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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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tammerwhisk: Eh, they probably aren't hiding, there is over 100 pages with an assortment of questions, statements, concerns, accusations, and vitriol. It's better for them to take their time and come up with the right way to handle things, than it is for them to do anything halfbaked and draw more ire.
They are just sitting back and waiting for the storm to settle. In a couple of weeks spirits will have calmed down one way or the other.
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skeletonbow: Yeah, GOG is constantly adding updates to old games such as FLAC soundtracks, additional installation and gameplay language selections, floppy/CD verisons of old games, new expansion packs for old games that have been liberated, maps, strategy guides, artwork, the occasional bug fix, support for new versions of operating systems as they come out (ie: Windows 8.x), and possibly in the future new platforms as well (Linux). To delete ones account is locking a permanent one way door to never see these enhancements on the possibly hundreds of products they've already purchased. It'd be sad to see someone make a highly emotionally driven decision like this now at the heat of the moment and then regret having done so a day/week/month/year later and have no way to reverse the decision. Personally I'd encourage anyone remotely considering this to simply not log into GOG anymore and leave their account in tact. It costs you nothing, harms you in no way, and gives you more options in the future than does closing your account prematurely.

I've had friends do things like this before at other places online and then greatly regret it a few days/weeks later and be upset with themselves for acting emotionally rash in the heat of the moment. Throwing away dozens or hundreds of games seems rash to me.
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CarrionCrow: Damn it, no....

Like I said before, everyone at GOG is sitting in their underground bunker, counting money and devising new ways to lie to us! None of this talk of them doing good things!
Surely you jest. In all of the interviews, videos of GOG folk I've seen to date I get a totally different impression of them. They come across to me as people who are just like me, who want to see a better situation out there for people but have difficult decisions to make sometimes. They seem like the type of people who I'd be happy to invite into my home for dinner and a LAN gaming session or to crack some beers with while we reminisce about decades old games and how we'd like to see gaming move forward in the future to give gamers a better experience globally.

I think they genuinely have a set of great values and want to do the best things possible for gamers including the gamer inside each of themselves, but that they're faced with the reality of the "system" that is in place and that to attain the goals they'd like to attain in bringing DRM-free to the masses they've realized they have to make a few compromises to issues that are important but nowhere near as important as DRM-free is along the way, and they're trying their best to figure out how to do that in a way that has the least impact on people as possible.

I don't get the slightest hint from any GOG employees or what they've said or done in the past including now, that they are evil, that they are greedy, or that they want to rip off as many people as possible, nor that they sit around plotting evil deeds on their customers. So the only thing I can do is assume your statements are cynical humour, and like the Hitler video someone posted - I am a cynic myself and can appreciate such things even if the message in them is in opposition to my own views/opinions. If you are not attempting to be cynical I still respect your opinion of course but I think I'll choose to see it as humour anyway. ;oP
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Mehbah: You claim you will never have DRM, but just how damn stupid would we have to be to believe you when you're going back on all your other supposed core principles?
Big difference. They'd commit commercial suicide if they gave up on DRM free
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Redfoxe: True, darn bloody u-play and origin :(
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CarrionCrow: If you want C&C, go on Amazon and get ahold of C&C The First Decade. Not the most recent compilation, the one before that. It's got enough CD keys to choke a horse, but you can at least put the games on your system without any Origin garbage.
Might have that version in a box somewhere :D.
Just like to have all the games in one polace however.
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tammerwhisk: Eh, they probably aren't hiding, there is over 100 pages with an assortment of questions, statements, concerns, accusations, and vitriol. It's better for them to take their time and come up with the right way to handle things, than it is for them to do anything halfbaked and draw more ire.
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blotunga: They are just sitting back and waiting for the storm to settle. In a couple of weeks spirits will have calmed down one way or the other.
i guess they might ride the storm and see how it effects sales ... if sales are adversely affected watch a major backshift in policy but by then it will be too late

they have made a huge error in judgement and imo its unfixable , hence my advice to shut down the forums, introduce drm ( make all future changes now in 1 foul swoop) and be done with it all
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tammerwhisk: Eh, they probably aren't hiding, there is over 100 pages with an assortment of questions, statements, concerns, accusations, and vitriol. It's better for them to take their time and come up with the right way to handle things, than it is for them to do anything halfbaked and draw more ire.
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blotunga: They are just sitting back and waiting for the storm to settle. In a couple of weeks spirits will have calmed down one way or the other.
Well the thread of people griping (aside from the odd branched off thread) has slowly started to die down
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PixelBoy: UUuuuhhhmmm....
Have you guys even bothered to read what those GOG people are saying?

They are removing flat prices on ALL games in the catalogue!

So how is this supposed to help getting new games into flat pricing model? It is not. It will not. Those prices are gone soon. I suppose it may happen that once newer titles become older titles, the completely unfair ripoff prices get a bit more even, yet unfair conversion.

Of course, if that happens, it will only make the unfairness of the system all the more obvious, and will hardly receive any sympathy from GOG userbase.
Actually, my understanding is that they are doing currency conversion, but otherwise keeping a flat price (just displayed in a different currency depending on where you live).

Obviously, the numbers will differ from region to region as 10 USD != 10 EURO for example.

I think it's a step up as most like to view prices in their own currency.

One guy even complained that he was charged an extra 2% when it's Paypal who does the conversion in his currency.

Only the 3 new games and some future AAA/AA+ games will be regionally priced (as in, different prices even after currency conversion).
Post edited February 27, 2014 by Magnitus
Well, personally I'll leave it to your capable hands GOG! I'm in the UK, and paying about £10 for one classic game does seem a bit steep. But as you have outlined, I shouldn't have too much trouble with pricing. So let's do it, show them DRM free is the way to do business, and let's enjoy no DRM!

Oh by the way. About your motivation. I suggest standing behind a slurry trailer and letting it empty it's load before you go wash up. I know, so mean!
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Matruchus: I think that indies are not really terrible. The problem at the moment is that they are mostly platformers now and people are just getting sick of them.
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lostwolfe: that's fair enough, but...

...there are many indie games that are not only platformers. admittedly, platformers seem to be getting the most attention at the moment, but there are games in other genres, like eschalon [a rpg] or the banner saga [a kind of viking oregon trail with strategy elements] or primordia [which i've already mentioned - a point and click adventure]

i figure that platformers are entry levels to game making because they're "relatively simple" to make as opposed to the other games, which is why there are so many of them.
Yeah, platformers don't really do it for me. They did in the 80s and very early 90s but then... well... id Software happened and Wolf3D happened and Command and Conquer happened and... platformers vanished, at least I never saw any anymore - up until a year or so ago. I never realized people still made or even played them! ;oP

Then I saw Trine and thought "wow, the graphics are ... wow" and had curiousity. I've now completed both Trine 1 and 2 and thought they were pretty damned fun even though I still generally have no interest in platformers. ;o) I wouldn't mind trying out Fez, Super Meat Boy, and Braid at some point in time or another just to keep an open mind towards these highly popular games in the genre as Trine taught me to be open minded. ;) Having said that, it does seem like there is a massive preponderance of endless amounts of platformers many of which look like clones of each other that have nothing really new and exciting to show for.
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Professor_Cake: I would even wager that it could entice a few people to think differently about their stance on this should a satisfactory explanation be offered.
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paulrainer: there is only one answer to the regional pricing conundrum and that is greed by the publishers and they know it. You will not get 1 satisfactory answer from gog or any publisher on this matter - just that its "an industry standard" that cannot be changed , which as we all know is BS
I can only speak for myself, but I started buying games on GOG and supporting the store precisely for that reason, to say no to that "industry standard" where [s]greed[/s] revenue comes before anything else (namely, quality and customers' satisfaction).

However, with the latest changes GOG seems to be actually embracing this "industry standard" many despise: their highly marketed fair price policy will be all but gone by the end of the year, and there seem to be no more restrictions on day 1 DLCs (see Age of Wonders 3, and before that Divinity: Dragon Commander if I am not mistaken) and pre-order bonuses.

With that gone, what's exactly is separating, or rather, giving GOG the edge over their competitors? What's in it for me to keep supporting the store?

I love my goodies, but honestly the majority of people couldn't care less about them. You can still easily grab the majority of them on the internet if you are really looking for cool wallpapers and the likes. Heck some of the more recent GOG games don't even feature soundtracks anymore, since artists sell them separately. If I am not mistaken, goodies for GOG's marquee title (Witcher 2) are also available in other stores too, at least the most important ones.

The recently added Money back guarantee is cool and all, but if you have the slightest clue of what you're about to buy that is just not going to matter. Fiascos a la War Z shouldn't happen in the first place and hopefully the industry has learnt from it. Basically, I'm glad the option is there, but I know it doesn't change a thing for me.

Finally, the DRM-free part. I know this'll be pretty unpopular opinion around here, but as long as DRMs aren't of the obnoxious, intrusive kind I can actually live with them. I agree, there's no place on earth for idiotic DRMs like TAGES (think of Anno 2070) and SecuROM (Witcher 2 performance loss anyone?). And yeah, there's still no point in Origin and uPlay since they add absolutely nothing to the end user and are just an added layer of protection for publishers. No, I won't buy any single player game which requires me to be online just to screw with me (yo Diablo III), ever.

Assuming there's no trace of the above DRM nonsense though, why shouldn't I just buy my games on Steam? Let's pretend for a moment Steam's catalogue isn't bigger, and that games don't actually come cheaper (what with bundles, pay what you want, trading etc).

Sure I don't give a damn about achievements, but apparently some people actually do like them. I don't care about showing off my badges and cards, but selling the cards I drop on the market takes like 1 minute, and it's a nice way to squeeze out a couple extra games once in a while. I like that I can keep track of my playing time, and I love that I can actually access my library and install games in just a couple clicks, compared to having to fire up my browser, access my account, download the title and finally install it. Then there some features like community hubs, greenlight, instant messaging, friends activity, some of which GOG has (forums, wishlist), some of which it doesn't.

While Steam's offer is getting stronger and stronger (even before the regional price debacle I felt GOG was starting to lag behind), a couple less games and a couple more clicks aren't enough to steer me away from my principles when it comes to gaming. As I mentioned in the opening part of this (way too long) post, I picked GOG as my favorite digital store because not only it was competitive price wise, but also because I felt GOG's direction was the best for both the industry and gamers.

However, if the folks at GOG have changed their mind (we all remember the funny sketches where they mocked regional pricing and blu coins right? https://www.youtube.com/watch?v=nRdfYwvGTos right?), why can't their users do just the same?

Why are some so surprised with the turmoil the news (if this can really be considered "news", given how poorly GOG communicated on the issue) generated and with the fact that people are disappointed with GOG's turnaround, considered that the core of GOG's supporters is made of people who valued their previous (partially at least) no-ripoffs, no-shenanigans policy above everything else?
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What everyone continues to miss is the very basic principle that GoG is a business first. They are in the digital distribution business where there is a lot of competition. Yes, they can continue on the path they are on and simply stick to (mostly) classic and indie games. Yes other distributors such as Desura and DotEmu do this to an extent and are successful. But at some point the question they need to ask is, do they just want to be like Desura or DotEmu or do they want to compete with the big boys, specifically Steam? There is no way they can if they don't offer new titles. There is only so much 9.99 and 5.99 titles you can sell and yet still be in the conversation when talking about the big boy distributors. GoG wants to advance, they want to be at that table. They are not there now (no matter what people here think). New releases come out every week and GoG isn't even in that conversation in terms of sales. Meanwhile millions of dollars are getting generated for Steam, for Origin, for Gamersgate, for Amazon.
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CarrionCrow: "we tried taking a different approach but it didn't work out, so now we have to change"?
But it did work for Gog. 2013 was their best year yet. They were growing as a business. And I think if their business was growing despite fewer titles in the catalog and despite lousy patch support for new games and despite a lack of AAA games, then that growth must have been a result of Gog being different and having unique values.
Giving up on one core value and trying to be like everyone else seems like the worst business decision possible.
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skeletonbow: One more thing to consider though too, is that there are in fact other services out there that do sell DRM-free games either exclusively or along with other games that might contain DRM. Services like Desura, Shinyloot and others. Now as far as I know, all of those other services are small fries compared to GOG.com, but they're likely successfully growing businesses as well.
GOG (DotEmu aside) is the only one who sells ALL games DRM free. Desura has slowly allowed more Steam only games onboard (the bastards), Shinyloot is another steam key reseller with a scattering of drm free games (similar to way GG does it).
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CarrionCrow: Damn it, no....

Like I said before, everyone at GOG is sitting in their underground bunker, counting money and devising new ways to lie to us! None of this talk of them doing good things!
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skeletonbow: Surely you jest. In all of the interviews, videos of GOG folk I've seen to date I get a totally different impression of them. They come across to me as people who are just like me, who want to see a better situation out there for people but have difficult decisions to make sometimes. They seem like the type of people who I'd be happy to invite into my home for dinner and a LAN gaming session or to crack some beers with while we reminisce about decades old games and how we'd like to see gaming move forward in the future to give gamers a better experience globally.

I think they genuinely have a set of great values and want to do the best things possible for gamers including the gamer inside each of themselves, but that they're faced with the reality of the "system" that is in place and that to attain the goals they'd like to attain in bringing DRM-free to the masses they've realized they have to make a few compromises to issues that are important but nowhere near as important as DRM-free is along the way, and they're trying their best to figure out how to do that in a way that has the least impact on people as possible.

I don't get the slightest hint from any GOG employees or what they've said or done in the past including now, that they are evil, that they are greedy, or that they want to rip off as many people as possible, nor that they sit around plotting evil deeds on their customers. So the only thing I can do is assume your statements are cynical humour, and like the Hitler video someone posted - I am a cynic myself and can appreciate such things even if the message in them is in opposition to my own views/opinions. If you are not attempting to be cynical I still respect your opinion of course but I think I'll choose to see it as humour anyway. ;oP
Being honest, I feel the exact same way about them. That feeling is part of the reason why I'm getting more than a little perturbed. (Avert your eyes, oh delicate squeamish masses, I'm not just ass-kissing here, I'm on the verge of virtually rimming every single GOG staff member. It'll be sloppy, but I'll try to make it sexy as well. ;) ) I too think they're good, cool people trying their best in a shitty system, hanging on to everything they can while the odds are against them. It sure as hell can't be easy in such a situation. And as such, seeing them get slammed from one end to the other isn't exactly fun. They aren't going to get into forum fighting, their level of professionalism is higher than that. They just get blasted. So yes, long story still just as long, all those comments are meant strictly as humor.
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Beregorn: I think you can buy all the classic game that you want now, so the problem is completely avoided.

Oh, and I hate VAT, but it is unfair to ask GOG to pay them for us; probably the most "onest" solution is a single price for everyone, then add the local VAT when you checkout
Everybody hates taxes, but this is not about VAT.
First of all, no VAT is justifying the price difference they have for those newer titles.

As for older titles, it could be a valid reason.

But had GOG simply told us...
"In these hard financial times, we are unfortunately forced to add the VAT to our flat prices, where it is required by law. We apologize, and thank you for your understanding."
...I'm sure most GOG users would have been willing to approve that, as GOG can't legally avoid taxes and other such fees.

But again, this is not about VAT.
The prices are totally screwed regardless of which countries' taxation we are comparing those with.

Oh, and check the confirmation mail of your GOG purchases. It says the following:
"All prices include VAT if applicable."

Great. Have I been paying VAT or not? If I have, how much?

They are not telling. This kind of witholding of information is against the law, at least in my country, where you need to have clearly stated VAT percentage and amount in the receipt.
Now, as long as GOG is charging flat prices, not too many, if any, GOG users actually care about that meaningless VAT statement. But as regional prices are coming, it will become an essential question.
How much of my money is going to the state/government, and how much is simply taken by the store?

Being shady about it is only going to alienate the already disappointed customers more.