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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Preyer: Look at the backlash (if you can call it that) that the Humble guys got for doing this same thing:

http://blog.humblebundle.com/post/77003764174/weve-added-euro-and-british-pricing-on-the-humble
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Aver: By backlash, you mean all 7 people that are against that? :P
No one uses that blog anyway... Which is probably the reason.
As I see it, it's once more "compromise a bit to support the greater cause"

Well both Age of Wonders 3 and Divinity: Oiginal Sin do not interest me. So personally as customer I am in loss with current changes. Would I be willing to compromise if DOOM3BFG or Terraria were introduced instead? Don't know...
To be honest I'd rather see the whole regional pricing go away along with DRM (ofcourse) and Day1 DLCs, but I understand it's how business works unfortunately.
So what in what middle ground should GOG stand on? Due to the fact that GOG runs on a business model that (until now and on a certain scale) communicates with customers, I'll go ahead and post my thoughts.
Regional pricing might be okayish IF:
1- Limited only to those new big, flashy, costly, hyped games. Please no classics or indies; it's a step down for all the industry. Example here: Starbound 15$ initially on HB store, then 14euros. Developer still sells for 15$ flat. Well, what's indie and what's "AAA" is another question, just a general point.
2- Limited time regional pricing. Maybe 1st year? You guys know better. I'd rather have a fair flat price in smth I'm interested in, than having seasonal discounts with the repulsive 1euro=1dollar equality.

Even without those 2 rules, maybe the whole thing will turn up nicely for the industry and the customer, concerning the DRM fight.
I'm not optimistic at all thought, atm it just feels wrong turn with more to come...
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bekoruler: $5.99 = £3.49 to be fair that is nearly the going exchange rate, I can't really complain about it.
nah let's shit our pants because of 20 euro cents because clearly this community thinks it's the appropriate reaction.
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Professor_Cake: Need to sign newer games or you will have to fire everyone? Really?
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PixelBoy: Yeah, that was a weird statement.

I was under the impression that a large number of GOG people are working on making older games work on modern computers, patching, removing DRM and testing. And also making MAC versions and such.

As newer games come right out of the factory, so to speak, and are still being supported by their developers/publishers, what do you need those GOG people for then?

The only way that statement would make sense is that profits from the newer releases are directed to support release of older games, which is either causing losses or just barely covering its costs.

But if that were the case, GOG would have quietly died down in 2009.

Be that statement the truth or not, simply making a statement like that with no context or background of any kind, makes me feel even more that we are being lied to.
I believe that what they meant by that is that, once the catalog stabilizes on the hypothesis of no new games coming, there wouldn't be the need to keep all the workers as their job would only become a maintenance job.
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Zacron: I am 100% behind GOG doing this.
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OldFatGuy: And I would bet all I own that if it the changes meant that your $9.99 games now cost $14.99 and your $5.99 games you $7.49, you would not be 100% behind GOG doing this. Am I wrong?
Did you read the letter?

That might happen. But GOG is going to move to a pretty fair conversion.
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CarrionCrow: ...I want to see GOG win the game, not be in second place until the end of time. ...
Hmm, my feeling is that they probably won't win the game. I would be happy if they finish it and not became to much altered during the course. I remember the guys from when they started and I liked these guys.
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One Question for GOG:

You've mentioned that The Witcher 3 will be the next big Preorder. The first two Witcher games were great so I'm willing to preorder it immediately, no matter which price you will charge, but I'm anxious for any regional restrictions. Will I get as an German customer a) a completely uncensored version and b) have the option to choose between German and English language?
Post edited February 25, 2014 by RS1978
What is stopping people from changing their IP address?
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Shambhala: As the letter explains, they only have the influence to make so that the OLD games have a fair exchange ratio; the decision on prices for the AA games is all up to the publishers.
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graspee: Stop making it sound like gog have no choice in the matter. If the publisher demanded they all put fireworks up their behinds while selling the game one would hope they would say "we won't carry your game then".
That wasn't my intent, of course it was a choice and I believe it was one that will have big repercussions, I don't know yet if positive or negative; anyway all I wanted to do was clarify a statement that seemed incorrect to me.
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TheFrenchMonk: On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
I am sorry but this is where I cannot agree..
I AM from an EU country that has not adopted the Euro, so as long as you don't offer games in EVERY SINGLE local currency in the world this is an invalid argument.. My bank will use conversion rates in any case. If you are gonna use 5 different currencies (USD, EUR, RUB, AUD, and GBP) then this doesn't even cover third of the world used currencies, so conversions would be applied for all these people.
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Soo... the 3 big AAA titles this was all for was another 3 indie games?

But then I notice it is addressed at "hardcore" gamers, guess I am not wanted then. Fine by me.
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IAmSinistar: I'm curious about one thing from my fellow GOGnards in other countries - with all prices in USD, didn't you end up paying a different amount for games that were technically the same price, depending on what day you bought them (and thus was the exchange rate was)? If so, isn't having a fixed price in your own currency an improvement? That way you aren't dealing with the fluctuations between your currency and the dollar. Or am I misunderstanding how the payments worked?
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Darvond: The complaints were about VAT and conversion fees.
Again, being a Yank, I'm not clear on it. Do those things make it more or less expensive to buy in USD than your own currency?

I know from the times I bought physical goods from Canada, England, and Japan, I had to be very conscious of the exchange rates, as they were differing wildly at the time. Having a fixed price in my own currency is a good thing to me, so please help me understand why its not good for others. Are there mitigating factors that make buying in USD preferable abroad?
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TheEnigmaticT: snip...

You mean to tell me that your currency exchange fees are less than 26 eurocents?
What fees? I buy USD at my convenience and use it for a number of web purchases. Like Amazon and GOG. I take a FX risk, which might be a positive bonus even (PLN has been particularly strong recently, in relation to the past say 2 years - as I'm sure you know) but that's my choice. Nothing imposed.

I'd like to understand why you are going in this direction instead of providing for example an even more flexible system, customer oriented - like letting me choose what currency to pay in, what language version they want to buy, regardless of location detected by IP.

You are jumping headfirst into a huge labyrinth anyway - like what about physical travel? I take a jump from Lublin to Lviv, connect to a wifi network and what price do I get? And I mentioned the language version differentiator, which relates to the topic of gifting, pseudo-DRM per version control, etc... which is not clear yet. If I'm buying from that wifi hotspot in Lviv, will I be able to play my game when I get back home?

The overall aspect to me, is that this seems to be going against the current. You say yourselves that digital is taking over physical retail, but instead of preparing for that future globalized reality, leading in finding a new way to go to market, you are preparing for the future by aligning to the traditonal model driven by physical retail considerations. You are aiming at where the wave was, rather than where the wave is going to be.

Another example of that, when Steam is planning to add currencies like PLN and others, and Amazon apparently is going the same way - the location decisions at least imply it for a more or less near future - you guys are taking a step back in relation to the future of worldwide digital distribution.

It's very bad strategy and it's a pity it seems to be driven by the typical myopia of contemporary business world - growth for growth's sake. Just like cancer, as the joke goes... Although I also wonder if there is any element of EU integration / regulation expected to affect digital markets at play in these decision... I admit I haven't followed the legal arena (talk about labyrinth) for such.

Anyway, good luck, I think you'll need it to ride this one out unfortunately.
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HGiles: ... That might happen. But GOG is going to move to a pretty fair conversion.
Not with the hot releases though. There it is currently very unfair, ranging from 17 to 55.

I would say that the most fair conversion is worldwide equal prices plus taxes. That should be the best in terms of fair conversion.
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dr.zli: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.

I don't know why all this fuss when the price will be the same. SAME. repeat after me. SAME
S
A
M
E
SAME
SAME

S A M E
Not the same, but very close using current exchange rates. However, you must keep in mind that exhange rates fluctuate, so with a flat dollar value on games currently you might pay slightly more or less for it each week due to dips and rises in the exchange rate.

By setting a 'fixed' regional price, those exchange rate fluctuations are no longer taken into account, so you will always pay that price.

Now, whether you consider it reasonable or not depends on personal circumstances. I am in a position where I don't (currently) have to worry about saving the pennies. But for people in other regions, that might be an issue. I don't know.

I just thought that needed pointing out. Personally, I think those prices are fairly reasonable, especially because using regional currencies will negate most bank currency conversion charges for many people.