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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Oh well...
Lets see where it all ends but as of now I'm a bit worried and Witcher 3 lost its day-one preorder status for me.
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kiselev: This is ridiculous how much time people spend on arguing and complaining about minor and/or meaningless things.
First world problems
This is forum of video game retailer... So pretty much as first world as it can get.
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Oh well, I think that's it for me then.
I joined this site over 4 years ago because I liked 3 of the "unchangeable paradigms" of the site:
1) Good old games
2) Flat pricing world wide
3) DRM free

They chugged out point 1 out of the window 2 years ago. In my oppinion GOGs infrastructure is not build well for more modern stuff, and it shows every time we'll have to wait a few days longer for the update of an Indie game then the people who bought it on Steam. And stuff like DLC is a total disaster here (I don't remember how long I waited for the Strike Suit Zero DLC before I bought the game very cheap at a Steam sale with all DLC and Strike Suit Infinity).
Then I got kind of angry when they announced compatibility with 2 OSes and none of them was Linux but 2 OSes I will never install on any computer I own.
And now they throw out the flat pricing. So at that point I think it is better for me to jump ship before they also kill point 3 and become a really lame version of Steam or something like that. At least Steam supports Linux for newer games (yes that is important to me) and they are getting more and more old games at the moment.
I'll miss GOG, I love the community and I bought many games here. But I don't think I'll want to stick around to see the day they'll get rid of the last of their original core principles.
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kiselev: This is ridiculous how much time people spend on arguing and complaining about minor and/or meaningless things.
First world problems
And your point is what precisely? The reason why the US is turning into such a shithole is this sort of thinking. No reason to be concerned about not having any vacation time or proper pensions because people in the 3rd world don't get vacation or retirement either.

Writing things off as "first world problems" just makes you look like a condescending jerk. The sort of person that sneers at people that watch TV or listen to anything other than National Public Radio.
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
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TheEnigmaticT: You mean to tell me that your currency exchange fees are less than 26 eurocents?
Through Paypal they usually are.
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Based on what I've read, I'd say it's obvious GOG does not want to do regional pricing, especially since they had to expect that people would be throwing such a big tantrum over it.

They went through with it anyway so they could get these games into their catalog. I mean.... what would you have them do? Put their foot down and then NOT get the games?

Throwing a fit and leaving GOG behind over this is.... well, it just reeks of milk baby.
I'm still not sure what to think of this as a whole. I did join the site for DRM-Free games (which is a big priority for me), but back when I did join the people running the place seems liked they actually did care (or at least that's the impression I got from my experience with the staff overall). I can at least give some ounce of credit to Guillaume for trying to address the community with this change, but some stuff that I'm curious about (such as the possibility of region locking with gifts and other stuff) hasn't really been fully addressed (and that's the major part that worries me the most). Sure, chances of a game being region locked so that US (or possibly PAL, Japan, etc.) users can't access that said title is slim, but the possibility of it happening still seems likely from the responses TET made in the previous thread.
"There's no plans to do treat with Japan differently than the rest of the world at the moment."
"For the first one, I dunno. We don't currently have any agreements in place where this is going to happen. If it ever comes up in the future where someone can't find the rights for, I dunno, Mauritania or Turkey, yeah. I can see us doing that."
Maybe I gave GOG too much credit, after all they're a business that's sole purpose is to make money. Or maybe I'm getting to the point where video games aren't as interesting as they used to be (with exceptions like MGR:R and other A or AA titles that aren't really considered AAA). Am I ruling out GOG after this? At the moment, no. I am, however, worried what's to come from this change. Hope it works out in the end, GOG. I really REALLY hope you guys know what you're doing.
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jforte: Based on what I've read, I'd say it's obvious GOG does not want to do regional pricing, especially since they had to expect that people would be throwing such a big tantrum over it.

They went through with it anyway so they could get these games into their catalog. I mean.... what would you have them do? Put their foot down and then NOT get the games?

Throwing a fit and leaving GOG behind over this is.... well, it just reeks of milk baby.
Yes. If they can't get games at flat prices, then don't get those games. Make a point in negotiations. If possible leak info of reason why you couldn't get the games.

No, making your argument heard and then boycotting is exactly what responsible consumer should do with businesses that have exploitative practices.
Sounds all quite reasonable. I think a lot of us Euro gamers forget that we need to put most of our blame for those unfair prices with our local political parties (who made EU sales tax one of the highest in the world) than the vendors who have no choice but to do regional pricing (because, as mentioned, either you make the GROSS price the same, which means that the customer will see different prices per region, or you make the NET price the same, meaning the revenue differs per region even if the price is flat. Either way it's a lot of work for the seller). True flat rates are only possible if every country in the world taxes sales, both foreign and domestic the same way. IOW, in a true globalized market. And that is something that is more in the realm of politics than of commerce.

Can't think up a good forfeit right now. Sorry :)
Seems to have gone quiet on the blue text front.

Wonder if they have just given up fighting their corner and steam ahead or if they are actually doing something in the background.

Or just given up and gone home for the day.
Also, does this mean that GOG will ban us and lock us out of our accounts if we use a VPN to get around the regional price restrictions?
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jforte: They went through with it anyway so they could get these games into their catalog. I mean.... what would you have them do? Put their foot down and then NOT get the games?
Yes. It should be the publishers' loss if they want to rely on only Steam's userbase. GOG, as has been said over and over again and is verifiable from official sources, is financially thriving, i.e. it didn't need those new games to survive. GOG took those games in just to make an extra buck as an already rapidly growing business. That's how little their core values meant to them.
Post edited February 26, 2014 by Selderij
So, the two games are games which would have been DRM-free anyway? I really hope you have your sights set on other, bigger fish, otherwise this isn't really convincing....

I already said I'd trust you guys for now, so I'll have to wait and see what comes.
Well for me I will continue buying from GoG since the policy shift doesn't really affect me. For me the MOST important thing is the DRM-Free aspect which I will not compromise at all. To put it simply, GoG adds DRM I am gone, everything else is negotiable
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Ekaros: No, making your argument heard and then boycotting is exactly what responsible consumer should do with businesses that have exploitative practices.
Yeah, that's fair for the most part. I feel that stating GOG is exploiting us is a bit of a stretch, though.