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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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cmdr_flashheart: About Devs: Again, come on, man- now I have to use a spread sheet to keep track of my games? That sounds reliable and convenient for sure! In theory, I wouldn't mind paying Devs straight up for DRM-free installers, but it's a matter of convenience for me- I don't want to use a spread sheet to track my fucking DRM-free games, so no thanks- I'll stick to my GOG account.
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PixelBoy: Well, then don't do it.
But, you only need to enter those games there once and they will remain in that file for as long as that file exists/computers are able to read it.
To this date, I haven't found more convenient way to keep track of media than Excel.

PROTIP:
You can even create separate sheets for different genres, but use a reference to the main list to get the information from. When you update game info in the main list, it automagically updates in genre-specific sheets too.

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cmdr_flashheart: About flat price: Why do you think paying the lowest price is a "fair" price? You're buying a luxury item, essentially, and you're not forced/entitled to pay any other price besides the one which suits you.
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PixelBoy: Well, that much is certain.
Two billion people in the world have never used any computers, so this is really a luxury issue to begin with. That doesn't change the problem we are facing. Unless you are proposing closing down GOG and using the liquidated assets to support poor countries in Africa or some place?

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cmdr_flashheart: It's funny how you're being anti-GOG and proposing we buy straight from Devs, and then in the same breath you're saying, I am entitled to the lowest, low price possible because it hurts my feelings that someone else is paying less, I don't care about your effort/art; you're not being consistent.
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PixelBoy: Don't put words to other people's mouths.
The original claim was that there is no other way besides GOG to get DRM-free games, or to get fair pricing. Buying from developers was mentioned as an option, not as a suggestion.

I also never said that I am entitled to the lowest price. My complain is that I am forced to pay the highest price?

Why do you deserve to get the very same game for less money than I do? And since you are living in a country which is statistically wealthier than mine, any claims about lesser purcasing power can be forgotten.

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cmdr_flashheart: About GOG rules: Yes, I agree- they changed a rule upon which they marketed themselves. But let's be honest- flat price was always a bad rule, anyways- it's good for some people, but for others it creates the same "unfair" scenario; at least now, people in Russia, for example, get to pay less. So essentially, nothing has changed- some people will still pay more than others.
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PixelBoy: In flat pricing method, everyone is treated equally by the store.
In regional pricing method, everyone is treated unequally.

Yes, in both cases somebody is paying relatively more and relatively less.

But the underlying concept and ideology is completely different. First is fair and equal, second is discriminating and exploitative.

I guess you can't see the difference, because for you the prices will be the same in either case (if your country there is your real country, that is).
About spread sheets: haha, why don't you start a business, and then expect customers to keep track of 10000+ cells worth of minutiae on their part.

It's great that you can do that, but to even put that forth as a viable alternative to a game library, something which everyone can handle, is seriously misguided on your part.

About flat prices: Don't deflect the question- why do you think you should pay the lowest price possible for the product?

You want to do that, of course, because everyone wants to save money, but you're not entitled to receive it at all.

You don't want to pay the highest price? Then don't pay it- no one is forcing you to do anything. If you find that the price is something you never like/can afford, then don't buy it.

Personally, I dislike the idea of regional pricing of digital goods because it doesn't make sense to me why someone should pay more or less for the same, undifferentiated product.

For example, people in Russia are paying way less than those in the US, so I am in the same boat as anyone else affected by this.

But I don't care in this case because I would rather that GOG bring more big/AAA titles here, and most importantly, I know that I am not being forced to buy anything if I don't like a certain price.

About ideology: I hope you're not serious. Intent does not matter if the end result is the same- both "fair" and regional pricing makes someone pay more than they should/want to.

But what we have to realize is that we're not always going to get the best deals EVAR on every game ever, and it's both impractical and childish to think otherwise. Just buy the game when it's good enough for you to buy, if that never happens, then don't buy it.

Sure, GOG made a promise it could not keep, but unless you can change the attitude of the gaming industry by posting on GOG's forum, I think you're barking up the wrong tree here.

Also, @ everyone saying "we're mad because we know DRM is next". Okay, even if it is, and you're now convinced that GOG is some evil, uncaring entity, what do you hope to achieve from spewing and stewing on the forums? If they're as uncaring as you think, then you're wasting your time, right? *sigh* I hope someone is paying you for your time and efforts.
Post edited February 26, 2014 by cmdr_flashheart
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vampiro13: What shall they say?
Well, they could answer some of the questions that were asked since the first announcement:

1. How will they enforce the regional pricing?
2. Will there be regional lockings or restrictions?
3. Can we expect censored versions of games in certain countries (e.g. Germany and Australia)
4. How will future gifting be handled? Will it still be possible to gift between different regions?
5. What will they do if customers try to hide their real location by using a VPN? Will they ban accounts?
6. What about the pricing of the indie games? So far they only talked about the oldies. Wghen it comes to indies there is a price range from $2.99 to $29.99. Will there be flat pricing in the future or can we expect regional pricing for these games as well?

Just to mention a few often asked questions. There are probably at least a dozen more.
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
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Faenrir: I sense much trolling from GOG.com in this post.
We don't care about fair pricing, be it in EUR, $, £ or any other currency. The problem is ADDING to the price, like a 37% increase on AOW3.
So stop your b***sh*t and explain to us why you did allow this, effectively screwing over some of your customers in the process.
He's basically saying that they are getting rid of one of their founding principles and switching to regional pricing because of some dummies who can't tell the difference between US dollars and Euros despite the $ symbol next to the price. Uh...yeah, sure.

And, you know, because "it's good for us".
Post edited February 26, 2014 by Shendue
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Matruchus: Well they probably already sleeping now as it 0.30 in most of EU.
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PaterAlf: So you think they were sleeping the whole day?

In my eyes the silence of the GOG crew is really confusing and doesn't make anything better. Or are we just asking the wrong questions?
No. They've made their decision and they're sticking to it.

And.....they are arrogant and clueless enough to think that most of the people who say they won't be buying games at GOG will come back because they MUST have the games.

I certainly won't.

Wishlist deleted, all but 5 GOG games in my account just downloaded to my computer. The rest will be downloaded in the next couple of hours.

And.......2 new classic games I was planning on buying on GOG bought at DotEmu last night. Sites like DotEmu might also have regional pricing, but at least they didn't go back on their principles to 'add it later' and aren't now lying to me as to the reasons why.

The rest of the games I want in future? Other DRM-free websites -- there are plenty of them if you spend a few minutes looking.
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Faenrir: I sense much trolling from GOG.com in this post.
We don't care about fair pricing, be it in EUR, $, £ or any other currency. The problem is ADDING to the price, like a 37% increase on AOW3.
So stop your b***sh*t and explain to us why you did allow this, effectively screwing over some of your customers in the process.
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Shendue: He's basically saying that they are getting rid of one of their founding principles and switching to regional pricing because of some dummies who can't tell the difference between US dollars and Euros despite the $ symbol next to the price. Uh...yeah, sure.
Welp, there goes his credibility as both French and Monk. Not sure he was ever a 'the' to begin with.
low rated
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bmihoric: I return to GoG. See the open letter.
Read it, cool, nice!
Look at comments. What the...

Are you people for real?
...
Thank you! Exactly what I was thinking, I had to confirm with friends that I hadn't misunderstood due to all the vitriol.
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Shendue: He's basically saying that they are getting rid of one of their founding principles and switching to regional pricing because of some dummies who can't tell the difference between US dollars and Euros despite the $ symbol next to the price. Uh...yeah, sure.
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Darvond: Welp, there goes his credibility as both French and Monk. Not sure he was ever a 'the' to begin with.
Yeah seriously, they need to stop thinking we're friggin idiots. We're their customers, how about some respect about our own intelligence and the fact we actually DO see the difference between $ and € ?
This whole situation made clear that gog.com just doesn't care about their customers and want to grow big and earn MOAR DOLLARZZZ!!!1!
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IAmSinistar: This is a lot to process and I think only time will make it clear to me how this decision culminates.

I'm curious about one thing from my fellow GOGnards in other countries - with all prices in USD, didn't you end up paying a different amount for games that were technically the same price, depending on what day you bought them (and thus was the exchange rate was)? If so, isn't having a fixed price in your own currency an improvement? That way you aren't dealing with the fluctuations between your currency and the dollar. Or am I misunderstanding how the payments worked?
For me it's usually a loss.
I rarely have spare coin, and when i do i put some on Paypal. When conversion rates are favorable to me, i convert what i expect to spend to specific account balances for other currencies (USD, EUR, whatever fits the bill).
Which means i usually pay way less than the "current exchange rate" especially after rates stabilize again.

2 years ago I was severely lacking in capital, but the strength of my currency allowed me to get almost double the bang for every buck in the digital world, while the incompetent trade companies were paying the same amount of our currencies to fatten the wallets of the surrounding countries who were making almost 200% more profit.
Post edited February 26, 2014 by KMJX
Hehe that was soo funny. I liked customers have only 2 brain cells as that's what companies think of their customers anyhow (even salesmen), always assume customer is too dumb to see thru their BS.
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Preyer: Is it really ego and series recognition that's allowing Triumph Studios to try and parade around a 45 USD pricetag? My graphics card cost less than that!
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Ekaros: Is Triumph forcing you to buy the game or something?

Seriously, everyone knows that the game will go on sale in a few months for at least half the price. That's the way things work. Games are always expensive on release day. If you are not interested in buying it at day one, then don't, no one is forcing you to do so.
That explains why La-Mulana, Giana Sisters, Unepic, FEZ, and oooh wait. No, this is basically the most expensive game to date and its nothing more than a pretty TBS.
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grimwerk: This is so brilliant it's almost unfair.
SO incredibly brilliant I'll be embedding that on my website today along with an article about why I'll never buy another game at GOG.

Excellent Selderij. Absolutely excellent :)
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grimwerk: This is so brilliant it's almost unfair.
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Bloodygoodgames: SO incredibly brilliant I'll be embedding that on my website today along with an article about why I'll never buy another game at GOG.

Excellent Selderij. Absolutely excellent :)
Agree. Absolutely brilliant. Work of genius.
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Bloodygoodgames: SO incredibly brilliant I'll be embedding that on my website today along with an article about why I'll never buy another game at GOG.

Excellent Selderij. Absolutely excellent :)
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Shendue: Agree. Absolutely brilliant. Work of genius.
I just tweeted it to IGN, Eurogamer, PCGamer, Gaming Bolt and a slew of other sites. Hopefully someone will pick it up - it's genius :)
high rated
Being in 'MURIKA, so this doesn't effect me (other than making me ponder various "slippery slope" scenarios").

That said I can't see how this is a good idea (especially the way they are introducing it), when their primary userbase appears to be comprised of quite a few very cautious and jaded individuals that watch the game industry (and its business practices) like a hawk. I'm not sure treating this audience and storefront like other DD sites is very wise.

Can GOG risk alienating customers in certain regions and contradicting past statements they've made?

If GOG is truly (and not exaggerating about) trying to avoid running into a financial wall by 'running out of classics to release', what happens if this experiment is a failure? If the financial future is at risk without courting publishers for new games, how can they reasonably expect to stick it out with drm-free releases in the face of adversity?

(I apologize if any of this is oddly worded or incoherent, I'm rather heavily medicated.)
That was awesome! Old meme or not, you deserve props for this.

/rushes to watch Downfall again