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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
meh not gonna edit seeing its 5 pages on my settings.

OK i mentioned peoples "feelings" about this before so i wont repeat that.

The fair price on classic games is fine I can see that working provided that the currency market stays steady, However what if for example the $'s value took a hit, at one point in time the dollar was worth about 48pence against the UK sterling meaning this fair price policy would need to be altered should this be a long term issue.

You want to bring AA+ and AAA title to GOG by encouraging devs and publishers by throwing one of your founding principles out the window (1 price no matter what country you come from) and accepting regional pricing, all this does in my opinion is that it shows the industry that you are willing to bend to their will to get what you feel is a product that will help the company, You back this up by stating that you will "do our very best," to make it fair. If a developer or publisher refuses and says "the offer is X game at these price points per region take it or leave it" will GOG refuse to take the game?

Now the issue of the public shaming. How about EVERY member of the GOG staff involved in the gaming side of it (not the cleaners and the like but everyone else including all the way to the top management) must eat 1 level tea-spoon of Da Bomb chilli sauce, for those of you unaware this is one of the most powerful chili sauces in the world.
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TheFrenchMonk: Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
Most of us, your customers, are not idiots. We are accustomed to paying with USD on the Internet. We know what a price in USD means. Hell, some of us even have bank accounts in USD, even if we are not from the US.

Please revert these changes. Maybe these videos will convince you:
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=1194
http://www.youtube.com/watch?v=DzIYJ15CMbk
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cmdr_flashheart: Posts don't mean anything, sales do. Personally, I always wait for a nice price to buy games regardless of what is offered, so I really don't understand the hubbub over pricing.
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Professor_Cake: ...although the number of posts do indicate a strength of feeling that may translate into a problem in terms of future sales...
If history tells us anything, most likely not.

But seriously, GOG did not invent regional pricing. It's a big deal in and of itself that we're getting DRM-free versions of such games, which might encourage other big titles to come here as well.

It just seems to me like there's not enough consideration of people who want DRM-free non-indie, non-classic games.
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Hmm I wonder what is so fair about pricing everything in USD. I mean I am from Czech republic.
It means that if I pay for a game say, 10$, the bank will then also bill me for conversion. I will pay more than a person from USA, that does not get hit by the conversion fees. On other hand if the person from USA pays in $ and I pay in my local currency (provided that the pricing is set to be fair, eg real conversion used) it makes it fair then.
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I know I'm a relative newcomer, being here from just before the end of the beta period, so the weight of my words is limited.

However, I wish to say that I was not perturbed during the failed PR stunt. I was giddy, as TET would say, when EA games were announced, even with the stupidly thought out EULA copied directly from Origin. I applauded when indies were added and I have a sizeable collection of them next to my classic games. I didn't fret when DLC and separate versions were added for newer titles. While surprised and worried, I remained calm when regional pricing was announced.

But this? This?! WELL &#$"!

Regional pricing for your own game on your own platform?! Regional pricing for classic releases?!

I've spent a lot of money here, as GOG was more attractive than any other digital distribution platform because of its flat worldwide prices in USD. But forcing me to pay in EUR for titles at a period when the currency relatively low and using a conversion rate which is only slightly better than PayPal?

Come next sale, I intend to pick up as many games as I will be able to afford. After regional pricing, well, we'll see.

I won't quit GOG as I still like the place and still uphold it as the one bright beacon in this nasty industry. But Christ, get your act in order before this spreads even further.

Signed,
A Concerned GOGer
Post edited February 25, 2014 by de_Monteynard
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Darvond: The complaints were about VAT and conversion fees.
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IAmSinistar: Again, being a Yank, I'm not clear on it. Do those things make it more or less expensive to buy in USD than your own currency?

I know from the times I bought physical goods from Canada, England, and Japan, I had to be very conscious of the exchange rates, as they were differing wildly at the time. Having a fixed price in my own currency is a good thing to me, so please help me understand why its not good for others. Are there mitigating factors that make buying in USD preferable abroad?
More expensive. Pocket change to us, perhaps but a fair amount to them.
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Leroux: Ah! Now it all makes sense. I think I'll follow the advice in the letter and restrict myself to buying GOG games at huge discounts from now on. If that's what it takes to make GOG grow and help convince Microsoft and LucasArts that they can earn money here, I'm all for it! ;)
Yes, it makes sense, doesn't it? :)

This is one big mess, and I'm extremely disappointed to see the path that GOG chose. Such a shame...
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bekoruler: $5.99 = £3.49 to be fair that is nearly the going exchange rate, I can't really complain about it.
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Trilarion: No currently not. But why? Why are they doing it at all? Keeping the old system you would always have the going exchange rate. I thought one should make changes only if things get better as a result. I don't understand it at all. Makes only sense if you actually want to go away from the going exchange rate.
The old system wasn't very good either.

It seemed like it was fine because a lot of the people who were screwed over by the old "one world one price" system have long since left GOG and simply no longer have a voice here.
I don't think I've seen a Russian post in this thread yet.

(to be clear we're talking about the "local pricing" that will be applied to classic games, which is NOT the same as the "regional pricing" for the new games everyone is pissed off at.)
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Shambhala: As the letter explains, they only have the influence to make so that the OLD games have a fair exchange ratio; the decision on prices for the AA games is all up to the publishers.
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graspee: Stop making it sound like gog have no choice in the matter. If the publisher demanded they all put fireworks up their behinds while selling the game one would hope they would say "we won't carry your game then".
One would hope that you'd say "I don't like this policy and will wait to buy the games I want at the best prices I can find, while also considering any additional factors I value such as patching support, DRM, and added goodies," and let it go, but no to that, too.

You'll be out a few pence a game once this pricing scheme is effected on however much of the classic catalog it touches. Newer games, which you'd not have gotten here anyway, you'll want to get somewhere else. You should see this as an overall negative, I suspect. But not as a big deal, which you're making it sound like.
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Darvond: The complaints were about VAT and conversion fees.
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IAmSinistar: Again, being a Yank, I'm not clear on it. Do those things make it more or less expensive to buy in USD than your own currency?
I would say about the same, of course I can only speak on my behalf.
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OldFatGuy: And I would bet all I own that if it the changes meant that your $9.99 games now cost $14.99 and your $5.99 games you $7.49, you would not be 100% behind GOG doing this. Am I wrong?
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HGiles: Did you read the letter?

That might happen. But GOG is going to move to a pretty fair conversion.
I'm not talking about GOG's conversion rates or anything at all to do with gog.

I'm merely pointing out this poster said s/he was 100% behind gog making these changes, and I said I'd bet that IF the changes meant that your prices went up, you wouldn't be 100% behind it. And I'll still bet all I own on that.
Post edited February 25, 2014 by OldFatGuy
The current classic games already have negotiated contracts for their prices, so it takes no effort at all to GOG to change them to a local price which is roughly equivalent yet a tad bit higher.

The question is what happens when these games come up for renegotiation, or more importantly, what pricepoints newly acquired games will step in on, which after this, is unlikely to be at the classic 'old game' pricepoints which are soon to be implemented and will probably be mostly a temporary transition.

Especially considering the devs get to set their own prices, they'll probably go with the 'industry standard' when given the choice, ie the same their game would be priced on Steam.
Post edited February 25, 2014 by Pheace
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"DRM is shit, we will never have any of it"

Yes you will. You're constantly upgrading your services, sometimes for the right and sometimes for the wrong reasons. You're giving publishers what they want, and if you don't, they'll pull back and you can't do anything about it. Anything but comply...

Here's why I think you're already set for DRM-infested releases:

People from Russia will buy these new releases for the cheapest prices, by the dozen, then they'll go to trading forums and pass it off, making a little bit of a profit in the process. That's a good thing, nobody loses anything really. You'll get a new sold item, the buyer will get something for cheap, the trader will earn a few bucks. Even the publishers of the game are winners here, since they sold a copy for someone who would have never considered buying it for the asking price. But the publisher will rarely if ever understand that, and it will ask you for region locks, and regional restrictions, or else it'll pull the game from your store. So it's either a step backwards and losing a lot of these new sales (I hope you'd choose this one, although it's not a profitable choice), or you submit to its demand and apply the locks (Hello, DRM!).

Steam already proved that it can't stand its ground in situations like this, since they're already giving a free hand to their publishers regarding almost anything (retroactive region locks, anyone?), and sorry to not have this much faith in you, but you won't stand your ground either.

As far as the regional prices go, I will never buy the new release, nor anything of the sort. It asks me to pay 55 dollars for the game, while residents of the USA can get it for 40 bucks. I live in Europe, Hungary, and those 55 dollars exceed the 10 percent of my monthly income. You have to be out of your mind to expect me to spend that much on a single game, regardless of how much I'd normally want it. Not even Half Life 3, I tell ya. So while you can give out all the promises that you may or may not be able to keep (although, to your credit, I'm confident that you actually mean to keep them), I can give you one promise: I will not buy a single product that is priced in such a way from your store, and neither have I done so on Steam.

Cheers,
The Fairy.
I wonder how gifting is going to work? It should become a nightmare for the fragile emotional state of the publishers considering the different prices. Probably best to scrap this feaure for good?
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GOG.com: /snip damage control...
You guys knew what flat pricing worldwide meant to publishers when you were making promises about it and making a big deal about how regional pricing was wrong. This is not some revelation to you now. You also knew what asking them sell new AA+ games with no DRM and flat pricing meant when you were making promises calling them "core values." Somewhere along the way you decided growth and more revenue were more important than so-called core values that no longer work for you and thus are now ditching flat pricing worldwide.

That's fine but just be straight with people about it.

You opened up talking about customers being worried. Spin. A lot of people in that 3,500 post thread were not worried - they were and are bullshit. Let's be clear there too, shall we?

Can you understand how after tossing one core value it is difficult to believe you when you make further promises about anything, such as a mission for gaming world free of DRM? Maybe you guys really do believe this stuff you are selling about a drm-free revolution but I don't and I also don't believe you when you are inconsistent as you have just been after making a video in which you talk about the importance of consistency.

Sorry to be such a hard ass but I am just being honest about my reaction not to mention my belief that you will never get the likes of Bethesda, EA, Blizzard, Ubisoft and other major players to ALL drop DRM all of the time. That comes off to me as pure pipe dream and even misleading to those who might buy into this stuff as if it is even remotely within the realm of possibility.

I am not trying to be a bastard. I am just being real. I have to tell you that marketing spin pisses me off. I see though it and so do many other people. You guys need to tread carefully when it comes to that or all the goodwill you have built up over 5 years will go right down the toilet. Shoppers are a fickle bunch. I'm sure I do not need to tell you guys this.