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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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HGiles: Did you read the letter?

That might happen. But GOG is going to move to a pretty fair conversion.
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OldFatGuy: I'm not talking about GOG's conversion rates or anything at all to do with gog.

I'm merely pointing out this poster said s/he was 100% behind gog making these changes, and I said I'd bet that IF the changes meant that your prices went up, you wouldn't be 100% behind it. And I'll still bet all I own on that.
That's a little clearer. I'm not sure where you got the idea I'm 100% behind the changes, though.
Honestly, I'm not satisfied with the letter.
It explains a lot, why you introduce regional pricing and you made a clear point there. Still one important point is missing, whether you will -without a doubt- tell the customer that a game is regional priced. It's something the community does anyway. Unless you're going to shut down a lot of site features like forum and mixes, people will make posts about the pricing.
Is something planned like a price comparison or the badge I started a vote for or are you just going to hide or pseudo hide the fact that some games will be unfair priced?

Link to the vote:
http://www.gog.com/wishlist/site/fair_price_regional_price_badge
Well, I'll give GOG that, that's showing some real gallows humor there with the video idea, but not exactly the best way to reinspire confidence, more reminiscent of the shutdown and monks story. To be honest, I think this policy change is enough of a defeat already, I'm not that keen on seeing the GOG staff humiliating themselves in public even more at the end of the year. So I hope all the promises and the big talk about "DRM is shit" and "unfair pricing equals piracy" isn't coming back to haunt you one day like those promises about not abandoning core principles and that video about the big Euro rip-off that's become so popular in the last days.
I would love to see you dancing and stepdancing on Krakowskie Przedmiescie with TeT singing. It's probably not much of a shaming but very amusing!

I'm writing this because I can't see Herve Caen agreeing to your proposed prices. Did he listen to you when you wanted to keep the prices of Interplay games at the same spot around a year ago? Are Interplay games not priced $1=1euro on Steam?

No, nope.
Nice try. Not going to buy any games with regional pricing form you. It is a disgrace, and I won't support it.
That's a really nice read. I'm not mad at you GOG, I was only worried as a lot of people here.
I believe in you guys. I know that you'll try to make your users as happy as it's possible.

DRM-Free is the priority. It would be really nice if I will not be forced in the future to buy every new game at STEAM. Having DRM-Free installers of Bioshock, Resident Evil, Devil May Cry and a lot of other games would make me smile :)
Post edited February 25, 2014 by MichiGen
Hmm...well, 2 of those games had already been announced and considering Larian have released other new games on gog (and also because it was kickstarted to the tune of $1 million), I just assumed Divinity: Original Sin would appear here too. I'm sure those games are all going to be great, but I would've assumed that all 3 would appear on gog anyway..

I was thinking more along the lines of XCom: Enemy Unknown, Dark Souls 2, South Park: The Stick of Truth as the sort of big AAA. releases that would justify the switch to regional pricing, but it seems as though you guys are a long way from getting the likes of 2K, Bethesda, and Ubisoft on board with new/newer games.
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RS1978: But I really miss a word about the threating of regional restrictions and the connected censorship for many games.
That's exactly what I miss too.

It's not just about that newer games are more expansive for many of us now or that we can pay in our own currency in the future, the move has and very likely will have a much bigger influence on the website. What about restricted gifting, regional logouts (not available in your country), censorship, restricted bonus stuff or language files?

Sorry to say, but I believe you folks from gog completely underestimated everything connected to that decision. And by the way, I'm not interested that TeT will eat his hat when drm will be introduced, it should be clear that then gog is dead. He should eat his hat when also the classics will be affected by price distortions.
Post edited February 25, 2014 by DukeNukemForever
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Darvond: More expensive. Pocket change to us, perhaps but a fair amount to them.
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Shambhala: I would say about the same, of course I can only speak on my behalf.
Thanks. So it sounds like changing from USD to local doesn't significantly alter the cost for most folks, provided the conversion is done at a time when the exchange rate ensures the local price is comparable. Plus most users are freed from the exchange rate fees.

I don't understand why fixed local prices for classic titles is a bad thing, then. Maybe I'm just dense (a distinct possibility).
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
Will you be keeping these prices in track with exchange rates? If so what would be the source currency (I would assume USD).

So if the Pound suddenly and permanently spikes, how long before our cost of purchase is reflected?
Post edited February 25, 2014 by wpegg
Well, it's an interesting answer (and thanks for it, and for taking time to speak with us, not every company would do this..), and still a little bit worrying.
As some said : regional prices are never a good thing for us... Why not simply give the customer the choice beetwen "$ worldwide price =$9.99" and "Your currency price we fixe = 7.49€", and we could switch it when we want, as many time we want... So this way you could show and practise euros price (for example) for european, but if we feel cheated, we would have the choice to go on the "one fair worldwide price" when logged on gog.
It's just an idea.
Post edited February 25, 2014 by Splatsch
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dirtyharry50: ...Shoppers are a fickle bunch. ...
I think it comes down to a very unemotional: who serves the customer best. And I guess that the recent move is not really in the interest of the customer but more in the interest of the publishers. They might be in danger now, forgetting what their customers want.
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tajemniczybeton: >Third, we will switch to fair local pricing for classic games, as I mentioned above.
kurwa 2

Time to check what classics I'm still missing and buy them.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
Because is bad. While you made a point (an arguable one, but still) about regional price to lure new publishers, it doesn't make sense for classic games. You are not forced to in any way. Why do you think will be better? Most people liked the "same price for everyone" policy, that means you see the same price other people see. We pay the same. Now you want to take that away and make someone pay more in the process using some excuse. Because fixed converted price are not fair. It ruins the better exchange rate someone could have.
For instance the price you are suggesting for the euro currency will steal a little money every time from your customers.
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Golod: RUB599.00
Dear GOG, my eyes bleed every time I see ruble prices written like this. Just 599 RUB please.
Dear Russia: Is your money taking tips from Asia, or is this one of the issues like the Mexican Peso where it wouldn't be so worthless if ____?
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OldFatGuy: I'm not talking about GOG's conversion rates or anything at all to do with gog.

I'm merely pointing out this poster said s/he was 100% behind gog making these changes, and I said I'd bet that IF the changes meant that your prices went up, you wouldn't be 100% behind it. And I'll still bet all I own on that.
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HGiles: That's a little clearer. I'm not sure where you got the idea I'm 100% behind the changes, though.
I'm sorry, I'm really failing badly. LOL.

I don't have the idea that you're 100% behind the idea. That was my response to the other poster.
Post edited February 25, 2014 by OldFatGuy