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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Novotnus: Just to make it clear once again, some of us (like myself) are just having good time joking (like my own painting of comrade Ivan Keanov) or pretending to be Russians and puting Russian-themed stuff into our avatars. Nothing really malicious :)
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groze: From our few interactions in these forums over the months I've been around, I must let you know my "harsh" words weren't exactly directed at you. I never said I'm happy about this -- I'm not --, but I spoke my mind on the matter for several times, already, and that's it. Thousands of comments in these three threads come from basically the same people, saying the same thing over and over and over again. We get it. I know the arguments, they make sense, they are valid and legitimate. We know GOG isn't able to change our minds. We know neither of the sides will listen to each other, it's going to be an ugly battle for victory, because that's what the internet is: black and white, you're either with me or against me. Fortunately, there are people like you that go along for the ride and enjoy it, just having some fun while standing for what they trust is right. But most of the people on the "angry" side are acting like bullies, plain and simple, taking enjoyment out of ridiculing GOG and those of us that argue DRM-free is more important and that are willing to wait and see how things unfold. It's nice to complain and let ourselves be heard, but this is now completely out of hand, it's just people being mean, downvoting every single opinion and subjective truth they have the slightest issue with, posting the same factoids repeatedly...

It also feels somewhat unrepresentative of the whole user base, as it's basically the same hundreds of people, on both sides, arguing the same arguments, just to reach no middle ground. That's just what I think. Which, obviously, isn't worth crap, because I don't have a video or a list of links to back it up. You know: logicz, and stuffs.
I doubt this has even come CLOSE to a hundred unique users. I see the same names making the same points, with the same slippery slope fallacies and the same unrestrained hatred.

Honestly, I wish everyone saying they were leaving would hurry the fuck up. As for me, this is likely my last post on this thread. I'm too busy playing games to sit here and scream at people who aren't listening. Therefore, if you (or anyone else, for that matter) wish to talk to me about this in a civilized manner, without repeating the same talking points over and over like Tea Partiers on the warpath, send me a PM.
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pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
I sense much trolling from GOG.com in this post.
We don't care about fair pricing, be it in EUR, $, £ or any other currency. The problem is ADDING to the price, like a 37% increase on AOW3.
So stop your b***sh*t and explain to us why you did allow this, effectively screwing over some of your customers in the process.
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MoP: All credit and/or potential up-votes to mondo84 who I believe was the first to point this out during this brouhaha ;)
Hehe I just took the link from clicking the ( ! ) icon next to thread titles. Needless to say in this thread, the credit and upvotes shall go to you, my friend. :)
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oneworldoneprice: My suggestion is that you guys record a video or livestream of yourselves reading old site announcements and watching old videos like the commericial you temporarily made private on your youtube channel or the talk of you and Marcin last summer in which you talk about sticking to your core values.
This GOG is, up to now, the worse and at the same time the best suggestion that you could do. Maybe you should do it even now.
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pbmacros: @MoP
Thank you very much for the ?staff=yes tip, Very useful.

@GoG Stuff:
If you are overwhelmed by the responses I want to point out a specific one which adresses the issues with regional pricing very good, just in case you missed it.
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post438
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rabidchoco: This response probably needs to be kept in circulation, actually.
Very well written indeed. Thanks for the link rabidchoco it's difficult to keep track of this lengthy thread.
Maybe the "rise of the price" is the result of...
Attachments:
aywabtu!.jpg (311 Kb)
This all story smells like one big pile of BS. Say, you can not control the pricing for the new 'big' games... Seriously people, if you can not control or greatly influence the pricing of the titles such as the Witcher 3, then who can? If you want to grow big and super successful, why don't you just sell your soul?

This added to the BS excuses about Linux platform support, is just another capitalism greed cliche...
I doubt I'll ever buy anything from GOG ever again.
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lunah: It is so amazing how my people here supposedly claim to be "betrayed" by a company for abandoning "core values." The only core value of all pro-profit companies is to make $. Even many non-profit or charitable companies exist solely to pay wages to its workers. I thought this was common sense but apparently there are people out there who believe some companies to be their parents or lovers. Just be glad you are getting this awakening in the very harmless and meaningless setting of video games.
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Darkalex6: There are mainly two types of companies on market:
a) Those who do what they do to make money
b) Those who make money to do what they do

Both companies are of course trying to earn money, but the reasoning behind is different.

For example a company may want to make a game to earn a lot of $$$. So they analise the market, and make the game that is currently most popular. They make it so that anyone could play it. They make it for "every one to play". Then, there is hardly any place for passion in such project - you are doing certain things, because you want to fit your game into categories that sell best.
On the other side, company may solely want to make a great game. The game they thing is awesome. And with money earned, they will want to make another one - the focus here is not on profit, but actually having ability to pay yourself for creating your vision.
See the difference ? One approach is to, as you have said, make $ - that is our goal. Other one is to make $ in order to make another cool product.

I am not here to judge any type of approach, both have pros and cons, and both exists on market because there is need for companies working in such ways.
But what I am saying, I have been led to belive that GOG was a passion project, a company that is of type "b", a company which has a certain vision and tries to achive it. And now it's dropping down elements of its vision, with no particular reason besides cash. So, it is showing that their focus may not be where we though it was. And thus, we feel 'betreyed' .
Because we though we were supporting something more than a online-shop - if I wanted just that, i could have gone really anywhere else.
QFT

Thanks for explaining in better words, why I feel betrayed and decided to not support GOG anymore
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donsanderson: Have we heard from them at all today?
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Matruchus: Well they probably already sleeping now as it 0.30 in most of EU.
So you think they were sleeping the whole day?

In my eyes the silence of the GOG crew is really confusing and doesn't make anything better. Or are we just asking the wrong questions?
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Matruchus: Well they probably already sleeping now as it 0.30 in most of EU.
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PaterAlf: So you think they were sleeping the whole day?

In my eyes the silence of the GOG crew is really confusing and doesn't make anything better. Or are we just asking the wrong questions?
Think we've probably not asked any they have answers that will please us for.
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Ok. Your “DRM-free is very very important thing than any others” is very very good and I love it.
But hey,hey,your understanding is wrong!
Regional price is over tax range or exchange not only in UK,AU,West EU but also in Japan.
Most of all Japanese company games' price is like out of Japan $30 and in Japan $80 both retail and digital.
And some non-japanese companies games do so. Old or not is NOT a problem.
Or does GOG ignore Asia customers (and games)?
B.T.W. I heard prices in Russia is very very cheaper than any other countries.It's also problem.

Witcher series is YOUR COMPANY's game.
You now still sell Witcher 2 ($ 19.99) $ 59.99 in Japan on Steam!!!
Thank you for NOW selling Witcher 2 almost fair price on GOG. But it's a regional price too.
SAME MISTAKES AGAIN??!!

Changing policy without your customers' agreement will make more and more fall your GOG.
Making a money is a important thing but it is supported by customers buying.
Post edited February 26, 2014 by addp
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MoP: All credit and/or potential up-votes to mondo84 who I believe was the first to point this out during this brouhaha ;)
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mondo84: Hehe I just took the link from clicking the ( ! ) icon next to thread titles. Needless to say in this thread, the credit and upvotes shall go to you, my friend. :)
Simple means take nothing away from a grand discovery. And You know it's a grand one when even the staffers themselves needed to be reminded of this feature ;P

Speaking of credit, I think @PaterAlf takes the cake (sorry, cookie) for "Favourite Avatar Russification (FAR)" so far in my book.
Post edited February 26, 2014 by MoP
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Matruchus: Well they probably already sleeping now as it 0.30 in most of EU.
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PaterAlf: So you think they were sleeping the whole day?

In my eyes the silence of the GOG crew is really confusing and doesn't make anything better. Or are we just asking the wrong questions?
What shall they say? They have probably internally discussed to sell their souls and thats the end of the story. Some typical PR-bullshit like from any other company "we are listening blabla". They will just continue business as usual and go through with their decision, hoping that enough ppl will stay loyal customers and lots of new people come because they get new, awesome AAA games like Original Sin from great Publishers like aehm crowdfunding?

I don't expect to see a much needed turnaround like MS did with its Xbox 180 (DRM, Always On, Always Kinect).
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I return to GoG. See the open letter.
Read it, cool, nice!
Look at comments. What the...

Are you people for real?

So, GoG has removed their one-price guarantee.
But such childish, immature reactions. Boohoo-ing and raging all over the place.
You people just see what you lost - completely blind to what you STILL HAVE.
I am disgusted by many of the comments. You were "betrayed"?

First thing's first.

The primary pillar of GoG was always the no-DRM.
This is the foundation of GoG. Take that away, and there is no more GoG, just another Steam.
So all of you fearing how GoG can just cancel the no-DRM as well, can calm down.
GoG will never become DRM infested, because at that point it's purpose would cease to exist.

I supported GoG for a long time.
Joined for the no-DRM promise, and it's been great. Still is. In fact, it just got better.

Because, you see, no-DRM with just the old game base is not enough.
The goal must be that all games (and other software) become available DRM-free.
And this is why the one-price had to go (as explained in the letter).
To enable pushing the no-DRM even further.

And about the old games' prices now in local currencies, you immediately go and start complaining because of a couple of cents.
Again, what in the world are you people raging for?

Let me teach you whiners a simple, sophisticated approach.
You see a game. Want it. Look at price. Decide if worth it.
Price too high, but still like the game? Put it's name on a list somewhere. WAIT TILL THE PRICE DROPS (possibly on a promo).
Everyone wins. You get the game for a fair price, without resorting to piracy, and with no rootkit (DRM) on your machine.
The publisher gets the idea what price is most acceptable for what kind of title (how many people buy the game at what price). And they sell the game for all it is actually worth.

Because if the new pricing scheme is such a problem, let me ask you a simple queation:
Would you buy a DRM version of that game elsewhere just because it would be a few bucks cheaper?
Then leave if you so please. You were never a true supporter of GoG.

Ultimately, you can get any game dirt-cheap on GoG. Legal and DRM-free.
This did not change with the above announcement.
What in the world are you people raging about, again?
Some hurt emotions? Grow up.
We're all here exactly because most publishers don't care about our emotions!
Proof: there isn't one sane person in this world that would feel good about DRM.
But until we keep buying DRM games they will stuff them with all the DRM they can think of.
That's why DRM is all around us and this here is the last stand.
So wipe those tears, soldier, and pick up your wallet.
Do you want the gaming world of tomorrow to be barren (choose piracy), chained (choose DRM) or thriving and fair (choose GoG)?
Your choice.

Now I raged a little.
Sorry about that ;)
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mrkgnao: You are wrong. Never had a Steam account. Never will.
Haven't bought a game outside GOG for the last 3 years. Have more than 600 games on GOG.
I believe I was loyal to GOG. I feel betrayed.
Yes, I cry even though I'm in the US (though not originally from here, so not American).
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synfresh: I think you represent a small minority though. I think a majority of GoG users do have Steam accounts even if they won't admit it.
I do have a Steam account, indeed. Activated it to play Half Life 2. Then i forgot about it for years, and only returned to it because it was made mandatory to play Football Manager. Turned even out my account had been hacked in the meantime by a polish Counterstrike player for whatever reason. Got it back, played the game, uninstalled. Reinstalled it to play The Orange Box. Uninstalled. Only in the very last years i had to reinstall it for a very small number of games because more and more of those require Steam installation, despite being retail physical copies.
In all those years, i bought exactly 2 games on the store.
Now, i've joined GOG 15 months ago and bought 139 games. Not only because of DRM-Free policy, which certainly is a major factor, i admit, but mostly because of its fair prices.