It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
borsook: I'm fine with this, and I like the letter itself, rarely such an extensive explanation is provided. That said - I do hope this will get more interesting games on Gog, the first 3 look like games that would be here anyway (especially Witcher 3)
Don't want to be too critical but have you seen the marketing speak. How he condemns DRM and says they always will be DRM free. A year before GOG said exactly the same thing only the placeholders were exchanged by worldwide flat prices.

If you condense the message to the important points than the three points kind of remain but that's all. Basically the message is that they couldn't make their point with the publishers. Simple as that.
Post edited February 25, 2014 by Trilarion
avatar
TheEnigmaticT: That's exactly the opposite of what the letter says.
avatar
JetSetUBet: Not to split hairs here, since as a Canadian I am completely unaffected by this change. However, through a VPN I was able to check the price in Euros for AoW 3, and it is exactly 1 Euro = 1 USD.
The people who complained about my $1 = 1 euro comment were talking only about the regional pricing mentioned in the letter. I was always talking about the whole of regional pricing, including on AoW3.
These "open letters" are running out of hand. One thing that I don't understand is that you guys say we control the old games so why in heaven's name the regional pricing for a 20-30 years old game?You want to charge people more for these games but do you really think that in the long run you will attract more people to old 10-20 year old games by price fixing the whole catalog? I can understand new devs want more money cause they offer drm free, but seriously if the game has Steam only DRM, do you really think people will pay more on gog just for the drm free?

Current gamers who love these new titles are a really young audience, they are familiar with Steam only and rather have games on that platform. Now you want to attract big names and compete with steam (which is impossible) by losing and disappointing your current costumers? Gog do you guys know anything about marketing or business strategy? When you start out as a distributor who is active in a niche market with older audience, doesn't mean bad business. You guys started this way and now you are worrying about 40 years in future? You guys are going in the wrong direction. You know how competitive these digital distributes are, so by offering even higher prices doesn't mean more revenue in the future. In 40 years euro and dollar will fluctuate, so it means even higher prices. 9.99$ is already a good (and damn high) price for a 30 years old game. But it works out cause your costumers are willing to pay for these old games. It's like lambo cars, they are targeted towards 10% of people who drive cars, yet they will continue to exist in 100 years.

You guys are contradicting yourselves all the time with your initial idea, mission and statement. IF you want to penetrate the digital distributing market, do a market research and know where your costumers are. The most simple one, make a survey on gog...
Well, will start off with saying thank you for taking the time to present your thoughts and plans. I want to see GOG win the game, not be in second place until the end of time. Despite all the back and forth, I still have my list. It's at 137 and counting, and the prices here combined with customer support people who are actual decent people rather than indifferent assholes, I'll keep on spending my money and chipping away at that list. As far as the regional pricing goes, you said it yourself - wait until it goes on sale if you find the price unacceptable as is, and I most certainly agree. Sales here are pretty frigging fantastic - wouldn't have enough games on-hand to keep playing for the 3,165 hours (low-ball projection there, probably closer to 4,000) otherwise. Feels like it's a case of good idealistic people dealing with a cynical world. Sometimes the best you can do is buckling down, deciding what matters most to you and running with it. The notion of a world where you'll have optimal conditions at all times just isn't realistic. You have to win the game to be able to set all the rules.
I'll just add one more thing. Assuming this was inevitable should should have waited till it mattered. Till one of the big, elusive companies was nearly within your grasp. But for these?

Witcher 3: Okay there's president for that and it needs to be on GOG. If it was a one off we wouldn't have minded.

Divine Divinity: I feel you could have beaten the Divinity guys down over this.

Age of Wonders 3: It would have been sad but we don't need it.

This wasn't worth it.

I'm not out but I'm on my guard. Don't become stooges of Corporate commander. Please.




Thanks for reading
avatar
Zacron: I am 100% behind GOG doing this.
And I would bet all I own that if it the changes meant that your $9.99 games now cost $14.99 and your $5.99 games you $7.49, you would not be 100% behind GOG doing this. Am I wrong?
Post edited February 25, 2014 by OldFatGuy
Vas-y Guillaume, coups de boule et coups de genou à tous ces haters :o)
GoG is not the place to get new games anyways. You can find them a lot cheaper on local retailers (at least in germany). DRM or not. I still prefer physical game over download game A LOT. So, local retailers win.

It was not the newer games for why I came to GoG. And this has not changed.
avatar
TheEnigmaticT: That's exactly the opposite of what the letter says.
avatar
JetSetUBet: Not to split hairs here, since as a Canadian I am completely unaffected by this change. However, through a VPN I was able to check the price in Euros for AoW 3, and it is exactly 1 Euro = 1 USD.
As the letter explains, they only have the influence to make so that the OLD games have a fair exchange ratio; the decision on prices for the AA games is all up to the publishers.
avatar
Preyer: Look at the backlash (if you can call it that) that the Humble guys got for doing this same thing:

http://blog.humblebundle.com/post/77003764174/weve-added-euro-and-british-pricing-on-the-humble
By backlash, you mean all 7 people that are against that? :P
Post edited February 25, 2014 by Aver
high rated
I'm fine with that.

When you see some developers trying to remove DRM-free versions of their games on some platforms to stick to Steam only, why couldn't some developers having their games here and on Steam removing games on GOG and saying: "hey GOG, you were fine to make our games working on new PCs, but you know now we have seen that these games can sell, f***k DRM-free and goodbye!" ?

People who don't want to see new games here, do you have thought of what could happen next?

So yeah I agree with GOG, new titles have to be released DRM-free.
avatar
Darkalex6: Why GOG if it does the same as others ?
avatar
darkangelz: I know that one!
For me its simply the drm free factor that makes the diference. Others wont care for drm free or not as much as to refuse steam or origin or uplay. Everyone will have to decide what they value most and act accordingly.
A game being availible on gog or steam at the same time, that i really want to buy, the choice will always go for the gog version.
Recent exceptions for new games that gog wasnt offering and i really wanted to play (Civ V, xcom to name a select few). Regarding other wishlist games, i wont tolerate steam+ uplay or even just uplay for anno 2070, but i would buy it drm free on gog in a heartbeat.

Regarding the open letter, seems reasonable if it leads to a situation in the not so far future where all new AA+ or AAA games get a launch day release on gog with a drm free guarantee.
But you also have GreenManGaming, GamersGate and others. DRM-free is not GOG-only thing. Sure they are doing it best, but the others have at least have the decency not to make statements they will not keep.
avatar
pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
avatar
TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
Thank you for replying to me; I really think that this level of response from senior staff is one of the things that sets GoG aside from its competition and as a customer I really appreciate it.

If it is a convenience issue, rather than something forced by publishers, would it be possible to have the option of selecting currency to pay in - so that people who wished could override the default and pay in dollars? I think this would be a good middle road.
avatar
GOG.com: First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).
avatar
Rolodzeo: You've already failed, PC is no longer considered a platform, Steam is and has DRM. End of the story, you failed.
avatar
GOG.com: Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.
avatar
Rolodzeo: Your European, British and Australian users have been here for the good old games, not AA+ (what the heck is AA+?) games. You're not understanding your customers.
avatar
GOG.com: Third, we will switch to fair local pricing for classic games, as I mentioned above.
avatar
Rolodzeo: Which, in fact, will rise prices. By a mere cents, I know, just saying it.
avatar
GOG.com: [...]without you guys it would just be a website where a few crazy people from Europe talk about old games. :)
avatar
Rolodzeo: EXACTLY.
First: Steam isn´t that big problem. This is just DRM 2.0!The huge problem is NextGenOfDRM, DRM 3.0! Fingerprintlogin, Facial Recognization, Cloud Gaming and so on---as long as GOG is stopping that future, they are on the right track. And introducing those letdowns will bring many new users to GOG.com---if they want to win, they have to offer a fantastic portfolio!

Second: Are you kidding?! You want dig that old "Bäääh, you were GoodOldGames and now you are GOG.com" out of mortury AGAIN?! Nearly nobody considers the addition of Indie Games as a mistake of GOG---it was an idea that worked out surprisingly well!
And: We´ve always been here for DRM-free games---that´s the key of GOG---and the aim has to be reached!

Third: Unimportant spam---simple trolling!
avatar
JetSetUBet: Not to split hairs here, since as a Canadian I am completely unaffected by this change. However, through a VPN I was able to check the price in Euros for AoW 3, and it is exactly 1 Euro = 1 USD.
avatar
Shambhala: As the letter explains, they only have the influence to make so that the OLD games have a fair exchange ratio; the decision on prices for the AA games is all up to the publishers.
Stop making it sound like gog have no choice in the matter. If the publisher demanded they all put fireworks up their behinds while selling the game one would hope they would say "we won't carry your game then".