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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
low rated
So many whiners around here. You betrayed us...waaa.waaaa.

GOG is doing a fine job. All businesses are out to increase profits. If you're not happy with regional pricing, don't spend your money. Spare us the sob story about how GOG owes you and go play your backlog.
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JohnnyDollar: I don't know, what did Valve do when that happened? :P
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Gearmos: Put DRM in games? :P XD
And change the service agreement, and... :P
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JohnnyDollar: It's not so much convincing them to go DRM-free, it's convincing them to bring their new titles here because regional pricing is what they demand.

I don't see them breaking DRM-free. I don't deal in absolutes, but that's the linchpin in my view, and probably wouldn't bode well for them.
The thing is to get them here, they'd still need to convince them on the subject of drm-free. Look at all the incidents over the years where some of the big publisher clung to some of the most bullshit forms of drm. Look at how long it took to get some of the extra-drm layers removed off various games sold on Steam (which is drm in of itself). Many groups are obviously convinced they need drm or the filthy pirates will steal all their sales. And then there is also the whole fact that some forms of drm exist solely to enforce region-locking (due in part to regional pricing, regional release dates, and other BS).
high rated
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Tooms: So many whiners around here. You betrayed us...waaa.waaaa.

GOG is doing a fine job. All businesses are out to increase profits. If you're not happy with regional pricing, don't spend your money. Spare us the sob story about how GOG owes you and go play your backlog.
But they did betray us. They made a video and graphics and so on saying how regional pricing was unfair and a rip-off and they said they were commited to one world - fair price and that it was part of their 'customer love philosophy'.

Maybe it's something to do with my Asperger's, I don't know, but i can't understand how a company can say this, and then suddenly announce they are selling AoW3 for a massively larger price if you are from europe ($1=1euro) without apologizing and saying they have changed their policy. How can they try to sweep their earlier ideas under the carpet without mentioning them? It's not as if no-one has noticed- everyone has noticed. So why don't they acknowledge their previous stance?
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JohnnyDollar: It's not so much convincing them to go DRM-free, it's convincing them to bring their new titles here because regional pricing is what they demand.

I don't see them breaking DRM-free. I don't deal in absolutes, but that's the linchpin in my view, and probably wouldn't bode well for them.
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tammerwhisk: The thing is to get them here, they'd still need to convince them on the subject of drm-free. Look at all the incidents over the years where some of the big publisher clung to some of the most bullshit forms of drm. Look at how long it took to get some of the extra-drm layers removed off various games sold on Steam (which is drm in of itself). Many groups are obviously convinced they need drm or the filthy pirates will steal all their sales. And then there is also the whole fact that some forms of drm exist solely to enforce region-locking (due in part to regional pricing, regional release dates, and other BS).
Agreed, DRM-free is still a sticking point with them, no doubt. With some of these publishers that they already have, like Larian and Triumph, it's the pricing, apparently.

But yeah, with other publishers they're going to have to show that selling their new launch and newer games here DRM-free is worth taking the risk. It'll be a slow gradual process, I imagine.
Post edited February 27, 2014 by JohnnyDollar
Warning Off-the-Wall Theorycrafting: I don't know maybe they are trying an "all bark, no bite" policy where it's "don't ask, don't tell" if people use various means to bypass the regional prices. Unlikely, but if it was the case they'd have to stay quiet on the subject to be able to turn a blind eye (which would still be risky depending on contracts and business relationships as well as customer relationships).
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Tooms: So many whiners around here. You betrayed us...waaa.waaaa.

GOG is doing a fine job. All businesses are out to increase profits. If you're not happy with regional pricing, don't spend your money. Spare us the sob story about how GOG owes you and go play your backlog.
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graspee: But they did betray us. They made a video and graphics and so on saying how regional pricing was unfair and a rip-off and they said they were commited to one world - fair price and that it was part of their 'customer love philosophy'.

Maybe it's something to do with my Asperger's, I don't know, but i can't understand how a company can say this, and then suddenly announce they are selling AoW3 for a massively larger price if you are from europe ($1=1euro) without apologizing and saying they have changed their policy. How can they try to sweep their earlier ideas under the carpet without mentioning them? It's not as if no-one has noticed- everyone has noticed. So why don't they acknowledge their previous stance?
Oh, people using "whiners" and such words in their post try to invalidate persons by belittling them and without any valid points to add to a discussion. In other words: just another arrogant being and troll. :) Some people just can't stand it if other people has other points of view. ;)
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Tooms: So many whiners around here. You betrayed us...waaa.waaaa.

GOG is doing a fine job. All businesses are out to increase profits. If you're not happy with regional pricing, don't spend your money. Spare us the sob story about how GOG owes you and go play your backlog.
LOL. Rumanians pay the same like Germans although they have the way less income. Poland where the headquarter of GOG is suddenly belongs to the USA when it comes to pricing. The Vatican pays the half of the US price. Tell me something about fairness.
Post edited February 27, 2014 by Silverhawk170485
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Tooms: So many whiners around here. You betrayed us...waaa.waaaa.

GOG is doing a fine job. All businesses are out to increase profits. If you're not happy with regional pricing, don't spend your money. Spare us the sob story about how GOG owes you and go play your backlog.
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Silverhawk170485: LOL. Rumanians pay the same like Germans although they have the way less income. Poland where the headquarter of GOG is suddenly belongs to the USA when it comes to pricing. The Vatican pays the half of the US price. Tell me something about fairness.
The biggest joke is it is the same damn product regardless.
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Tooms: So many whiners around here. You betrayed us...waaa.waaaa.

GOG is doing a fine job. All businesses are out to increase profits. If you're not happy with regional pricing, don't spend your money. Spare us the sob story about how GOG owes you and go play your backlog.
It's fine you have your very own opinion and you are absolutely entitled to voice your opinion, but your problem is others have the same right. ;) So you whine about whiners ... ;)
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JohnnyDollar: Which post/link? Is it like the videos of that Hitler movie where he's freaking out with his advisors and the uploader adds in subtitles about some current event?
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Sanjuro: This one:
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Sanjuro:
Thanks for that needed a laugh after being ill the last few days.
To OP: Fair enough.

Look, we all knew things were going to change when Good Old Games became GOG.com. This is just one of those changes. Now that it has been explained, I have to say I'm Ok with this. I think they're still sticking to their core values, even if they have to compromise on some new games due to contractual issues. I do believe that they still have our interests in mind.
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Gunsang: To OP: Fair enough.

Look, we all knew things were going to change when Good Old Games became GOG.com. This is just one of those changes. Now that it has been explained, I have to say I'm Ok with this. I think they're still sticking to their core values, even if they have to compromise on some new games due to contractual issues. I do believe that they still have our interests in mind.
Point is: Their core values are rapidly shrinking. ;)
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Silverhawk170485: The Vatican pays the half of the US price.
They pray for GOG. You can't imagine how much a direct link to GOD can do for GOG.
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tammerwhisk: Warning Off-the-Wall Theorycrafting: I don't know maybe they are trying an "all bark, no bite" policy where it's "don't ask, don't tell" if people use various means to bypass the regional prices. Unlikely, but if it was the case they'd have to stay quiet on the subject to be able to turn a blind eye (which would still be risky depending on contracts and business relationships as well as customer relationships).
That would be an incredibly bad idea. Companies would notice and they would avoid GOG, thinking them to be a joke that draws dishonest customers to it. The bottom line is that GOG is fighting one hell of a lopsided battle. If customers decide to go nuts switching their locations around to ream the system, the system will respond, GOG will get slammed, and more restrictions will come down. Region locks will be implemented, and eventually, DRM will come along. It's all about trust. A lot of people have commented on how badly GOG is abusing their trust, but GOG is trusting all of us as well. Without that trust, the entire premise crashes and burns. If companies trusted more, they wouldn't feel the need to break out more and more and more DRM to try to contain their investments. Talk to THQ about what happens when the games you put millions of dollars into tank, wherever the employees may be working now since THQ's dead as a doornail. The entire system is screwed on all sides. Customers screw the companies over, pirating their gear to hell and back, the companies screw customers over, hitting them with distorted prices, mediocre to flatout broken, incomplete products that they then try to sell back to you a piece at a time while halfassedly attempting to fix issues that, if they had any shame at all, would embarrass them to let out the door (New Fallout games, anyone?), and trying their best to spike prices higher and higher in general in a misguided attempt to veer towards graphics over games that ACTUALLY MEAN SOMETHING. And of course, customers use these reasons to justify becoming pirates, thinking that if they can't get what they want how they feel it should be provided, that they'll just steal it instead.

Additional - Just for clarification's sake, will include that of course it isn't customers who are screwing the companies. Customers are people who legally support the companies. But due to the pirate barrage, customers are now being lumped in with them. The companies definitely seem to have an "us versus them" mentality, where every outside person could potentially rip them off.
Post edited February 27, 2014 by CarrionCrow