It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
high rated
To be straightforward (excuse my German): Regional pricing is shit. I really can't imagine why 5.99 USD coming from Europe should be worth less than 5.99 USD coming fron the US. It is the same amount of money, it is the same currency, so I should get the same product for it. Why the heck do I have to pay 30% more just for being an European? That is actually discrimiating.
And you guys from GOG.COM really expect me to approve this regional pricing? I do understand, that you want to have "AA+" titles available on GOG, but I don't like to be ripped off just because I happen to live somewhere else... If GOG.COM really is heading that way, it will no longer be my place and I predict, it will be just any other Online Gaming Shop and no longer a place where crazy people from Europe talk about old games. :(
<span class="bold">Business strategy meeting at GOG.com headquarters.</span>

Why can't I get over this? I can't stop watching.
avatar
jfanno: <span class="bold">Business strategy meeting at GOG.com headquarters.</span>

Why can't I get over this? I can't stop watching.
Me neither :d
avatar
tammerwhisk: Warning Off-the-Wall Theorycrafting: I don't know maybe they are trying an "all bark, no bite" policy where it's "don't ask, don't tell" if people use various means to bypass the regional prices. Unlikely, but if it was the case they'd have to stay quiet on the subject to be able to turn a blind eye (which would still be risky depending on contracts and business relationships as well as customer relationships).
avatar
CarrionCrow: That would be an incredibly bad idea. Companies would notice and they would avoid GOG, thinking them to be a joke that draws dishonest customers to it. The bottom line is that GOG is fighting one hell of a lopsided battle. If customers decide to go nuts switching their locations around to ream the system, the system will respond, GOG will get slammed, and more restrictions will come down. Region locks will be implemented, and eventually, DRM will come along. It's all about trust. A lot of people have commented on how badly GOG is abusing their trust, but GOG is trusting all of us as well. Without that trust, the entire premise crashes and burns. If companies trusted more, they wouldn't feel the need to break out more and more and more DRM to try to contain their investments. Talk to THQ about what happens when the games you put millions of dollars into tank, wherever the employees may be working now since THQ's dead as a doornail. The entire system is screwed on all sides. Customers screw the companies over, pirating their gear to hell and back, the companies screw customers over, hitting them with distorted prices, mediocre to flatout broken, incomplete products that they then try to sell back to you a piece at a time while halfassedly attempting to fix issues that, if they had any shame at all, would embarrass them to let out the door (New Fallout games, anyone?), and trying their best to spike prices higher and higher in general in a misguided attempt to veer towards graphics over games that ACTUALLY MEAN SOMETHING. And of course, customers use these reasons to justify becoming pirates, thinking that if they can't get what they want how they feel it should be provided, that they'll just steal it instead.

Additional - Just for clarification's sake, will include that of course it isn't customers who are screwing the companies. Customers are people who legally support the companies. But due to the pirate barrage, customers are now being lumped in with them. The companies definitely seem to have an "us versus them" mentality, where every outside person could potentially rip them off.
I agree, though I must say Bethesda games aren't the best example (they are most certainly buggy messes, but they can be great fun :P).
avatar
Gunsang: To OP: Fair enough.

Look, we all knew things were going to change when Good Old Games became GOG.com. This is just one of those changes. Now that it has been explained, I have to say I'm Ok with this. I think they're still sticking to their core values, even if they have to compromise on some new games due to contractual issues. I do believe that they still have our interests in mind.
avatar
wintermute.: Point is: Their core values are rapidly shrinking. ;)
If this is the only way they can bring some of these new games in, would you rather have this situation or no game at all? This isn't GOG's choice, blame the decision makers. As long as the pricing for the games that GOG can price themselves remains fair, I think it's alright. This isn't a perfect situation, but few companies can thrive while remaining stagnant.
avatar
CarrionCrow: That would be an incredibly bad idea. Companies would notice and they would avoid GOG, thinking them to be a joke that draws dishonest customers to it. The bottom line is that GOG is fighting one hell of a lopsided battle. If customers decide to go nuts switching their locations around to ream the system, the system will respond, GOG will get slammed, and more restrictions will come down. Region locks will be implemented, and eventually, DRM will come along. It's all about trust. A lot of people have commented on how badly GOG is abusing their trust, but GOG is trusting all of us as well. Without that trust, the entire premise crashes and burns. If companies trusted more, they wouldn't feel the need to break out more and more and more DRM to try to contain their investments. Talk to THQ about what happens when the games you put millions of dollars into tank, wherever the employees may be working now since THQ's dead as a doornail. The entire system is screwed on all sides. Customers screw the companies over, pirating their gear to hell and back, the companies screw customers over, hitting them with distorted prices, mediocre to flatout broken, incomplete products that they then try to sell back to you a piece at a time while halfassedly attempting to fix issues that, if they had any shame at all, would embarrass them to let out the door (New Fallout games, anyone?), and trying their best to spike prices higher and higher in general in a misguided attempt to veer towards graphics over games that ACTUALLY MEAN SOMETHING. And of course, customers use these reasons to justify becoming pirates, thinking that if they can't get what they want how they feel it should be provided, that they'll just steal it instead.

Additional - Just for clarification's sake, will include that of course it isn't customers who are screwing the companies. Customers are people who legally support the companies. But due to the pirate barrage, customers are now being lumped in with them. The companies definitely seem to have an "us versus them" mentality, where every outside person could potentially rip them off.
avatar
tammerwhisk: I agree, though I must say Bethesda games aren't the best example (they are most certainly buggy messes, but they can be great fun :P).
Mashed two separate parts together without meaning to. Meant that some companies send out crap games, some send out completely broken games, and if you're truly fortunate, some companies will send out games that contain both properties.
avatar
Gunsang: If this is the only way they can bring some of these new games in, would you rather have this situation or no game at all? This isn't GOG's choice, blame the decision makers. As long as the pricing for the games that GOG can price themselves remains fair, I think it's alright. This isn't a perfect situation, but few companies can thrive while remaining stagnant.
People might have had a less knee-jerk reaction if GOG could have actually rolled out a title due to it (that wasn't already considered a sure thing for both GOG and drm-free). If they actually showed that such a change could bring in titles most people figured would never make it here anytime soon, maybe it would have been easier to swallow for those that are affected.
avatar
CarrionCrow: Mashed two separate parts together without meaning to. Meant that some companies send out crap games, some send out completely broken games, and if you're truly fortunate, some companies will send out games that contain both properties.
So, Diablo 3 at launch? Or Dead Island for a Steamworks example.
Post edited February 27, 2014 by tammerwhisk
high rated
Any news yet how they want to make us a better offer**? In section 2 of the letter they say they want to look into giving us good value despite paying 39% more than some countries to keep in line with their "a fair price for everyone" principle.

But I am not seeing any activity relating to that. GOG is now more expensive than Steam for me, and this means I won't ever buy a game priced like that here. As Steam's sales are vastly better than GOG's (sorry, but it's true, and paying vastly less money and automatic updates + everything else steam adds beats no DRM for higher price any day of the week).

Why does no one from GOG say anything anymore? This won't pass over just because no official says anything. GOG, you brought us here with the promises of NO DRM, A FAIR PRICE, and always being good to your customers. You currently fail 2 and 3. That is of course, subjective, but surely I am not the only one who is not annoyed about the pricing itself, but rather how you handle this situation. Did you learn nothing from the "GOG shutdown" disaster?

** Free (random) games is not an decent offer at all, I own everything I wanted here....
Post edited February 27, 2014 by eRe4s3r
avatar
Zoidberg: -snip-
waiting for an answer of this letter from the gog staff.
-snip-
I just hope you're not holding your breath on that one ;-)
high rated
avatar
skeletonbow: What some people don't realize is that limiting a store to *just* "old" games, restricts the businesses ability to grow larger and be more profitable.
That could be true if the bestsellers list wasn't occupied entirely by classic games and The Witcher 2.

The only new game that was a hit on GOG was Legend of Grimrock.

Of course I don't know the actual numbers, but Wizardry, Carmageddon 1, System Shock 2, they all brought much more sales than some shitty 2D indie platformers "with a twist". And don't pretend that majority of their "NEW AAA GAMES!" areb't said shitty 2D indie platformers.

And Legend of Grimrock sold very well here because it panders to classic games loving audience.

Humble Store already sells shitton more indie games daily (at least it looks like it from their "we gave XXX to charity" numbers), so GOG was knocked out unconcious in round one.
Post edited February 27, 2014 by keeveek
Wow, 100+ pages already.
I am from Bulgaria, which is considered the poorest country in the EU, and we get the German prices.
Does it suck as a general principle? Hell yeah (and just for kicks, the average income here according to the national statistical institute is about 320 euro/month).

However, do regional prices really affect me that much? Definitely not. I am not buying day one releases for a lot of reasons (announced paid DLCs, release bugs, and actually in most cases I don't find the price reasonable) - I prefer to wait for the gold version an year down the line, when I get it at a 75% discount on a sale. And in that case there is not much difference between 5 euro and 5$. I am coming to GOG mainly for the DRM free oldies, and I will keep doing that. If the price for old games gets the regional treatment, I will simply buy games more rarely and wait for sales - I already have a huge backlog, and I am old enough to be in the position where I have far more disposable income than disposable free time.

tldr for the rant above - the change sucks, but it should not really affect us shopping old games much, if at all. For newer releases, it still puts GOG ahead of the rest of the pack due to no DRM, and hey, everyone is free not to buy a game if they don't agree with the price (you won't see me buying AoW 3 any time soon, if at all)
avatar
Gunsang: If this is the only way they can bring some of these new games in, would you rather have this situation or no game at all? This isn't GOG's choice, blame the decision makers. As long as the pricing for the games that GOG can price themselves remains fair, I think it's alright. This isn't a perfect situation, but few companies can thrive while remaining stagnant.
avatar
tammerwhisk: People might have had a less knee-jerk reaction if GOG could have actually rolled out a title due to it (that wasn't already considered a sure thing for both GOG and drm-free). If they actually showed that such a change could bring in titles most people figured would never make it here anytime soon, maybe it would have been easier to swallow for those that are affected.
avatar
CarrionCrow: Mashed two separate parts together without meaning to. Meant that some companies send out crap games, some send out completely broken games, and if you're truly fortunate, some companies will send out games that contain both properties.
avatar
tammerwhisk: So, Diablo 3 at launch? Or Dead Island for a Steamworks example.
Any number of crap piles. Fallout came to mind since I still haven't finished my "this game is so poorly made that I can't even get through demonstrating how poorly made it is by running through New Vegas like it's a Diablo game, avoiding all dialogue, all characters, all interaction, all side quests, and still have it turn out exactly the same as someone who sinks 200 hours into doing every single objective without the piece of shit crashing because of bugs" run.
avatar
termit: Wow, 100+ pages already.
I am from Bulgaria, which is considered the poorest country in the EU, and we get the German prices.
Does it suck as a general principle? Hell yeah (and just for kicks, the average income here according to the national statistical institute is about 320 euro/month).

However, do regional prices really affect me that much? Definitely not. I am not buying day one releases for a lot of reasons (announced paid DLCs, release bugs, and actually in most cases I don't find the price reasonable) - I prefer to wait for the gold version an year down the line, when I get it at a 75% discount on a sale. And in that case there is not much difference between 5 euro and 5$. I am coming to GOG mainly for the DRM free oldies, and I will keep doing that. If the price for old games gets the regional treatment, I will simply buy games more rarely and wait for sales - I already have a huge backlog, and I am old enough to be in the position where I have far more disposable income than disposable free time.

tldr for the rant above - the change sucks, but it should not really affect us shopping old games much, if at all. For newer releases, it still puts GOG ahead of the rest of the pack due to no DRM, and hey, everyone is free not to buy a game if they don't agree with the price (you won't see me buying AoW 3 any time soon, if at all)
I'm with you. Granted, being in the U.S. means regional prices really doesn't affect me anyways, but I too find day one releases to be too expensive and I always wait as well. As with you, the DRM-Free aspect is what brings me here. As well as the fact that GOG actually seems to care about us, unlike, say EA. God EA is terrible, I thought their customer service was terrible before, now they have a brand new way to treat us like shit. Anyways I digress, I didn't want to seem insensitive to those that deal with regional pricing (poor gamers), but this is pretty much where I'm at.
Post edited February 27, 2014 by Gunsang
avatar
NetAndy: This made my day...
avatar
NetAndy: "fair local pricing" ROFL
good old hitler meme, always makes me laugh
avatar
NetAndy: This made my day...

"fair local pricing" ROFL
avatar
unbiased: good old hitler meme, always makes me laugh
oh god i got to the Australia bit and i just cracked up completely