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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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hedwards: The advantage is that we wouldn't have the other 700+ titles infected with region pricing.
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Gersen: Unless I miss something new, the "older" games will have regional "currency" (i.e. their dollar price converted into regional currency using "real" conversion rate) rather than regional pricing, so for those it shouldn't change anything. (Even thought it would IMO be better if the gave the possibility to chose between dollars and local currency like some other shops does)
You missed something. That is not how it is going to work. The regional prices for the old games will be the dollar price converted to the local currency at the current rate, and then rounded to a "pretty number". And then stay like that, regardless of fluctuations between the various currencies.
first time poster:

gog team [and others]:

i really liked your store and would recommend it to people i knew. i don't/haven't spent any money here [because most of the games i have on my wish list are games i have in real life already - i see very little/no point in re-buying them.]

however, this move - toward regional pricing - has given me serious pause for thought. i was a fan of yours and had only positive feelings about gog.com, but that is no more, i'm afraid.

i don't mind that your mission changed from old games to indies and some newer games - in the end, they were all drm free. and while that has been my biggest reason for recommending you, it hasn't been the only reason.

the other reason was the "one fair price." at least if i looked at a game, i'd know that it was $5.99 or $9.99 or, in the case of some newer games, it'd be more. but at least i always knew that this would be the case everywhere, so that if i visited the us, or the uk, i could always count on that.

i'm aware that some readers will read the next part and roll their eyes, but i honestly feel like you're throwing your customers under a bus.

you had your core values and you were doing a fairly good job of sticking to them, right until this letter from the md and the previous letter about your new releases.

now, i'm afraid, most of my trust in you is eroded.

it's simple: if you're willing to capitulate on this, then you will be willing to capitulate on very nearly anything you tell us. up to and including your stance on drm.

in any event, my main point was to get across one very simple thing: i cannot - in good conscience - pass customers on to you any more.

all i got from this letter was: we say one thing, but we mean something else entirely.
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groze: snip
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Novotnus: Just to make it clear once again, some of us (like myself) are just having good time joking (like my own painting of comrade Ivan Keanov) or pretending to be Russians and puting Russian-themed stuff into our avatars. Nothing really malicious :)
From our few interactions in these forums over the months I've been around, I must let you know my "harsh" words weren't exactly directed at you. I never said I'm happy about this -- I'm not --, but I spoke my mind on the matter for several times, already, and that's it. Thousands of comments in these three threads come from basically the same people, saying the same thing over and over and over again. We get it. I know the arguments, they make sense, they are valid and legitimate. We know GOG isn't able to change our minds. We know neither of the sides will listen to each other, it's going to be an ugly battle for victory, because that's what the internet is: black and white, you're either with me or against me. Fortunately, there are people like you that go along for the ride and enjoy it, just having some fun while standing for what they trust is right. But most of the people on the "angry" side are acting like bullies, plain and simple, taking enjoyment out of ridiculing GOG and those of us that argue DRM-free is more important and that are willing to wait and see how things unfold. It's nice to complain and let ourselves be heard, but this is now completely out of hand, it's just people being mean, downvoting every single opinion and subjective truth they have the slightest issue with, posting the same factoids repeatedly...

It also feels somewhat unrepresentative of the whole user base, as it's basically the same hundreds of people, on both sides, arguing the same arguments, just to reach no middle ground. That's just what I think. Which, obviously, isn't worth crap, because I don't have a video or a list of links to back it up. You know: logicz, and stuffs.
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Huinehtar: Just a reminder: every country of the planet, except those having $US for currency, don't want global pricing with $US as only one currency.

If you don't appreciate that, fine. But begin to ask yourself for the meaning of your own country, of your own currency, of the power of banking lobbying.

And ask yourself for what governments would do to force their citizens to use their own currency.
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hedwards: Fair point, but when has region pricing ever led to greater equality? That's sort of the point, this isn't an issue of them tacking on VAT or lowering prices for people in impoverished areas. This is a case of them gouging all Europeans regardless of typical cost of living and rewarding individuals in regions known for piracy.

As an Ameri^H^H^H^HRussian, I don't like it.
Don't get me wrong, I am not a fan of unfair local pricing, at all, but I have accepted it and I am prepared to change a bit my behavior concerning when I purchase a game - less preorders planned than what I thought months ago.

I was just pointing the fact, that while lots of people couldn't like it, I think it was only a matter of time for every worldwide web store to be forced to provide local currencies pricing.

And the fact that many other stores did last week doesn't seem to be a coincidence.
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Redfern: Great, but instead of "Why are you crying, you are American" its should be "Why are you crying, you are Russian", since we got lowest price for Age of Wonders.
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hmcpretender: Need a Russian to buy games for me. Will pay with vodka ;)
Come and join the dark side.
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Gersen: Unless I miss something new, the "older" games will have regional "currency" (i.e. their dollar price converted into regional currency using "real" conversion rate) rather than regional pricing, so for those it shouldn't change anything. (Even thought it would IMO be better if the gave the possibility to chose between dollars and local currency like some other shops does)
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Wishbone: You missed something. That is not how it is going to work. The regional prices for the old games will be the dollar price converted to the local currency at the current rate, and then rounded to a "pretty number". And then stay like that, regardless of fluctuations between the various currencies.
This. And some of us do not use "local" currency. So I will have to pay for rounding + conversion.
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Wishbone: What do you mean "noone realized"? That's what most of us have been going on about for the past 4-5 days.
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chevkoch: I meant noone at GOG realized ;)
Ah. Well, as soon as they did realize, they tried to pretend they'd never said anything of the sort. Unfortunately for them, it was a bit too late for that, plus it made them look even more sinister, trying to cover their tracks like that.
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Matruchus: Well I beg to differ DRM just after all means digital rights management and what is a digital license other than that.
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BinaryPoet: A license is just a peace of text. You can always choose to ignore the license and do whatever you want. DRM is a technical measure that enforces restricions on you which you cannot circumvent without a technical skill and high expense..
Well you can't ignore the license for that is then piracy or other breach of a legal agreement. Not trying to mess with anybody but that is how the legal world sees this.
Post edited February 26, 2014 by Matruchus
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Wishbone: You missed something. That is not how it is going to work. The regional prices for the old games will be the dollar price converted to the local currency at the current rate, and then rounded to a "pretty number". And then stay like that, regardless of fluctuations between the various currencies.
Not to mention, what would stop Ubisoft , EA or anyone else from thinking:

"Oh, you have regional pricing now? So we want that old game from 1998 for 9.99 dollars = 9.99 euros.

The games that already are in the catalog get the currency exchange because GOG already has agreements regarding prices for those.
Post edited February 26, 2014 by keeveek
What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
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keeveek: Not to mention, what would stop Ubisoft , EA or anyone else from thinking:

"Oh, you have regional pricing now? So we want that old game from 1998 for 9.99 dollars = 9.99 euros.

The games that already are in the catalog get the currency exchange because GOG already has agreements regarding prices for those.
And TET already said that those prices might change as soon as the contracts come up for renegotiation.
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Wishbone: You missed something. That is not how it is going to work. The regional prices for the old games will be the dollar price converted to the local currency at the current rate, and then rounded to a "pretty number". And then stay like that, regardless of fluctuations between the various currencies.
Where did they say it will "stay like that" forever, I remember them giving some examples of the conversion but not saying that it wont change overtime to reflect conversion fluctuations. There are other shops doing similar things with regional currencies, it's not real time, it's not always 100% accurate, sometime you win a couple of cents sometime you lose some, but usually it's pretty close. I don't see why GoG wouldn't do something similar too.
This is so brilliant it's almost unfair.
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BinaryPoet: A license is just a peace of text. You can always choose to ignore the license and do whatever you want. DRM is a technical measure that enforces restricions on you which you cannot circumvent without a technical skill and high expense..
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Matruchus: Well you can't ignore the license for that is then piracy or other breach of a legal agreement. Not trying to mess with anybody but that is how the legal world sees this.
You are right in this regard, but a license is not DRM. Look it up at Wikipedia. I am not going to argue about the definition of DRM.
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keeveek: The absolute worst part about this conference is actually when they admit they don't spend anything on marketing, because they have free community slaves to do the marketing for them.
Well, it sure as hell won't be free from now on. On the other hand even faithful foot soldiers are nothing more than cannon fodder and can easily be replaced.