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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Seems to me GOG is forced to do this, to gain more leverage in the future and be able to have more control of the market then.

No Regional pricing = no companies willing to sell newer titles here.
No new titles = GOG stagnates. Valve and alikes strive, cope the market. GOG dies.
DRM wins.

Plus, the pricing proposed for classics is close to 100% identical between Euro/Asia proposals and USA dollar.
So, there is really nothing to complain about right now. We can all have this discussion in the future, IF the currency rates varies drastically then.


Furthermore, all the commentaries against regional prices conveniently forget that such pricing is unfair for low income markets (Africa, LatinAmerica,etc) since american dollars is more powerful than those corresponding currencies.


I personally rather prefer an explained/open strategic plan from the company, rather than the reticense of the likes of Valve to indicates the how and why's.
I also think some pressure should be put on the companies who push this, I don't think it is fair on gog for them to get all the heat. Yes they do deserve some of the backlash for giving in and dressing it up, but it is the publishers who pushed for this policy
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GreatEmerald: I'm pretty sure the price stays largely the same throughout its life, going down (uniformly) only due to age, not due to determined demand. I'm also not convinced the publishers even get to know the statistics of each region to begin with. Also, supply is rather abstract here; they have infinite supply and the self-cost of producing a copy is around 0.
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lunah: The price to produce a copy is the production cost divided by copies sold. It is not around zero. Price goes down due to declining demand, which happens to decline as a game ages. Games depreciate over time not because of time itself, but because demand declines over time.
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silentbob1138: ...And what makes you think that anyone pays the premium willingly? There is no choice to buy it at a lower price if every store charges the "industry standard"
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lunah: Or you can choose to not buy it. Do some regional governments force their citizens to buy games?
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vonFreiwaldau: People from those countries are unwilling to pay the price. As you can read here.
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lunah: And that is fair as well.
As far as I am concerned, I am unwilling to pay the price for my reasons, and the reason I, and probably others, complain here is because we want to gog.com to change their policies. We don't want to have to leave this page in the dust just for one thing. But if it's the only way to give power to our words, so it might be.
I don't see why everyone has got their arse in their hand about this, it's a good thing.

If I buy a $5.99 game right now, it would cost me £3.60 + £1 currency exchange charge = £4.60. GOG are proposing to sell them for £3.49 = £1.11 cheaper.

As for those questioning about exchange rates, you can't expect GOG to constantly change prices every time an exchange rate fluctuates as they'd be changing prices on a constant basis. Plus you'd then get people complaining that 'the game they bought yesterday is now 5 cents cheaper'.

I'm assuming GOG has looked at currency exchange rates over a long period of time and decided on an average to set the prices.
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Ridye: Seems to me GOG is forced to do this, to gain more leverage in the future and be able to have more control of the market then.

No Regional pricing = no companies willing to sell newer titles here.
No new titles = GOG stagnates. Valve and alikes strive, cope the market. GOG dies.
DRM wins.

Plus, the pricing proposed for classics is close to 100% identical between Euro/Asia proposals and USA dollar.
So, there is really nothing to complain about right now. We can all have this discussion in the future, IF the currency rates varies drastically then.

Furthermore, all the commentaries against regional prices conveniently forget that such pricing is unfair for low income markets (Africa, LatinAmerica,etc) since american dollars is more powerful than those corresponding currencies.

I personally rather prefer an explained/open strategic plan from the company, rather than the reticense of the likes of Valve to indicates the how and why's.
"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you." -Friedrich Nietzche.

If fighting DRM requires ripping of regional customers, it is not a cause worth fighting for. And if they feel they need to do that, they imply we do not care enough about this page to support them further and they need to take it in their own hands.
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GreatEmerald: I'm pretty sure the price stays largely the same throughout its life, going down (uniformly) only due to age, not due to determined demand. I'm also not convinced the publishers even get to know the statistics of each region to begin with. Also, supply is rather abstract here; they have infinite supply and the self-cost of producing a copy is around 0.
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lunah: The price to produce a copy is the production cost divided by copies sold. It is not around zero. Price goes down due to declining demand, which happens to decline as a game ages. Games depreciate over time not because of time itself, but because demand declines over time.
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silentbob1138: ...And what makes you think that anyone pays the premium willingly? There is no choice to buy it at a lower price if every store charges the "industry standard"
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lunah: Or you can choose to not buy it. Do some regional governments force their citizens to buy games?
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vonFreiwaldau: People from those countries are unwilling to pay the price. As you can read here.
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lunah: And that is fair as well.
So they can't buy a game they could afford without regional pricing. And piracy goes rampant even more. And that is presumably also fair. Is everything fair in your world?
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lunah: Being in the US is irrelevant.
If you truly believe that, there is no reason having any dialogue with you.
Post edited February 26, 2014 by xyzzy007
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damien: The following are my conclusions from this:

1. I have been a long time member and I always supported GOG as well as spread the word as much as I could for the confidence the company has built. For me as a gamer, GOG.com was not an online seller, it was a company that should be actively supported.

2. Now as it grew, it has transformed into a company which has no core values or no ideals for the sake of gaming industry. It is only seeking profit, which is perfectly understandable.

3. What is not understandable is that the company used the customer trust to become maybe the biggest after steam. Thereafter misused this trust for its transformation.

4. This does not however mean that I should stop buying from GOG. But for me, GOG's word has no value. Zero. This means that for every game, I make my purchases wherever convenient.

5. For newer games, this is almost always Steam. That is due to much better patching support as well as mostly better multiplayer capabilities. Please don't tell me GOG is DRM-free, as I said, for me this is what the case is at the moment and always subject to change.

6. For indie games, purchases should usually be made directly from the developers. There is no reason to support GOG. But there is good reason to support the devs. So why cut their share for GOG?

7. For old games, GOG still seems to be the best place to get them. This is also however may be subject to change as soon as a new "GoodOldGames" is formed by some entrepeneurs. I would happily switch all my purchases to another company, if there was one.

Please take the above as my personal, subjective feelings & opinions.
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amok: QFT

This is all that needs to be said about today's situation. Thank you.
and I'm kind of happy that based on the above, the size of my GOG wishlist is reduced by %75!!! Removed all indie titles. Removed all titles owned on Steam but was going to buy here just to support GOG.
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Ridye: Seems to me GOG is forced to do this, to gain more leverage in the future and be able to have more control of the market then.

No Regional pricing = no companies willing to sell newer titles here.
No new titles = GOG stagnates. Valve and alikes strive, cope the market. GOG dies.
DRM wins.

Plus, the pricing proposed for classics is close to 100% identical between Euro/Asia proposals and USA dollar.
So, there is really nothing to complain about right now. We can all have this discussion in the future, IF the currency rates varies drastically then.

Furthermore, all the commentaries against regional prices conveniently forget that such pricing is unfair for low income markets (Africa, LatinAmerica,etc) since american dollars is more powerful than those corresponding currencies.

I personally rather prefer an explained/open strategic plan from the company, rather than the reticense of the likes of Valve to indicates the how and why's.
Ok, people from Africa now pay 55 USD instead of 40 USD. Truly, a great achievement. And also, for some people, as you can read on the forum, it is cheaper to convert to USD but they have to pay in EUR in the future.
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steevo007: I don't see why everyone has got their arse in their hand about this, it's a good thing.

If I buy a $5.99 game right now, it would cost me £3.60 + £1 currency exchange charge = £4.60. GOG are proposing to sell them for £3.49 = £1.11 cheaper.

As for those questioning about exchange rates, you can't expect GOG to constantly change prices every time an exchange rate fluctuates as they'd be changing prices on a constant basis. Plus you'd then get people complaining that 'the game they bought yesterday is now 5 cents cheaper'.

I'm assuming GOG has looked at currency exchange rates over a long period of time and decided on an average to set the prices.
If I buy Age of Wonders 3 in America, I pay 40$, if I buy it here, I pay 54$. Yes, I see, that is totally a good thing.
low rated
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lunah: The price to produce a copy is the production cost divided by copies sold. It is not around zero. Price goes down due to declining demand, which happens to decline as a game ages. Games depreciate over time not because of time itself, but because demand declines over time.

Or you can choose to not buy it. Do some regional governments force their citizens to buy games?

And that is fair as well.
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vonFreiwaldau: So they can't buy a game they could afford without regional pricing. And piracy goes rampant even more. And that is presumably also fair. Is everything fair in your world?
Everything that is not coerced is fair.
low rated
This is ridiculous how much time people spend on arguing and complaining about minor and/or meaningless things.
First world problems
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lunah: The price to produce a copy is the production cost divided by copies sold. It is not around zero. Price goes down due to declining demand, which happens to decline as a game ages. Games depreciate over time not because of time itself, but because demand declines over time.
You're stating two conflicting things here:

A) Price to produce a copy is the production cost divided by copies sold: if that was the case, then every purchaser would lower the price. That is, what you're saying here is that the larger the demand, the lower the price gets. That would indeed be a fair model, by the way. Except nobody is using it at the moment.

Actually, I believe that such a model would allow for fair free (libre) software development: start a crowdfunding campaign, set a target, have the price lower with each purchaser, and in the end everyone is happy: funders don't pay much, they get free (libre) software developed, and the developer gets paid for the work. Unfortunately, I don't think any crowdfunding services implement such a scheme (not yet, anyway).

B) Games get cheaper because demand declines over time: that's true for the currently used model of selling games, but how fast the price drops is totally up to the publisher, and it usually drops the same across regions. But in this scheme, there is no supply; it's just the publisher deciding how it's best to get the most profit without doing anything. If keeping prices high works, they will keep them high. If people start to think the game has become dated and refuse to buy it for the same price, then lowering the price nets publishers the highest profit. But then it has nothing to do with supply in the slightest, it's all based entirely on demand.
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vonFreiwaldau: So they can't buy a game they could afford without regional pricing. And piracy goes rampant even more. And that is presumably also fair. Is everything fair in your world?
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lunah: Everything that is not coerced is fair.
Having to pay in euro is coerced. Fair?
high rated
Shame.

I think GOG should have been a bit more Picard-ish....


"NO! NOOOOOOOOO!!! I will not sacrifice Our Principles. We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they've done!"

200+ games in my library, 2 lifetimes worth of game play....

Thanks GOG.

Its been....emotional.