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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Matruchus: Well you can't ignore the license for that is then piracy or other breach of a legal agreement. Not trying to mess with anybody but that is how the legal world sees this.
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BinaryPoet: You are right in this regard, but a license is not DRM. Look it up at Wikipedia. I am not going to argue about the definition of DRM.
Well looked it ap at wikipedia before and it was written down as a type of drm. But thanks about that.
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chevkoch: I meant noone at GOG realized ;)
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Wishbone: Ah. Well, as soon as they did realize, they tried to pretend they'd never said anything of the sort. Unfortunately for them, it was a bit too late for that, plus it made them look even more sinister, trying to cover their tracks like that.
That is the confusing part for me (and I agree with you completely) — they did a good job for a long while getting their customer base to care about the company and then managed to set that image on fire quite abruptly.
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Matruchus: Well even GOG has DRM although minimum or what do you think is that license that you sign when you use the GOG installer when installing a GOG game.
There's a difference.

DRM: tries through digital means to stop you from sharing a game.

Licence: says that you're not allowed to share the game, and perhaps gives the publisher some leverage on punishing you if you do (but doesn't directly employ any method of stopping the act).

Theres's nothing trying to stop you from giving a GOG installer to a friend, but the license says you shouldn't. An online serial check tries (perhaps unsuccessfully) to stop multiple copies of the game being installed on more than one computer (but DRM in itself doesn't actually say whether or not that's allowed, that's where the license comes in).

EDIT: Ninja'd by far
Post edited February 26, 2014 by Maighstir
high rated
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
oh. i understand this, but i don't have to like it.

gog /used/ to be very much about the consumer - while the one price did make things difficult for people [taxes, etc] it /did/ mean that the price was "basically the same" for everyone, everywhere.

it worked for five years and it differentiated gog from every other storefront out there.

this particular capitulation just means that gog loses it's uniqueness. it also shows that they're quite comfortable throwing in the towel on their "ethical stances" about how things should be bought and sold on the internet.
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
And I thought it worked pretty well up to now...
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BinaryPoet: A license is just a peace of text. You can always choose to ignore the license and do whatever you want. DRM is a technical measure that enforces restricions on you which you cannot circumvent without a technical skill and high expense..
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Matruchus: Well you can't ignore the license for that is then piracy or other breach of a legal agreement. Not trying to mess with anybody but that is how the legal world sees this.
Copyright infringement to be exact. Mind you, there are usually some exceptions (fair use, private use, clean-room reverse engineering etc.) where it doesn't apply.
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
I completely don't agree. Core value or principle is NOT a feature of convenience, which can be discarded if it's not popular or tiresome. If you have a principle you should stick to it, otherwise what's the point of having it ?
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Matruchus: Well you can't ignore the license for that is then piracy or other breach of a legal agreement. Not trying to mess with anybody but that is how the legal world sees this.
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GreatEmerald: Copyright infringement to be exact. Mind you, there are usually some exceptions (fair use, private use, clean-room reverse engineering etc.) where it doesn't apply.
Well it all depends on the license you sign but nobody really reads them and that is a big problem.
high rated
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
Same can be said about DRM.
TL;DR; I'm fine with this change

Long Version
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In any war you cannot fight on all fronts. You can try, but it's certain to end in failure. You cannot change the world by making no compromises, taking a stand that goes against everyone else. You have to pick your fights.

GoG has chosen to pick the DRM fight and sacrifice the unique price model. Personally, if I am to be forced to pick one of the two, I'd make the same choice. Sure, in the end, this may truly ruin GoG but personally I don't care about that, I don't care about GoG in particular, what I care is that there are more DRM-free choices out there, that it's not just a niche market, for weirdos and crazy people, like most of the gaming community looks at us.

What I mean is, by making this change GoG's dreams may come true, more and more popular titles get released DRM-free, DRM free becomes more than a fad and... if indeed it's that successful, Steam will have to act. If Steam does act in this direction (providing incentives for DRM free games, make it the default that older games become DRM free, etc) then GoG is done. Steam has a much bigger game catalog, community, supports more platforms and general clout, that if they start offering DRM free games (not just as an accident for some very few old games) I think GoG will close doors (at that point, the only people left on GoG will be those that care about the DRM, as they have sacrificed everything else and those people can get their games with Steam). But while GoG may go bankrupt, as a consumer it's a net win, DRM-free would be more popular than ever with someone as big as Valve behind it.

So while I'm not sure that this is the smart move for GoG as a company, it's likely to benefit me as a customer long term and I support them in this decision.
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
"What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have DRM everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise."
Post edited February 26, 2014 by Ichwillnichtmehr
These were the last lines of the MD's letter:

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

Have we heard from them at all today?
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donsanderson: These were the last lines of the MD's letter:

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

Have we heard from them at all today?
Well they probably already sleeping now as it 0.30 in most of EU.
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Wishbone: You missed something. That is not how it is going to work. The regional prices for the old games will be the dollar price converted to the local currency at the current rate, and then rounded to a "pretty number". And then stay like that, regardless of fluctuations between the various currencies.
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Gersen: Where did they say it will "stay like that" forever, I remember them giving some examples of the conversion but not saying that it wont change overtime to reflect conversion fluctuations. There are other shops doing similar things with regional currencies, it's not real time, it's not always 100% accurate, sometime you win a couple of cents sometime you lose some, but usually it's pretty close. I don't see why GoG wouldn't do something similar too.
They didn't, directly. However, it's clear from the numbers they gave that they have been adjusted to make "pretty prices", which would be pointless to do if they intend to adjust them according to currency fluctuations.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
It's good to see that you aren't ripping people off yet. I can't image why you would want to "pledge" to get the whole site converted though. That bit could have been left.

But as for what you said about VAT. Digital copies are almost all margin anyway. And in addition, when you just match the price, it ends up being significantly more than the equivalent converted across with VAT added in. And besides all of that, even with a flat price, it's still probably better than what they used to get with the physical copies and when dealing with large retailers.
Post edited February 26, 2014 by johnnygoging