It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
HypersomniacLive: Someone made a joke in this thread saying that we’re divided into three groups and then wpegg added “The Unanswered”. You can classify me under the latter ones.
I wasn't joking, but I can agree on a fourth group. To keep with the alphabetical convention, let's call them "The Distraught". This gives us four groups:
A - the Appeased: the ones who were upset, read the letter, understood the context, accepted the decision
B - the Betrayed: the ones who indignantly and irrevocably left
C - the Content: the ones who saw merit from the very beginning, keep waiting for results
D - the Distraught: the ones who have stayed (like C, unlike B) but object (unlike A) and mostly keep asking questions that are either impossible or pointless to answer
Post edited February 26, 2014 by Vestin
For me fair prices were never a big deal but GOG.com starts now to throw their principles over board and that makes me quit anxious. Do we have one day region locks and censored games for different countries here? And then, in the end, maybe DRM? GOG.com loses also a lot of reputation and good will from its customers and that will do no good for them. I'm really worried, GOG.com.
This reminds me to much about the Stardock / Impulse incident. After GameStop took over I bought only 1 or 2 games from Impulse and then stopped completely buying games there.
avatar
GreatEmerald: I'm pretty sure the price stays largely the same throughout its life, going down (uniformly) only due to age, not due to determined demand. I'm also not convinced the publishers even get to know the statistics of each region to begin with. Also, supply is rather abstract here; they have infinite supply and the self-cost of producing a copy is around 0.
avatar
lunah: The price to produce a copy is the production cost divided by copies sold. It is not around zero. Price goes down due to declining demand, which happens to decline as a game ages. Games depreciate over time not because of time itself, but because demand declines over time.
What occurred to me a few minutes ago was that gOg actually reversed the trend a bit, on the supply side. Before concentrating on getting those classics out there - and making them usable on today's operating systems - the value was essentially considered "worthless". Through their work, they appreciated in price for a while, from $0 (piracy of so-called "abandonware", for instance) to $5.99 or $9.99; this is where the "supply" side of the discussion comes from: there was essentially no reliable and consistent retail supply, and now there is. Of course, depreciate now starts all over again.

Anyway, just a thought I had, off to the side of the original discussion. Digital goods really do turn much of valuation, supply, demand, etc., on its head.
It's very fair, and I like the utter honesty you guys are giving us.

The universal pricing was always something that was a big draw for me, though. I hate the new system, no amount of fairness can change that since I'm a stubborn bastard. I'm not going anywhere - I still friggin' love GOG's DRM Free goodness, along with all the other things that are phenomenal about the service, but this is one thing I'm sad to see go.
avatar
viperfdl: This reminds me to much about the Stardock / Impulse incident. After GameStop took over I bought only 1 or 2 games from Impulse and then stopped completely buying games there.
Yea, that was pretty awful. One of the first things GameStop did was change the terms of service... to something I find unacceptable (that is, a mirror of the Steam subscriber agreement, despite the fact that the Impuse one had had much better terms). That's when I stopped following anything related to Impulse.
high rated
avatar
lunah: Or you can choose to not buy it.
Yes, and obviously I and many others will do exactly that.
avatar
Thunderstone: I also think some pressure should be put on the companies who push this, I don't think it is fair on gog for them to get all the heat. Yes they do deserve some of the backlash for giving in and dressing it up, but it is the publishers who pushed for this policy
I can certainly agree with that. Also, keep in mind that the publishers are pushing for this policy because they are getting pressure from physical retailers due to their distribution contracts. Retailers demand digital sells at the RRP, while happily undercutting the RRP themselves all of the time. That is why I can find many physical copies of games cheaper on Amazon than I can digital copies on Steam or GOG.

The whole system is skewed.
avatar
SimpleUser: Shame.

I think GOG should have been a bit more Picard-ish....

"NO! NOOOOOOOOO!!! I will not sacrifice Our Principles. We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they've done!"
I'm sure they're saving that one for when the publishers demand them to have DRM here
avatar
Ridye: Furthermore, all the commentaries against regional prices conveniently forget that such pricing is unfair for low income markets (Africa, LatinAmerica,etc) since american dollars is more powerful than those corresponding currencies.
And those low income markets now often have to pay even higher prices than in the US.
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
avatar
Davane: I buy games from GOG because I want to support GOG. I want to support DRM-Free. I want to support Good Old Games. I want to support Worldwide Pricing.
If worldwide pricing trumps old games and DRM-free for you, that's fine. Otherwise choose your battles.
avatar
Thunderstone: I also think some pressure should be put on the companies who push this, I don't think it is fair on gog for them to get all the heat. Yes they do deserve some of the backlash for giving in and dressing it up, but it is the publishers who pushed for this policy
avatar
StormHammer: I can certainly agree with that. Also, keep in mind that the publishers are pushing for this policy because they are getting pressure from physical retailers due to their distribution contracts. Retailers demand digital sells at the RRP, while happily undercutting the RRP themselves all of the time. That is why I can find many physical copies of games cheaper on Amazon than I can digital copies on Steam or GOG.

The whole system is skewed.
which I find odd since we're supposed to be living in a global economy world, aren't we?
avatar
RaikonLance: "He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you." -Friedrich Nietzche.

If fighting DRM requires ripping of regional customers, it is not a cause worth fighting for. And if they feel they need to do that, they imply we do not care enough about this page to support them further and they need to take it in their own hands.
I agree with your overall sentiment, believe me. But I'm not sure to have read yet a viable alternative that keeps GOG (or any other anti-DRM company) in the game, being relevant enough to make a change in the near future.

So, we either find this alternative fast, or we have to accept GOGs approach, and take onto arms if the relevance objective is accomplished, but changing the status does not. THEN. If we as consumers do neither, then 100% sure that nothing will change. With the sole exception that Valve will like have done GOG almost irrelevant (market wise) by that point.

avatar
silentbob1138: And those low income markets now often have to pay even higher prices than in the US.
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
avatar
vampiro13: Ok, people from Africa now pay 55 USD instead of 40 USD. Truly, a great achievement. And also, for some people, as you can read on the forum, it is cheaper to convert to USD but they have to pay in EUR in the future.
This is a problem with the way the regionalization is currently done, not on the regional price scheme itself. As others have pointed out, there are poor countries that are lumped into "richer" zones. That's what we need to focus on, and that's a fight that must be taken up to the publishers/developers.
Post edited February 26, 2014 by Ridye
avatar
damien: *snip*
Removed all titles owned on Steam but was going to buy here just to support GOG.
Same here. The days when i bought games i already own from another store again on GOG just to support them are over.
avatar
Mivas: As predicted.

United States: $39.99/$44.99 -> Czech Republic: $54.99/$61.99
avatar
Mivas: Additional charge: 37.5%
This is not fair pricing. Such thing is called USURY.
As others have said the regional pricing goals listed here are very fair, but, I'm sorry to see the old system go. It helped to make GOG.com a truly international community and bring in more gamers with similar views and opinions since compared to the regional pricing elsewhere where it seems pretty clear some gamers are being gouged, it made GOG.com a safe haven. Now that won't be the case, though compared to the extortion some sites seem to charge for regional sales GOG.com may still be better; however, if one of the principles goes, then it concerns me for the future since it raises questions as to the others.