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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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I very rarely post on the community forum, but I want to express my agreement with the heartfelt open letter by GOG.

I wholeheartedly concur with everything said there. Gog has always been a huge blessing, and is my favourite acquisition method for games. When the choice is between Steam (DRM) and GOG, I always try to go for GOG, unless there's an enormous price difference.

We all know and love all the advantages and quality of GOG, and their great contribution to the industry and the market.
The least we can do is support them when they stick to their principles.

And the reasoning by Dr. Rambourg is flawless. Obviously, I would much prefer avoiding to pay extra just because I live in the European Soviet Union, but that's it - I'd rather have GOG expand and keep offering a TRUE alternative market rather than seeing competition reduced.

So, for what it counts, you guys at GOG have ALL my unashamed and unwavering support in your course.
common dude that is frickin hilarious ;)
had a good laugh, i think its the first time when i laugh at gog
good work that video
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
There are a whole lot of comments. We're posting our reply to the most common answers today, but reading fast enough to keep up with them wasn't very feasible yesterday. Indeed, you can see how far behind I still am this morning.
high rated
You sold out GOG. Plain and simple. One price was always one of your cornerstones along with DRM-free.
high rated
So, have they addressed the issue of breaking promises anywhere? I didn't find anything in the announcements or blue posts on the matter. Because they are making it seem as if only being DRM-free was their single core value.

By promises, I mean this:

http://www.gog.com/news/gog_coms_plan_for_the_future_gets_some_news

Q: Isn't your name Good Old Games? It seems kind of silly to sell new games on an old gaming website.

A: We've always been about our core values: DRM-free games, flat prices worldwide, and extra goodies included in our releases. So don't think about us as "Good Old Games"; think of us as "GOG.com", and perhaps you can work your way around that objection. ;)

Q: I see your terrible plot! When you guys start selling games with DRM, I will leave the Internets in disgust and never return.

A: Don't worry: we're devoted to those three core values that we mentioned above, and we know that if we ever abandoned them we'd quickly become just another digital distributor. Our goal is to become the best alternative digital distributor out there: the guys who do it differently, who respect their customers, and who can help change what the industry is doing as a result.
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
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TheEnigmaticT: There are a whole lot of comments. We're posting our reply to the most common answers today, but reading fast enough to keep up with them wasn't very feasible yesterday. Indeed, you can see how far behind I still am this morning.
yup , it looks like you dropped the ball totally and are busy playing catch up.
too bad
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
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TheEnigmaticT: There are a whole lot of comments. We're posting our reply to the most common answers today, but reading fast enough to keep up with them wasn't very feasible yesterday. Indeed, you can see how far behind I still am this morning.
TeT, you're alive! :-D Good luck reading through all the posts.
GOG offered good old games DRM-free with the same price for all the world with the same currency, one installer, extras. That is why we came here, that is why GOG was awesome. What we have now is DRM-free games (some good, some old, some wannabe classics that will never become such and so on...). And different prices, different currencies. Even for the old games it is being changed. Euro price even without conversions is still higher, does not matter cents or not. The principle of equal price for everyone is tossed away. Also we have multiple installers for stuff like DLCs, patches and so on with no clear instructions on download page in what order to install that mess. And instead of extras you get a pile of bullshit that is preorders, DLCs, day one DLCs (exceptional for preorders). Well, looks like Steam now except DRM-free with complicated installation and no auto-update system. And this is without mentioning all the additional stuff that is offered by Steam client (because that might be good or bad depends on one's preferences).
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
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TheEnigmaticT: There are a whole lot of comments. We're posting our reply to the most common answers today, but reading fast enough to keep up with them wasn't very feasible yesterday. Indeed, you can see how far behind I still am this morning.
Hey it's only 6000 or so comments if you don't count the AoW3 thread that is just mere 750 something...

Maybe we have made our feelings clear here. No it's only our mission to spread it to other forums and places, any marketing is good marketing after all...
Anybody knows how I can erase my account on GOG (after downloading all licensed games I own) as at this moment I can't see myself supporting them anymore, because of them going to regional pricing and abandoning their fair pricing principles. I do understand that GOG is a business and they have to make comprosises but there are lines not to be crossed.
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Matruchus: Anybody knows how I can erase my account on GOG (after downloading all licensed games I own) as at this moment I can't see myself supporting them anymore, because of them going to regional pricing and abandoning their fair pricing principles. I do understand that GOG is a business and they have to make comprosises but there are lines not to be crossed.
I don't think you need to act so... boldly and rashly. I still kinda have hope that this mess will get somehow fixed - otherwise I would not be so active (as a matter of fact this is the only time I was so active on community). And even if it will not get fixed, you can still treat GoG as each and every other online shop, no point in burning bridges, especially under the influence of certain moment.
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codenaga: International pricing NEEDS translated games.

I think Regional Pricing makes your whole Standing much more complicated. If I, as a german customer, go to a $-priced downloading page, I do not expect to get regional games. But when I am bound to pay €, I expect the game I bought in germany several Years ago in a store: that means: completely translated. You do offer that for some games, but even german games are sometimes just available in english. I don't mind so far, since I paid $ for it on a international website. But when I have to pay a german price, I want a german translation.
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Darkalex6: My hope is, that playing with translation would be optional. Because I personally hate translations of any kind, I've even played Drakensang: in German, with dictionary on my lap ;d
I am with you there. I play the most current titles also in their original language (which mostly is english). But THE most important part for me in buying them on gog.com is their nostalgic value for me. And that I only get back when experiencing the games in the same language I did 20 years ago - so for old titles german for me it is. Unfortunately most of the games don't offer that experience (yet).
When I buy GOG, I buy GOG because it is not just a distinctive brand but a distinctive product and a distinctive philosophy. It meant games that have survived the test of time, in a convenient format, at a low price, DRM free.

Well, now most of GOG's releases are indie games, some of which are great but many of which are rubbish.
The format's not so convenient because my account list is drowning in patches, many of them unnecessary, few with conveniently accessible patch notes, and none of them well-coordinated with the publishers.

There's still no DRM. That's great.

But now I'm getting screwed on price as an Australian.

Honestly if I'm going to get screwed on price anyway, I'm going to buy from Steam, who at least know how to manage patching.
Post edited February 27, 2014 by GregT_314
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hedwards: TET is paid to hit his head against the wall in cases like this.

OTOH, if he ate his hat on youtube, people might accept that as a proper apology. I think hara kiri would be way overboard for the situation.
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boldee: I amended my posts while you were replying there is a bit more too it now :)
I don't want to eat my hat. ;__;
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GregT_314: When I buy GOG, I buy GOG because it is not just a distinctive brand but a distinctive product and a distinctive philosophy. It meant games that have survived the test of time, in a convenient format, at a low price, DRM free.

Well, now most of GOG's releases are indie games, some of which are great but many of which are rubbish.
The format's not so convenient because my account list is drowning in patches, many of them unnecessary, and none of them well-coordinated with the publishers.

There's still no DRM. That's great.

But now I'm getting screwed on price as an Australian.

Honestly if I'm going to get screwed on price anyway, I'm going to buy from Steam, who at least know how to manage patching.
Yeah I can agree with you on that. I really don't see any point more in GOG with these changes.