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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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paul_hoppe: I dont mind regional pricing that much. With US$ I always have to pay a surcharge on my credit card. So payment in € make this easier. As long as its about equal to the price in US $ for the classic games I'm ok with it. I'd rather have DRM free games than some stupid principle about pricing. I either want to pay a certain price or not. It does not matter what people halfway around the world are paying for it. Those countries have different kinds of taxes and incomes...I don't care about regional pricing. So go ahead.
You'll still pay in dollars on gog, reread the article closely...

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paul_hoppe: I dont mind regional pricing that much. With US$ I always have to pay a surcharge on my credit card. So payment in € make this easier. As long as its about equal to the price in US $ for the classic games I'm ok with it. I'd rather have DRM free games than some stupid principle about pricing. I either want to pay a certain price or not. It does not matter what people halfway around the world are paying for it. Those countries have different kinds of taxes and incomes...I don't care about regional pricing. So go ahead.
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Shendue: The problem is that the price won't adjust daily according to fluctuations in the relative values of currencies.
It may be fair now and totally a ripoff next year.
The whole issue is that it's all less transparent...
Post edited February 26, 2014 by Zoidberg
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kiselev: This is ridiculous how much time people spend on arguing and complaining about minor and/or meaningless things.
First world problems
I am a bit amazed how some people in this thread seem incapable of grasping the concept of having rules and following them. The idea of actually standing up for something, instead of compromising because it's "lesser evil" and "it's industry standard".
Imho we are not blowing this out of proportion - we were told that GOG has some core principles, and now we are indirectly told that they actually do not follow them anymore. Community was not consulted on that either.
I am mad, because I was not buying here 'cause of low prices ,but because of that principles.
And one may say that, "oh, ok, they have broken only one of them, no biggie" - but in fact it is something big, GOG was not forced into abandoning some of their core values, they chose to do so.
And as a customer I prefer companies that do not suddenly change their mind about something that they advertise as their foundation. Companies that won't straight up try to bullshit me with how good breaking principles is. Companies that do keep their word.
It is really hard for me to " trust GOG on this one, because of what they did in the past" - because they also claimed to follow that principle in past. It is a slippery slope, compromising one core value - one should ask, what is stopping them from abandoning the rest.

Also 1:They say they will TRY to make those prices right. Well it didn't worked out for AoW3, it didn't worked out on any other online shop, I will be amazed if it will work out here.

Also 2: - much cheaper games in country X, means that some people will try to trade with gamers in that country - what then ? Regional locks, I guess.
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SentinelWolf: Everyone should pay the VAT of their own country.
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ne_zavarj: 27% VAT in here
Ouch, that's so steep.
And here was i thinking we had a bad time.
Hope i didn't offended you.
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cmdr_flashheart: Sorry, but this is ridiculous- does steam or those devs offer me DRM-free games?
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PixelBoy: I'm not the poster who you replied to, so can't speak for him but...

YES and YES.

Steam has many DRM-free games (there's a thread on GOG forums listing those) and you can buy many DRM-free games straight from the developers, thereby even supporting them more than using some store.

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cmdr_flashheart: Are those devs running a site where my game installers are kept for safekeeping in case I lose them?
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PixelBoy: Some are. But that's contradictory to DRM-free to some extent.
With DRM-free installers, you can create unlimited number of backup files, so you never have any real need to download those again (game updates being the only exception).

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cmdr_flashheart: You can also say those first six points of the games available from Humble Store and Steam, but I don't see you picking on them, and neither on the fact that they do regional pricing as well.
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PixelBoy: Steam never promised one price for all. So even though they can be blamed for a number of things, being dishonest about their pricing principles is not one of them.

Humble Store is a bit more complicated case, as is Humble's Steam-only bundles. But one can still argue that Humble Indie Bundles have been and still are DRM-free and same price for all. Whether one counts HIB and Humble Store as a same entity or two different things of the same ownership, is a matter of opinion.

The best comparison for GOG is DotEmu.
About Steam "DRM-free" games: there's no reliability in making them work. There are several games on the list, which I tried to make work, but they didn't. I didn't get any support in this case because Steam games are not meant to be used that way.

About Devs: come on, now I am supposed to keep track of 1000+ devs and the 1000+ accounts I will have to make with them to play/maintain/get support for their games? Way to make an appealing sale.

About flat pricing: GOG made a promise it could not keep given the conditions of the industry/ environment it has created. I would be mad too if I was promised something, and then it was discontinued, so I get it.

But I think that's the risk of doing commerce nowadays- there's no inherent reliability or consistency anywhere; you said it yourself, even Humble has changed, and many say not for the better.

The point remains that you just have to be a smart consumer, and not be so vulnerable to the ever-changing scenarios; this is the main reason why I keep costs on DRM games very low, so I don't really have anything to lose if something happens down the line.

However, DRM-free games give me the security that I have fully acquired something for which I paid good money, and if there's ever an incident where I lose my installers, at least I have back-ups in one, safe/reliable place.

I still don't understand why people find it unacceptable to wait till the right time to buy games.

@ your other post: good for you. But since you've never experienced service from other stores, my guess is that that's why you're not understanding why GOG is not unique in having to follow the rules which have been laid out for it.
Post edited February 26, 2014 by cmdr_flashheart
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Davane: I buy games from GOG because I want to support GOG. I want to support DRM-Free. I want to support Good Old Games. I want to support Worldwide Pricing.
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ET3D: If worldwide pricing trumps old games and DRM-free for you, that's fine. Otherwise choose your battles.
Why do I have to choose? This isn't a choice between Worldwide Pricing and Old Games, or Worldwide Pricing and DRM-Free. This is about GOG selling it's principles - ANY of it's principles.

It is a message of weakness to publishers and developers, who can now see that GOG.com has compromised on it's principles in order to get more games and make more profits. This means they will enter future negotiations with their "partners" knowing how to leverage them for a more advantageous deal that favours the publishers and developers, rather than GOG.com and the consumers.
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This is a bit silly all around.

Personally, i see that this does effect people, and it does sadden me a bit that the price of things will not be the same as such, but to be honest i will be paying the same as i am now anyway. I just dont want to see new releases over £30 on this site I barely pay £25 for any new release if i even want it anyway.

The thing that actually pisses me off though is the amount of people buthurt because they dont get to pay less than a trip to the shops for a game, if you dont want to spend a lot of money, save it, this argument isnt really about principles or that is more about paying as little as possible for games you want, Im not saying thats a bad thing, but you dont NEED to buy games if you dont have the cash too get them in the first place.

I collect games in my time outside of the internet, and there's people who are really annoyed about paying say £5 for a physical copy of say resident evil 2 for the gamecube (That game is usually £20+ too) personally i think about it in a different way, I buy some games example parasite eve 2 for £15, I know ill get my enjoyment out of that £15 if i paid less then i would think about resaie value, something you cant do with downloadable games.
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paul_hoppe: I dont mind regional pricing that much. With US$ I always have to pay a surcharge on my credit card. So payment in € make this easier. As long as its about equal to the price in US $ for the classic games I'm ok with it. I'd rather have DRM free games than some stupid principle about pricing. I either want to pay a certain price or not. It does not matter what people halfway around the world are paying for it. Those countries have different kinds of taxes and incomes...I don't care about regional pricing. So go ahead.
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Shendue: The problem is that the price won't adjust daily according to fluctuations in the relative values of currencies.
It may be fair now and totally a ripoff next year.
And it may equally be an incredible deal next year, compared with America's.

However, fluctuating exchange rates with America won't affect how much the game is costing us. A game costing £3.50 now will still be costing £3.50 next year. On the other hand, a $6 game may now cost me £3.50 worth, and next year may cost £2, or £5. Your complaint seems to apply to the pricing as it is now, rather than as it's planned to change to become?
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Darkalex6: And as a customer I prefer companies that do not suddenly change their mind about something that they advertise as their foundation. Companies that won't straight up try to bullshit me with how good breaking principles is. Companies that do keep their word.
It is really hard for me to " trust GOG on this one, because of what they did in the past" - because they also claimed to follow that principle in past. It is a slippery slope, compromising one core value - one should ask, what is stopping them from abandoning the rest.
Exactly. Why should i trust GoG from now on? The old saying is: "shame on you if you fool me once, shame on me, if you fool me twice."
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Wait, while I understand the reasoning behind making regional prices for the new games....why change the pricing of the old ones? Regional pricing should be the exception NOT the rule.

Also, will there be offers if the price difference is too great? There are games on steam costing 5x the price in Europe than the US.

I think I need a proxy :(
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keeveek: From facebook:

Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
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keeveek: I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
Key being: we never plan - just because they won't actively plan to, doesn't mean that it could not happen if circumstances called for it; the most understandable would be obliged by some national law, other would be publisher/ developer demands for X, Y, Z reasons.
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zambrey: ...Can you give them some advice?
A much higher compensation of the differences created by regional pricing to the extent that around three quarters of it are offset by flexible store credit (coins, whatever).

That way the publishers get regional pricing and the customers get worldwide almost equal pricing and GOG gets a lot of sales albeit with slower growth of profits. Not that bad.

Oh I didn't consult the GOG shareholders.
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keeveek: From facebook:

I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
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HypersomniacLive: Key being: we never plan - just because they won't actively plan to, doesn't mean that it could not happen if circumstances called for it; the most understandable would be obliged by some national law, other would be publisher/ developer demands for X, Y, Z reasons.
If that happens, then I don't see DRM-free gaming lasting anywhere. I would be worried at that point.
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Maxxer: This is a bit silly all around.

Personally, i see that this does effect people, and it does sadden me a bit that the price of things will not be the same as such, but to be honest i will be paying the same as i am now anyway. I just dont want to see new releases over £30 on this site I barely pay £25 for any new release if i even want it anyway.

The thing that actually pisses me off though is the amount of people buthurt because they dont get to pay less than a trip to the shops for a game, if you dont want to spend a lot of money, save it, this argument isnt really about principles or that is more about paying as little as possible for games you want, Im not saying thats a bad thing, but you dont NEED to buy games if you dont have the cash too get them in the first place.

I collect games in my time outside of the internet, and there's people who are really annoyed about paying say £5 for a physical copy of say resident evil 2 for the gamecube (That game is usually £20+ too) personally i think about it in a different way, I buy some games example parasite eve 2 for £15, I know ill get my enjoyment out of that £15 if i paid less then i would think about resaie value, something you cant do with downloadable games.
But, we should be paying less. There's basically no shelf space rental here, shipping costs are negligible and there's no need to ship new copies to the shop just because they've sold out of the ones that were originally ordered.

One of the things that's ruining the US is that attitude that there shouldn't be price reductions because of cost reductions. There shouldn't be pay raises just because there's been productivity gains.

It's a ridiculous argument to make and one that's indicative of a sick market.
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tu32: Wait, while I understand the reasoning behind making regional prices for the new games....why change the pricing of the old ones? ...
It's becoming the industry standard. Doesn't that says it all?

I think so too but that's what they say. They are very keen on implementing industry standards lately. Btw. DRM is also industry standard or becoming the industry standard or is it already so...
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The usual whining from gamers, I've seen it all before, its the same old something for nothing attitude that is all to prevalent within the gaming community these days.

I bet the majority of people on here complaining about nothing are the same group of gamers who think the free to play option of an MMO entitles them to exactly the same content that subscribers get or they said they would never play an EA game again because they are so bad to their customer base and then Battlefield 4 came out and you just lapped it up.

If you don't like change go and buy your games somewhere else, but you know what the majority of you will whine and complain and threaten to go else where and then do absolutely nothing and continue buying games from GoG I know it and you know it.