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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I'm not a businessman, but I fail to see how this will actually convince the large publishers to release anything drm-free. There is too much perceived value from either going straight Steamworks or creating yet another storefront/drm platform. As long as they continue making money hand over fist (no matter how much they screw their real customers) and as long as they use false reasoning (ie. every pirated copy is a lost sale) they have no real reason to bother with drm-free. I can't imagine GOG following suit with regional pricing is apt to win any of them over.

What happens as well if their case-study (assuming it is a case-study) fails, and most the games with regional pricing bomb. How are they going to proceed? How will the publishers they are trying to sway view such data?
A fair illustration of the current Gog->Customer relationship
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tammerwhisk: What happens as well if their case-study (assuming it is a case-study) fails, and most the games with regional pricing bomb. How are they going to proceed?
I don't know, what did Valve do when that happened? :P
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JohnnyDollar: I don't know, what did Valve do when that happened? :P
Valve never said anything about fair prices.
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tammerwhisk: What happens as well if their case-study (assuming it is a case-study) fails, and most the games with regional pricing bomb. How are they going to proceed?
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JohnnyDollar: I don't know, what did Valve do when that happened? :P
Valve/Steam is big enough, and has enough market sway they can just ignore various failures and power through. (I may be wrong on this, but I think the majority of their userbase and customers are in North America. So, even if they alienated customers in other regions, it may not be much of a financial hit. Then there's also the fact they are a drm platform with many games exclusively using their drm, so the games you already "own" are hostage potentially even retail games.)

Edit:
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JohnnyDollar: I don't know, what did Valve do when that happened? :P
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blotunga: Valve never said anything about fair prices.
This is a very good point.
Post edited February 27, 2014 by tammerwhisk
DRM-free is the main point of GOG for me, though I still do not like these regional schemes. If it'll bring more new shiny games to GOG, then cool I guess, it's just that I probably won't buy any of the new stuff as long as Linux versions are missing. When it comes to old classics, I think I'll just have to look it over case-by-case that I don't get ripped off for using euros vs USD.

There's always options and there's always the backlog :)

Btw. that Hitler video is great! One of the best of these "Hitler rants about x" videos.
Post edited February 27, 2014 by Daliz
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JohnnyDollar: I don't know, what did Valve do when that happened? :P
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blotunga: Valve never said anything about fair prices.
That's true. Plenty of people are paying regional prices everywhere though. It's logical to assume that plenty will here too.
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tammerwhisk: Valve/Steam is big enough, and has enough market sway they can just ignore various failures and power through. (I may be wrong on this, but I think the majority of their userbase and customers are in North America. So, even if they alienated customers in other regions, it may not be much of a financial hit. Then there's also the fact they are a drm platform with many games exclusively using their drm, so the games you already "own" are hostage potentially even retail games.)

Edit:
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blotunga: Valve never said anything about fair prices.
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tammerwhisk: This is a very good point.
Meh, people have been paying regional prices everywhere else for years. DRM-free is the linchpin. We'll see how many customers out there prioritize that over flat price in the next year.
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Daliz: Btw. that Hitler video is great! One of the best of these "Hitler rants about x" videos.
Which post/link? Is it like the videos of that Hitler movie where he's freaking out with his advisors and the uploader adds in subtitles about some current event?
Post edited February 27, 2014 by JohnnyDollar
high rated
I think the next logical step is we also get regional different public release dates from GOG. It seems GOG is very committed to their new goal to be indifferent to steam, because thats where the road ends if all "core principles" are thrown away. So regional release dates are the next thing publishers will demand, it will upset all customers besides the US ones (but even many of this user base disagree with this practice in sake of fairness or multiplayer gaming). Or they try the bold stunt to release all games bound to release dates on those Friday release dates when steam sold most of it. :)
And as I said earlier: they broke their promises in their core principles more than once and they sold the "one world, one price" principle also as a strong one ... so just wait until the DRM promise is written on water. Once a liar, always a liar. You betrayed many of your customers and the confidence in your mission being agents for your customers is lost. You are no more on a mission for your customers, changing the rues in their behalf and getting therefor a very committed and loyal userbase. You are now going the way of being seen as another indifferent shark in the sea looking to maximize profit without caring for the needs of your customers beside your selling point and what hurts it. Well, actually, as you see in this thread, you hurt your selling point quite a lot because I'm confident many of those voices of opposition are true to their word and minimize their buys on GOG or even stop buying here at all. "Well done".
Thats what you get by listening to marketeers and ignoring your customers or at least loosing contact to them.

EDIT: corrected some wrong spelling and grammar As English is not my native language sometimes I need to read my own gibberish writings to find all mistakes. Sorry. :)
Post edited February 27, 2014 by wintermute.
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JohnnyDollar: Meh, people have been paying regional prices everywhere else for years. DRM-free is the linchpin. We'll see how many customers out there prioritize that over flat price in the next year.
No, I ordered my games from foreign countrys. Even with packaging and transport they were cheaper.

Even if regional pricing already was there for years, it doesn't mean that I have to accept that I get milked like a cow.
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JohnnyDollar: Meh, people have been paying regional prices everywhere else for years. DRM-free is the linchpin. We'll see how many customers out there prioritize that over flat price in the next year.
I'm not arguing that, I just fail to see how this is going to convince anyone (publishers/devs) to go drm-free. It doesn't help that the games they are using to spearhead this change are all titles that were pretty much guaranteed to be released here anyway. Naturally I'd love to see everything drm-free, I just don't see how this is going to change much, other than make users have a knee-jerk reaction. As well as make some wonder if GOG will eventually abandon drm-free should they hit a financial wall (or have this new policy fail to achieve the intended results).
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JohnnyDollar: Which post/link? Is it like the videos of that Hitler movie where he's freaking out with his advisors and the uploader adds in subtitles about some current event?
This one:
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JohnnyDollar: Meh, people have been paying regional prices everywhere else for years. DRM-free is the linchpin. We'll see how many customers out there prioritize that over flat price in the next year.
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Silverhawk170485: No, I ordered my games from foreign countrys. Even with packaging and transport they were cheaper.

Even if regional pricing already was there for years, it doesn't mean that I have to accept that I get milked like a cow.
I said "people", not every single human being in the world. :P
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tammerwhisk: I'm not arguing that, I just fail to see how this is going to convince anyone (publishers/devs) to go drm-free. It doesn't help that the games they are using to spearhead this change are all titles that were pretty much guaranteed to be released here anyway. Naturally I'd love to see everything drm-free, I just don't see how this is going to change much, other than make users have a knee-jerk reaction. As well as make some wonder if GOG will eventually abandon drm-free should they hit a financial wall (or have this new policy fail to achieve the intended results).
It's not so much convincing them to go DRM-free, it's convincing them to bring their new titles here because regional pricing is what they demand.

I don't see them breaking DRM-free. I don't deal in absolutes, but that's the linchpin in my view, and probably wouldn't bode well for them.
Post edited February 27, 2014 by JohnnyDollar
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tammerwhisk: What happens as well if their case-study (assuming it is a case-study) fails, and most the games with regional pricing bomb. How are they going to proceed?
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JohnnyDollar: I don't know, what did Valve do when that happened? :P
Put DRM in games? :P XD
Hehe, those Hitler videos...

Thanks.
Post edited February 27, 2014 by JohnnyDollar
high rated
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MoP: But does gogs current catalogue truly look like it's reaching the end of the supply? Is it really only "LucasArts, Microsoft, Take2 and Bethesda" that's left, and then nothing?
Even assuming that's it (which is ludicrous to me), what about finally doing something about Amiga? I'm not arguing against newer games, but I have a hard time buying into the notion that gog would have to "fire everybody and stop expanding the catalogue" after they get Doom, Grim Fandango and Age of Empires.

I dunno, all I see is Night Dive apparently working on getting Harvester and gog introducing regional pricing for The Witcher 3 and it just feels off.
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skeletonbow: It's not a matter of whether their existing supply is completely exhausted or not really. I don't want to see GOG limit themselves to the existing supply until every game that they can have - they do have, and then there are no more games ever after that except new titles that come out which fit into the prior paradigm of pricing.
But again, is that really on the even remotely visible horizon? Personally I'm mostly interested in adventure games, so just a very random stat - MobyGames has 1721 DOS & Windows titles in the adventure category up to the year 2000. Of course that's an exaggerated, unreliable number, there's bound to be duplicates, errors or other "false positives", many won't be "worthy" of reviving, many won't be attainable. And it's obviously not just a matter of picking it up, lying on the ground (but that's like, gogs job and stuff).
But that's a number to start with, only up to the year 2000 (without other potential platforms). In one genre alone. GOG has 92 if I counted correctly.

And again, I'm not questioning expanding into indies and newer games (anymore). Personally I don't care for fresh blockbusters and get indies elsewhere, and wish more of gogs resources and attention could go into pulling forgotten gems from the meanders of time. But indeed they're a business, everybody wants to be rich and grow, understandable, whatever. Yes, "that's behind us now".

But don't pull out an disingenuous "we'd have to just fire everyone and keep selling the same limited catalog after LucasArts, Microsoft, Take2 and Bethesda are signed". TET said that "We could, I suppose, settle into our niche as 'that place that sells old games', and let it be." By "settling in", did he also mean firing everybody and stagnating the catalogue?

"You have bigger dreams than that". Grow, live long and prosper, I wish You the best of luck.
But 1629 potential adventure games and I_can't_be_bothered_to_count_other_genres_on_MobyGames potential games from other genres, along with the "aging" line of when a game becomes a "classic" as dirtyharry50 put it, and other potential platforms like Amiga, and indies, and the newer games You wouldn't have to bend over to release, are not enough for You to prosper and continue Your holy crusade? There was no other venue to sustain You, that You had to go for regional pricing, breaking another aspect that got many people here in the first place?

PS: I'm sorry for snipping Your thought out post skeletonbow, don't mean to be dismissive, I'm just coming from a different place. And I realize the ongoing discussion is largely about the specific aspect at hand, but I also think what I'm talking about is in-line with some of the questions and concerns raised by others.

Obligatory preservation of the Number of the Beast.
Post edited February 27, 2014 by MoP