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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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keeveek: Of course I don't know the actual numbers, but Wizardry, Carmageddon 1, System Shock 2, they all brought much more sales than some shitty 2D indie platformers "with a twist". And don't pretend that majority of their "NEW AAA GAMES!" areb't said shitty 2D indie platformers.
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lostwolfe: snipped for the sake of brevity:

a history lesson: the computer gaming industry you know and love now was created on the back of "indies." when there were no publishers and the like, games were made by one and two man teams creating something out of nothing at all.

to dismiss "indies" as "shit" suggests that a) you don't know what the early pc industry was like and b) that you have...interesting tastes.

you should certainly go and play "to the moon" or "limbo" or "primordia" - these games are all "indie" and not one of them could have been made under the "publisher" umbrella. a publisher would simply not know how to manage those particular games.

this sort of attitude - that indies are "terrible" makes me sigh. it just says, loud and clear, "we only want aaa games that are bland and do not advance the industry at all."
I think that indies are not really terrible. The problem at the moment is that they are mostly platformers now and people are just getting sick of them.
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Matruchus: Anybody knows how I can erase my account on GOG (after downloading all licensed games I own) as at this moment I can't see myself supporting them anymore, because of them going to regional pricing and abandoning their fair pricing principles. I do understand that GOG is a business and they have to make comprosises but there are lines not to be crossed.
Sure, contact GOG support, the 'contact' link is at the bottom of every page on the site. Support will be able to help you with what you'd like to do or advise you at least. Hope this helps.
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
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kaileeena: I am sorry but what are you trying to explain here? that Steam is DRM-free, if so I believe you are in the wrong topic as this topic has nothing to do with Steam being DRM free or not (and BTW if you need someone to explain to you that Steam is as a whole client and service is based on DRM, then I would suggest understanding what DRM means in the first place).

P.S. I know that there are some games on Steam that you can run without Steam client running, but you would still need to connect to Steam first before installing it for first time and if you say GOG is same ,I can remind you of Steam TOS change fiasco and hopefully you will see the difference as if GOG went crazy tomorrow and had DRM, i would still enjoy my games without ever accepting their new policy.
I know that steam is not drm free. Well it does not matter it just all seems to be pointing that GOG is starting to do business as STEAM and other platforms. I give it a year or two till we get a client here for installation.
Post edited February 27, 2014 by Matruchus
high rated
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Darkalex6: I think that reasoning behind adding new AAA games is different (attention! Wild assumptions ahead!), maybe something along these lines:
"We have a large number of customers, who really like us and prefer us to other shops. What if we also offer games that others have in their shops ? Maybe, the customers would simply prefer to have their games in one place and decide to buy it here on GOG." - you get the idea, why go somewhere else, if I can also have product in place i like.
I'm fairly certain that was exactly their reasoning. And that reasoning isn't wrong. The problem is that they didn't think it through. We like(d) Gog for being different and sticking to their values. By giving up on one of their core values they give us less reason to like them and less reason to buy their shiny new AAA titles here. (Not that any AAA titles were even announced.)
Slightly off-topic, but related: I find it funny how much power relationships between publishers and retailers have on the PC market. Especially when: multiple publishers don't even have retail versions in some regions, some PC games are getting more limited physical runs (not very many copies produced), numerous stores don't even have PC games let alone a PC section, and the prices can sometimes be such rubbish people opt to import rather than deal with retail.

I could have sworn for PC games digital overtook retail sales awhile ago (otherwise I'm baffled as to why in one of the biggest game purchasing countries I have to constantly import titles if I want a physical copy).
Is it bad that I keep playing this and cackling madly? It really made my day.
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timppu: It depends if that client requires an online connection to anywhere when you perform the game installation. Then it is DRM.

If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
But I was specifically talking about the installation part. You need the client for both downloading and installing the game, as those two steps are performed "simultaneously" on Steam. Or may be that part of the installation is completed when you run the game for the first time, but even then.

If the Steam client allows you to backup any Steam game to your external hard drive, and then "re-install" that game on another PC which has no internet connection (using the client), then I'd agree it could be considered DRM-free. But my understanding is that in such a situation the Steam client will normally require you to have a connection to Steam servers, as in re-authenticating your restored game.

And even when you install the client the first time (so that you could use it on that other, internet-less, PC), you must connect to Steam servers in order to run it the first time. Like you need to "authenticate" the Steam client itself before you can put it to offline mode, IIRC.

I guess I could test that just to be sure with a bunch of Steam games.
Post edited February 27, 2014 by timppu
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
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timppu: You need it for both downloading and installing the game, as those two steps are performed "simultaneously" on Steam. Or may be that part of the installation is completed when you run the game for the first time, but even then.

If the Steam client allows you to backup any Steam game to your external hard drive, and then "re-install" that game on another PC which has no internet connection (using the client), then I'd agree it could be considered DRM-free. But my understanding is that in such a situation the Steam client will normally require you to have a connection to Steam servers, as in re-authenticating your restored game.

I guess I could test that just to be sure with a bunch of Steam games.
Yeah you can copy games files on another PC under another STEAM client with your account and just have the files verrified and thats all. Did that before. So you do need internet connection for that.
Post edited February 27, 2014 by Matruchus

You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
Not entirely true, you may not need a connection for some games but you still need it for the client itself, even for something simple to set it on offline mode.

Steam - You need to install a MANDATORY Client to download the games, even if you use the backup feature to backup the game on CD, to unpack it and reinstall on a different machine you need to install Steam (again) and Authenticate your account.

GOG - Download the game, no mandatory client required and the game is yours. Back it up on a CD, install it all over your house computers and you won't ever need to authenticate any accounts or even need an internet connection. The client is entirely optional, me personally I don't even know how it looks like I never used it.
Post edited February 27, 2014 by Ganni1987
I can easily wait for games to get on sale. It's not like i don't have enough games to play. 20 years ago things were different and game releases few and far between, but not these days. So in short even though i understand it is not that fair that in particular people with less money may have to pay more (compared to their earnings) on release day, why not just wait for a sale (i do that anyway for many games)? Just saying.

One other point that GoG themselves need to consider:

Divide and Conquer

I've seen a lot of comments and outrage around various forums over all this, often quite disproportionate, and many times from long time Steam users/fans, so keep in mind the big picture when making business choices like this. Your competition will look to take advantage.
Post edited February 27, 2014 by ThorChild
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Melhelix: Is it bad that I keep playing this and cackling madly? It really made my day.
"They're going to get their 'fair local pricing' and love it too!" :-D
"After everything we've done to sell them the same games they had 20 years ago! All we did was back down on one insignificant guideline! But rest assured, they'll be paying our regional prices; If there's one thing certain, they're going to pay! They'll get 'fair local prices' up the #$@!" So many good lines.
Post edited February 27, 2014 by jfanno
Some of GoGs customers are angry about the policy shift, completely justified, consider though, what was said. GoG will adjust the price to flat as soon as they are able. The only alternative to this for GoG would be to not sell the game until flat pricing was an option. in my opinion, waiting to carry the game would probably be better from a public relations standpoint but less beneficial to GoGs bottom line.

I still support GoG even if i disapprove of the new policy. GoG still sells DRM free games and this is my biggest selling point, i have purchased games i still can't install (steam + publisher DRM).

"it's okay i understand this ain't no never never land." it's just disappointment here but i get it and i continue to support GoG, I'm even going to do so with my wallet with AoW3. (please don't be another fallen enchantress).

please don't fall down that slippery slope you are on. i might feel compelled to start making that infamous joke about GoG

Monolithic Publisher(MP): would you put DRM on all your games for a bazillion Simoleons.
GoG: i'd be a fool not to.
MP: what about just my game for 20?
GoG: what kind of company do you think we are?
MP: we just established that, now we are negotiating the price.

p.s. please forgive my comma addiction
p.p.s. as for something horrible. how about listening to the J Giles band song until the policy changes
Post edited February 27, 2014 by calverine
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Matruchus: You do know you don't need internet connection to play games on steam. The connection is only needed for download of the game.
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timppu: But I was specifically talking about the installation part. You need the client for both downloading and installing the game, as those two steps are performed "simultaneously" on Steam. Or may be that part of the installation is completed when you run the game for the first time, but even then.

If the Steam client allows you to backup any Steam game to your external hard drive, and then "re-install" that game on another PC which has no internet connection (using the client), then I'd agree it could be considered DRM-free. But my understanding is that in such a situation the Steam client will normally require you to have a connection to Steam servers, as in re-authenticating your restored game.

And even when you install the client the first time (so that you could use it on that other, internet-less, PC), you must connect to Steam servers in order to run it the first time. Like you need to "authenticate" the Steam client itself before you can put it to offline mode, IIRC.

I guess I could test that just to be sure with a bunch of Steam games.
One aspect of the Steam system I particularly despise is the "need" to download a good portion of the games when bought on disc that's what pushed me away from steam & from "retail PC games" as many use that system & partly why I'm here.
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timppu: If Steam client allowed _installing_ of Steam games completely offline, then it shouldn't be considered as DRM. But in that case maybe it shouldn't be called a "client" in the first place, as in client-server model (ie. a "client" is always supposed to have a connection to some server, that's why it is called a client).

Without the server connection, a client is merely an application or utility, I guess. GOG Downloader client is a client, it requires you to log on to your account, but only in order to download the game from the server.

tldr; If some Steam user doesn't consider the Steam client as DRM, then he is wrong.
Well, that depends on whether I can install steam client without internet connection (using individual product/serial key, for example. Then it will be trully DRM free.
But otherwise I fully agree with you.

And I think there's a possibility Valve will do that.
I swear, when it comes around to GOG having to region-lock shit because people decided that not buying wasn't the answer, and sales weren't the answer, but instead figured they could just scam the system, I seriously hope they realize that they did it to themselves.

But they probably won't.
Post edited February 27, 2014 by CarrionCrow