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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
low rated
What's wrong with regional pricing? Are you anti-regional-pricing people also One World Government revolutionaries? I like diversity in the world. Diversity in economies, values, culture, and government. Regional pricing is a natural consequence. Taxes and valuation of products vary by region, that is how things are, and it's a good thing.
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GreatEmerald: That's for Unreal Tournament 2004. You need to get a CD key in order to be able to play online (because if you cheat on a server, the thing that gets banned is your CD key). They ship with a generic CD key, which means that it's banned on most servers already. Note that the generic key in no way restricts playing offline.

Though I'm not sure why they don't just email every purchaser a key to begin with.
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sqlrob: And Cossacks. And Neverwinter Nights. And Galactic Civ. Probably a few more too.

If you have to contact a third party, it's DRM. I'd forgive it if they bundled a key-gen.
How are keys for multiplayer DRM?

Also, since GOG sold you the game they hardly qualify as a third party no?
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sqlrob: If you have to contact a third party, it's DRM. I'd forgive it if they bundled a key-gen.
But you don't have to contact a third party. What part of "it in no way restricts playing offline" is unclear to you? In addition, for UT2004 (can't say anything about the other games you mentioned), in case the "third party" (GameSpy master server) ever goes down, anyone is free to put up their own master servers (the game includes a master server out of the box). The problem will be to convince others to change the game configuration to contact this new server. For now there is no reason to worry about it, because the official server is up. But take Unreal II XMP – its master server is down already, and the community has created an unofficial, but community sponsored master server and an easy tool to update the master server configuration, and now every player uses that one to play to this day.
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Drakosha: Bulgaria, Czech Republic, Slovakia, Romania, Greece... Such rich countries.
I'm from Poland, so I'm in the same spot, just like you. And you know what? I don't buy new games on GOG (or Steam, whatever). Prices are just too high for me. I'm only looking at GOG during sales. In other words: regional pricing won't change anything for me. I still won't buy new games here. I just wish that GOG would make special zone for Central and Eastern European countries. Valve doesn't give a flying f***, that my wage doesn't belong to the West. I hope that one day at least GOG will understand that. GOG hasn't lost me. They never really had me (except sales).
Post edited February 26, 2014 by vojtasass
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Reaper9988: Somehwat off topic, can someone from the UK find Age of wonders 3 on the Amazon UK site, i wanted to check the price on i there but it doesn't show up for me.
It's not listed on there at the moment, or at least if it is I can't find it either :)

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As for regional pricing, seems to me like a decision of 'if you can't beat them, join them'. I'd much rather that publisher-courting concession hadn't happened at many of GOG's consumer's expense, I think it's a mistake and by removing one of their strengths it weakens GOG's mission statement, including no-DRM.

I'll still buy things from GOG when the price is right or when no-DRM makes a purchase attractive (in honesty, probably quite often still), but I'm very wary of being overcharged through this move. And I do consider regional pricing to be unjustifiable overcharging.
high rated
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bastormonger: Flat pricing on an AA+/AAA game is not that simple - since you would effectively "dump" the prices on the given market, the publishers and retailers simply wouldn't play along and GOG would end up being the only platform offering that game. No dev can afford this.
Oh yes, it would be really bad for there to be a GOG exclusive...

The thing is that is NOT how the free market economy works. If GOG stays with flat prices, which are cheaper than the Regional Prices that other publishers or distributors have, then people will be inclined to buy it from GOG.com.

As such, the other publishers and retailers would be forced to reduce their prices to match that of GOG.com, or even beat them.

As it stands, publishers and retailers believe that they can bully people into matching with their price, and this capitulation by GOG shows that they are right.

Ultimately, rather than stand up to developers over their principles, they have been beaten down into eating their own words. If GOG will no longer speak for and represent their customers who believed in ALL of their principles, then those customers will find someone else, or even simply do it themselves.

In this case, everyone who disagrees with Regional Pricing will simply stop buying Regionally Priced games, which is apparently going to include their entire catalogue. With 200+ games for me left to buy, such as decision will result in a significant loss of revenue, especially if others follow suit.

As I said - I don't need to buy any more games. I have so many that it is not even funny, and I have more games than I will ever play (let alone complete) in my lifetime. I buy games from GOG because I want to support GOG. I want to support DRM-Free. I want to support Good Old Games. I want to support Worldwide Pricing.

So, if GOG goes ahead with Regional Pricing for their entire catalogue, I am out of here. Kudos to them for 5 years of good service and the 500+ games I have already bought from them, but this IS a deal breaker for me.
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Reaper9988: Somehwat off topic, can someone from the UK find Age of wonders 3 on the Amazon UK site, i wanted to check the price on i there but it doesn't show up for me.
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Timelord1963: It's not listed on there at the moment, or at least if it is I can't find it either :)
Heh thanks i was worried they filter that out by IP region now too for a second there.
Post edited February 26, 2014 by Reaper9988
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sqlrob: And Cossacks. And Neverwinter Nights. And Galactic Civ. Probably a few more too.

If you have to contact a third party, it's DRM. I'd forgive it if they bundled a key-gen.
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DAlancole: How are keys for multiplayer DRM?

Also, since GOG sold you the game they hardly qualify as a third party no?
I can guarantee you, I can make a protocol that requires no externally generated keys with fewer lines of code than they used. I've done it before, and I'll probably do it again.

I have a game. GoG goes out of business. I get the keys exactly how then? It's DRM.

How a game without DRM works:
(1) I give my money to vendor
(2) They give me game
(3) I can terminate the relationship with no loss of functionality whatsoever. Everything I need is encapsulated in that transaction.

If there are key requests, it doesn't fit that at all, unless the keys are generated locally.
Truth is the "same price for everybody"-policy could very well be considered unfair as well!

In the end we may have an unsolvable problem at our hands.
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lunah: What's wrong with regional pricing? Are you anti-regional-pricing people also One World Government revolutionaries? I like diversity in the world. Diversity in economies, values, culture, and government. Regional pricing is a natural consequence. Taxes and valuation of products vary by region, that is how things are, and it's a good thing.
Why am I not surprised that you're from the US? Do you honestly believe that it is fair that people in Africa and Eastern Europe have to pay 37,5% more than you for the exact same product?
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sqlrob: If you have to contact a third party, it's DRM. I'd forgive it if they bundled a key-gen.
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GreatEmerald: But you don't have to contact a third party. What part of "it in no way restricts playing offline" is unclear to you? In addition, for UT2004 (can't say anything about the other games you mentioned), in case the "third party" (GameSpy master server) ever goes down, anyone is free to put up their own master servers (the game includes a master server out of the box). The problem will be to convince others to change the game configuration to contact this new server. For now there is no reason to worry about it, because the official server is up. But take Unreal II XMP – its master server is down already, and the community has created an unofficial, but community sponsored master server and an easy tool to update the master server configuration, and now every player uses that one to play to this day.
The third party is GoG. After I put my money down and get the game, they become a third party.

What part of DRM gives someone else control, feature is irrelevant is unclear to you?
Post edited February 26, 2014 by sqlrob
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Ekaros: Don't forget Norway...

If only their regions made some sense...
Crazy, isn't it? Absolutely no bloody sense at all.

Actually it kind of does - it's about the maximum possible profit based on market size; bigger markets with lower prices make you comparable profit as smaller markets with higher prices, something along these lines.
Still crazy to expect to make comparable profit from so vastly different markets.
low rated
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lunah: What's wrong with regional pricing? Are you anti-regional-pricing people also One World Government revolutionaries? I like diversity in the world. Diversity in economies, values, culture, and government. Regional pricing is a natural consequence. Taxes and valuation of products vary by region, that is how things are, and it's a good thing.
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silentbob1138: Why am I not surprised that you're from the US? Do you honestly believe that it is fair that people in Africa and Eastern Europe have to pay 37,5% more than you for the exact same product?
Yes, because that is what people from your region are willing to pay. The pricing of items is based on what you're willing to pay. That is fair. If people from your region don't value some games so much that they willingly pay a 37.5% premium, then the price will go down. Supply and demand always determines the fairest price. As long as the world does not have a homogeneous economy, there will always be regional pricing. That is fair.

Being in the US is irrelevant. There are many products cheaper elsewhere than they are priced in the US. That is fair too because the world economies are not homogeneous.
Post edited February 26, 2014 by lunah
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sqlrob: I have a game. GoG goes out of business. I get the keys exactly how then? It's DRM.

If there are key requests, it doesn't fit that at all, unless the keys are generated locally.
No, that's not how it works. It goes like this: You purchase a game; GOG sends you the game and the key; GOG goes out of business; you continue using your game with your key. They key is in no way bound to GOG, it's bound to you and to you only.
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sqlrob: The third party is GoG. After I put my money down and get the game, they become a third party.

What part of DRM gives someone else control, feature is irrelevant is unclear to you?
What? Are you implying that GOG would refuse to send you a key?
Post edited February 26, 2014 by GreatEmerald
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lunah: What's wrong with regional pricing? Are you anti-regional-pricing people also One World Government revolutionaries? I like diversity in the world. Diversity in economies, values, culture, and government. Regional pricing is a natural consequence. Taxes and valuation of products vary by region, that is how things are, and it's a good thing.
So it's OK that in a very low-wage country like for instance Bulgaria somebody pays almost one third more for a freaking computer game than somebody from the richest countries like Norway? Have you even read what people are writing for fuck's sake? What's fucking natural about that?
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1