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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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CarrionCrow: And if the publishers don't? What happens then? GOG keeps going on indie games that are miss and hit while leaning on people to keep on buying the older games they have the rights for? What happens when the market becomes saturated?
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PixelBoy: We all know there are options.

Most of the world has never heard of GOG. If they wanted to expand, they could start with regionalising the store (translate it to different languages, German, French, Russian, Chinese, etc.) and get new people to sign up. Regionalising the PRICES and keeping the store as is, works quite the opposite way.

And even Steam has managed to realize that many people are more willing to buy, if they can have the store and its functions available in their own language.

And expanding beyond that?
Well, there are those thousands of C64, Amiga, Atari ST, etc. games that are just waiting to be bought. Not a stellar business probably, but as no one is offering those legally at the moment, the moment some company does, they gain a monopoly in that business overnight.

OK, now everybody has every game ever made in their backlogs, what now?

There are very few stores which would offer DRM-free music as legal FLAC downloads. Why not expand to that area and try to be a fair alternative to iTunes?

The answer is plain and simple.
It's more easy and profitable to just abandon former principles and start cashing in. Going by any other road would be harder, take longer and produce less profits.

But to say that what GOG has chosen to do now is the only option, is simply wrong.
Just to help anybody wanting SEGA mega drive classics. They are avaliable on STEAM since 2010.
http://store.steampowered.com/sub/6016/
Seriously, i hope in all honesty that gog's member reading all this don't take too much at heart.
If i was in their shoes and have done all i could as they said (and personally, if there is ONE commercial entity I'd leave at least the benefit of doubt; it's CD Project/Gog), i can't imagine the sinking moral I'd get from all this.

There are some good text (criticism is not bashing) to read, but most seem to be only an outlet to rage.

Sure, i don't like the new pricing, for me 1€ is 2/3 of day's meal so it's have a big impact. Well the result is I'll bought less as my budget isn't expandable.
But, i understand. And pricing =/= DRM... (seriously, so much child's tantrum on some text. please, please! know a little better of the subject please).

thanks for reading.
high rated
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TheFrenchMonk: Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.
So let's see, paying 55$ instead of 40$ is a good thing because we save a few cent exchange fees?
Fair regional pricing looks different to me....
high rated
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TheFrenchMonk: Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.
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Fakum12: So let's see, paying 55$ instead of 40$ is a good thing because we save a few cent exchange fees?
Fair regional pricing looks different to me....
Exactly the point off everyone screaming on this thread.
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NetAndy: I think it was sort-of answered (emphasis mine) here:

PS: It is useful in megathreads to add ?staff=yes
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/?staff=yes
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Paul31286: So they basically said to themselves: "Ah, well, we're already breaking one of our main principles in the case of those three games, why not just use this as an opportunity to completely disregard that principle?"

Well, that's certainly reassuring for the customers.

I just noticed they already deleted the "Fair pricing" part on the main page where they list all their principles. The "DRM-free games" part seems to be kind of lonely there now.
Don't worry, they will be adding "fair local pricing" to the list soon:
https://www.youtube.com/watch?v=dvjzg7yiOOQ
Post edited February 27, 2014 by Ichwillnichtmehr
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Matruchus: There are still thousands of titles left but one post from GOG employee in this thread showed that they are very arbitrarly when trying to get games on their platform. He basically described houndreds of old games he did not like as junk and that is the reason we are not getting more old games on GOG.
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rampancy: What? Can you provide a link to that post?
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TheEnigmaticT: Many of those games you're talking about are rubbish.
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Matruchus: There are still thousands of titles left but one post from GOG employee in this thread showed that they are very arbitrarly when trying to get games on their platform. He basically described houndreds of old games he did not like as junk and that is the reason we are not getting more old games on GOG.
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CarrionCrow: Pick one route or the other. Don't go regional pricing, it's like Steam, but do grab every game under the sun like Steam does, so you can have mounds of shit mixed in with your catalog.
Please, GOG, do all things at all times for all people! Because that's INCREDIBLY REALISTIC THINKING THERE.
Were you just replying to Matruchus? Or to both of us? Cause I was just trying to point out I find it difficult to believe they have already hit a wall in regards to what they can offer without changing policies (without resorting to shit games).
I understand the need for regional pricing.

I'm VERY excited that GOG's been getting some great first run games, and very excited it's getting some more 'AAA' first run stuff!

With lack of backwards compatibility on the consoles and a push towards DRMed-up downloads there, and Steam making up most of PC gaming on the PC side...well, this almost sounds crazy to say, but I feel like GOG is literally gaming's single biggest hope for the future.

Regarding classic games, I wish publishers would start letting GOG sell some classic console games. It seems nuts to me that they don't, given how much demand there is for a lot of stuff, how little effort there'd be on their part!
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skeletonbow: Sadly that's because many people who have no idea what DRM actually means/is, who generally don't know the difference between copyrights, trademarks, and patents, and don't know the difference between copyright ownership and copyright licensing complain about everything equally under a random label such as "DRM" to mean "something I don't like".
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PixelBoy: Gifting restrictions are a form of DRM, because they are technical implementations which restrict the consumer's rights to use the product.

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skeletonbow: Every EULA agreement is legally binding and you either agree to the terms and spend your money, or you disagree with the terms and save your money. In either way, this is the decision of whether or not to enter into a legal contract with someone. It isn't a form of digital rights management or copy protection - technologies designed to prevent the ability to make copies of creative works.
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PixelBoy: EULA is not legally binding, national legislation overrides whatever and anything that is written in EULA.
If EULA says making copies of the software is not permitted, but national legislation says it's legal, then it's legal.

EULAs have absolutely no legal status, at least not in most parts of Europe, not sure of North America, it can be different there.

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skeletonbow: Call me silly if need be, but if GOG loses a customer over this regional pricing thing, who then decides to "go to their competitor", every competitor of GOG that I'm aware of has terms and conditions far less favourable to the customer than GOG.com does with or without this change.
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PixelBoy: DotEmu offers 100% DRM-free games, just like GOG.
Yes, they also have exploitative regional pricing, but the thing is, they never promised anything else.

Often DotEmu has been seen as the "bad guys" in comparison with GOG, because they do not treat customers as equally as GOG used to. Now, this has taken a 180 turn, and now DotEmu is seen as the "good guys", as they have never made false promises or lied.

To many people, that makes a world of difference.
If that makes such a difference....if we're at the point where a straightforward "Go to hell, this is what you get, deal with it, screw your feelings, screw your limitations, it's this or nothing" is superior to a "we tried taking a different approach but it didn't work out, so now we have to change"? Then things are incredibly screwed up.
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TheEnigmaticT: Many of those games you're talking about are rubbish.
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mobutu:
This answers just shows you that GOG does not care anymore about their principles it just money for the now.
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Matruchus: Just to help anybody wanting SEGA mega drive classics. They are avaliable on STEAM since 2010.
http://store.steampowered.com/sub/6016/
For those of us, who do not spend money on Steam, there is always DotEmu:

http://www.dotemu.com/en/pc-games/company/sega
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TheEnigmaticT: 1. Many of those games you're talking about are rubbish. Our back catalog of classics isn't just old games.
I guess rubbish games would be much more popular here than regional pricing :)
http://www.gog.com/wishlist/site/bog_bad_old_games
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keeveek: Of course I don't know the actual numbers, but Wizardry, Carmageddon 1, System Shock 2, they all brought much more sales than some shitty 2D indie platformers "with a twist". And don't pretend that majority of their "NEW AAA GAMES!" areb't said shitty 2D indie platformers.
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lostwolfe: snipped for the sake of brevity:

a history lesson: the computer gaming industry you know and love now was created on the back of "indies." when there were no publishers and the like, games were made by one and two man teams creating something out of nothing at all.

to dismiss "indies" as "shit" suggests that a) you don't know what the early pc industry was like and b) that you have...interesting tastes.

you should certainly go and play "to the moon" or "limbo" or "primordia" - these games are all "indie" and not one of them could have been made under the "publisher" umbrella. a publisher would simply not know how to manage those particular games.

this sort of attitude - that indies are "terrible" makes me sigh. it just says, loud and clear, "we only want aaa games that are bland and do not advance the industry at all."
Blizzard started as an indie developer as did id Software, Valve, and a multitude of others that are now big name developers/publishers. A more recent example is Runic, the developers of the Torchlight games. There are many examples of absolutely jaw dropping awesome and industry changing games that have been created by indie developers over the years, and in fact a good chunk of the most amazing creativity out there comes from indie developers whom are ultimately completely unconstrained as to what they can or can not do in their games, and this allows them ultimate creative freedom which has ended up allowing them to create a game or games which would not have been otherwise possible if they had a big guy over their head telling them what gamers like and don't like, what they can and can't do, what will or wont sell. That's a no-brainer that we can all agree on I think.

But, being an indie game doesn't make a game good or bad, or shit or perfume either. Each game stands on its own and is judged on its own, whether by an indie developer or a big AAA developer. There are a tonne of awesome indie games both good and bad alike today, but there are more indie games produced worldwide year after year than all big name games combined I wager, and it stands to reason that the sheer total number of them that are crap are likely to be higher than big name games that are crap simply because there are a lot more of them to begin with. I believe that's true in sheer raw numbers even if the percentages don't look that way. Also, "crap" is in the eye of the beholder and one person's "crap" is another person's gem and vice versa. For example, I think the up and coming game "Goat Simulator" is funny as hell and also stupid as hell, and I can't wait to get it. I made a thread about it in the forums and it's clear to me that other people want to stab the developer in the neck with a rusty spork and think the game is the stupidest crap ever. It very well may be the coolest most awesome thing ever and the stupidest crap ever simultaneously for all I know, but I want it either way. ;oP

I own and have played "To the Moon" through start to finish BTW. Having said that, I didn't personally find it particularly appealing and it's not the type of game I am overly fond of per se. While I found it to be too linear and more of a living story or type of art than a game. However, I totally respect the genre and the game and the story and I can appreciate how other people might find this game a gem and be right in thinking so even if it isn't a gem to me personally. If there are people who love this sort of thing then why not have it on GOG? No complaints from me!

I am glad that GOG does have filters to try to select games that meet a certain criterion though than just allowing a huge influx of thousands of indie games here though as I'd probably end up drowning in the noise of hundreds of titles that I don't find interesting - paying less and less attention to the site and end up missing out on a sale or release of some cool game that I do have a strong interest in.

Valve is rumoured to be replacing Greenlight with a new more flexible system in the future that might very well let people have a larger selection of indie games while simultaneously not inundating all users with hundreds of games they're not interested in. It'll be interesting to see how that turns out, and it could be something for GOG to investigate doing at some point too, but we'll have to wait until the rumours materialize as true or false first and how it turns out. ;)
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CarrionCrow: Pick one route or the other. Don't go regional pricing, it's like Steam, but do grab every game under the sun like Steam does, so you can have mounds of shit mixed in with your catalog.
Please, GOG, do all things at all times for all people! Because that's INCREDIBLY REALISTIC THINKING THERE.
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tammerwhisk: Were you just replying to Matruchus? Or to both of us? Cause I was just trying to point out I find it difficult to believe they have already hit a wall in regards to what they can offer without changing policies (without resorting to shit games).
That was to Matruchus. Thoughts on what you asked would be that the companies are still trying to get more revenue out of the titles, maybe thinking that if certain things come here, they'll be pirated at length. And Square Enix is just weird in general, who knows what they're thinking. They're working on a Hitman mobile game in between shitting on the corpse of Final Fantasy. Their hands are full.

Additional - GOG deciding that they don't want certain games on here is the opposite of abandoned principles. It's a matter of standards. An easily accessible turd still reeks.
Post edited February 27, 2014 by CarrionCrow
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tammerwhisk: Were you just replying to Matruchus? Or to both of us? Cause I was just trying to point out I find it difficult to believe they have already hit a wall in regards to what they can offer without changing policies (without resorting to shit games).
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CarrionCrow: That was to Matruchus. Thoughts on what you asked would be that the companies are still trying to get more revenue out of the titles, maybe thinking that if certain things come here, they'll be pirated at length. And Square Enix is just weird in general, who knows what they're thinking. They're working on a Hitman mobile game in between shitting on the corpse of Final Fantasy. Their hands are full.

Additional - GOG deciding that they don't want certain games on here is the opposite of abandoned principles. It's a matter of standards. An easily accessible turd still reeks.
Well then they must have extreme standards. There are still a lot of good old games out there but they dont seem to bother anymore.