumer whether they truly value DRM-Free or will price (especially during a steam sale) win out. I'm pretty sure I know the answer for a vast majority of people and it doesn't lean in GoG's favor.
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Davane: We are willing to be lenient. We are willing to forgive for mistakes. But stubbornly pushing through Regional Pricing for the entire catalogue without regard to the customer is just unforgivable. GOG.com has added insult to injury by trying to wrap this up as for our own benefit - taking us for fools. IF we thought this was for our own benefit, then we would know, and they wouldn't need to tell us.
Thanks for your eloquence. :) I support this post from you as it says what I think/feel in a very clear manner. For readability I don't quote the whole post.