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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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To me, it was always about the "Customer Love" that only GOG had the strenght and belief to do in todays anti-customer market.
To translate that "Customer Love", it consists of:
drm-free;
one-Wordwide-fair-price;
support.
That is all. You cannot have "Customer Love" without any of the three above.
To see gog taking away 1/3 of this "Customer Love" is sad, disheartening.

I understand that in a ideal utopian world any individual can be charged (i'm talking only about digital goods here) in direct proportion of his purchasing power. But today that is not possible and i'd venture to say that probably it never will.

The exchange ratios between various currencies is freely established at forex markets arround the world.
Who the hell those publishers think they are to just impose their fascist current rates?
And how the hell can GOG approve this?

GOG got to this present succes because its customers believed in "Customer Love". Without "Customer Love" there would not be any gog.
And today GOG is willingly sacrificing the customers that believed in that principle, with the hope of attracting new customers (from steam and others) in higher numbers and with higher income (their cut of 30% is higher when applied to higher asking price). So GOG just transformed itself into a cold harsh business entity.
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wbrk: Anybody remembered this yet?

I said that I would see you because I had heard that you were a serious man, to be treated with respect. But I must say no to you and let me give you my reasons. It's true I have a lot of friends in politics, but they wouldn't be so friendly if they knew my business was drugs instead of gambling which they consider a harmless vice. But drugs, that's a dirty business.

And this:

I also don't believe in drugs. For years I paid my people extra so they wouldn't do that kind of business. Somebody comes to them and says, "I have powders; if you put up three, four thousand dollar investment, we can make fifty thousand distributing." So they can't resist. I want to control it as a business, to keep it respectable.

Sadly, not everyone cares about keeping business respactable.

So, why care for your old customers, when you can lure lots of new ones with new AAA games.
I don't see any point, because those 'new customers' already using steam, and most likely won't suddenly change teams, but maybe I don't know something.

And on DRM: it seems that large part of steam users don't consider steam a DRM, just a client to install games.
So, if a new client will be introduced, that must be used in order to install games from GOG, that should be OK and will not be seed as abandoning DRM free principle, right?
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zels: They already have a client that requires logging in to download your games - the gog downloader. I don't see your point.
Yes, it does require logging in but the Downloader (because that's what it is) is entirely optional i.e. no game actually requires it to run. You can freely download all of your games via your browser from your account shelf :)
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zels: They already have a client that requires logging in to download your games - the gog downloader. I don't see your point.
Um. I said 'a new client, that must be used in order to install games'

See the difference?
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zels: They already have a client that requires logging in to download your games - the gog downloader. I don't see your point.
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JudasIscariot: Yes, it does require logging in but the Downloader (because that's what it is) is entirely optional i.e. no game actually requires it to run. You can freely download all of your games via your browser from your account shelf :)
I wasn't trying to say that it's DRM, it's not. In the same vein the steam client by itself is not DRM. Steamworks is the DRM and not every game on Steam uses it.
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groze: Can you blame them? You guys look like a bunch of kids kicking and poking a dead cat just to feel happy and elated because it scratched you (even if the now dead cat was a good companion for 5 years).
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TheEnigmaticT: Dude, if a dead cat scratched me I would freak out.

Mostly, we couldn't keep up with the number of comments and also figure out sensible replies, so rather than post something sort of coherent late yesterday, we're regrouping and working on this now.
Hope it's not to make another bullshit excuse telling us why regional pricing is good for us, and why three flimsy new "AAA+" titles are worth losing one of your core values.

I'm an American myself and this might not effect me, but values mean a lot to me, especially when I've greatly praised you for it.
Post edited February 27, 2014 by Krum369
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Three simple reasons why I joined this site:

1) "GOG stands for Good Old Games"

It was like that at start. Now GOG is just GOG and sells newer games also. As an aged man I am not really interested in these newer ones - I prefer old games, from the times when I played a lot. I'm kind of sad that all that workforce and time which could be used to get even more good old games to this site is now divided between.

2) "one flat price worldwide"

Now site abandons another core rule of its past. I like pricing in $s just because of my age and my old memories from Poland's "bad times", before 1990 (does anyone remember Pewex shops? ). I still prefer $ over €. It's so easy to compare prices when they are all in the same currency. They say it will be now "regional" - I live in Poland, € is NOT "regional" for me. Also, what if I move elsewhere or change my IP to other country?

3) "all games are DRM-free"

If this site cancels its own core rules one by one, will this be next one?
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Krum369: values mean a lot to me, especially when I've greatly praised you for it.
Same goes for me.
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You guys still complaining about this. It isn't GOG's fault that publishers enforce regional pricing on those games, For one I'd prefer to "suck it up" and pay regional pricing on GOG than on Steam.

Many of you have a good point, they kinda dropped the ball on flat pricing with some upcoming games but this doesn't mean "it's all for the money", they have to expand somewhere and certainly won't do so by saying no to every major publisher.

Only thing I can say to the GOG team is, Thanks for trying to bring such games on your catalog, I never liked Steam, even before I discovered GOG.

..And release The Witcher 3 pre order already :D


EDIT: So from the way some people see this, you want to see GOG keeping on selling old games while sticking to flat pricing, which over time might not generate enough income for them to sustain the service, and if the service ever comes to close, would you end up sad because it closed?

I think people should be a little more understanding towards what GOG is trying to do.
Post edited February 27, 2014 by Ganni1987
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Ganni1987: You guys still complaining about this. It isn't GOG's fault that publishers enforce regional pricing on those games, For one I'd prefer to "suck it up" and pay regional pricing on GOG than on Steam.

Many of you have a good point, they kinda dropped the ball on flat pricing with some upcoming games but this doesn't mean "it's all for the money", they have to expand somewhere and certainly won't do so by saying no to every major publisher.

Only thing I can say to the GOG team is, Thanks for trying to bring such games on your catalog, I never liked Steam, even before I discovered GOG.

..And release The Witcher 3 pre order already :D
The same reasoning can be made for using DRM - "it's the publishers fault ,they enforce using DRMs on those games".
Post edited February 27, 2014 by Darkalex6
high rated
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Ganni1987: You guys still complaining about this. It isn't GOG's fault that publishers enforce regional pricing on those games, For one I'd prefer to "suck it up" and pay regional pricing on GOG than on Steam.

Many of you have a good point, they kinda dropped the ball on flat pricing with some upcoming games but this doesn't mean "it's all for the money", they have to expand somewhere and certainly won't do so by saying no to every major publisher.

Only thing I can say to the GOG team is, Thanks for trying to bring such games on your catalog, I never liked Steam, even before I discovered GOG.

..And release The Witcher 3 pre order already :D
Thing is they dropped ball on all the games, cause all the games in their catalog will get some kind of regional fair pricing. Read the MD letter.
Post edited February 27, 2014 by Matruchus
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Ganni1987: It isn't GOG's fault that publishers enforce regional pricing on those games
It is GOG's fault for accepting fascist regional pricing rates enforced by greddy publishers on their platform.
Post edited February 27, 2014 by mobutu
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mobutu: Who the hell those publishers think they are to just impose their fascist current rates?
Publishers distributing a product for sale? A product that no one is being forced to buy, and a product that they have a right to charge whatever they please, and customers have the right not to buy that product

I hear communist businesses even do that in communist states too. :)
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SimpleUser: This one made me ROFLAO....

This one made me cry....

...what have they done...

:(
Call me silly if need be, but if GOG loses a customer over this regional pricing thing, who then decides to "go to their competitor", every competitor of GOG that I'm aware of has terms and conditions far less favourable to the customer than GOG.com does with or without this change. People often make false (or even real) threats to "leave for the competition" over some change they don't like with a company they're dealing with even if the actual competition that exists has conditions 10 times worse. As an example, a local ISP raised their prices by $5/month due to rising costs and having added additional features to the service, improved speeds etc. Someone I know was furious about having to pay $5/month more for their service and both threatened them on the phone angrily to switch to the other major ISP locally and when they didn't get their own way they did actually call the other ISP and switch services.

They ended up basically switching from ISP 1 with 25Mbps service and a 250GB/month download cap for $55/month that bumped up to $60/month to ISP 2 with 6Mbps service and a 40GB/month download cap for $78/month as a way of "showing them" in a childish temper tantrum. When I pointed out to them that they are now paying more money for a significantly degraded Internet connection with terrible tech support, and that the old ISP provided better service and support across teh board for $18 cheaper and 4+ times the speed and that they just shot themselves in the foot, they angrily defended their decision to me as a matter of principles.

Principles? Really? I dunno, I call it childish rage stupidity and self defeating sense of self entitlement, but I could be wrong. They raised my Internet $5/month too and sure nobody wants to pay more for something unexpectedly but you look at all the options you have and you compare the price you pay to the conditions and value you receive as a result of doing business with someone. If they later change things but they're still the absolute best option around, then one simply has to decide if the particular business is still the best option for the money available or not, and if not - go ahead and do change to another service, or cancel out and don't use that type of service anymore. Disconnect from the Internet entirely, stop buying games, whatever. But to shoot oneself in the foot out of anger over an unfavourable change that still results in a better option available than any competition out there makes no sense to me. I guess everyone needs to handle their outrage in a way that works for them though.

Personally, if GOG makes changes I don't like in the future, I'll evaluate them on a game by game basis and buy or not buy based on whether the given game gives me the value I perceive it has for the price I'm asked to pay (regardless of what someone else might pay more or less). If I don't like the price, I don't buy the game. I wont be angry or upset about it, and I wont hate GOG either. The worst that could happen is that I buy less games or no games

Incidentally, that interview you're linking to is a fantastic interview watched start to finish which I think people would have much more respect for GOG after watching than before, rather than cherry picking individual bits and pieces out of the video that fit into the current controversy.
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mobutu: To me, it was always about the "Customer Love" that only GOG had the strenght and belief to do in todays anti-customer market.
To translate that "Customer Love", it consists of:
drm-free;
one-Wordwide-fair-price;
support.
That is all. You cannot have "Customer Love" without any of the three above.
To see gog taking away 1/3 of this "Customer Love" is sad, disheartening.

I understand that in a ideal utopian world any individual can be charged (i'm talking only about digital goods here) in direct proportion of his purchasing power. But today that is not possible and i'd venture to say that probably it never will.

The exchange ratios between various currencies is freely established at forex markets arround the world.
Who the hell those publishers think they are to just impose their fascist current rates?
And how the hell can GOG approve this?

GOG got to this present succes because its customers believed in "Customer Love". Without "Customer Love" there would not be any gog.
And today GOG is willingly sacrificing the customers that believed in that principle, with the hope of attracting new customers (from steam and others) in higher numbers and with higher income (their cut of 30% is higher when applied to higher asking price). So GOG just transformed itself into a cold harsh business entity.
Strength and belief alone doesn't pay the bills. You can have your head in the clouds all day long, as much as you want, but you'd better keep a hand on your wallet in the meantime. GOG is a bunch of people trying. Doesn't mean the world is going to change around them just because they've got the power of idealism. Take that shit to a bunch of hardcore game industry gamblers banking their futures and those of their employees/companies on multi-million dollar bets and they'll laugh you out of the room without a way or ten to show up heavy and get their attention. And the more money they have, the more inclined they are to laugh at you. Love includes understanding, on both sides, not getting ready to slit the other party's throat when grim realities have to be dealt with. Love includes a little bit of faith on both parts. If people are this inclined to see the absolute worst at the drop of a hat, is it love, or a matter of convenience becoming inconvenience and people getting pissed off because of it?
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skeletonbow: It's not a matter of whether their existing supply is completely exhausted or not really. I don't want to see GOG limit themselves to the existing supply until every game that they can have - they do have, and then there are no more games ever after that except new titles that come out which fit into the prior paradigm of pricing.
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MoP: But again, is that really on the even remotely visible horizon? Personally I'm mostly interested in adventure games, so just a very random stat - MobyGames has 1721 DOS & Windows titles in the adventure category up to the year 2000. Of course that's an exaggerated, unreliable number, there's bound to be duplicates, errors or other "false positives", many won't be "worthy" of reviving, many won't be attainable. And it's obviously not just a matter of picking it up, lying on the ground (but that's like, gogs job and stuff).
But that's a number to start with, only up to the year 2000 (without other potential platforms). In one genre alone. GOG has 92 if I counted correctly.

And again, I'm not questioning expanding into indies and newer games (anymore). They're a business, everybody wants to be rich and grow, understandable, whatever. Yes, "that's behind us now".

But don't pull out a "we'd have to just fire everyone and keep selling the same limited catalog after LucasArts, Microsoft, Take2 and Bethesda are signed". TET said that "We could, I suppose, settle into our niche as 'that place that sells old games', and let it be." By "settling in", did he also mean firing everybody and stagnating the catalogue?

"You have bigger dreams than that". Grow, live long and prosper, I wish You the best of luck.
But 1629 potential adventure games and I_can't_be_bothered_to_count_other_genres_on_MobyGames potential games from other genres, along with the "aging" line of when a game becomes a "classic" as dirtyharry50 put it, and other potential platforms like Amiga, and indies, and the newer games You wouldn't have to bend over to release, are not enough for You to prosper and continue Your holy crusade? There was no other venue to sustain You, that You had to go for regional pricing, breaking another aspect that got many people here in the first place?
The challenge here is that:

1. Many of those games you're talking about are rubbish. Our back catalog of classics isn't just old games.
2. The ones that aren't rubbish are exceedingly difficult to sign, or else you would see them here already. Trust me, we've been trying.