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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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CarrionCrow: The more Steam has classic games, the more GOG has got to feel the pressure to bring more to the table.
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silentbob1138: I'm not so sure about that. I might be wrong, but I think Steam just sells old games as they are. Gog makes sure they run on modern computers. For classics I don't see Steam as a good alternative and therefore not as a huge threat to that part of Gog's business.
Well, from what I've seen, Steam definitely falls on its ass in the "actually sell a working product at all times" section of business. Example - playing Dark Crusade and every time it loads it tells me that it doesn't appear to have installed correctly and to try again. It continues to say that after 5 reinstallations. And that game isn't even that old, so I have no doubt that the Steam releases for classic games are a hot mess. But inertia is a bitch, and if you take people that are used to just using that setup, odds are they'll still be taking potential customers away, especially when they have their own classic game selections up for sale.
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synfresh: True, although I think people will buy here no matter what based on the DRM-free aspect alone. I'm sure they have some sort of metric or polling where they can get a feel of why people buy off their site and while i'm sure pricing is up there, it probably doesn't surpass DRM-Free. They are actually kind of in a no win situation. Because unless you are really hardcore on the DRM-Free aspect (as I'm sure there are many), I don't see the benefit of buying a new release here vs. anywhere else (Steam). When this site got started, it was never looked at as a direct competitor of steam (in fact the M.D. even mentioned this back in 20011 saying their main competitor was piracy, not Steam) because they offered (for the most part) different libraries. That has blurred now with GoG offering indie games. It will get blurred even further once they offer new releases.

So I see both sides of it. From a gamer perspective and a business one.
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wintermute.: I'm not sure if they really can handle the backlash. Sure, Non-DRM is a very important point, but there are also other digital distributors with DRM free titles (but not exclusively so) plus most people tend to have lost faith in GOG and in their promise of DRM free titles. I will indeed stop buying gog games and I'm someone who spend good amount of money in games, and I'm sure I'm not the only one with a quite big gog shelf stopping to buy games here. I feel betrayed as many others do, it's not about the money, it's about the treatment and the broken promises.
Yea but where else can you get new releases that are DRM-Free and have worldwide flat pricing? I mean, you may not be one who buys new releases, but a millions of others do. Where do you think they go for that?
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Leucius: Hate to break it to you, but if you re-read the letter, ALL games are going to be regionally priced by year's end.
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Magnitus: From the announcement:

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment.

And lower:

Third, we will switch to fair local pricing for classic games, as I mentioned above

Now surely, as someone who wasn't born under a rock, you know that various currencies don't translate one-to-one.

I believe 1 EURO is like 1.2-1.25 USD and an Australian dollar is just a tad less than an American dollar.

Now, look at the suggested pricing with the above in mind and basic math will suggest that once you convert currencies, the prices are roughtly the same.
That's based on the assumption currency rates don't change, which they do every day. I don't like you implying I live under a rock, either.
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Matthew94: >Anyway, I am sure you well know our opinions about DRM.

We knew how you felt about regional pricing and look how that turned out.
Exactly this, I mean just how far might they go back on their word to the community in future events?
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CarrionCrow: Being honest, I feel the exact same way about them. That feeling is part of the reason why I'm getting more than a little perturbed. (Avert your eyes, oh delicate squeamish masses, I'm not just ass-kissing here, I'm on the verge of virtually rimming every single GOG staff member. It'll be sloppy, but I'll try to make it sexy as well. ;) ) I too think they're good, cool people trying their best in a shitty system, hanging on to everything they can while the odds are against them. It sure as hell can't be easy in such a situation. And as such, seeing them get slammed from one end to the other isn't exactly fun. They aren't going to get into forum fighting, their level of professionalism is higher than that. They just get blasted. So yes, long story still just as long, all those comments are meant strictly as humor.
I would be quite disappointed if they join a forum brawl or more likely some mud catching, so yes: I think they are pros and know what they are doing. But in boils down to a decision one way or the other. And while I don't think they are greedy bastards and I also understand the need to make money, it's at least for myself about keeping up ideals and being honest. However, some of our fellow gogers might have very strong emotions and also be very explicit in their postings but I even if I disagree with some of the postings made, I at least could perfectly understand the reaction. And while I also understand you being fed up reading those posts, I could only say: nobody forces you to read opinions you disagree with. And as I wrote you in another post: it's perfectly ok if you have an other opinion and it's cool if you share it with others and make your point clear as this is how discussing things and finding a consensus works, but you shouldn't make the mistake viewing your opinion as the only valid and all others as bastards, idiots, wild animals, whatever. And I think gog has to find an answer to deal with the backlash of their decision or take the consequences. And you perfectly know why I wrote about the ass licking. The nice day was meant as written, no hard feelings, it was a lame try to make the words earlier a little bit friendlier. As english isn't my native language I can't be as eloquent as I'm used in my own language which doesn't help making critical posts without sounding to harsh.
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Trilarion: I'm not so optimistic. Once you open that box it should be hard to close again, I think. I expect a considerable part (newly released games, better games, renegotiated older games) to have quite variable regional pricing and the rest of the catelogque a pricing that may soon become out of sync when real currency rates do not play along with what GOG had in mind. It's only a matter of time until the regional prices of classics mean that somebody will be ripped off.

I still don't understand why they are so eager to have each game in their cataloque with a regional price. It seems to be an invitation to screw somebody. Why are they embracing something now so completely that they fighted against in the past?

I think compared to what they said in the past, they now do more harm than good with their announced regional pricing. I wonder if they really believe that this is a good thing or if they are just convinced by the possibility to maybe make more money.

What I would have done instead: Give everyone the choice to pay in $ or in local currency for each game. That should minimize the hassle of transaction fees (I would have fees regardless of the currency).

And I would have not dared to touch the worldwide equal prices of classics unless a company comes and request that. GOG really made without immediate need a 180 degree move on their pricing policy of classics. Very, very strange.
I put it on: A better customer experience.

When I go online, nothing puts me off quite as much as seeing the price listed in European currency. When I see that, I look right away at their policies to see if restrictions apply to my region, because it's clear to me they didn't have a North American audience in mind.

As for price fluctuating with currency, you want it to a degree, but you also want to have a certain stability in pricing.

When I buy a book at a retail store for example. the price is fixed no matter if the dollar went up or down by a few cents. It evens out in the long run and it makes for a more stable pricing experience.

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Leucius: That's based on the assumption currency rates don't change, which they do every day. I don't like you implying I live under a rock, either.
Well, I assume you didn't, because anyone who would have had currency variation in mind and read their announcement fully would have come to the realization I outlined above.

I assume you misread their announcement.
Post edited February 27, 2014 by Magnitus
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Beregorn: In the end the only thing that will matter is "Is GOG.com the place where I could buy my game for the lowest price?"
If the answer will be "yes", I will buy from them, otherwise I'll buy from someone else, or I will not buy at all, as I have done for a long time before I discovered GOG.
Still I prefer gog to steam, first of all because it has a small selection of wonderfull games, insted of the tons of crap that you must rummage trhough on steam; then I actually download the game, not some sort of fancy installer that need an internet link and an active account to be used. You can even burn a CD or a DVD to get your physical copy, if you have this kind of fetish. Last, but not least, I dont want the world to know what and when I'm playing
For some titles I don't think this is ever going to change. I can't see a company like Rockstar stripping out social club just so they can sell it on GoG. I think the uphill battle that GoG has is a lot of titles choose to go with Steamworks, how is GoG going to deal with that? Are they simply not going to offer that title?

I understand GoG wants to change the mindset of publishers/devs to go DRM free, but it's not going to happen when things like this happen:

http://www.gamepolitics.com/2014/02/26/report-steam-allows-developers-set-their-own-discounts#.Uw9UKYV_tL0
Post edited February 27, 2014 by synfresh
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synfresh: I think the uphill battle that GoG has is a lot of titles choose to go with Steamworks, how is GoG going to deal with that? Are they simply not going to offer that title?
They might have their work cut out with that, but even if it uses Steamworks, that doesn't necessarily mean another version without that requirement can't be sold here.

My understanding is that Deep Silver is coming here with both Risen titles. I think Risen 2 uses Steamworks.
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CarrionCrow: Being honest, I feel the exact same way about them. That feeling is part of the reason why I'm getting more than a little perturbed. (Avert your eyes, oh delicate squeamish masses, I'm not just ass-kissing here, I'm on the verge of virtually rimming every single GOG staff member. It'll be sloppy, but I'll try to make it sexy as well. ;) ) I too think they're good, cool people trying their best in a shitty system, hanging on to everything they can while the odds are against them. It sure as hell can't be easy in such a situation. And as such, seeing them get slammed from one end to the other isn't exactly fun. They aren't going to get into forum fighting, their level of professionalism is higher than that. They just get blasted. So yes, long story still just as long, all those comments are meant strictly as humor.
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wintermute.: I would be quite disappointed if they join a forum brawl or more likely some mud catching, so yes: I think they are pros and know what they are doing. But in boils down to a decision one way or the other. And while I don't think they are greedy bastards and I also understand the need to make money, it's at least for myself about keeping up ideals and being honest. However, some of our fellow gogers might have very strong emotions and also be very explicit in their postings but I even if I disagree with some of the postings made, I at least could perfectly understand the reaction. And while I also understand you being fed up reading those posts, I could only say: nobody forces you to read opinions you disagree with. And as I wrote you in another post: it's perfectly ok if you have an other opinion and it's cool if you share it with others and make your point clear as this is how discussing things and finding a consensus works, but you shouldn't make the mistake viewing your opinion as the only valid and all others as bastards, idiots, wild animals, whatever. And I think gog has to find an answer to deal with the backlash of their decision or take the consequences. And you perfectly know why I wrote about the ass licking. The nice day was meant as written, no hard feelings, it was a lame try to make the words earlier a little bit friendlier. As english isn't my native language I can't be as eloquent as I'm used in my own language which doesn't help making critical posts without sounding to harsh.
Here's the thing - I'm not against people being upset with unfair pricing. I don't think it's right. But at the same time, I also don't think it's right for people to take it out on the GOG staff with attack after attack after attack after attack. It got past the point of criticism or debate days ago. I honestly think that what ultimately caused this situation was GOG's idealism getting nailed in the face of hard realities. Bullshit realities, unfair realities, realities that would understandably make people unhappy. I absolutely do not think my opinion is the only valid one. It's a frigging nightmare to even try conceptualizing a scenario where every problem with the system can be worked out in decades, let alone years. It's just that seeing people that I truly do think of as decent folks being treated poorly also did a very good job of setting me off, especially in light of the fact that they aren't going to get on here and take anyone to task for what they're saying or how they're saying it. I don't think anything approaching common ground will be located when so many people have already decided that it's "Treat GOG like shit" day. No asskissing here, just don't think it's right to treat people that way in general. Finally, my apologies in regards to your departing comment. If you meant it in all sincerity, then I wish you the same.
Post edited February 27, 2014 by CarrionCrow
high rated
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synfresh: True, although I think people will buy here no matter what based on the DRM-free aspect alone. I'm sure they have some sort of metric or polling where they can get a feel of why people buy off their site and while i'm sure pricing is up there, it probably doesn't surpass DRM-Free. They are actually kind of in a no win situation. Because unless you are really hardcore on the DRM-Free aspect (as I'm sure there are many), I don't see the benefit of buying a new release here vs. anywhere else (Steam). When this site got started, it was never looked at as a direct competitor of steam (in fact the M.D. even mentioned this back in 20011 saying their main competitor was piracy, not Steam) because they offered (for the most part) different libraries. That has blurred now with GoG offering indie games. It will get blurred even further once they offer new releases.

So I see both sides of it. From a gamer perspective and a business one.
I am not so sure.
I for one, and i think i am not the only one, didn't buy at gog because of no - DRM or flat-word-prices.
I don't care about DRM as long as it's not intrusive and Steam isn't intrusive for me.
And there are also dozens of online shops selling steam keys cheaper than Gog even with their flat prices.
But i bought on GoG, because they seemed like a good company.
A company that has principles, holds true to these principles and treats it's customers right.
And they just proved that their just another greedy company ready to throw all their principles into the wind for some more money. And lying to your customers and breaking your principles is way worse in my book than having no principles to begin with. This is an absolute no - go and unless they make a complete turnaround, which i don't think they will, i will never buy here again.
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Leucius: That's based on the assumption currency rates don't change, which they do every day. I don't like you implying I live under a rock, either.
Plus they could shuffle the prices around later as it will get more and more intransparent with a bit time. It's not about implying they would do this to maximize profits and rip people off, but well ... rounding the last digit, changes in the currency, some changes at the pricing and I could imagine we end up with very "regional" prices by currency.
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Leucius: That's based on the assumption currency rates don't change, which they do every day. I don't like you implying I live under a rock, either.
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wintermute.: Plus they could shuffle the prices around later as it will get more and more intransparent with a bit time. It's not about implying they would do this to maximize profits and rip people off, but well ... rounding the last digit, changes in the currency, some changes at the pricing and I could imagine we end up with very "regional" prices by currency.
Even if they don't, the use of disparate currencies makes it tough to know what exactly the rates are with regard to each other. It's not really surprising that they did this at the same time as they changed to regional pricing. I have no idea how some of these currencies relate to each other.
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Magnitus: ... I put it on: A better customer experience.

When I go online, nothing puts me off quite as much as seeing the price listed in European currency. When I see that, I look right away at their policies to see if restrictions apply to my region, because it's clear to me they didn't have a North American audience in mind.

As for price fluctuating with currency, you want it to a degree, but you also want to have a certain stability in pricing.

When I buy a book at a retail store for example. the price is fixed no matter if the dollar went up or down by a few cents. It evens out in the long run and it makes for a more stable pricing experience.
...
Better customer experience: Not really for me. I already liked it the way it was.

When I bought GOG games in the past surely I paid each time a bit different due to the conversion rate. But I didn't really care nor did it annoy me in any way. Stability in pricing was achieved by stable $ prices. I even exploited the fact that the dollar went up and down and bought more likely after it was down. This road is closed now.

It's basically the question what a worldwide equal price is? Is it a price in your own currency or is it a price in an artificial reference currency (dollar in this case)? I guess only the later can be seen as true worldwide equal price, the first one will be an approximation initially but with time might develop into a good opportunity to rip somebody off for example by forgetting to adjust prices.

Real conversion rates do not have to even out in the long run. What would you say if it turns out that the classics prices of non $ currencies are always higher than the $ prices in a few years?

if it turns out that GOG is not the nice guy we all thought it is, there is no way of getting this particular devil into the box again in a year. I have to admit that I don't trust GOG to get the regional pricing right.
Post edited February 27, 2014 by Trilarion
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skeletonbow: Sadly that's because many people who have no idea what DRM actually means/is, who generally don't know the difference between copyrights, trademarks, and patents, and don't know the difference between copyright ownership and copyright licensing complain about everything equally under a random label such as "DRM" to mean "something I don't like".
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PixelBoy: Gifting restrictions are a form of DRM, because they are technical implementations which restrict the consumer's rights to use the product.

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skeletonbow: Every EULA agreement is legally binding and you either agree to the terms and spend your money, or you disagree with the terms and save your money. In either way, this is the decision of whether or not to enter into a legal contract with someone. It isn't a form of digital rights management or copy protection - technologies designed to prevent the ability to make copies of creative works.
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PixelBoy: EULA is not legally binding, national legislation overrides whatever and anything that is written in EULA.
If EULA says making copies of the software is not permitted, but national legislation says it's legal, then it's legal.

EULAs have absolutely no legal status, at least not in most parts of Europe, not sure of North America, it can be different there.

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skeletonbow: Call me silly if need be, but if GOG loses a customer over this regional pricing thing, who then decides to "go to their competitor", every competitor of GOG that I'm aware of has terms and conditions far less favourable to the customer than GOG.com does with or without this change.
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PixelBoy: DotEmu offers 100% DRM-free games, just like GOG.
Yes, they also have exploitative regional pricing, but the thing is, they never promised anything else.

Often DotEmu has been seen as the "bad guys" in comparison with GOG, because they do not treat customers as equally as GOG used to. Now, this has taken a 180 turn, and now DotEmu is seen as the "good guys", as they have never made false promises or lied.

To many people, that makes a world of difference.
I don't recall myself mentioning any opinion about gifting restrictions in any of my posts in the thread so far. I don't recall reading anything in GOG's announcements or employee postings which mention whether or not such a thing will be present on GOG.com either, but if it was mentioned somewhere and you've got a URL that covers it I'd be interested in reading what GOG has said about this before I make any comments about it either way. If nothing has been said, then it's not particularly relevant to the conversation thread until we know whether or not it will be happening at GOG.com though, and the thread is very huge already. I'd prefer to keep my own comments at least more closely on the specifics of GOG's current decision than to go to widely into larger issues of copyright laws, copyright licensing, and what is or is not DRM unless it's specifically relevant to a particular current issue we are facing right here on GOG.com I'm not saying it isn't relevant, just that I'm not aware that it is yet and would like to see some form of confirmation first.

It might possibly be a poor choice of words on my part, IANAL so I'm not certain. What I intended to say was that global copyright laws agreed upon by treaty by the various nations in the world with to the best of my knowledge very few if any remaining exceptions under the Berne convention - mandate that the owner of a creative work retains all rights to that work by default implicitly and that others have no rights to the work except that which the legal owner of copyright grants to them explicitly. This means that one has no rights to a piece of software for example except those rights the owner gives them, and nothing more. One can not infer rights. However some countries grant the owner additional rights beyond what copyright law gives them, such as what I understand Germany has which is like a birthright, whereby if you sell your game/book/whatever to another entity entirely you still perpetually retain a right to the work under law. In other countries such as Canada and the US you can sell your work to someone else entirely and give up your rights, such as one game publisher selling out their entire ownership of a particular game they have to another publisher and no longer having the rights to it themselves.

But - the person like me or you who go and buy a game, only have the rights to use the software that the copyright owner explicitly grants to us in the EULA. It is my understanding that this is universal globally under all countries under the Berne convention (and that prior to the year 2000 or so, some countries out there required a clause "All Rights Reserved" to be stated explicitly but after 2000 or so those stragglers changed to the global standard of copyright owners having all rights reserved implicitly).

It is possible for companies to put things in a EULA that you do not have to agree to under your country's laws, but when it comes to the terms of copyright license itself, they can state for example whether or not they permit you the right to use and/or modify and/or distribute or redistribute and/or make copies and various similar rights. Whatever these rights are that they grant you, you have, and anything they do not grant you - you don't have. A EULA may contain all sorts of other terms and conditions not really related to the copyright stuff specifically and those terms and conditions may or may not be legally binding in a given country.

Again I'm not a lawyer, but these are my recollections of things I learned while working at my former job at a major software company and having to deal with issues pertaining to copyright law and making sure that all of the stuff we shipped that I was responsible for had a proper copyright license on it that clearly stated what the recipients rights were. We shipped open source software, and if some upstream project was careless about issues of copyright and didn't include such a legal license document anywhere then we had to contact them to request one or remove the software from our products if we couldn't get them to do so. Sadly, some open source projects just "don't give a shit about all that copyright crap, use my software however you want I don't care", and since such a statement fired off in email carries no legal weight whatsoever in court (according to our IP attourneys), under copyright law I was told that we have not been given any explicit rights to the software and copyright law does not offer any implicit rights in lieu of a legal copyright license statement, and also that such license statements must be clear and non-ambiguous as well.

I have had to remove at least 10 pieces of software from our products as a result, and strip various features out of other pieces of software that did not have appropriate licensing attached, lest the lawyers shit their pants.

Does DotEmu also provide the level of support that GOG.com does, and operating system compatibility, a rich vivid community, and the vast number of titles GOG does? How do they fare on all of the other aspects of GOG which are favourable to consumers? Have they ever upset customers in the past about some decision they've made? Can you email them for support installing a game? Do Dotemu employees engage with their community and offer all kinds of extra goodies with their games? Are there video interviews of the owners of Dotemu somewhere I can watch to see how they feel about DRM, adding value to games, support, and all of these matters, or are they people with pointy hair and business suits without a face or a name?

I honestly have no idea the answers to these questions as I've never dealt with them so my questions are honest questions as I don't know either way. But I would be asking all of these questions before I considered "jumping ship" from GOG.com to them or anyone else, or else it is a blind decision without sensible logic behind it. Without doing this homework, and just making a shift is just blind spite and it might hurt the person doing it more than they realize and possibly more than they're willing to admit to, even possibly larger than the particular reason why they chose to do it in the first place.
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Leucius: Hate to break it to you, but if you re-read the letter, ALL games are going to be regionally priced by year's end.
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Magnitus: From the announcement:

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment.

And lower:

Third, we will switch to fair local pricing for classic games, as I mentioned above

Now surely, as someone who wasn't born under a rock, you know that various currencies don't translate one-to-one.

I believe 1 EURO is like 1.2-1.25 USD and an Australian dollar is just a tad less than an American dollar.

Now, look at the suggested pricing with the above in mind and basic math will suggest that once you convert currencies, the prices are roughtly the same.
There are several factors. Those prices are not the same from the start. Add to this currency fluctuations. It is roughly the same, but it is not the same. One of the cornerstones of GOG is thrown away with this system. Why change something that was working before into this? I personally see no good reason.