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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Khalaq: You misunderstand me. I was referring to "fair pricing" and "value for money." Show me where they have deviated from either of those and I will retract my statement.
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Reaper9988: http://www.gog.com/game/age_of_wonders_3

Unless you consider charging EU customers an extra 15$ fair.
As I don't live in the EU, I have no idea what a fair price is for a new game like AOW3. If you walked into a store and bought it off the shelf in its first week, how many Euros would you expect to pay?
I really do hate to come off as an unaffected American in this whole thing. I do fully agree that this in fact blows for the world outside of the US.

Thing is though, I am honestly surprised that this was put off this long. You have to step outside of yourself as a consumer and try to understand the situation through the eyes of not just publishers like EA or Bethesda, but developers from the top to bottom. Due to the precedents set by other distribution, these organizations became accustomed to this pricing model and because of that distributions near ubiquitous dominance in the industry something that effectively seems like it started as lazy site administration failing for currency conversion in effect became standard operating procedure for the industry. It is beyond me to look at GOG as the villain here when they were doing what they could to try to correct this problem allowed to become standardized. The problem goes back to where it originated from, and to a slightly lesser extent to the publishers and developers that became accustomed to this practice that they now expect it, and would withhold their products from distribution from platforms unwilling to allow such gouging to continue choosing to stick with the platform that has no problem enforcing it for them.

As for GOGs role in this you again have to see it from the distributions POV rather than the customers. To them GOGs pricing structure was effectively asking them to sell their products at "a perceived" loss because other distribution would not make such expectations. This is not GOGs fault for trying to resist unfair pricing, It is again the fault of the publisher/developer who feels entitled to that gouged amount, and moreover the platform that enables that sense of entitlement.

And the MD certainly is right. I know I love throwing money at GOG whenever I can reasonably justify it. (even though as an American I am VERY much against sending commerce overseas) I am so because GOG stands for the right philosophy. However as great as GOG is, the longer someone focuses on building their GOG library, the less and less they are able to find that they would consider purchasing. For example I registered this account 1169 days ago, and out of GOGs current 700+ game library, I already own 184 games. That is a little bit shy of 1/4th of GOGs library and truthfully many of those purchases were things I really had no interest in but for one reason or another were purchased in support of GOGs philosophy and my own gaming ends.

However for as great as the GOG library is, the simple truth is that I am finding it harder and harder to find things on GOG I am willing to purchase. Granted there are a few items such as Dragon Commander, which I am wish listing until its base price is reduced to something I would be more willing to consider paying for it. However most of the time I encounter "You already have all the items in this promo" or games I absolutely under no circumstance want. The "old" market of releases has for the most part plateaued. The "indie" side while still growing can only produce a certain degree of content worth purchase and is certainly not enough on its own to keep a platform rolling. (with as little money as I have to spend on gaming to begin with, I am certain I am by no means the only one with this same issue)

In order for this idea of DRM free to be effective there has to be inroads into the mainstream and current gaming markets. It cannot be expected to remain as a niche or fringe element of the industry because this is something that if the concept does not grow and eventually overtake to become effectively the new industry standard, idleness and stagnation will begin to weaken that movement and eventually be steamrolled over its failure to remain a relevant concern in the industry as competition using anti consumer policies hold dominion not only over game consumers, but game makers as well. If companies are not made to understand that DRM schemes ARE wrong, but are also completely ineffective, and just accept that DRM protects them from piracy (and yes some people do actually think that) then if GOG and other DRM free outlets do not remain relevant and in fact grow those developers both big and small will have no real reason to even consider going DRM free and instead allow their products to be sold as subscription based rentals. If developers and publishers abandon DRM free, then it removes any capacity game consumers have to resist DRM, leaving them with little choice but to either accept it in order to continue gaming, or abandon what is for most of us a life long love affair.

So as much as it might not be right overall, the truth is that the flaw is not with GOG, as they had and will continue to resist it where possible. Ultimately that is an ancillary concern because the infinitely greater priority is and will always be fighting against anti consumer DRM and allowing products to be transformed into licenses and subscriptions. And like it or not, this issue is one that is far greater than gaming as digital distribution evolves and our technology expands what can be digitally distributed.

So maybe we can forgo condemning GOG for compromising on this issue because they were and still are fighting it, but it is effectively a LIMITED sacrifice that at least temporarily needs to be made in order to further the much greater goal. In time that injustice too can be corrected, but in a way and at a time when they have more power and influence to set proper standards opposed to the failing ones already set before GOG even existed.

/wall of text
heh..heh..
page 69

:D
high rated
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vampiro13: You do realize that the letter announces that regional prices are being introduced for the whole catalogue by the end of the year?
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vojtasass: I do. Difference is so small, that I don't see any problem for residents of rich countries like Germany. On more serious note bank takes a fee for exchanging € into $, yes?
Bulgaria, Czech Republic, Slovakia, Romania, Greece... Such rich countries.
high rated
GOG is losing sight of the mission statement that led to its creation. This site was about "good old games" and should have remained as such. It is a niche market but it has proven to be a profitable one, problem is that now GOG is trying to be bigger and more ambitious than its original mission statement would allow. Why is this site trying to compete against Steam is beyond me because GOG as an online retailer with a truly unique business model and approach can exist as a viable alternative, take away that unique identity to make it more like the "big boys" makes it lose such appeal.

Now customers literally have to pay the consequences of GOG trying to please publishers to release their games day 1 here. Do you think most of the "Goggers" that created an account here was to play new games? I sure didn't

Implementing regional prices for day 1 releases may be understandable, but for games that are 5+ years older is a pill hard to swallow. It is not a deal breaker but it will make me now check prices elsewhere more often for comparison reason and chances are I will end up buying less titles here if I find a better value.

Optimization of older games to run in current hardware remains still one of the strongest arguments for the existence of GOG but no one could say that another retailer may start doing the same in the future.

So the last aspect of the GOG's identity is DRM-Free releases but this is not even a territory exclusive to GOG since Humble Bundle also has releases of games in this state and in their latest bundle many of the games offered are in GOG's catalog but at a better value so GOG should not take their place in the market for granted because there are other alternatives out there and if you give your customers reasons to go elsewhere, they will.
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Drakosha: Bulgaria, Czech Republic, Slovakia, Romania, Greece... Such rich countries.
Hungary
Dear GOG,

Thank you for being totally upfront on the issue of regional pricing. I appreciate the fact that you have been as up front as you have (heck, I wouldn't expect this level of honesty from Steam), and I will continue to be a supporter of the DRM-free cause.

That being said though, I really like your ideas for fair regional pricing in local currencies. Even though I am not necessarily going to have my clock cleaned by regional pricing nowadays (especially the poor European and Australian users who feel justifiably betrayed), I don't like the idea as a concept. I'll wait and see it in practice for more than these three games and the above-cited example of Witcher 2 before I make any sort of judgement.

However, there is always a silver lining to every dark cloud. Maybe that's how you're finally going to put out GOG.com gift cards in retail outlets all over the world, and I couldn't be happier at this news because the heavily DRM-laden Steam (and to a lesser degree Battle.net) are eating you guys's lunch at this. I go into my local big box stores (Walmart and Best Buy) and see Steam cards now. I go into my local 7-Elevens and see Steam cards. I've always wanted to see GOG.com gift cards right there alongside, giving users an actual choice instead of making them go with Steam because that's the only one with a specific gift card right there in the store. I can't wait to see how things progress.

I wish you continued success and hope that these evil companies will soon see the evils of the regional pricing problem as badly as many now see DRM. Especially Larian, because they have NO excuse for basically giving their KS backers the middle finger.

Sincerely,

BJ Wanlund
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Reaper9988: http://www.gog.com/game/age_of_wonders_3

Unless you consider charging EU customers an extra 15$ fair.
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Khalaq: As I don't live in the EU, I have no idea what a fair price is for a new game like AOW3. If you walked into a store and bought it off the shelf in its first week, how many Euros would you expect to pay?
in the case of AOW3 ? 29,99 at max 35.
(And if you're wondering i converted from USD and added VAT)
I do not agree that this is the "lesser evil", which will allow GOG to go further with their DRM-free campaign.
There is no justice if you try to accomplish your moral goal with some unethical decisions on the way. It is as if you would say: "Oh, if I completely destroy the USA, I will be able to ensure piece on earth."
And no, I do not think it is THIS bad...
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Reaper9988: http://www.gog.com/game/age_of_wonders_3

Unless you consider charging EU customers an extra 15$ fair.
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Khalaq: As I don't live in the EU, I have no idea what a fair price is for a new game like AOW3. If you walked into a store and bought it off the shelf in its first week, how many Euros would you expect to pay?
£25.53 was what my physical Witcher 2 costed to me on Amazon.co.uk.

So that was around 30€, I would expect similar price in this case too.
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inc09nito: Is that what you people do? You go to a store and see a beer costs 3$ and you say to the shop owner: "No, I refuse to buy it, because people in <some_country_2000_km_away_from_here> pay 2$ for it" ?
Well, I don't. I take a look at what I get, how much it costs and then decide if I want it. No moaning, no crying that someone somewhere might be getting it cheaper.
I come here, see a game sitting at a promo for - let's say - 3$ and I say to myself: "that's a great deal, instead of getting myself a beer today, I can play something new". I don't give a damn if some people in US can get it even cheaper in retail, steam or whatever...
That's why I am going to stay here, wait and see, see what deals GOG will offer and if I like it. What's the point in crying now? Wait and see, then "speak" with your wallet. No need to create any drama yet.
Yeah, I do that. When I go to a store in Czech republic and see an imported beer that costs 3$, than I go just 15km over the border to Poland and see the very same imported beer costs 2$, I go back to the Czech store and tell the proprietor with all due respect and with good grace to shove that bottle up his ass. And the broader part possibly goes first, please, thank you very much. Also, pardon my French.
Yeah, I don't have any qualms to do that. What's so strange about that?
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viranimus: So maybe we can forgo condemning GOG for compromising on this issue because they were and still are fighting it, but it is effectively a LIMITED sacrifice that at least temporarily needs to be made in order to further the much greater goal. In time that injustice too can be corrected, but in a way and at a time when they have more power and influence to set proper standards opposed to the failing ones already set before GOG even existed.

/wall of text
How is compromising a core value that was part of your freaking tagline, and then trying to hide the evidence LIMITED?

GoG has effectively lost every bit of good will I had towards them with a bunch of boneheaded moves.

(1) "We're closing"
(2) Games with DRM in library (don't believe me? Why is there a support subject for getting a key?)
(3) This

Right now they're down in neutral, I won't refer them over anything else, and on new stuff I'll just wait to hit Humble. They don't have the negative good will with me that Steam does, but they aren't that far from tipping the balance.
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Khalaq: (...)
As I don't live in the EU, I have no idea what a fair price is for a new game like AOW3. If you walked into a store and bought it off the shelf in its first week, how many Euros would you expect to pay?
It depends, but generally - here in Central Europe - I'd expect 40-45.
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vojtasass: I do. Difference is so small, that I don't see any problem for residents of rich countries like Germany. On more serious note bank takes a fee for exchanging € into $, yes?
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Drakosha: Bulgaria, Czech Republic, Slovakia, Romania, Greece... Such rich countries.
Exactly.

vojtasass, your point was that you trust GOG in that they announced regional prices for some of the new games AND everything DRM-free. The point is, a few days after that announcement we learn that there will be regional prices for ALL games. If the price difference is big or small (as it is for the moment) is a completely different aspect.

On the serious note:
a) Not all residents in rich countries are rich; the income gap in Germany is the highest across Europe
b) Yes, there is a fee. I have done the maths, it costs me just under 9 eurocents for the 9,99 USD-Games. The price difference, as planned (might be higher if publishers so desire) is 23 eurocents. But that does not matter, it is a matter of principle.
c) Customers who don't live in the Euro-Zone still have to pay conversion fee and if you look at the statements from people from affected countries, the conversion rate (and possibly fee) is worse if they have to pay in Euro.
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Rusty_Gunn: I hope they do but I have a nagging feeling that they feel the issue is settled
Well, they invited us to ask question, didn't they?
If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us.
They key lies in "to the best of our abilities" (or willingness, I add). I do hope that after Friday's disaster, they won't repeat the same mistake.