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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Paul31286: I didn't read the whole discussion, so I'm sorry if this has been asked already, but why is it necessary to change all GOG games to regional pricing?
I think it was sort-of answered (emphasis mine) here:
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pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
PS: It is useful in megathreads to add ?staff=yes
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/?staff=yes
Post edited February 27, 2014 by NetAndy
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Professor_Cake: This makes the assumption that such taxes are applicable to these products given the nature of their distribution and current laws. Given the tax beneficial location of GOG's servers (Cyprus), it would surprise me if such taxes needed to be paid in those countries. Regional pricing was generally understandable when physical distribution was the norm as taxes couldn't be avoided (as well as other costs inherent with physical distribution), but digital distribution negates practically all of these.

That being said, if GOG has an explanation for why regional pricing is necessary in the realm of digital distribution in spite of the above (as in what additional costs are incurred through selling digital goods to different countries online) then I'm sure that it would be welcomed. I would even wager that it could entice a few people to think differently about their stance on this should a satisfactory explanation be offered.
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GabiMoro: From GOG's Terms of Use: "All prices include VAT or Sales Tax (rate used at the date of purchase) which will be applied based on the Country chosen at the registration stage." In fact is based on the ip, not on the Country chosen because people easly switched that :).
Most interesting, maybe I should read that stuff more :)
Well, i don't see much reason why i would be using GOG from now on as regional pricing comes.

Might as well use steam or origin while im at it. DRM in this case means very little to me as for both services i have to log in, and use the internet to download the games. Same with GOG same with Steam. Except now im gonna get screwed by regional pricing here as well as on steam.

Also just as other people already said. Once you decide one of your core principles is not worth it anymore, then the others become null as well. Why not just go that extra mile and slap on DRM while your at it. Its just fair isnt it?
Sounds interesting, but as pointed out the fair pricing isn't taking in to account the VAT tax for UK citizens (As in it is being added to the final cost that customers pay instead of the devs/publisher paying the tax to be able to sell in that country).

Also a 80% discount isn't that great when you have something like Batman: Arkham City selling for double the price Americans were paying ($99.95 AUD Vs. $49.95 USD), which brings in to question the viability of region specific pricing. Can you truly stop such incredulous price gouging of specific regions?

I mean for Americans they paid $9.99 USD for Batman: Arkham City at 80% off while we aussies paid $19.99! STILL DOUBLE THE PRICE! (Which makes sense, but it still sucks balls as the prices are both DIGITAL prices and retail prices)

It took like 2 years before they stopped price gouging us with that game.
Post edited February 27, 2014 by Franpa
high rated
Regarding GOG "running out of titles to release with the current policy" and similar statements: I find this hard to believe when there are numerous titles both indie and classic from developers and publishers GOG already has deals with that are still missing. Where's the other titles from Devolver Digital, the expansions and what not on some Squeenix titles, Torchlight 2, etc? What about more of the titles that are at that phase between classic and new? What about the games more or less considered classics that are on multiple different storefronts? There's plenty of games that aren't in licensing-hell, that are being sold elsewhere, and are owned by companies GOG already has some deals with; where are these titles? I can't fathom they are all being held back by regional pricing (I'd be surprised if some of them still saw a significant number of sales).
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
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trusteft: That was his point.
If you want to install a game you have bought, you can't do it unless you connect to the servers to request their permission to install the game you bought.
That is DRM.
That is Steam.
That is not DRM- Free.
You're absolutely correct about that. There is a backup feature in Steam though too which can allegedly back up an installed game so you are able to install it again on the same computer or another computer without having to download it again. I've never used it myself so I don't know how well it works in practice, but I did find this:

https://support.steampowered.com/kb_article.php?ref=8794-yphv-2033

So it looks like it is at least possible to backup game installations for future reinstall, which is nice to know it exists even if it requires you to install the game in the first place. It'd be nice if Valve extended it in the future to allow just downloading without installing though so that people had that option from the start.
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GabiMoro: From GOG's Terms of Use: "All prices include VAT or Sales Tax (rate used at the date of purchase) which will be applied based on the Country chosen at the registration stage." In fact is based on the ip, not on the Country chosen because people easly switched that :).
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Matruchus: Well its best if we all stars using proxys with Russian IPS then for games here.
If you want to pay money for the Russia's budget, go for it!

I don't intend to obtain games by lying AND also pay for them.
Fair enough.

I think the problem with regional pricing is fundamentally one rooted into macroeconomics - another relic of the past that needs to be done with.
The only reason for prices to be different from country to country is export prices. That is, if something is produced in Italy and then sold in the UK it makes sense that it costs more in the UK because there's the added cost of, well, transporting it there. That's it. With digital distribution, where everything gets transported everywhere instantaneously, this is not an issue anymore. In a globalized internet market, both regional licensing and regional pricing don't make a sliver of sense - they only encourage piracy. However, they still exist because part of the sales go through retail, AND because when the business guys do their plans at the big distribution companies they put that money into account for the future. Never mind that they could take a leap of faith and cancel the income of price in exchange for possibly larger numbers of customers - it's better to stick with the old ways, because those are the ones that will look safe and sound to the investors. In other words: it's laziness, inertia, and lack of insight.

This is hardly a problem only for this issue though. It's THE problem behind the whole media industry - the problem that causes the very issue of DRM and piracy. The illusion that you can keep doing business as usual with the internet - just selling on websites rather than real shops, and being done with all those pesky distribution chains while pocketing all the money - rather than accepting that you need to revolutionize your business model accordingly. In fact, I think that with GOG.com and HumbleStore (and Steam to an extent, who despite its annoying DRM system did its own share for quenching piracy) the gaming industry is one of those which are adapting best to this trend. For comparison, the movie industry is ran in an absolutely idiotic way. I mean, look at Netflix. And that's the best we have at the moment.
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torqual76: Yeah lets introduce regional locked prices so more publishers put their games here in our shop. That is not in the interest of consumers.
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F4LL0UT: You know, what annoys me more than the bitching is how you bitchers pretend to represent *all* consumers. GOG did it to widen the selection of games they offer which IS in the interest of the consumers. It certainly is in my interest and many others'. And if regional pricing was the only way to allow for DRM free releases of certain games that would have only been available DRMed otherwise it's a good deal IMO (and *did* serve GOG's main principle and thus is not an indication that GOG is going to give up on the "DRM free"). And having to pay a few more bucks is better than being unable to buy something at all.
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Hampster: https://www.youtube.com/watch?v=NIgfiSzCy1o
My thoughts while reading this.
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F4LL0UT: My impression of the GOG community. :P
Pretty spot on with that impression. :D But I have to say, even though people are "bitching", they have one very true point, at least in my opinion, which is GOG abandoning a core principle. But those are just my two cents.
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tammerwhisk: Regarding GOG "running out of titles to release with the current policy" and similar statements: I find this hard to believe when there are numerous titles both indie and classic from developers and publishers GOG already has deals with that are still missing. Where's the other titles from Devolver Digital, the expansions and what not on some Squeenix titles, Torchlight 2, etc? What about more of the titles that are at that phase between classic and new? What about the games more or less considered classics that are on multiple different storefronts? There's plenty of games that aren't in licensing-hell, that are being sold elsewhere, and are owned by companies GOG already has some deals with; where are these titles? I can't fathom they are all being held back by regional pricing (I'd be surprised if some of them still saw a significant number of sales).
There are still thousands of titles left but one post from GOG employee in this thread showed that they are very arbitrarly when trying to get games on their platform. He basically described houndreds of old games he did not like as junk and that is the reason we are not getting more old games on GOG.
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paulrainer: or gog could wait until ithe publishers let them see it for a flat price worldwide ;) instead of doing slippery deals and getting into bed with suppliers of these games to make a quick buck
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CarrionCrow: And if the publishers don't? What happens then? GOG keeps going on indie games that are miss and hit while leaning on people to keep on buying the older games they have the rights for? What happens when the market becomes saturated?
We all know there are options.

Most of the world has never heard of GOG. If they wanted to expand, they could start with regionalising the store (translate it to different languages, German, French, Russian, Chinese, etc.) and get new people to sign up. Regionalising the PRICES and keeping the store as is, works quite the opposite way.

And even Steam has managed to realize that many people are more willing to buy, if they can have the store and its functions available in their own language.

And expanding beyond that?
Well, there are those thousands of C64, Amiga, Atari ST, etc. games that are just waiting to be bought. Not a stellar business probably, but as no one is offering those legally at the moment, the moment some company does, they gain a monopoly in that business overnight.

OK, now everybody has every game ever made in their backlogs, what now?

There are very few stores which would offer DRM-free music as legal FLAC downloads. Why not expand to that area and try to be a fair alternative to iTunes?

The answer is plain and simple.
It's more easy and profitable to just abandon former principles and start cashing in. Going by any other road would be harder, take longer and produce less profits.

But to say that what GOG has chosen to do now is the only option, is simply wrong.
high rated
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Paul31286: I didn't read the whole discussion, so I'm sorry if this has been asked already, but why is it necessary to change all GOG games to regional pricing?
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NetAndy: I think it was sort-of answered (emphasis mine) here:
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
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NetAndy: PS: It is useful in megathreads to add ?staff=yes
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/?staff=yes
So they basically said to themselves: "Ah, well, we're already breaking one of our main principles in the case of those three games, why not just use this as an opportunity to completely disregard that principle?"

Well, that's certainly reassuring for the customers.

I just noticed they already deleted the "Fair pricing" part on the main page where they list all their principles. The "DRM-free games" part seems to be kind of lonely there now.
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Matruchus: There are still thousands of titles left but one post from GOG employee in this thread showed that they are very arbitrarly when trying to get games on their platform. He basically described houndreds of old games he did not like as junk and that is the reason we are not getting more old games on GOG.
What? Can you provide a link to that post?
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trusteft: That was his point.
If you want to install a game you have bought, you can't do it unless you connect to the servers to request their permission to install the game you bought.
That is DRM.
That is Steam.
That is not DRM- Free.
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skeletonbow: You're absolutely correct about that. There is a backup feature in Steam though too which can allegedly back up an installed game so you are able to install it again on the same computer or another computer without having to download it again. I've never used it myself so I don't know how well it works in practice, but I did find this:

https://support.steampowered.com/kb_article.php?ref=8794-yphv-2033

So it looks like it is at least possible to backup game installations for future reinstall, which is nice to know it exists even if it requires you to install the game in the first place. It'd be nice if Valve extended it in the future to allow just downloading without installing though so that people had that option from the start.
I believe it backs up the entire game except for some critical components like the EXE files. You need to download those from their server when restoring from the backup.

I haven't actually made use of the feature though as I just copy/paste the games folder from my Steam Folder to elsewhere as a backup.
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tammerwhisk: Regarding GOG "running out of titles to release with the current policy" and similar statements: I find this hard to believe when there are numerous titles both indie and classic from developers and publishers GOG already has deals with that are still missing. Where's the other titles from Devolver Digital, the expansions and what not on some Squeenix titles, Torchlight 2, etc? What about more of the titles that are at that phase between classic and new? What about the games more or less considered classics that are on multiple different storefronts? There's plenty of games that aren't in licensing-hell, that are being sold elsewhere, and are owned by companies GOG already has some deals with; where are these titles? I can't fathom they are all being held back by regional pricing (I'd be surprised if some of them still saw a significant number of sales).
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Matruchus: There are still thousands of titles left but one post from GOG employee in this thread showed that they are very arbitrarly when trying to get games on their platform. He basically described houndreds of old games he did not like as junk and that is the reason we are not getting more old games on GOG.
Pick one route or the other. Don't go regional pricing, it's like Steam, but do grab every game under the sun like Steam does, so you can have mounds of shit mixed in with your catalog.
Please, GOG, do all things at all times for all people! Because that's INCREDIBLY REALISTIC THINKING THERE.
Post edited February 27, 2014 by CarrionCrow