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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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By the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing.
How long until you introduce fair DRM after this?
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Matruchus: Yeah where are classics like Dune 2, Dune 2000, Emperor Battle for Dune, Red Alert, Starcraft or other games.
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paulrainer: add these to that list of great games that you will never see on here doom series, black &white , homeworld , quake series,
EA is onboard. So why arent the C&C franchise here?

Oh wait. Maybe those are the games tsomeone refered to as "crap"


EDIT: im really sorry, but i have become quite bitter these past days...
Post edited February 27, 2014 by Redfoxe

By the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing.
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Melc0r: How long until you introduce fair DRM after this?
Was thinking the same thing, considering they've always been touting "DRM-free / Flat pricing" as their core principles. Well there goes 1 out the door....
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paulrainer: add these to that list of great games that you will never see on here doom series, black &white , homeworld , quake series,
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Redfoxe: EA is onboard. So why arent the C&C franchise here?

Oh wait. Maybe those are the games tsomeone refered to as "crap"
Yeah TEnigmatic did say crap to games in Moby Games catalog which has all the old games listed so yeah probably that is the reason why these games are not on gog. So much for Good old Games.
Post edited February 27, 2014 by Matruchus
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Maighstir: With regional pricing however, many prices are raised more than could ever be rationalised. I can accept adding country-specific VAT (if applicable for digital goods) on top of the base price, I could even accept adjusting base prices for each country's BNP, and displaying an automatic conversion from the base currency (say USD) to a user-decided currency would be great (together with base currency, with a notice that the local is only for display and that the customer's bank may use a different rate). But I can never accept excuses for setting fixed prices in other currencies that make the price way higher than the above would give.
Right, I should be more clear in the distinction I'm trying to make. I think that "localised prices" are okay, in that it's fine to convert the cost of the game to the equivalent in local currency (so that it costs the same for everyone, whether that amount is displayed in dollars or pounds or euros or zloty). But I am against "regional pricing", which would be different actual costs for folks who live in different regions. I believe that is unfair.
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Redfoxe: EA is onboard. So why arent the C&C franchise here?

Oh wait. Maybe those are the games tsomeone refered to as "crap"
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Matruchus: Yeah TEnigmatic did say crap to games in Moby Games catalog which has all the old games listed so yeah probably that is the reason why these games are not on gog. So much for Good old Games.
yup , i guess they only class point and click rpg type games as worthy to be sold on here , along side indie crap and mediocre AAA titles ...meh

gog.. way to go , you should make another video for youtube on "how to kill a business 101"
i guess it would be popular with the self destruct types
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jfanno: Exactly! "GOG's hands are tied! there's nothing they can do! That's all determined by the publisher". That can easily be said about making deals with the "AAA" game publishers who won't make deals unless there is DRM. "It's not GOG's fault they dropped DRM because that decision is made by the publisher. "
In the most raw sense, you are correct. But the choice GOG has isn't to force the publisher to see it there way and sell the game under GOG's circumstances. No, their choice is to either become flexible to doing this and allow a wider range of more recent and higher quality games into the catalogue, or to continue as always and exclude the possibility of having these titles in the catalogue at all. So yes, GOG does have a choice, but it is the choice between being reasonably flexible or being rigidly stubborn and throwing the baby out with the bath water. I'm certain that GOG has tried everything possible to convince such publishers otherwise, and I'm sure that in some cases they've managed to sway a publisher to see it there way or to at least give it a shot and we've gotten some games the way we prefer as a result. But they aren't going to win every single negotiation like that, and they're going to have to either become more flexible on this particular matter or else end up being excluded on such titles.

One more thing to consider though too, is that there are in fact other services out there that do sell DRM-free games either exclusively or along with other games that might contain DRM. Services like Desura, Shinyloot and others. Now as far as I know, all of those other services are small fries compared to GOG.com, but they're likely successfully growing businesses as well. I don't know of what those other companies official "core values" are, or their mission statements but I doubt they're on par with GOG.com, and I'm willing to speculate that if Desura, Shinyloot or other similar distributors got the opportunity from big studios to sell bigger name games with regional pricing DRM-free, that their services would grow in popularity rather quickly from the influx of customers that strongly prefer DRM-free games and may or may not care about regional pricing but are willing to buy anyway. The profit made from such larger titles is going to likely be higher, and their business is likely to grow faster as a result. This would be a way in which such services would eventually be able to challenge GOG.com's business model and to even bring many/most if not all the DRM-free titles GOG has onto their own platforms and potentially siphon off GOG's customers.

I'd rather see GOG become the winning company compared to the others, as GOG has a lot of other benefits that the others don't have and likely never will have. Having said that, if Desura or Shinyloot or whoever start selling DRM-free versions of big name AAA games that aren't available on GOG that I'd like to own, as much as I love GOG, I'll be opening my wallet to buy those games DRM-free on some other service regardless of whether they use regional pricing or not, so long as the price I see offered to me is a price I consider fair for the value I perceive in owning the game.

Personally, I dislike seeing a plethora of "early release" games, "preorder" games, zillions of indie games that end up not being interesting to me after having a look at them (I'm not saying all indie games are that way, just that there are a lot of indie games and many of them don't interest me as I'm not interested in the genre, such as platformers and roguelikes etc.), and I generally have anywhere from a "great distaste" to a "severe hate" for DLC and games that have zillions of DLC packs nickel and diming one to death. While I'd rather not see such things on GOG, now we have a few titles here that have some DLC with them (Omerta and Strike Suit Zero come to mind) and while I don't like the tendency of publishers to do this, I'm not forced to buy them and I generally don't end up buying such - or I wait until all the DLC is released and a super duper "GOTY" pack or "Super Holy Shit Everything OMG Edition" is released that include the whole crapload in one convenient download/install before buying. The thing is, while I can dislike that, I'm not forced to buy it however others who aren't phased by it, or even like it - now have the option to get something DRM-free that they wouldn't have otherwise.

As such, I have made a concerted effort to think about changes like this on GOG and how other people might benefit from something positive which I personally dislike, but which doesn't actually affect me if I just ignore it or avoid buying the particular titles that have the DLC or whatever I don't care for. For me to go one step further and not buy from GOG.com in protest would simply be to hurt myself by limiting my own options when I can simply change my own behaviour and have what I want, and let others have what they want as well. Sometimes we need to do this and tolerate things we don't like while shielding ourselves from having to be affected from it so others can have what they want too. How would regional pricing fit into this view? That's easy, any game regionally priced will either state that somewhere on the game page perhaps, or it'll be quickly found out either in the game release announcement or in some thread on the forums. No doubt if it isn't easily determined directly on GOG somewhere, someone will make a single web page somewhere (gogwiki.com perhaps?) that puts all the information in one place. Now if I were to dislike regional pricing to the point where I refuse to buy anything priced that way, I would have an option to hop on a web page and see if the game I'm interested in is regionally priced or not and then simply choose to not buy the game if it is. Or, I could do that and look at the price and perhaps think "well, that is regionally priced... and I'm probably paying 50 cents more than I would have had to otherwise... but... the game is $2.49... is that still a good value to me for the entertainment I'll get from it?" Maybe the answer is yes and I go ahead and buy it anyway. Or depending on one's view, maybe they say "Yeah it's a good value, but I wont buy it on my strong principle about this issue.". Either way, both people get to make that choice and choice is good.

Incidentally GOG marketers... Strike Suit Zero does look interesting... When you have it packaged as an all-in-one including all of the DLC for it at a price I like, I'm going to buy it. ;o) No rush though, whenever you're ready, I've got a huge catalogue to go through first, I can wait for the Super-Holy-Shit-WTF-BBQ Edition. ;oP
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jamotide: Publishers LOL

These are 2 INDIE games and the third where their parent company is the publisher. Do you want us to believe triumph and larian are forcing them to this?
I think its much more like that CDP is the driving force behind this in order to attract new major games through this "sign".
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Lilim: CDP is a publisher for W3 in Poland, Warner Bros for the rest of the western countries. You seem to be misdirecting your anger.
Oh, warner hold CDP hostage and forced them to sign a deal to the terms of warner because there is no alternative out there? Well, every day I learn new things ... :)
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CarrionCrow: Damn it, T, you and the rest of the staff are supposed to be sitting in a bunker devising new ways to rip people off while lying to them, counting your stacks of ill-gotten money and twirling your long moustaches while laughing dastardly. Talking rationally and politely is pissing on that whole idea!
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wintermute.: Well, I can't resist but tell you how childish your attitude is. The Hitler clip might be a bit harsh sarcasm, but it is also funny and fun it was for sure. At least as long as the people you disagree on GOGs newest stunt can somehow laugh about it there is hope for something that would suite everyone. This means we don't need people trying to drive a wedge between "us" and "them". Your lame try to kiss some ass is so obvious, it's hard to ignore. I wouldn't care if you wouldn't try to belittle everyone with an other opinion by pointing out these people are unreasonable fools. Have a nice day.
It might have been for you. It wasn't for me. And so I chose to run with it my own way. I've been reading this shit for days now, and what I said sounds pretty accurate to some of the character assassination going on. As for "us versus them"? That's already there. Not to mention that I personally have a hard time giving half a shit about "driving wedges". There are people who've gone too far with it, and others who've gotten sick of seeing it. And if thinking some people have taken this event and used it as an excuse to be really really shitty to people who've gone out of their way to hook us up with great things for years is ass-kissing? Well then, staff members of GOG, drop your collective pants and line up. If thinking treating people like shit over some fucking video games isn't right is ass-kissing, then I'll be kissing ass all day long. If people want to be malicious, I can most definitely respond however I see fit. Don't like it? Too fucking bad. And lastly....what's the point of saying something you don't mean. Disingenuous bullshit.
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I am sorry.... what?

I always assumed that the principles behind GOG were supposed to be absolute. The moment you start putting one above the other it all loses meaning and crumbles to dust.

Sure, the DRM thing is important but you've got to understand that it's not why people buy games from GOG. It's not the principle of DRM itself that's evil. It's the slapstick implementation of most DRM systems that makes it more inconvenient for legitimate users. Look at steam. They use DRM but no one seems to be complaining. Why? Because their system is incredibly convenient. You just download a game and play it. Valve's DRM solution is actually more convenient for the user than your DRM-free system, since it eliminates the need for installers.

Now don't get me wrong, I'm all for the anti-DRM policy. But you also need to realise that it should be no more important than the fair pricing policy (which has now disappeared from your homepage. good job). The moment you start going back on one, the other loses its meaning.

I do not like to blow the horn like this but this really can be seen as betrayal of your customers. You of all people should not cave in like that. You do not actually need AAA games. Do not give me that 'we have all the games' crap. Where's the Splinter Cell trilogy? Where are EA's old licensed titles like Harry Potter games?

There are and will always be plenty classic older games to add to your scheme. Yes, that includes the 'not so old games from 2010 etc'. I am much more interested in seeing those than any new AAA titles. I already said this in a different post but sale of new AAA releases is not something GOG should get into. You are not nearly as well equipped for that as your competition. Steam is a much faster, much more convenient platform. But it does not have fair pricing and that's one of the main reasons people prefer to buy from GOG. Not focusing on your strengths will be your downfall.

And for what? For pushing through the no DRM policy? Didn't you forget why you wanted that in the first place though? You need to remember that your overall goal should always be fair treatment of customers and not some principle that will lose all its meaning with a slight shift of the market.

As a loyal customer, I implore you - don't go back on the fair pricing policy. The DRM-free policy loses all meaning without it. You shouldn't have to bend to the will of publishers. It's in their best interest to get their games on your platform.
Post edited February 27, 2014 by Johny_X2
if i was gog md i would close this forum down ... fuck everyone who isnt happy , introduce drm ( as its on the cards, sooner or later) and become like steam

job done... buy from us if you like cos we dont give a shit - should be the new tag line

something something

profit

:)
Post edited February 27, 2014 by paulrainer
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boldee: I amended my posts while you were replying there is a bit more too it now :)
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TheEnigmaticT: I don't want to eat my hat. ;__;
You can save your hat, look back in this topic for my alternate suggestion but trust me, you would rather eat your hat.
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paulrainer: add these to that list of great games that you will never see on here doom series, black &white , homeworld , quake series,
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Redfoxe: EA is onboard. So why arent the C&C franchise here?

Oh wait. Maybe those are the games tsomeone refered to as "crap"

EDIT: im really sorry, but i have become quite bitter these past days...
EA's like Blizzard and Ubisoft - they have their own virtual kingdoms carved out. Command and Conquer is a pretty massive series, even with how badly they botched it all at the end. All roads on that one lead to Origin for the classic games, unless there are more venues I'm just not noticing at the moment.
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"Third, we will switch to fair local pricing for classic games, as I mentioned above."

This will NEVER happen. Just look on Steam, PSN, XBL, Wii-Store everywhere! GOG was the big exception, but with the new implementation, we will see how it's really working.

So, GOG is more and more becoming a "Steam lite" version: "Big" games, regional pricing, DLC and probably DRM-free is not written in stone either.

Not really the platform I supported for years, but everything is changing. Ebay, MTV, Amazon, Google,...

We'll see...
Thanks for the explanation. I must say that GOG floors me every time with its transparency. Keep up the good work, I love you guys.